Just A Small Update. Tuesday Was Minimal Progress, Just Configured A Few More Plugins And Set Up An In-game

Just a small update. Tuesday was minimal progress, just configured a few more plugins and set up an in-game credits page that's accessible from the start menu (setting it up now so I can more easily track everyone I need to give credit to; I've also hyperlinked back to contributor websites when one is provided).

There's one newly added plugin I'm particularly looking forward to, as it will allow the game to use the player's custom character portrait to make different facial expressions depending on the choices you make during conversations.

Also set up text macros for every time I have to use a pronoun in a sentence while writing to save some time. Since the player picks that at the beginning, I had to assign "he" "she" or "they" to a variable, and then write an evaluation that would assign the appropriate pronoun *and form of it* (she, her, hers, his, him, them, their, etc.) within the context of any sentence I wrote that included it...every time it would come up in writing. The macros are already saving me a ton of time with writing, so that's been pretty nice.

I'm not gonna show the whole intro scene for meeting Yurei, but I got the bulk of that written last night too. Although I still have to draw his sprites for it, so even if I showed the whole scene here it would just be chibis talking to each other. And set up a way to "sit" at the bench seats in the cat café, since I wanted that for a cutscene, and unfortunately customizable player characters mean I won't be able to have player sprites make unique poses like actually sitting.

More Posts from 2headedb0y and Others

2 months ago

Small demonstration of cooking in 2-Headed Boy. Before you can unlock cooking, you have to get the recipe books for the things you want to cook. You can't just buy them; you'll have to find them playing through the story.

Moreover, produce ingredients are seasonal so some ingredients will only be available for certain times of the year. Ingredients don't expire/decay/"go bad" though, so you can stock up on whatever produce is in season for cooking later!

Recipes are greyed out in the menu if you don't have enough of all the ingredients to cook that thing. If you haven't cooked the recipe before, it will have a weird vague name. After cooking it for the first time it will display the real recipe name.

There are 25 recipes, as shown in the top right of the cooking menu. The top number (here showing 25/25, or 100%) is how many recipes you've collected (in my demo here, I have all of them). The bottom number (starting here at 0/25 or 0%) shows how many unique recipes you have cooked.

I've also entered the favorite and least favorite foods for each of the love interests into the social media menu. These are hidden from the player until you learn what they are while playing the game (you can learn these from various methods, it might be during a conversation, by giving a gift, by cooking something for a love interest, or maybe some other way).

I don't want to limit crafting to just cooking though, I would maybe like to add some other crafty category, something else the player could make for the guys that would be cute, but I'm not sure what yet?

And as I'm looking at this video I'm realizing I need to adjust the lighting for late afternoon/early evening as well. Still a bit too red...

Also added an option to the options menu for changing message speed in the game, in case you want the dialogue/on-screen text to display faster (or slower??) or even instantly (rather than it "scrolling" across the message window). A very basic feature, so basic it should be a given, but it didn't occur to me to add it until now. So...yep


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3 months ago
Don't Know His Skin Tone So Made A Rough Sketch Fan Art Without It :DD

Don't know his skin tone so made a rough sketch fan art without it :DD


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3 months ago

I started adding shops and items beyond just the food court to the Midnight City Mall, plus a few aimlessly wandering NPCs.

There's the book/plushie store and clothing store made so far, planning an electronic store and a shoe store next, along with a little noodle shop. Unfortunately all the items besides food are only gifts for your love interests for now (you can't equip clothing and have your character change outfits). Maybe after I release the game I'll patch that in, but for now I'm trying to mainly focus on features that directly impact gameplay/the storylines (gifts being a mechanic for boosting stats with love interests).

I also have a crafting/cooking system, and those gifts give better stat boosts with the love interests than shopping, but I haven't implemented the recipes/ingredients for those yet.

Also I finally actually put the banking system into the ATMs. Player gets a fixed amount of money every Friday deposited to their account, so you will need to budget somewhat in-game. Will add small ways to make extra money too at some point!


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2 months ago
Small Redraw Of Kage Sprite In Sad Mode

Small redraw of Kage sprite in sad mode


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2 months ago

I said I wasn't gonna do this, but after all the trouble of adding a bunch of outfit options into the character creation, it seemed like a waste to not be able to change your outfit after creating your character.

So now you can! Honestly, the bulk of the work is just getting all the outfits in; making it so you can change them turned out to be easier than I had thought. This applies to accessories and glasses too. Since making this video I've added all the items you can equip into the game, though I still have to make character portrait assets for several of them, which should be pretty easy since the clothes are just shoulder-up shots, and then some simple accessories.

So you can collect clothes and change them throughout the game. And I added more hairstyle options too, like a single braid (besides the double braids that were already there), wavy hair, and some other options.

I'm still debating whether or not to make the clothes mechanically significant in some way or just leave them as cosmetic only. Like should they provide some kind of stat boost while wearing them? The stats are supposed to represent your character's personality, so I'm not sure. But then, clothing choices can also be a reflection of one's personality, so maybe that should be a thing...? The personality traits are "the big 5" though, and I'm not sure what clothes read as "agreeable" vs "openness" or "extroversion" etc.

If anyone has any thoughts on that lmk

Edit: also not sure how Kage's birthday got messed up in this video but he's not a Capricorn, he's a Sagitterrorist ;p so I'll have to go in and fix that


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2 months ago
Back To Working On The Customization Options For The Character Creator At The Start Of The Game. Working
Back To Working On The Customization Options For The Character Creator At The Start Of The Game. Working
Back To Working On The Customization Options For The Character Creator At The Start Of The Game. Working
Back To Working On The Customization Options For The Character Creator At The Start Of The Game. Working
Back To Working On The Customization Options For The Character Creator At The Start Of The Game. Working

Back to working on the customization options for the character creator at the start of the game. Working on getting more clothing options and accessories in (getting rid of the ugly placeholder hats etc.). See this post and this older one for more info on that.

Also got rid of the weird giant red flowers that were locked to the twin tail hair before. Kind of made it hard to accessorize that hairstyle when those were already "built-in."

And obviously you can be a variety of colors in terms of skin/hair/eyes, these are just "base values" shown that hues can be shifted from in the generator.

I've added more in than this but I didn't feel like making samples of all the new stuff.

Also made the Save menu a little more user-friendly, like showing information on each unique save file (like the in-game location you saved at, amount of $ on that save, in-game date and time and which characters you've met, in case anyone wants multiple save files and needs to keep track of them without having to load a save just to see where they are). RPG Maker also doesn't come built-in with an option to delete a save file from the save menu for some reason, so that's been added too.

EDIT Also, none of the clothing or hair options are locked to the body types, but some of the outfits might not layer properly on certain types (mainly the largest body type with broader shoulders will clip through a lot of the smaller-framed clothes). Unfortunate but that's a limitation of working with 2-D pixel art


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2 months ago

I want Kage to kidnap me, right now! I hate my life. lol But, seriously, it would be nice.

Aw :<


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2 months ago

You're doing great hun!!! Keep it up! ^_^👍

Tysm 🤍!

2 months ago
2headedb0y - I Hate You, Don't Leave Me

Updated logo for 2-Headed Boy, my under development F2P yandere boyfriend RPG.


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2 months ago

Can we put cat ears on them (for reasons) ((catboys)) 🐱

On the the guys or your player character?

Player character is a definite yes, the guys... Maybe 🤔 from a technical standpoint it's easy, but I would have to fit it into the story somehow as an option.


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2headedb0y - I Hate You, Don't Leave Me
I Hate You, Don't Leave Me

21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024

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