Working on weather effects for 2-Headed Boy, added some fog to the city map (or maybe it's just pollution, let's be real)
Worked on the light effects for 2-Headed Boy today. Before, the city lights would only turn on/off when the player loaded into a new map (depending on the in-game time during that map load), but that seemed pretty awkward. I mean, what if you're hanging out on the same map from daytime until it's supposed to be dark?
The map would get dark before, but the city lights wouldn't come on and the open/closed shop signs wouldn't switch without changing what area you're in, which could get confusing. If you were standing outside the mall and the business hours passed, the sign wouldn't light up "closed" instead of "open" unless you went into a building and came back out for example.
But now, light effects are dynamic! Streetlights come on when night falls whether you change map or not. Open/closed signs come on when they're supposed to for your MC's local businesses.
And the window lights for that weird fenced off condemned house.
Probably more important than all of that though, is the game now has a more eye-friendly font! Plus, a handy window in the top corner so you can always know the date, time, and season.
You also might have noticed it says it's October in the video, but the season is winter; I manually changed the season to winter without bothering to match the month, just to show off the winter map. But the game starts in October, and so will start on the fall map :)
I wrote this poem for Kage:
I don't even know you. I don't know what you've been through.
What is it that you really feel? Why is it my heart you want to steal?
Please don't be so brash. All of your actions are so rash.
If you really love me, give me space, or I will flee.
No more stalking, or I'm done talking.
Do you understand? I'm being as nice as I can.
We can take things one day at a time. But, hold me captive, and you won't be mine.
Dang I love this :') Kage would probably
find it terrifying to be called out but he's not going to say that part out loud
Deny he's a stalker
Keep this poem forever
Good feeling,
Won't you stay with me,
Just a little longer?
It always seems like you're leaving,
When I know the other one,
Just a little too well...
Kage's sprite samples. Actual size 48x48px.
I don't want to think about how many times I remade these before deciding on a simple design
Damn if I had time to be a beta tester rn istg 💔 looks so good. Not that I would be picked but I would so apply for the honor
Hey there, after much thought I decided to release a demo for Online Obsession, letting everyone have a taste of the game before the official release. However, the existing beta testers pool is too small for the amount of content being added to the game, which is why I'm announcing the new wave of beta test applications.
As a beta tester you:
Will be joining a group of around 25 already existing beta testers
Will get to playtest the Demo build and builds published after it
Will get free game keys for Steam and Itch upon the game's official release
Will have your name in credits of the game as a beta tester
The application process will last for around three days, after which you can still apply in the back-up pool for a few days. I will be accepting a very limited group of beta testers but everyone has a chance, so feel free to apply!
❤️ Reblogs are very much appreciated!
Thank you @abrokecupoftea you the real mvp :3 this is going straight back into the game 🩶
do you wanna pick the next map I make, between the interior of the haunted house at the carnival or the interior for the cat cafe? Donor's choice (I also already spent some of the $ on some more pixels for designing another mall shop, should have footage of that posted tonight)
2-Headed Boy also has a Reddit page, if anyone is also on there and want to show it a little love with an occasional upvote or anything ^^;
lol I'm glad you like my ask! im so impressed with your art because i genuinely couldn't tell if it was traditional or digital because it looked like pencil/pen but the hair had really cool layering!!! so it's really interesting to see how it looks compared to a colored background...
speaking of which is the background also hand drawn and then uploaded as well? sorry for the ramble haha but im very interested in your yan boy
Thank you kind stranger ;w; I have to assume you're talking about the "map" of the game since Kage doesn't have backgrounds. But I'm also a bit dense and haven't eaten yet so maybe I'm misunderstanding you.
Anyway, the map tiles are done by a variety of extremely talented Japanese pixel artists. I purchased some of their work for the game & will be listing them in the game credits of course!!
Will we be able to make bad choices with the cats? Like have one hate us? Or do we have the choice for one of the romances to be attacked by our cats?
Tbh I hadn't really considered that sort of thing, the cats are kind of a plot stepping stone to the overall story involving Yurei and their main function for story purposes so far kind of ends at the ability to adopt one, so I haven't done much with what happens after the cat lives with you except that you can change their accessories around.
Probably won't have them attacking any love interests. But I could do an ongoing point system with them of attachment level similar to what I have with the guy characters, that persists and can grow after being adopted. I could see how that could become story relevant.
As far as the inverse, making the cats dislike the player if you don't do well taking care of them could also be a thing and could also be story relevant.
My main goal right now is to keep features story relevant unless it's something very easy to implement, otherwise I'm risking a lot feature creep that just requires a ton of time to put in and perpetually pushes the release out you know? (which is why I'm not planning on housing customization right now if you saw the other question about that.)
So I guess the answer is the cats won't have an opinion on the love interests (except they like and remember Yurei because he basically raised them from kittens) but they certainly could grow to dislike the player if you don't act right :p
Back to working on the customization options for the character creator at the start of the game. Working on getting more clothing options and accessories in (getting rid of the ugly placeholder hats etc.). See this post and this older one for more info on that.
Also got rid of the weird giant red flowers that were locked to the twin tail hair before. Kind of made it hard to accessorize that hairstyle when those were already "built-in."
And obviously you can be a variety of colors in terms of skin/hair/eyes, these are just "base values" shown that hues can be shifted from in the generator.
I've added more in than this but I didn't feel like making samples of all the new stuff.
Also made the Save menu a little more user-friendly, like showing information on each unique save file (like the in-game location you saved at, amount of $ on that save, in-game date and time and which characters you've met, in case anyone wants multiple save files and needs to keep track of them without having to load a save just to see where they are). RPG Maker also doesn't come built-in with an option to delete a save file from the save menu for some reason, so that's been added too.
EDIT Also, none of the clothing or hair options are locked to the body types, but some of the outfits might not layer properly on certain types (mainly the largest body type with broader shoulders will clip through a lot of the smaller-framed clothes). Unfortunate but that's a limitation of working with 2-D pixel art
21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
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