An Accurate Depiction Of Testing A New Code For The First Time.

An accurate depiction of testing a new code for the first time.

More Posts from Leonatanoel and Others

2 months ago
After A Lot Of Tweaks And Redraws, I Finally Reached A Satisfying (and Cute) Running Animation For The

After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.


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1 month ago
A Definitely Not Dangerous Doppelganger To Follow You Around, Just Keep A Healthy Distance From Him And

A definitely not dangerous doppelganger to follow you around, just keep a healthy distance from him and you'll be fine.


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1 month ago

With new movement abilities come new challenges. 

The new dodge move allows the player to significantly change his trajectory, to dodge hazards or safely land on the destined planet.


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1 month ago
Older
Old
Current

2 year of (very slow) improvements in 3 screenshots.

Game development is hard (and slow) :T


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3 months ago

A little look at the dash mechanics of the game.

Despite being safer on land, Riki still will have to watch out for the dangerous hazards.


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4 months ago

Hello everyone

I’m a newcomer solo game developer and this is the first game I’ve been working for quite some time.

The game is called Flightless Star, and has a pretty unusual gameplay, playing similar to a 2D platformer, but instead of jumping you launch yourself from one planet to the next while dealing with their treacherous gravity fields, avoiding hazards and using your ever increasing movement abilities.

Hello Everyone

I’ve been working on this game for almost 2 years and there is still a lot to do :'), in the meantime I released a demo to gather feedback and show the idea of the game.

Trailer;

Demo on Itchio;

Steam page;


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3 weeks ago
Working On The Animations For A New Cutscene, Poor Riki Can't Catch A Break.

Working on the animations for a new cutscene, poor Riki can't catch a break.


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3 months ago
Been Making Some Adjustments In The Coding And Also Decided To Give The Background A Little More Attention.

Been making some adjustments in the coding and also decided to give the background a little more attention. Despite it being space, I tried to make it look less empty by adding and making some of the elements bigger.


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1 month ago

In Flightless Star using gravity creatively is essential to advance through the levels.

But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.


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2 months ago
The Evil Eye (spiral Galaxy NGC 4826) Watches Over The Lost Bird As The Player Begins The Second Level

The Evil Eye (spiral galaxy NGC 4826) watches over the lost bird as the player begins the second level of the game.

PS: I may consider redrawing or making some touch ups later as it looks a far cry from the amazing image it is based on.

Reference: https://science.nasa.gov/image-detail/eye-in-the-sky-2/


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leonatanoel - LeoNatanoel
LeoNatanoel

Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space

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