Day 7 - Expedition
Day 13 - Five pebbles - getting bugged by a little fellow Day 14 - Leviathan - tried to play around with scale Day 17 - (A pile of) Bombs - featuring Arti's approval Day 18 - Monster kelp - and a lone scav
I started skipping some days from here on out cause of things happening irl.
Saving for myself.
follow up to this ask! this time im just gonna be talking about my coloring process (i also want to let you all know that im not an expert in color theory since im still learning, im quite literally just going random bullshit go on the blending modes 💀 lots of explanation under the cut)
the three blending modes i mainly use are exclusion, hard light, and overlay. from the guide above you could see how the blending modes work on their own, and how they look like combined altogether. the cool thing about blending mode layers is that it really is all about experimentation and finding the best combination for a piece (also to any fellow inabakumori enjoyers GRAHH lagtrain pose jumpscare)
i went through a bunch of blending mode phases before i ended up with those main three, though it's funny how ive been using the same overlay color for about 4 years now (multiply used to be one of them, and i still use it from time to time, just not as much). im gonna be honest the whole reason why i know about blending modes being helpful was because one time i accidentally had the fill bucket on and had a certified eureka moment ðŸ˜
the best way i could explain these three modes is:
exclusion - honestly i still dont understand how it works either 💀 when i use a really saturated blue color and lower the opacity, it gives a cooler feeling to the palette. feels like a mix of multiply and overlay with how it adjusts the colors without making it darker
hard light - gives more saturation and color
overlay - gives off a glowy effect, especially if the lineart isnt completely solid (this is why it isnt clipped on the folder as shown in the example below, keeping it above the layers gets that glowy effect)
i still use the same colors for exclusion and overlay (while i do alter them with hue saturation brightness from time to time, i just use the same blue and brown for most of my works) though hard light is what i use to make drawings lean towards a temperature
i tend to use warm colors a lot because i think theyre neat and also im biased sorry <3. as a warm palette example, i drew yinu and used this orange color on hard light and lowered the opacity
cold colors have a similar process, it's just the matter of adjusting the hard light layer. i wouldnt really say it's completely cold since i still add warm colors because im still biased </3. as a cold palette example, i drew sayu and used this purple-pink (??) color with the same settings
when it comes to drawings that have characters with contrasting palettes, it does take a bit of trial and error but i most of the time i mix both warm and cold methods like the example above. this also helps for art with several characters in general, since the blending modes help make the colors go well together despite the variety
theres also instances where i dont always use the warm + cold combo, since sometimes drawings lean towards a specific temperature instead (like environments with set lighting/shading, so usually i follow that even with characters with different palettes)
tldr; there are lots of palette combos you could make, not necessarily with just the three blending modes i mention. random bullshit go genuinely helps with experimenting with colors!!
Again more old art I wanted to post anyway as I really liked at the time, even if I feel like at this point doesn't really represent my level. Those specifically come from a concept for a space shooter game I had and did when applying for my study. I didn't really take it anywhere after that, so that's that. Sadly I have no progress sketches for them. Honestly I'm not even sure I did progress sketches back then.
First one is of the main menu's background.
Second one is the main level's background. I went a bit overboard with it at the time, as I decided to draw each star by hand rather than use a spray tool. And as a result it took vastly more time than painting the background itself. Whole thing took a bit more than a week of me working on it regularly. For a while it also used to be one of my proudest 2d works due to the amount of effort I sunk into it.
And a few years back I made an alternative version of it for a profile background.
All in all, first 2 drawings are from late 2018, last one is from around covid time. I don't remember when tho.
Taking the adopted child out for a stroll. Day 11 Sky islands and Day 24 Slugpup(s)
Thanks Andrew!
(Late by almost 2 months lol) Day 15 - Mushrooms
I like making backgrounds :)
Hit burn out while the art month was happening but I really liked the sketch for this one, so I decided to finish it up ... eventually.
Some art I did for a now old university project back in 2023. At the time I was actually really proud of the series of drawings showcasing the raft at different time of day and/ or weather, since in the past I've really struggled to use colors that look vivid.
Day 8 - The Rot
Day 10 (Gourmand) and 22 (Danglefruit)
Personal Sidenote: After sacrificing a few too many nights working on the art challenge, my health has gone downhill. So with that in mind as well as the fact that I know I'll have days when I'll be unable to work on it, I've decided to start combining prompts for the days I do decide to participate in.
Days 8-9 Saint in Filtration system Day 10 - Worm grass. Or at least how I imagine it Day 11 - Lantern Day 12 - Glow weed
The rush to finish them within a day was both a blessing and a cure. Forces me to think about when drawing them and avoid spending too much time. But also means I can't get too attached to one of them. Also I'm still figuring out my style so it shifted per piece.
Not too new to tumblr anymore. Still low on time and energy. Tend to be all over the place. Goal is to post art from time to time.
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