I love your art so much!! It's inspiring me to get back into pixel art (I gave up quickly). A huge problem I had was I didn't know what size was best to set my canvas for specific projects. I always ended up overestimating and making it too big and then it looked less like pixel art and more like grainy digital art. Do you have a rough guide you stick to for landscapes/bedrooms/cities VS. things like animals and characters?
aw thank you i'm happy to hear that! i hope u stick with it ♥
with landscapes/bedrooms/cities i use 275x155. this provides a fair amount of detail while still keeping it pixely, plus it resizes to wallpaper size. for vertical i just reverse it at 155x275.
i've also recently started to use 215x215 (same amount of pixels as above) so that i can resize my art to easily fit both wallpapers, and mobile videos... since tiktok and instagram reels are everything nowadays 😒
for characters and animals, generally i will base the size of the canvas around how i stylize eyes.
so i'll draw the eyes first, then just draw everything else around that.
i also have a smaller resolution style with 2px dot eyes that i use for adding characters to landscapes, since my landscape resolution is too small for my regular style unless the character is close to the screen.
hope this helps!
This is a fun option if you use, for example, phrases in other languages in your story. I often do, and this is a nice way to give translations without having to scroll to the end of the text, or putting them in the starting notes where people have to keep checking back – or where they spoiler the story!
HOWEVER. The drawback is that the floating boxes only work when a ‘mouse’ is ‘hovered’ over the marked text. They do NOT show up on tablet or phone screens, so you’ll still need to put a list of translations in the notes for readers using those devices.
Let’s have an example.
“Qu’est ce que tu veux?”
Now if you speak French, you might know that means “What do you want?”
But not all of your readers will know that. So, you offer them a translation. And since the boxes don’t appear unless you hover directly above them, I usually add a Beginning Note to the chapter that reads something like this;
‘Hover over italicised foreign language text for translations! (Mobile and tablet users please see the Ending Notes)’
In HTML mode in Ao3, (if you try this in Rich Text mode you will get a horrible mess so don’t) the line with this example would appear as:
<p>“<em>Qu’est ce que tu veux?</em>”</p>
To add the floating box with the translation, you would select the words to be translated (that is, Qu’est ce que tu veux?) and paste in the following HTML.
<span title=“What do you want?”>Qu’est ce que tu veux?</span>
The whole line will now read:
<p>“<em> <span title=“What do you want?”>Qu’est ce que tu veux?</span> </em>”</p>
Review your work, hover over the part that requires translating, and you should see the following:
And you’re done!
I tend to set up a Word doc with all the <span> lines I want to use created in it, and then when the time comes, just copy/paste them into Ao3. Saves lots of time!
guys so the injury post absolutely fucking exploded (500 notes in 24 hours is a lot for me) and the fever part really threw yall for a loop.
I didn't go into it but I can! just to clear up questions.
Fevers are funky asf
like, there are so many factors that indicate when a fever is like a big deal and when it's not. part of it has to do with the age of the patient, how long the fever lasts, any causes or prexisting conditions....
Like this:
If person is feverish due to an infection, their symptoms are gonna be slightly different than someone who is fighting the flu. this is because the antibodies are attacking different parts of the nervous system with different kinds of chemicals blah de blah blah blah.
The younger the patient, the more susceptible they are. if the character is a child, a fever of 102 F is way worse than a 30 year old man experiencing that. It'll take a larger toll on the baby's body.
Some people have naturally higher body temps. There is a standard deviation away from the target temp that is still ok. Some people simply exist at 99.2 F, even though for some that's febrile.
idk man it's weird people are weird don't @ me about it.
obviously it's bio science which means not everything has exactly a clear answer. there are so mnay variables at play that it's easier just to blanket statement the whole thing.
because this isn't a blog for medical advice.
please don't use this blog for medical advice.
100% of death.
thanks guys love the effort
xox
Devotion [Part 1/2] [Please don't tag as ship :)]
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Can I get an outline for reference of how you draw bodies please? ^^ if you can and want to
[text in the first image: fat rolls are cute as fuck put them every where]
I don't really think I'm the best person to ask... I don't think of anatomy often HAHA. this is more my chibi style? but it's the exact same just smaller heads hands n feet w/ my normal style so it . is analogous.
best tip! make every line curve slightly outward. cus it's cute. also add a little fat roll to the back as a treat. for me. for me. for me.
okay hey real question: what are good ways to describe fat characters?
I see a lot of 'have more fat characters' and I'm Here For It but as someone who is skinny and in a world where most existing literature makes characters fat only as a joke or an indication of some variety of moral badness, I'm not really sure how to describe them in a way that's not objectifying or insulting. like, I've grown up on poetic descriptions of thin characters ('long slim fingers' and 'willow figure' etc etc) but I haven't read flattering descriptions of fat characters and I don't know where to start. I've seen a lot of 'how to describe poc' or 'how to describe disabled characters' or whatever and I've seen art ref posts for drawing fat characters, but no posts about how to write them well. so. open call for advice or for examples you've found and like??
i love your art so much!! would you be alright sharing some info about your process for art? i'm in love with all of it especially your more recent painterly stuff :D if i could eat your art to gain its power i would
Thank you so much!!! :DDD and ofc! I'll try and articulate whatever I do (I truly just See What Looks Good tbh) below the cut :]
I'll use my most recent work as an example :]
So I start off with the sketch of course, for this I'll usually have the general idea of what I'm doing planned out in my mind, but if I can't figure out the pose/layout or whatever I'll usually scour pinterest for references/inspiration
Then COLOUR SHIT. Ok, I couldn't get a version of this without shading bcus I sadly merged the layers already </3 but basically once I have the base colour(s) down I'll mess with the layer's colour settings until it works with the lighting I'm doing and then I'll start shading. I'd say there's a more refined process but tbh I kinda just pick a section (skin, hair, clothes, etc...) and go ham.
After that, rendering! (And small details [the first pic]) tbh I have no idea what rendering is/how to do it? But my definition is 20 layers of airbrushing at low opacity until it looks good 👍 (for this piece that was alot of dark blues, reds and purples. In general I try to use the dreaded Colour Theory to make things look nice and cohesive [complimentary colours and the like]) this section is very much trial and error, I'll also mess with the settings and colours for everything I've done so far ALOT, as well as go back and fix little things I did forever ago
Then the background/any final details! (Usually if I'm doing a more complicated background I'll work on that at the same pace as every thing else [sketch, colour, render] but for pieces like this where it's simple, I'll do that whenever)
But yeah! Hopefully that's helpful (?) In some way. My process is all over the place and I usually break my own order of doing things and start like rendering half way through colouring half the time?? Anyway thank you!!! It feels very awesome to know people like my art and wanna see how I do stuff :DDD
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