Been making some adjustments in the coding and also decided to give the background a little more attention. Despite it being space, I tried to make it look less empty by adding and making some of the elements bigger.
In Flightless Star using gravity creatively is essential to advance through the levels.
But sometimes it unlocks some handy shortcuts, for those that want to challenge themselves and finish the level as fast as possible.
Despite all headache, the chaotic unpredictability of this gravitational fields can create some interesting behaviors
Puzzle time!! Remember, always pay attention to the gravity fields.
I’m a newcomer solo game developer and this is the first game I’ve been working for quite some time.
The game is called Flightless Star, and has a pretty unusual gameplay, playing similar to a 2D platformer, but instead of jumping you launch yourself from one planet to the next while dealing with their treacherous gravity fields, avoiding hazards and using your ever increasing movement abilities.
I’ve been working on this game for almost 2 years and there is still a lot to do :'), in the meantime I released a demo to gather feedback and show the idea of the game.
Trailer;
Demo on Itchio;
Steam page;
After (assuming) the player is familiar with the basic mechanics of the game, the levels will start to get more complex and challenging.
Started to draw some of the other character that will apear on the game, besides Riki.
Fo now we have Riki's older brother and Johnny, Riki's best friend.
The Evil Eye (spiral galaxy NGC 4826) watches over the lost bird as the player begins the second level of the game.
PS: I may consider redrawing or making some touch ups later as it looks a far cry from the amazing image it is based on.
Reference: https://science.nasa.gov/image-detail/eye-in-the-sky-2/
After a lot of tweaks and redraws, I finally reached a satisfying (and cute) running animation for the little bird.
A definitely not dangerous doppelganger to follow you around, just keep a healthy distance from him and you'll be fine.
The backstory of the game's protagonist will be told in the loading screens.
Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.
Newcomer solo game developer. Developing my first game, Flightless Star. A challenging "platformer" where you play with a cute bird lost in space
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