Can I get an outline for reference of how you draw bodies please? ^^ if you can and want to
[text in the first image: fat rolls are cute as fuck put them every where]
I don't really think I'm the best person to ask... I don't think of anatomy often HAHA. this is more my chibi style? but it's the exact same just smaller heads hands n feet w/ my normal style so it . is analogous.
best tip! make every line curve slightly outward. cus it's cute. also add a little fat roll to the back as a treat. for me. for me. for me.
So I thought this was commonly known internet navigation (but apparently it might just be those of us who have been using the internet since the 90’s who still know it). Or so it seems based on… a grumpy comment I got.
When you see an arrow like this:
It means you click it to expand out a hidden section.
It’s an accordion section/menu! It’s useful in web design to hide information that may be overwhelming under specific headers so people can only see what they need.
Here I’m using it for people who need the content warnings to be able to check, but for those who don’t need them and don’t want to be spoiled to just move right past without accidentally reading anything.
It’s still the user’s responsibility to click the arrow and read things as they need! But it is all warned. (And, yes, the all encompassing issues are already a tag on the fic, I’m just providing additonal warnings per chapter.)
Whipped this up real quick to show my palette basics. Here’s my coloring tutorial post: https://kandyarts.tumblr.com/post/628614256321036288/yalright-punks-i-made-a-fun-lil-coloring-tutorial
I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪
I want to start drawing landscape. Do you have any tips?
Took me a while to answer this (sorry anon)! Drawing landscapes for me are mostly just a matter of doing a few 'art studies' and a bit of imitating life. Here's a brief rundown of my process. I find that I learn best when I see a picture or a reference that really tickles my fancy, like these ones! First image for it's colors, and the second for it's composition.
And then I pull up the dreaded white canvas on start on a rough idea or just start dribbling out the basics: composition, a bit of color, general shapes, etc. If you have a hard time doing general landscapes, don't worry! Imagine breaking it down like this: You layer on some general colors and shapes; don't be afraid to make mistakes, you can always go back to it! Be loose and organic with it at first, we're not striving for detail yet, and just let that brush move freely. And once you got the shapes down, you can go back and forth in the canvas to start detailing. I find that it's best if you really look into how some things are "made". Like for example, how that patch of grass in your reference is made: 'is it layered? does it have some shiny bits in it that I wanna highlight? are the blades of grass sharp enough to individually detail or more clumped up together to just put in a sorta grassy blob?'. Also, don't be afraid to experiment a bit. Try putting some highlights around the edges to make it pop out more, or try putting small changes in the color you're working with; something that's close but still different, so that it compliments each other! Then it's just a matter of going forward with it; see what you like and what you wanna keep and imitate, see what you want to change or maybe just leave out on. Keep on detailing and going until you're happy with it!
This is a really brief rundown and explanation of a process that can be entire unique to each and everyone of us, and takes a bit of time and practice to pull off. But I believe in you! We all start from somewhere, sometime down the line; and that can start right now if you want it to! Goodluck to any artists out there who wanna try out landscapes. It's a fun and comforting process of organic and loose art that breathes in a lot of life in some people, especially me. Twitter | Prints | Ko-Fi | Patreon
was watching one of yr speed-paints and im so confused on how yr chopstick pen blends colours?????? i’ve been using the brush for a whileeeee and it does not blend the same beautiful way do you use any custom settings?
that's because it doesn't blend!!
my favourite activity is picking a random spot on the colour wheel that's close to the colour i'm trying to render and just praying it looks good for either lighting or shading. i also take advantage of the brush's slight transparency to create the blended look (i have the brush set to around 70% opacity) AND i also colourpick in the area where two colours overlap and go back over it with the brush so it looks smoother
a visual will probably help explain ,,
little doodle of darrell as a treat C: i also make the brush itself way bigger when it's time to render and take advantage of having opacity by pressure turned on! that way it's easier to cover more space at once and the low opacity helps blend better
i hope this makes sense i realize i have a very odd way of doing these things and i've never really taken a step back to actually analyze my process before
brush settings for your purposes (whatever those may be) C:
guys so the injury post absolutely fucking exploded (500 notes in 24 hours is a lot for me) and the fever part really threw yall for a loop.
I didn't go into it but I can! just to clear up questions.
Fevers are funky asf
like, there are so many factors that indicate when a fever is like a big deal and when it's not. part of it has to do with the age of the patient, how long the fever lasts, any causes or prexisting conditions....
Like this:
If person is feverish due to an infection, their symptoms are gonna be slightly different than someone who is fighting the flu. this is because the antibodies are attacking different parts of the nervous system with different kinds of chemicals blah de blah blah blah.
The younger the patient, the more susceptible they are. if the character is a child, a fever of 102 F is way worse than a 30 year old man experiencing that. It'll take a larger toll on the baby's body.
Some people have naturally higher body temps. There is a standard deviation away from the target temp that is still ok. Some people simply exist at 99.2 F, even though for some that's febrile.
idk man it's weird people are weird don't @ me about it.
obviously it's bio science which means not everything has exactly a clear answer. there are so mnay variables at play that it's easier just to blanket statement the whole thing.
because this isn't a blog for medical advice.
please don't use this blog for medical advice.
100% of death.
thanks guys love the effort
xox
sideblog for @letardoursprout so i have somewhere to collect all the tutorials/advice that i likeicon by lovelyshiz. header by hexh-pixel
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