Small demonstration of cooking in 2-Headed Boy. Before you can unlock cooking, you have to get the recipe books for the things you want to cook. You can't just buy them; you'll have to find them playing through the story.
Moreover, produce ingredients are seasonal so some ingredients will only be available for certain times of the year. Ingredients don't expire/decay/"go bad" though, so you can stock up on whatever produce is in season for cooking later!
Recipes are greyed out in the menu if you don't have enough of all the ingredients to cook that thing. If you haven't cooked the recipe before, it will have a weird vague name. After cooking it for the first time it will display the real recipe name.
There are 25 recipes, as shown in the top right of the cooking menu. The top number (here showing 25/25, or 100%) is how many recipes you've collected (in my demo here, I have all of them). The bottom number (starting here at 0/25 or 0%) shows how many unique recipes you have cooked.
I've also entered the favorite and least favorite foods for each of the love interests into the social media menu. These are hidden from the player until you learn what they are while playing the game (you can learn these from various methods, it might be during a conversation, by giving a gift, by cooking something for a love interest, or maybe some other way).
I don't want to limit crafting to just cooking though, I would maybe like to add some other crafty category, something else the player could make for the guys that would be cute, but I'm not sure what yet?
And as I'm looking at this video I'm realizing I need to adjust the lighting for late afternoon/early evening as well. Still a bit too red...
Also added an option to the options menu for changing message speed in the game, in case you want the dialogue/on-screen text to display faster (or slower??) or even instantly (rather than it "scrolling" across the message window). A very basic feature, so basic it should be a given, but it didn't occur to me to add it until now. So...yep
Do you have plans to release a demo? Or are you going to wait and release the full game?
I'm going to release it in chapters, one rival at a time, starting with the Yurei route :) so I guess 3 chapters total is the current plan
Screenshots from my WIP yandere boyfriend rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P for PC and maybe other things!
I feel like such an ass, @nanawaltz did this 3 days ago and I am just now seeing it T^T
Tysssssm
To the anon who asked if the cats at the cafe are adoptable, here's a small demo of how that will work. You can adopt only once/one cat per save file.
But what you can do an infinite amount of times is change your cat's accessory, so if you gave it a collar and later want to have it wear a bow or flower, or change the color of the bow/flower/collar, you can do that any time from your apartment wardrobe.
Before you can adopt a cat you have to get it to a friendly status with you at the cafe, by playing with it (use the laser pointer, I'll probably add a feather toy or something too).
Cat cafe is a key element of boyfriend option Yurei's route; playing with the cats and adopting one will get you points with him. More on that later!
I'm also working on a little special something for people who donate to the game, that will be related to cat cafe.
Unrelated note here, I don't know how many people have been paying attention to the in-game clock in the videos, but some may have noticed that before it was moving like...crazy fast, a second for a minute. I realize that would make crazy pacing in the game and probably be stressful. Right now I have it set to pass in real time, so a minute in the game takes a minute in real life.
BUT you can fast forward time with various in game activities so you're not time-gated (you can skip 8 hours by sleeping, or 2 hours with a nap, as a couple of examples).
Edit: Also, time passage is not tied to your computer's clock or anything like that. Time doesn't pass in the game unless you are actually running the game (it's not like Animal Crossing for example, where time passes in the game whether you are playing or not).
For anyone following my yandere boyfriend rpg project progress, it's gonna be quiet on my page for a few days. I've got a *big* feature I'm working to implement that I think people will be excited about and I'm still trying to get it to all work together.
In the meantime, please accept this sweet heart from your sweetheart
Concept art for yandere, Kage. Just messy marker sketches for now
Dev log for my upcoming free to play yandere boyfriend otome RPG: 2-Headed Boy. Story-driven/choice-driven gameplay with exploration and various activities.
Development began January 2025.
Current stage: Production (stage 2)
Estimated overall completion: 20%
Game is not suitable for children. People with severe relationship trauma might proceed with caution. Also contains flashing lights.
Content warnings: toxic relationship, manipulation, gaslighting, various forms of blackmail, love bombing, verbal 4bus3, stalking, obsessive behavior, s3lf harm, e4ting d1s0rder, guilt tripping, violence, d34th, drug 4bus3, character backstory references to chi1d 4bus3.
Story and gameplay concepts below! vvv
You have been staying in Japan after traveling there for a highly advanced medical procedure. Your only friend, Koyomi, sees how isolated you have become here, and is encouraging you to get into dating. She offers to introduce you to the sweet, normal, well-adjusted single guys she knows in your apartment complex. But for whatever reason, she doesn't seem to want you to meet Kage, your next-door neighbor.
"There's something really off about him. If you decide to talk to him, obviously I can't stop you. Just...please be careful. He's really...fragile."
Every choice you make with/towards your yandere neighbor will have a disproportionately larger impact on him than all the other dating "options," for better or worse. Also, be careful about the other "options." Every choice you make with them also affects Kage.
Build your guys' stats through interactions and cute dates. Figure out what they like and make them cute gifts. Witness Kage become increasingly unhinged and navigate the fallout of his wacky antics.
What you say, do, don't say or don't do all matter. Especially to your yandere!
Why has he latched on to you so tightly? Reach the "true ending" to find out, along with answers to other questions raised along the way.
Choose your name, gender, and appearance. Choose your birthday for some fun birthday surprises. Choose your guy, or guys. But remember Koyomi's advice: be really careful with Kage. He's fragile.
Here's the first part of the Midnight City Mall for 2-Headed Boy, my yandere boyfriend RPG WIP!
This floor features ATMs for withdrawing funds/reviewing your bank balance (funds are deposited to your account once per in-game week cycle), as well as a crane game for winning plushies to give to your love interest(s). 5 different plushies creatures each available in multiple version for a total of 20 plushies. Different love interests like different plushies.
Also features a photo booth (usable with love interests), still figuring out exactly how I want to implement that part.
A lounge area with some paintings, and a food court with some oddball clerks. A variety of menu options are available. Figure out what foods your love interests like and have a lunch date.
Eating food/beverages also replenishes your "Spoons," a points meter that depletes with social activity in the game at varying degrees depending on the activity and how things are going with your love interest. Certain foods/beverages also provide different buffs. Still working on this part!
21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
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