Screenshots From My WIP Yandere Boyfriend Rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P For PC And Maybe

Screenshots From My WIP Yandere Boyfriend Rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P For PC And Maybe
Screenshots From My WIP Yandere Boyfriend Rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P For PC And Maybe
Screenshots From My WIP Yandere Boyfriend Rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P For PC And Maybe
Screenshots From My WIP Yandere Boyfriend Rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P For PC And Maybe

Screenshots from my WIP yandere boyfriend rpg "I Can Fix Him!" "2 Headed Boy" Coming F2P for PC and maybe other things!

More Posts from 2headedb0y and Others

3 months ago
So I Lamely Kind Of Burned Myself Out Doing My Taxes Yesterday And Didn't Really Get Anything Done On

So I lamely kind of burned myself out doing my taxes yesterday and didn't really get anything done on 2-Headed Boy, but I thought I should at least post a concept drawing of one of the other boyfriend options/rivals for the yandere boy.

This one is Yurei, birthday April 14, occupation: freelance artist/gig musician (vocals and piano). Went to a private art school from an early age. Lives on the 2nd floor of your apartment complex.

This one is a somewhat slow burn, does not give his heart easily but when he does...watch the switch flip!

Just started drawing assets for him so more to come soon ™


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2 months ago

Tldr I'm 98% sure I'll be able to get stuff like Steam achievements working in my game as well as stuff like checking for DLC ownership if the game ever gets popular enough to warrant a DLC.

Also this is Yurei's apartment so far, he needs more furniture! And I gotta adjust the alignment of a mirror so he can have a bathroom mirror without it clipping into the sink or ceiling.

Long boring version: I got basically nothing done on 2-Headed Boy yesterday, found out Steam's API integration thing only supports C++ and if you want Steam features on your Steam game that's programmed in a different language, you basically gotta use a 3rd party service, the website for the one they list as commonly used for my engine was down of course.

But thankfully the RM community came in clutch once again, and someone wrote up a thorough tutorial on a community forum, including a zip file with all the files I needed to update my engine and game etc. for Steam integration. So that's what I did yesterday. And worked my job too, dumb I know but I got bills to pay 🫠


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2 months ago
Support 2-Headed Boy on Ko-fi! ❤️
Ko-fi
Become a supporter of 2-Headed Boy today! ❤️ Ko-fi lets you support the creators you love.

You guys I am actually tearing up rn, it feels like someone is giving my heart a tight hug ;_; thank you everyone for donating and believing in me, I'm gonna try my best to make this game awesome for everyone

And to the people who made especially chunky donations, you're definitely on my list for if I am able to do some kind of extra special reward in the future it will 100% apply retroactively

1 month ago

Will there be an option to buy furniture for the house?

I've considered this one but no plans to implement that at this time. It would take a ton of scripting to do something like that in RPG Maker MV and further extend the release time, and I'm already having to kind of slow down production because of the time of the year.

Edit: what I could do with this, is write the script setup for it into the release though, so that the bones for it is there on release and then on a succedent update I could do the longer process of adding in all the items, putting them in shops and as mission rewards etc. I'll have to think about it but it's not a priority right now


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2 months ago

I LOVE THE GAME IDEA SO MUCH HOLY SHIIIIYTT

So anyways. Geeking out rn. So fucking COOLL

-🍏

Oh wow thank you! I'm so happy people like the idea. It really motivates me to consistently work on it!

4 months ago
Well, I Love You So Much,
Well, I Love You So Much,
Well, I Love You So Much,

Well, I love you so much,

But do me a favor, baby, don't reply

Cause I can dish it out,

But I can't take it


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3 months ago

I started adding shops and items beyond just the food court to the Midnight City Mall, plus a few aimlessly wandering NPCs.

There's the book/plushie store and clothing store made so far, planning an electronic store and a shoe store next, along with a little noodle shop. Unfortunately all the items besides food are only gifts for your love interests for now (you can't equip clothing and have your character change outfits). Maybe after I release the game I'll patch that in, but for now I'm trying to mainly focus on features that directly impact gameplay/the storylines (gifts being a mechanic for boosting stats with love interests).

I also have a crafting/cooking system, and those gifts give better stat boosts with the love interests than shopping, but I haven't implemented the recipes/ingredients for those yet.

Also I finally actually put the banking system into the ATMs. Player gets a fixed amount of money every Friday deposited to their account, so you will need to budget somewhat in-game. Will add small ways to make extra money too at some point!


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2 months ago

Hiya! I'm excited for the game! It all looks amazing. The art, characters, story! I love Kage! Especially his yandere~

I like the saying:

I can fix him I can make him worse.

I was wondering what inspired you to make the game? Or the inspiration of the characters?

Again, good job on the game! I'm rooting for you!!! Sending you all my support!

Blargh you've hit me right in the feels here, I'm so glad you like Kage and the game ;w;

The neat thing about this game is that "I can fix him (or make him worse)" is kind of a core concept/overall theme of it, though in kind of an unusual way that I don't want to reveal online since it would spoil it a bit. But I think you will enjoy the game (I hope)!

The game inspiration is a little weird. It was just over a month ago that I started this, not too long after finishing the game Omori, which is also an indie game made in the same engine that I am using for my game (Omori is actually how I learned about this game engine's existence).

If you're unfamiliar with Omori, mental health and trauma are major themes in the game, and I loved how they combined that with sweet and sentimental themes too. It was just a really touching game that hit close to home to me. My game is definitely very different, but does deal with mental health/trauma and uses the same engine.

The other inspiration is going to sound terrible, but I was literally searching online for yandere games to play, and of course the first one that popped up in searches was Yandere Simulator, and since I literally live in a cave I didn't know about it. I went to the game's website and wasn't really impressed with it, didn't care for the art or design or any of it, the only thing I liked was the idea of playing as a yandere and stalking your crush, but it sounds like the game is stuck forever in demo/testing mode and won't ever be finished anyway.

Also the lack of male yanderes was disappointing, but whatever, not every game is made for me. :) But I thought, wouldn't it be cute to go the other way with it, and make a game where YOU are being stalked by a yandere who is obsessed with you...? I did find a TON of visual novels online that have that as a theme, but I personally prefer RPG style games where there is some gameplay and you can move your character around, so I decided to go for that instead, from what I can see there are way less of those available with a male yandere stalker. In fact, I haven't found ANY so far, but I probably just didn't look hard enough.

Kage is kind of an externalized (and somewhat exaggerated) expression of all my own weird traumas, insecurities, and issues, which isn't something I'm super proud of but also something I've had to work really to overcome, which I AM proud of. He's like my "shadow" self if you're familiar with Jungian psychology, which is why I named him "Kage," it's just Japanese for "shadow" lol.

Sorry, that was a really long-winded response so...thanks for the question and coming to my TedTalk...and for your support <3


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3 months ago
Good Feeling,

Good feeling,

Won't you stay with me,

Just a little longer?

It always seems like you're leaving,

When I know the other one,

Just a little too well...


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1 month ago

Will we be able to make bad choices with the cats? Like have one hate us? Or do we have the choice for one of the romances to be attacked by our cats?

Tbh I hadn't really considered that sort of thing, the cats are kind of a plot stepping stone to the overall story involving Yurei and their main function for story purposes so far kind of ends at the ability to adopt one, so I haven't done much with what happens after the cat lives with you except that you can change their accessories around.

Probably won't have them attacking any love interests. But I could do an ongoing point system with them of attachment level similar to what I have with the guy characters, that persists and can grow after being adopted. I could see how that could become story relevant.

As far as the inverse, making the cats dislike the player if you don't do well taking care of them could also be a thing and could also be story relevant.

My main goal right now is to keep features story relevant unless it's something very easy to implement, otherwise I'm risking a lot feature creep that just requires a ton of time to put in and perpetually pushes the release out you know? (which is why I'm not planning on housing customization right now if you saw the other question about that.)

So I guess the answer is the cats won't have an opinion on the love interests (except they like and remember Yurei because he basically raised them from kittens) but they certainly could grow to dislike the player if you don't act right :p


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2headedb0y - I Hate You, Don't Leave Me
I Hate You, Don't Leave Me

21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024

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