Was Watching One Of Yr Speed-paints And Im So Confused On How Yr Chopstick Pen Blends Colours?????? I’ve

was watching one of yr speed-paints and im so confused on how yr chopstick pen blends colours?????? i’ve been using the brush for a whileeeee and it does not blend the same beautiful way do you use any custom settings?

that's because it doesn't blend!!

my favourite activity is picking a random spot on the colour wheel that's close to the colour i'm trying to render and just praying it looks good for either lighting or shading. i also take advantage of the brush's slight transparency to create the blended look (i have the brush set to around 70% opacity) AND i also colourpick in the area where two colours overlap and go back over it with the brush so it looks smoother

a visual will probably help explain ,,

little doodle of darrell as a treat C: i also make the brush itself way bigger when it's time to render and take advantage of having opacity by pressure turned on! that way it's easier to cover more space at once and the low opacity helps blend better

i hope this makes sense i realize i have a very odd way of doing these things and i've never really taken a step back to actually analyze my process before

Was Watching One Of Yr Speed-paints And Im So Confused On How Yr Chopstick Pen Blends Colours?????? I’ve
Was Watching One Of Yr Speed-paints And Im So Confused On How Yr Chopstick Pen Blends Colours?????? I’ve

brush settings for your purposes (whatever those may be) C:

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6 months ago

IT'S FINISHED! I'VE FINISHED IT!

for the past few months i've been putting together a guide for writers looking to make OCs who suffer from DID, since i have a personal investment in good representation and an absurd amount of autism. and today it is FINISHED!!

it's gone up on my neocities, but i really wanted to post about it too.

here's the link

IT'S FINISHED! I'VE FINISHED IT!

please check it out / bookmark it / share it if you're interested! if just one person finds this useful and makes art from it all my hours of hyperfixation will be worth. ok. love you


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2 weeks ago

⭐ So you want to learn pixel art? ⭐

🔹 Part 1 of ??? - The Basics!

Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰

Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.

This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!

🔹 Do I need money?

NO!!! Pixel art is one of the most accessible mediums out there.

I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.

Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.

✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!

🔹 What software should I use?

Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐

💰 Paid options:

⭐⭐⭐ Aseprite (for PC) - $19.99

This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.

Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.

If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!

⭐ Photoshop (for PC) - Monthly $$

A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.

Animation is also much more tedious on PS which you may want to consider before investing time!

⭐⭐ ProMotion NG (for PC) - $19.00

An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.

⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)

Probably the best app available for iPad users, in active development, with new features added all the time.

⭐ So You Want To Learn Pixel Art? ⭐

Look! My buddy Jon recommends it highly, and uses it often.

One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.

⭐ Procreate (for iOS) - $12.99

If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.

⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly

ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!

🆓 Free options:

⭐⭐⭐ Libresprite (for PC)

Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.

⭐⭐ Pixilart (for PC and mobile)

A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.

⭐⭐ Dotpict (for mobile)

Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.

🔹 So I got my software, now what?

◽Nice! Now it's time for the basics of pixel art.

❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.

The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍

◽Phew! With that out of the way...

🔸"The Rules"

There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.

🔹Scaling method

There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

Both are scaled up x10. See the difference?

On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 

(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)

🔹Mixels

Mixels are when there are different (mixed) pixel sizes in the same image.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!

As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!

Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.

⭐ So You Want To Learn Pixel Art? ⭐

Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.

🔹Saving Your Files

We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.

⭐ So You Want To Learn Pixel Art? ⭐

For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!

⭐ So You Want To Learn Pixel Art? ⭐

Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.

🔹Pixel Art Fundamentals - Techniques and Jargon

❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!

As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!

🔸How To Learn

Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.

⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.

⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.

⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.

⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.

⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!

🔸 How to choose a canvas size

When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.

What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.

Imagine I have characters in a scene like this:

⭐ So You Want To Learn Pixel Art? ⭐

I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.

If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.

It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.

🔸Where To Post

Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.

⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.

⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.

⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.

⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!

⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol

🔸 Where To Find Work

You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:

Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!

Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.

Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby

Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.

/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.

/r/GameDevClassifieds Same as above, but specifically for game-related projects.

Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.

VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.

The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...

🔸 Community

I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!

Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.

Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.

🔸 Other Helpful Websites

Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.

The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.

VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.

Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!

Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!

Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite

🔸 The End?

This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!

I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!

⭐ So You Want To Learn Pixel Art? ⭐

This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.

And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕

My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting


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3 months ago

🎨color study note

🎨color Study Note
🎨color Study Note
🎨color Study Note

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4 months ago

I was wondering how achieve such a wonderful textured finish on your pieces? They are wonderful and I love their resemblance to aged photographs and the speckles of colors in the backgrounds. Your art is mesmerizing :)

you can see some of the texture brush sets i use in my #info_asks tag but i have some more (procreate) tips aside from just brushes

also hi i made this whole thing and then stupidly hit ctrl z to erase ONE word and i lost the entire bottom half of the post and all my image descriptions so fuck you tumblr i had to make this twice

to get a faded photo or old digital screen look, consider duplicating the canvas (once all the layers are merged) and using a gaussian blur tool on the new duplicated layer. then set that to low opacity to add a misty sort of look. looks nice in combination with some chromatic abberation and a small bloom effect. then a subtle noise filter on top:

Cropped art showing a terracotta sphinx billowing steam from cracks in his body. The drawing has all the aforementioned hazy effects and appears distorted and dreamlike.

for faded print effects, it's really worthwhile to learn how to use layer masks. you can use a layer mask to non-destructively 'weather' blocks of colour or lineart, without erasing the layer itself. the weathered ink/block print effect here was made using layer masks which means that if i just hide the mask, the lineart becomes solid black again and easy to alter or colour in:

Cropped art made to resemble a black ink block print. A mechanical lion devours the sun beside an ornate border. The black ink looks faded and worn.

for old paper effects you can just set a paper texture on multiply over the art sure, but you can also combine it with the blur & bloom thing, a really subtle drop shadow and canvas tilt, and highlights to make it look like an aged photograph of a card. this originally had a transparent bg but i'll post it here with a white bg so that the drop shadow is more obvious. the scuffed edges of the card (left) were hand drawn, simple white stucco brush. the bigger patch of scuffed ink (top right) was a texture stamp.

Cropped hierophant tarot card. The card is drawn to appear like a photograph of a physical card which has been scuffed and worn.

for block print looks you can move the colour layer out of alignment by a few pixels - but only after you're absolutely sure you're done with it, otherwise you'll get something like this -

Cropped drawing of an angry horse. The black lineart features heavy hatched and blocky shadows which look faded. The red colour layer is misaligned so that it doesn't meet with the lineart perfectly, aside from the horse's white eye.

i forgot to erase out her eye before i moved the red layer so now her eye defeats the 'look' of a misaligned print. the black lineart and red layer were also given the same layer mask treatment as described above to make them look faded or like the ink didn't stick down right to the paper

you can do this with multiple colour layers too. if the colour layers are separated and set to multiply (as in this cmyk example), it'll leave halos and edges around each shape which mimic old comic book print

Cropped cmyk comic-style illustration of a beer ad. The colours are printed dot matrix style and the dots are slightly misaligned, leaving halos and edges of the 'wrong' colour at the borders of lineart.

just to show what you can do WITHOUT any special brushes, here's a piece of one of my mez tarot cards from before i got any extra brushsets at all. for this one, i added a green tint over everything to mimic a sun-bleached or faded print (my actual goal wasn't 'medieval illustration' but actually 'trading card from the 60s that got left on someone's windowsill for decades'). the background texture is the procreate noise brush. the texture under the green lion drawing is the procreate concrete brush (to make it look painted onto a wall). the lettering and lineart is procreate's 6B pencil. but to properly aim for The Look of it being a printed physical object, i also used a perspective blur so that the edges are out of focus, and metallic gold highlights which don't match the lighting of the actual illustration and appear to be catching some other external light. that texture was made from the procreate noise brush

Cropped illustration of a card. There is an ornate border around a drawn green lion which appears to be painted on a concrete wall. The edges of the image are blurry and the border has shimmering gold ink outlines.

it's pretty simple compared to my later stuff but i still really like the effect

in terms of colours, you need to keep them unified so that they all appear to be acting under the same external light source, like if someone is holding up a torch to a painting then the painting colours will be glazed with firelight even if there's no painted fire. a really easy way to do this is to slap a multiply layer over everything in one shade - grey-yellow for a weathered paper look, or greenish blue for sunbleached photos. this unifies all the colours of the drawing. or you can apply a gradient map at a low opacity so that there's only a subtle change. or just do it by hand - if you want everything to be slightly tinted yellow, just pick the colours you normally would, but move the colour wheel towards yellow to get a yellowfied version of the base colour. easy

it's really important to consider how fading and weathering can affect printed colour. white paper yellows, black fades. you will rarely see pure black or pure white. which means you can use pure black or pure white to add external effects like the white scuff marks on the hierophant card. if the whole drawing is yellowed from age but there's some white somewhere, it's an easy shorthand to show that the scuff mark or whatever was not originally part of the drawing (great way to add some nasty stains lol)


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6 months ago

I love your art so much!! It's inspiring me to get back into pixel art (I gave up quickly). A huge problem I had was I didn't know what size was best to set my canvas for specific projects. I always ended up overestimating and making it too big and then it looked less like pixel art and more like grainy digital art. Do you have a rough guide you stick to for landscapes/bedrooms/cities VS. things like animals and characters?

aw thank you i'm happy to hear that! i hope u stick with it ♥

with landscapes/bedrooms/cities i use 275x155. this provides a fair amount of detail while still keeping it pixely, plus it resizes to wallpaper size. for vertical i just reverse it at 155x275.

i've also recently started to use 215x215 (same amount of pixels as above) so that i can resize my art to easily fit both wallpapers, and mobile videos... since tiktok and instagram reels are everything nowadays 😒

for characters and animals, generally i will base the size of the canvas around how i stylize eyes.

I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem
I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem

so i'll draw the eyes first, then just draw everything else around that.

I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem
I Love Your Art So Much!! It's Inspiring Me To Get Back Into Pixel Art (I Gave Up Quickly). A Huge Problem

i also have a smaller resolution style with 2px dot eyes that i use for adding characters to landscapes, since my landscape resolution is too small for my regular style unless the character is close to the screen.

hope this helps!


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6 months ago
Wing Tutorial That No One Asked For
Wing Tutorial That No One Asked For

wing tutorial that no one asked for


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4 months ago
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,
I Was Asked By A Friend Yesterday If I Could Offer Basic Tips About Comic Paneling. As It Turns Out,

I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!

EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol

This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.

Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!

I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.

uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪


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6 months ago

HOW TO WRITE A CHARACTER WHO IS IN PAIN

first thing you might want to consider: is the pain mental or physical?

if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc

if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc

because your character will react differently to different types of pain

PHYSICAL PAIN

sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.

acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).

dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).

if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?

neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.

EMOTIONAL PAIN

grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)

heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.

betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.

there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.

hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.

fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.

and I think that’s it for now! feel free to add anything I may have forgotten to mention here!


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6 months ago

this showed up in my FB memories, the lightning bolt trick! I don't sketch out the lightning bolt much nowadays but it's still super helpful when I need to lay out tricky arms and leg poses. And I still apply the logic of it, especially with how I draw arms :' ) Biggest thing it helps with is shape breakdown and visualization, we gotta use whatever works to break down shapes into simpler concepts for our brains 👏💓

This Showed Up In My FB Memories, The Lightning Bolt Trick! I Don't Sketch Out The Lightning Bolt Much

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