After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.
Midway through the second level we find CW Leonis (IRC +10216), the dying star surrounded by a carbon dust cloud that once belonged to its outer layer.
Reference: https://science.nasa.gov/image-detail/cw-leonis/
A definitely not dangerous doppelganger to follow you around, just keep a healthy distance from him and you'll be fine.
An accurate depiction of testing a new code for the first time.
Been making some adjustments in the coding and also decided to give the background a little more attention. Despite it being space, I tried to make it look less empty by adding and making some of the elements bigger.
Despite all headache, the chaotic unpredictability of this gravitational fields can create some interesting behaviors
The backstory of the game's protagonist will be told in the loading screens.
Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.
A little look at the dash mechanics of the game.
Despite being safer on land, Riki still will have to watch out for the dangerous hazards.
The Evil Eye (spiral galaxy NGC 4826) watches over the lost bird as the player begins the second level of the game.
PS: I may consider redrawing or making some touch ups later as it looks a far cry from the amazing image it is based on.
Reference: https://science.nasa.gov/image-detail/eye-in-the-sky-2/
In Flightless Star using gravity creatively is essential to advance through the levels.
But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.
Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
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