In Flightless Star using gravity creatively is essential to advance through the levels.
But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.
Working on the animations for a new cutscene, poor Riki can't catch a break.
Midway through the second level we find CW Leonis (IRC +10216), the dying star surrounded by a carbon dust cloud that once belonged to its outer layer.
Reference: https://science.nasa.gov/image-detail/cw-leonis/
2 year of (very slow) improvements in 3 screenshots.
Game development is hard (and slow) :T
Been drawing some concepts for cutscenes. There are a lot of cutscenes to animate for the third level of the game.
These is going to take forever (ᗒᗣᗕ)
After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
An accurate depiction of testing a new code for the first time.
A little look at the dash mechanics of the game.
Despite being safer on land, Riki still will have to watch out for the dangerous hazards.
Riki is a cute and helpless bird, but that doesn't mean he won't show off some of his acrobatic prowess.
Started to draw some of the other character that will apear on the game, besides Riki.
Fo now we have Riki's older brother and Johnny, Riki's best friend.
The backstory of the game's protagonist will be told in the loading screens.
Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.
Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
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