Again more old art I wanted to post anyway as I really liked at the time, even if I feel like at this point doesn't really represent my level. Those specifically come from a concept for a space shooter game I had and did when applying for my study. I didn't really take it anywhere after that, so that's that. Sadly I have no progress sketches for them. Honestly I'm not even sure I did progress sketches back then.
First one is of the main menu's background.
Second one is the main level's background. I went a bit overboard with it at the time, as I decided to draw each star by hand rather than use a spray tool. And as a result it took vastly more time than painting the background itself. Whole thing took a bit more than a week of me working on it regularly. For a while it also used to be one of my proudest 2d works due to the amount of effort I sunk into it.
And a few years back I made an alternative version of it for a profile background.
All in all, first 2 drawings are from late 2018, last one is from around covid time. I don't remember when tho.
Some art I did for a now old university project back in 2023. At the time I was actually really proud of the series of drawings showcasing the raft at different time of day and/ or weather, since in the past I've really struggled to use colors that look vivid.
I understand well that, in the original ending, the one in the base game without Downpour and without having completed Gourmand, both Monk and Survivor ascend. However, I've come up with a head cannon to justify Monk's mechanic of spawning a Karma flower on death. Even though they are meant to make a new player's playthrough more manageable, they don't make the game easier outside making death less punishable.
According to the Ancients, those flowers have the power to enable one to let go of themselves for a brief moment and contact the selves in other worlds, dreams, memories or imagined worlds. To the Ancients they also became the symbol of enlightenment. As such it is pretty widespread in their architecture. However, we can see it in places where the Ancients could not interfere i.e. Rubicon and on the heads? of the guardians. Also what about it being the symbol Saint sees before waking up, as well as their part of their halo? There is plenty of proof that the meaning they carry is not just symbolic and has weight beyond just being the flower that saves players from losing Karma on death or that the Ancients used to enhance their imagination.
Having all that said, I believe that Monk ascends, while Survivor doesn't. Not just because it's a bit spicy when you think about it.
The symbolism behind the name Survivor implies someone who lives through adversity and hardship. The hardship could be interpreted as you being on most creatures' food list or the rain acting as a timer forcing you to make risky plays. However, the cycle can also be seen as a type of adversity. One that every living creature has to endure. It was the reason for the construction of the Iterators and the big problem they were designed to solve but ultimately were forced to face directly after their creators left.
Monk was a title given to the more religiously involved Ancients. Some of their work involved making preparations for rituals, conducting said rituals and making the masks, worn by everyone. It also happens to be the name of a passage, which requires the player to spend 5 cycles in a roll being vegetarian. This combined with the slugcat's weaker physique and general friendliness draws parallels to Saint. The Wheel flowers' presence and the way they are spawned on death, imply for me that Monk was predestined to ascend from the start due to their symbolic meaning when combined with theirs.
Day 2 - swim(ming) I love over complicating backgrounds.
Days 8-9 Saint in Filtration system Day 10 - Worm grass. Or at least how I imagine it Day 11 - Lantern Day 12 - Glow weed
The rush to finish them within a day was both a blessing and a cure. Forces me to think about when drawing them and avoid spending too much time. But also means I can't get too attached to one of them. Also I'm still figuring out my style so it shifted per piece.
Hiii, I go by Marche and I draw from time to time. The main purpose of this blog is to store my own 2d art. Not really into any specific fandom (however Rain World refuses to leave my head for over a year now). I suffer from inconsistent art-style syndrome, so my stuff ranges. Not very present, so follow at your own risk.
#uni project - for work related to university #personal art - for original artwork #fan art - for fan art #art tips - for posts that I find helpful, practical and art tutorials #practice/ #sketch/ #art study - for art based on pre-existing images/media often meant as a study.
Day 13 (General System Bus)
Late by a couple of days. At this point I know I won't do all the days so I'll at least focus on a few that interest me. Personal life caught up to me.
Taking the adopted child out for a stroll. Day 11 Sky islands and Day 24 Slugpup(s)
Day 3-4 - Chimney canopy and Fire spear(s) - welp this was a bit late. I burned out a bit before that but didn't want to give up on it. Looking at it now I feel like it's a bit lacking in detail but compared to the last piece I didn't want to make it as visually cluttered. I am happy with the color scheme though.
On a side note I almost messed up the region and started drawing sky islands. Which basically became the main inspiration for the shot.
Some environment concept art of floating islands of course, for my latest university project. Was going to make more at different time and with different weather but time ran out and the rest of the team asked me to move on to something that would make it into the final product. Understandable considering we started late.
Here we go again ... Day 1 - Noodle flies
Not too new to tumblr anymore. Still low on time and energy. Tend to be all over the place. Goal is to post art from time to time.
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