Updated logo for 2-Headed Boy, my under development F2P yandere boyfriend RPG.
Back to working on the customization options for the character creator at the start of the game. Working on getting more clothing options and accessories in (getting rid of the ugly placeholder hats etc.). See this post and this older one for more info on that.
Also got rid of the weird giant red flowers that were locked to the twin tail hair before. Kind of made it hard to accessorize that hairstyle when those were already "built-in."
And obviously you can be a variety of colors in terms of skin/hair/eyes, these are just "base values" shown that hues can be shifted from in the generator.
I've added more in than this but I didn't feel like making samples of all the new stuff.
Also made the Save menu a little more user-friendly, like showing information on each unique save file (like the in-game location you saved at, amount of $ on that save, in-game date and time and which characters you've met, in case anyone wants multiple save files and needs to keep track of them without having to load a save just to see where they are). RPG Maker also doesn't come built-in with an option to delete a save file from the save menu for some reason, so that's been added too.
EDIT Also, none of the clothing or hair options are locked to the body types, but some of the outfits might not layer properly on certain types (mainly the largest body type with broader shoulders will clip through a lot of the smaller-framed clothes). Unfortunate but that's a limitation of working with 2-D pixel art
I just wanna break you down so badly,
Well, I trip over everything you say
I just wanna break you down so badly,
In the worst way
Just a small update. Tuesday was minimal progress, just configured a few more plugins and set up an in-game credits page that's accessible from the start menu (setting it up now so I can more easily track everyone I need to give credit to; I've also hyperlinked back to contributor websites when one is provided).
There's one newly added plugin I'm particularly looking forward to, as it will allow the game to use the player's custom character portrait to make different facial expressions depending on the choices you make during conversations.
Also set up text macros for every time I have to use a pronoun in a sentence while writing to save some time. Since the player picks that at the beginning, I had to assign "he" "she" or "they" to a variable, and then write an evaluation that would assign the appropriate pronoun *and form of it* (she, her, hers, his, him, them, their, etc.) within the context of any sentence I wrote that included it...every time it would come up in writing. The macros are already saving me a ton of time with writing, so that's been pretty nice.
I'm not gonna show the whole intro scene for meeting Yurei, but I got the bulk of that written last night too. Although I still have to draw his sprites for it, so even if I showed the whole scene here it would just be chibis talking to each other. And set up a way to "sit" at the bench seats in the cat café, since I wanted that for a cutscene, and unfortunately customizable player characters mean I won't be able to have player sprites make unique poses like actually sitting.
My darling,
When you smile
It is like a song...
And I can hear it now
Working on weather effects for 2-Headed Boy, added some fog to the city map (or maybe it's just pollution, let's be real)
You're not a literal nobody, thank you for putting so much time and effort into making such a beautiful game, omg ;-;
Nnng my heart
Free to play?! Et tu God?! my broke ass is crying happiness
Hell yeah F2P! I honestly didn't even want to go through the trouble of trying to navigate the logistics of selling a game. It didn't seem worth it for how niche my target audience is, especially as a no name dev.
Indie games are very rarely profitable, and I'm more interested in the game reaching more people. So of course F2P will accomplish that better
Good feeling,
Won't you stay with me,
Just a little longer?
It always seems like you're leaving,
When I know the other one,
Just a little too well...
❤️Chat with your online friend and meet him in real life in my upcoming yandere visual novel game.
❤️ The demo is coming out this February 14th on Steam and Itch!
❤️I am the only developer, so reblogs are greatly appreciated!
Wow this it a very ambitious project for one person. Have you made a game before or is this your first one?
Yeah it is definitely ambitious, but thankfully there are a lot of plugins and community support (if I get stuck and have a question) to help streamline a lot of it. And I'm not drawing my own map assets, those are purchased. Music is a mix of assets I donated for and someone I know making it.
So you'll see in the credits more people than me, I guess technically I'm not doing it all alone! I just don't have a team of people, so I do all the programming and scripting for the actual gameplay, map design, writing, character design/art and piecing it all together.
I have made one much smaller game before just to learn the basics of game logic and my software, which it turns out is mostly super intuitive, at least with RPG Maker. I've never released anything though.
21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
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