Taking the adopted child out for a stroll. Day 11 Sky islands and Day 24 Slugpup(s)
Day 7 - Expedition
Here we go again ... Day 1 - Noodle flies
Day 20 - Beehive(s) Day 21 - Spear(s) Day 23 - Pearls Day 24 - Grand Daddy Longlegs - didn't want to draw it eating a living thing :( so I gave it a sandwich
Messed up two days thinking the thing I had to draw was singular. Oh well.
Guess who is going hard trough a rw phase right now and thought that an art event would be the perfect time to restart regularly drawing. Yeah I am posting those late. I was actually planning to start posting when I finish everything. But the last two drawings have been giving me hell and it might be me trying to put everything I've relearned while drawing for the event into practice.
Anyway here are the following days: Day 1 - Rivulet Day 2 - Submerged superstructure - the reason days 3 and 4 are not getting done on time. Day 5 - Fire eggs Day 6 - Taming - sadly I lost the original canvas of this one cause I forgot to save even once and the day after decided I really quickly have to close the drawing software. Day 7 - Crafting
3 and 4 are combined and the last thing I have left to finish up before being done with the art month.
Day 2 - swim(ming) I love over complicating backgrounds.
Small short I made based on in game events in Expeditions.
Monk meets an Echo ...
Day 6 - Jellyfish Can't help imagine Hunter during Waterfront Period.
Saving for myself.
follow up to this ask! this time im just gonna be talking about my coloring process (i also want to let you all know that im not an expert in color theory since im still learning, im quite literally just going random bullshit go on the blending modes 💀 lots of explanation under the cut)
the three blending modes i mainly use are exclusion, hard light, and overlay. from the guide above you could see how the blending modes work on their own, and how they look like combined altogether. the cool thing about blending mode layers is that it really is all about experimentation and finding the best combination for a piece (also to any fellow inabakumori enjoyers GRAHH lagtrain pose jumpscare)
i went through a bunch of blending mode phases before i ended up with those main three, though it's funny how ive been using the same overlay color for about 4 years now (multiply used to be one of them, and i still use it from time to time, just not as much). im gonna be honest the whole reason why i know about blending modes being helpful was because one time i accidentally had the fill bucket on and had a certified eureka moment ðŸ˜
the best way i could explain these three modes is:
exclusion - honestly i still dont understand how it works either 💀 when i use a really saturated blue color and lower the opacity, it gives a cooler feeling to the palette. feels like a mix of multiply and overlay with how it adjusts the colors without making it darker
hard light - gives more saturation and color
overlay - gives off a glowy effect, especially if the lineart isnt completely solid (this is why it isnt clipped on the folder as shown in the example below, keeping it above the layers gets that glowy effect)
i still use the same colors for exclusion and overlay (while i do alter them with hue saturation brightness from time to time, i just use the same blue and brown for most of my works) though hard light is what i use to make drawings lean towards a temperature
i tend to use warm colors a lot because i think theyre neat and also im biased sorry <3. as a warm palette example, i drew yinu and used this orange color on hard light and lowered the opacity
cold colors have a similar process, it's just the matter of adjusting the hard light layer. i wouldnt really say it's completely cold since i still add warm colors because im still biased </3. as a cold palette example, i drew sayu and used this purple-pink (??) color with the same settings
when it comes to drawings that have characters with contrasting palettes, it does take a bit of trial and error but i most of the time i mix both warm and cold methods like the example above. this also helps for art with several characters in general, since the blending modes help make the colors go well together despite the variety
theres also instances where i dont always use the warm + cold combo, since sometimes drawings lean towards a specific temperature instead (like environments with set lighting/shading, so usually i follow that even with characters with different palettes)
tldr; there are lots of palette combos you could make, not necessarily with just the three blending modes i mention. random bullshit go genuinely helps with experimenting with colors!!
Hiii, I go by Marche and I draw from time to time. The main purpose of this blog is to store my own 2d art. Not really into any specific fandom (however Rain World refuses to leave my head for over a year now). I suffer from inconsistent art-style syndrome, so my stuff ranges. Not very present, so follow at your own risk.
#uni project - for work related to university #personal art - for original artwork #fan art - for fan art #art tips - for posts that I find helpful, practical and art tutorials #practice/ #sketch/ #art study - for art based on pre-existing images/media often meant as a study.
Not too new to tumblr anymore. Still low on time and energy. Tend to be all over the place. Goal is to post art from time to time.
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