Back to working on the customization options for the character creator at the start of the game. Working on getting more clothing options and accessories in (getting rid of the ugly placeholder hats etc.). See this post and this older one for more info on that.
Also got rid of the weird giant red flowers that were locked to the twin tail hair before. Kind of made it hard to accessorize that hairstyle when those were already "built-in."
And obviously you can be a variety of colors in terms of skin/hair/eyes, these are just "base values" shown that hues can be shifted from in the generator.
I've added more in than this but I didn't feel like making samples of all the new stuff.
Also made the Save menu a little more user-friendly, like showing information on each unique save file (like the in-game location you saved at, amount of $ on that save, in-game date and time and which characters you've met, in case anyone wants multiple save files and needs to keep track of them without having to load a save just to see where they are). RPG Maker also doesn't come built-in with an option to delete a save file from the save menu for some reason, so that's been added too.
EDIT Also, none of the clothing or hair options are locked to the body types, but some of the outfits might not layer properly on certain types (mainly the largest body type with broader shoulders will clip through a lot of the smaller-framed clothes). Unfortunate but that's a limitation of working with 2-D pixel art
omg it looks so good.... adding weather mechanics is super cool! does the weather affect anything/trigger any specific scene between the player and kage?
Thank you, the season changes of course do and I'm still brainstorming how to tie the weather into events in the game. Since it's randomized I can't do anything that would be drastically significant to the story. But I can work in something fun for that for sure, some smaller scenes or changes that give an opportunity for stat altering encounters
Some Majora’s Mask pixel art i drew
Just a small update. Tuesday was minimal progress, just configured a few more plugins and set up an in-game credits page that's accessible from the start menu (setting it up now so I can more easily track everyone I need to give credit to; I've also hyperlinked back to contributor websites when one is provided).
There's one newly added plugin I'm particularly looking forward to, as it will allow the game to use the player's custom character portrait to make different facial expressions depending on the choices you make during conversations.
Also set up text macros for every time I have to use a pronoun in a sentence while writing to save some time. Since the player picks that at the beginning, I had to assign "he" "she" or "they" to a variable, and then write an evaluation that would assign the appropriate pronoun *and form of it* (she, her, hers, his, him, them, their, etc.) within the context of any sentence I wrote that included it...every time it would come up in writing. The macros are already saving me a ton of time with writing, so that's been pretty nice.
I'm not gonna show the whole intro scene for meeting Yurei, but I got the bulk of that written last night too. Although I still have to draw his sprites for it, so even if I showed the whole scene here it would just be chibis talking to each other. And set up a way to "sit" at the bench seats in the cat café, since I wanted that for a cutscene, and unfortunately customizable player characters mean I won't be able to have player sprites make unique poses like actually sitting.
Trailer for 2-Headed Boy, free to play yandere boyfriend RPG for PC, no release date but Steam page coming soon™ up now for wishlists!
I started adding shops and items beyond just the food court to the Midnight City Mall, plus a few aimlessly wandering NPCs.
There's the book/plushie store and clothing store made so far, planning an electronic store and a shoe store next, along with a little noodle shop. Unfortunately all the items besides food are only gifts for your love interests for now (you can't equip clothing and have your character change outfits). Maybe after I release the game I'll patch that in, but for now I'm trying to mainly focus on features that directly impact gameplay/the storylines (gifts being a mechanic for boosting stats with love interests).
I also have a crafting/cooking system, and those gifts give better stat boosts with the love interests than shopping, but I haven't implemented the recipes/ingredients for those yet.
Also I finally actually put the banking system into the ATMs. Player gets a fixed amount of money every Friday deposited to their account, so you will need to budget somewhat in-game. Will add small ways to make extra money too at some point!
Dev log for my upcoming free to play yandere boyfriend otome RPG: 2-Headed Boy. Story-driven/choice-driven gameplay with exploration and various activities.
Development began January 2025.
Current stage: Production (stage 2)
Estimated overall completion: 20%
Game is not suitable for children. People with severe relationship trauma might proceed with caution. Also contains flashing lights.
Content warnings: toxic relationship, manipulation, gaslighting, various forms of blackmail, love bombing, verbal 4bus3, stalking, obsessive behavior, s3lf harm, e4ting d1s0rder, guilt tripping, violence, d34th, drug 4bus3, character backstory references to chi1d 4bus3.
Story and gameplay concepts below! vvv
You have been staying in Japan after traveling there for a highly advanced medical procedure. Your only friend, Koyomi, sees how isolated you have become here, and is encouraging you to get into dating. She offers to introduce you to the sweet, normal, well-adjusted single guys she knows in your apartment complex. But for whatever reason, she doesn't seem to want you to meet Kage, your next-door neighbor.
"There's something really off about him. If you decide to talk to him, obviously I can't stop you. Just...please be careful. He's really...fragile."
Every choice you make with/towards your yandere neighbor will have a disproportionately larger impact on him than all the other dating "options," for better or worse. Also, be careful about the other "options." Every choice you make with them also affects Kage.
Build your guys' stats through interactions and cute dates. Figure out what they like and make them cute gifts. Witness Kage become increasingly unhinged and navigate the fallout of his wacky antics.
What you say, do, don't say or don't do all matter. Especially to your yandere!
Why has he latched on to you so tightly? Reach the "true ending" to find out, along with answers to other questions raised along the way.
Choose your name, gender, and appearance. Choose your birthday for some fun birthday surprises. Choose your guy, or guys. But remember Koyomi's advice: be really careful with Kage. He's fragile.
Made hoodie and tank top versions of Kage's chibi sprites. The face set next to that is for Koyomi, childhood friend of the MC. She'll be introducing the player to the various "love interests" (aka Kage rivals)
Finishing up the Yurei intro today too. Will try to work on a few other things, maybe some sprite art or something
1st of all in the sprite where kage turns away I thought his lower back was showing? Didn’t look closely + the text box placement made me think his shirt had ridden up or he was wearing a crop top lol
2ndly does the game take place in the uk? Asking cause of the use of cunt
1. nope no crop tops here lol
2. Also no, cunt is just a great word, game is in a fictional setting
21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
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