I Want To Start Drawing Landscape. Do You Have Any Tips?

I want to start drawing landscape. Do you have any tips?

Took me a while to answer this (sorry anon)! Drawing landscapes for me are mostly just a matter of doing a few 'art studies' and a bit of imitating life. Here's a brief rundown of my process. I find that I learn best when I see a picture or a reference that really tickles my fancy, like these ones! First image for it's colors, and the second for it's composition.

I Want To Start Drawing Landscape. Do You Have Any Tips?
I Want To Start Drawing Landscape. Do You Have Any Tips?

And then I pull up the dreaded white canvas on start on a rough idea or just start dribbling out the basics: composition, a bit of color, general shapes, etc. If you have a hard time doing general landscapes, don't worry! Imagine breaking it down like this: You layer on some general colors and shapes; don't be afraid to make mistakes, you can always go back to it! Be loose and organic with it at first, we're not striving for detail yet, and just let that brush move freely. And once you got the shapes down, you can go back and forth in the canvas to start detailing. I find that it's best if you really look into how some things are "made". Like for example, how that patch of grass in your reference is made: 'is it layered? does it have some shiny bits in it that I wanna highlight? are the blades of grass sharp enough to individually detail or more clumped up together to just put in a sorta grassy blob?'. Also, don't be afraid to experiment a bit. Try putting some highlights around the edges to make it pop out more, or try putting small changes in the color you're working with; something that's close but still different, so that it compliments each other! Then it's just a matter of going forward with it; see what you like and what you wanna keep and imitate, see what you want to change or maybe just leave out on. Keep on detailing and going until you're happy with it!

I Want To Start Drawing Landscape. Do You Have Any Tips?

This is a really brief rundown and explanation of a process that can be entire unique to each and everyone of us, and takes a bit of time and practice to pull off. But I believe in you! We all start from somewhere, sometime down the line; and that can start right now if you want it to! Goodluck to any artists out there who wanna try out landscapes. It's a fun and comforting process of organic and loose art that breathes in a lot of life in some people, especially me. Twitter | Prints | Ko-Fi | Patreon

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More Posts from Ardouradvice and Others

4 months ago
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,

I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!

EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol

This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.

Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!

I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.

uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪


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6 months ago
Workshopping An Issue Nobody Is Having (making Gradient Maps Look Nicer)

workshopping an issue nobody is having (making gradient maps look nicer)


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6 months ago

pssssst hey. hey. free and expansive database of folk and fairy tales. you can thank me later


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6 months ago

Do you have any tips for recreating the Deltarune sprite style?

Hmm... I'm not entirely sure if I've got any 100% full proof tips for the style (nor will I pretend I'm an expert on the style), but I'll give what I can for ya! So, first up, for any given color on a sprite, I'd suggest only using two colors. One brighter highlight, and one darker base/tone. the shading in DR doesn't tend to get super complex, so most of the time having only two tones for a part should work super well. Bonus points if one or both of the colors are then reincorporated into other parts too, like using one section's highlight as a shade for another, or using the same shade for multiple colors.

Do You Have Any Tips For Recreating The Deltarune Sprite Style?

Second, a few in-between pixels can help give depth to sprites. You ever see those one or two pixels in-between an outline and the base color, and it uses the same color as the shade? Well, those are in-betweens, and while UT and Lightworld style sprites don't tend to use them, the Darkworld sprite tends to have way more of them, and they help distinguish Darkworld sprites. Third, don't be afraid to use a different color than outright black for your character outlines. There are a lot of sprites that use pure black like Lightworld sprites or sprites for Darkners, but if you're making a darkworld sprite for a Lightner, than get a little creative. Use a very dark tint of whatever their main color is, and that'll help them feel like more of a lightner. It's not a hard-n-fast rule (Berdly uses a black outline despite being a lightner), but it's a tool that can be used.

Do You Have Any Tips For Recreating The Deltarune Sprite Style?

Fourth, use plenty of ref material. Take other DR sprites, compare them to your work, see what might be different, how you could fix it, and just try your best. And finally, remember that DR's stlye isn't perfect, has plenty of imperfections, and that it's ok to go for designs that aren't super consistent. It's part of the charm in my opinion, because even if it's definitely improved since UT, the spritework is still obviously no Metal Slug or anything, and I kinda love it for it. If you've got differences or flaws between your sprite and the official style, just remember that the official DR sprites are also pretty inconsistent, so your problems might not even register as looking wrong. Sometimes it's even fun to embrace a sprite's initial mistake and then turn it into something amazing/fun. And so uh... yeah, there's my tips. Not really sure if it helped all that much, but I hope they do! If I'm being totally honest here, my style's actually more closely based upon the style of the Undertale mod Bits and Pieces, as it's what I originally was mimicking, and it just so happened to be conveniently similar to DR's style. These are a few character sprites that I made in the style of the mod, with these all being the winners of a contest the community had to get NPCs into the mod (and the final two are mine).

Do You Have Any Tips For Recreating The Deltarune Sprite Style?

I'd also made some sprites in past that were for a game project I was helping out with. It never saw fruition, though the styled was obviously influenced by the Undertale style, but they were different and they were also... well, a little rougher considering I made them when I was just getting into pixel art. I still like them and I don't think I did too bad for at the time, but it definitely doesn't match my current style (plus, the project's kinda dead in the water anyways)

Do You Have Any Tips For Recreating The Deltarune Sprite Style?
Do You Have Any Tips For Recreating The Deltarune Sprite Style?

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4 months ago

sometimes you need dialogue tags and don't want to use the same four

A colour wheel divided into sections with dialogue tags fitting the categories 'complains', 'agrees', 'cries', 'whines', 'shouts', and 'cheers'
A colour wheel divided into sections with dialogue tags fitting the categories 'asks', 'responds', 'states', 'whispers', 'argues', and 'thinks'

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6 months ago

When your Character...

Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight

Hates Someone ⚜ Kisses Someone ⚜ Falls in Love

Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns

is...

A Child ⚜ Interacting with a Baby/Child ⚜ A Genius ⚜ A Lawyer

Beautiful ⚜ Dangerous ⚜ Drunk ⚜ Injured ⚜ Shy

needs...

A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison

To be Killed Off ⚜ To Become Likable ⚜ To Clean a Wound

To Find the Right Word, but Can't ⚜ To Say No ⚜ A Drink

loves...

Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils

Dancing ⚜ Fashion ⚜ Gems ⚜ Mythology ⚜ Numbers

Roses ⚜ Sweets ⚜ To Fight ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga

has/experiences...

Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings ⚜ Bruises

Caffeine ⚜ CO Poisoning ⚜ Color Blindness ⚜ Food Poisoning

Injuries ⚜ Jet Lag ⚜ Mutism ⚜ Pain ⚜ Poisoning

More Pain & Violence ⚜ Viruses ⚜ Wounds

[these are just quick references. more research may be needed to write your story...]


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5 months ago

hot artists don't gatekeep

I've been resource gathering for YEARS so now I am going to share my dragons hoard

Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.

Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.

Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.

Smithsonian Open Access. Loads of free images. Free.

SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.

SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.

Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.

Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.

Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.

Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.

Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.


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6 months ago

I love your art so much!! It's inspiring me to get back into pixel art (I gave up quickly). A huge problem I had was I didn't know what size was best to set my canvas for specific projects. I always ended up overestimating and making it too big and then it looked less like pixel art and more like grainy digital art. Do you have a rough guide you stick to for landscapes/bedrooms/cities VS. things like animals and characters?

aw thank you i'm happy to hear that! i hope u stick with it ♥

with landscapes/bedrooms/cities i use 275x155. this provides a fair amount of detail while still keeping it pixely, plus it resizes to wallpaper size. for vertical i just reverse it at 155x275.

i've also recently started to use 215x215 (same amount of pixels as above) so that i can resize my art to easily fit both wallpapers, and mobile videos... since tiktok and instagram reels are everything nowadays 😒

for characters and animals, generally i will base the size of the canvas around how i stylize eyes.

I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem
I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem

so i'll draw the eyes first, then just draw everything else around that.

I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem
I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem

i also have a smaller resolution style with 2px dot eyes that i use for adding characters to landscapes, since my landscape resolution is too small for my regular style unless the character is close to the screen.

hope this helps!


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4 months ago

Do you have any tips to give when it comes to designing characters? Especially regarding clothing?

oh my goodness okay so… first of all, keep in mind your character’s setting, personality, their culture, et cetera.

Is the area they live in warm or cold? Do they prefer to be warm or cold? Are they insecure about their body or do they just prefer to dress more modestly? Are they willing to show off some skin?

do they like tight, thick clothing or do they hate feeling restricted? Do they want stiffness or do they want to feel the wind blow through their sleeves and pants? Keep in mind your characters abilities/hobbies/job, et cetera! If they do a lot of things that require agility and mobility, make sure they don’t wear anything that could restrict their movements. They need to be able to move quick and freely.

finally, shape language! Do you want your character to feel stiff or loose? Soft or rigid? Somewhere in the middle? Do you want your character to feel strong? Shy? Gloomy? Approachable?

For stronger, firm characters, I recommend angular, boxy clothing. Padded shoulders and straight slacks and skirts are good for portraying this! For approachable, kind characters, loose fabric that is light and flows with the breeze is good, and long, heavier fabrics are good for shy or gloomy characters. Here’s cosmic as an example and then a few other characters!

Do You Have Any Tips To Give When It Comes To Designing Characters? Especially Regarding Clothing?
Do You Have Any Tips To Give When It Comes To Designing Characters? Especially Regarding Clothing?
Do You Have Any Tips To Give When It Comes To Designing Characters? Especially Regarding Clothing?

Note how Saturn’s coat takes up a lot of space, makes their shoulders seem squared as if they’re holding their head higher than the others. It makes them seem firm and bold, and confident! They also stand out more because of the contrast of the cooler blue hues in their arms(legs?) against the warmer, beige tones in their coat and the warm brown in their hair.

Seraph’s clothes are loose and lighter, don’t take up as much space as Saturn’s—however some parts still do! His wings, halos and his sleeves, for example, are extremely long! This is because while he is not as bold and loud, as strong and confident as Saturn, he still carries himself with a lot of comfortability and pride. His design also is more eye-catching because of the stark contrast between the dark purple of his belt, the white in his toga and the browns in his skin and hair!

Aster, meanwhile, is generally much smaller than the other 2 and gets drowned out a little bit by the weight of her hair and clothes. Her skirt also pools around her feet, tethering her to the ground almost! Shes got much softer edges than the others 2 and takes up as little space as possible—her clothes are also much darker and muted compared to the others 2—also, all her clothes are much heavier and weighed down, they’re very droopy which portrays a much more gloomy vibe.

*edit, playing into the temperature thing; Tycho is super cold! It’s always snowing there. Saturn is cold-blooded so they have to dress warmer, whilst Seraph is somewhat of a walking space heater. Aster might not look too dressed for winter but her skirt is removable and doubles as a cloak! She has pants underneath. :]

other examples include!!

Do You Have Any Tips To Give When It Comes To Designing Characters? Especially Regarding Clothing?

Misery from Ruby Gloom! Misery is a very anxious and melancholy character, and she’s very hesitant to do anything out of fear of causing problems. Her clothing design reflects this! She’s much darker compared to the rest of the cast and almost all of herself save for her face is hidden. Her colours are also much more muted and dull, and there isn’t as much contrast between them as there is with characters like Ruby or Frank and Len. All of her clothes are long and hang down and, much like Aster, tether her to the ground. She also takes up a little less space than almost the entire rest of the cast.

Do You Have Any Tips To Give When It Comes To Designing Characters? Especially Regarding Clothing?

Another example is Hobie Brown/Spiderpunk! His clothing is all very angular and dramatic, with a lot of rigid lines and sharp edges, as well as stiff, heavy fabrics like leather and denim. Hobie is a very unapologetically confident character! I won’t go into too much detail because I’m quite sure everybody knows who he is, but he’s extremely nonconformist and a complete anarchist, and is quite proud about it. Even though most of his clothes are in darker, muted hues, his design is very loud and hard to ignore. Also the classic blue and red of almost every Spider-Man design is just as smart, as they’re (almost) completely contrasting colours, so they still catch your eye.

Do You Have Any Tips To Give When It Comes To Designing Characters? Especially Regarding Clothing?

Lastly is Darryl from TGaMM! While he’s a little shit sometimes, he’s ultimately still a good friend and brother to Molly, and is generally just having fun without any malice in mind. He’s very laid back and approachable, but not as excitable as Molly! (Important; Molly's design is much more rigid and high-contrast compared to Darryl’s! Darryl’s colour palette is more muted and harmonious while Molly’s is a little more all over the place, though it’s still not an eyesore. You feel me?)

I hope this helped! If you have any more questions that I didn’t answer or if you need me to elaborate on something feel completely free to let me know!!


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6 months ago

Apparently a lot of people get dialogue punctuation wrong despite having an otherwise solid grasp of grammar, possibly because they’re used to writing essays rather than prose. I don’t wanna be the asshole who complains about writing errors and then doesn’t offer to help, so here are the basics summarized as simply as I could manage on my phone (“dialogue tag” just refers to phrases like “he said,” “she whispered,” “they asked”):

“For most dialogue, use a comma after the sentence and don’t capitalize the next word after the quotation mark,” she said.

“But what if you’re using a question mark rather than a period?” they asked.

“When using a dialogue tag, you never capitalize the word after the quotation mark unless it’s a proper noun!” she snapped.

“When breaking up a single sentence with a dialogue tag,” she said, “use commas.”

“This is a single sentence,” she said. “Now, this is a second stand-alone sentence, so there’s no comma after ‘she said.’”

“There’s no dialogue tag after this sentence, so end it with a period rather than a comma.” She frowned, suddenly concerned that the entire post was as unasked for as it was sanctimonious.


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ardouradvice - place to put all the good tutorials
place to put all the good tutorials

sideblog for @letardoursprout so i have somewhere to collect all the tutorials/advice that i likeicon by lovelyshiz. header by hexh-pixel

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