A Little Look At The Dash Mechanics Of The Game.

A little look at the dash mechanics of the game.

Despite being safer on land, Riki still will have to watch out for the dangerous hazards.

More Posts from Leonatanoel and Others

1 month ago

In Flightless Star using gravity creatively is essential to advance through the levels.

But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.


Tags
1 month ago
Midway Through The Second Level We Find CW Leonis (IRC +10216), The Dying Star Surrounded By A Carbon

Midway through the second level we find CW Leonis (IRC +10216), the dying star surrounded by a carbon dust cloud that once belonged to its outer layer.

Reference: https://science.nasa.gov/image-detail/cw-leonis/


Tags
3 months ago

Despite all headache, the chaotic unpredictability of this gravitational fields can create some interesting behaviors


Tags
1 month ago

Puzzle time!! Remember, always pay attention to the gravity fields.


Tags
4 months ago

Hello everyone

I’m a newcomer solo game developer and this is the first game I’ve been working for quite some time.

The game is called Flightless Star, and has a pretty unusual gameplay, playing similar to a 2D platformer, but instead of jumping you launch yourself from one planet to the next while dealing with their treacherous gravity fields, avoiding hazards and using your ever increasing movement abilities.

Hello Everyone

I’ve been working on this game for almost 2 years and there is still a lot to do :'), in the meantime I released a demo to gather feedback and show the idea of the game.

Trailer;

Demo on Itchio;

Steam page;


Tags
1 month ago
Older
Old
Current

2 year of (very slow) improvements in 3 screenshots.

Game development is hard (and slow) :T


Tags
1 month ago

The backstory of the game's protagonist will be told in the loading screens.

The Backstory Of The Game's Protagonist Will Be Told In The Loading Screens.

Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.


Tags
2 months ago
After A Lot Of Tweaks And Redraws, I Finally Reached A Satisfying (and Cute) Running Animation For The

After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.


Tags
1 month ago
Been Drawing Some Concepts For Cutscenes. There Are A Lot Of Cutscenes To Animate For The Third Level
Been Drawing Some Concepts For Cutscenes. There Are A Lot Of Cutscenes To Animate For The Third Level
Been Drawing Some Concepts For Cutscenes. There Are A Lot Of Cutscenes To Animate For The Third Level
Been Drawing Some Concepts For Cutscenes. There Are A Lot Of Cutscenes To Animate For The Third Level

Been drawing some concepts for cutscenes. There are a lot of cutscenes to animate for the third level of the game.

These is going to take forever (ᗒᗣᗕ)


Tags
1 month ago

After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.


Tags
Loading...
End of content
No more pages to load
  • 2headedb0y
    2headedb0y liked this · 2 months ago
  • roymakes
    roymakes liked this · 2 months ago
  • bdragon1727
    bdragon1727 liked this · 3 months ago
  • leonatanoel
    leonatanoel liked this · 3 months ago
  • leonatanoel
    leonatanoel reblogged this · 3 months ago
leonatanoel - LeoNatanoel
LeoNatanoel

Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space

20 posts

Explore Tumblr Blog
Search Through Tumblr Tags