Thanks Andrew!
Some old art of mine. Nothing special just wanted to put it so it's out there.
Hi hi!!
I've always been impressed and amazed by your art, the way you use shapes is really communicative and I just love how gogeous it looks
I was wondering if maybe you could share a bit on how you draw ? Because you're genuinely an inspiration for me and I'd love to see the behind the scene if it makes sense
Thank you for posting your art it's always a pleasure to see c:
have a nice day/night and don't forget to drink water!!
I actually made something akin to this a while back but got shy/paranoid about it, so maybe here is an alright time to share at least a part of it :)
The best way I can think of is it that with digital art I dont really think about things in terms of mixing paints but more like a paper doll or paper cut art- some pieces you want to look stuck together and others you want to look glued to the back, but also maybe you reuse the same piece of paper a lot. It's not 100% how I'm going about things, but the mindset is close enough. I like when things look clean and connected or have a sense of flow to them, so a lot of colors will flow into a different part in a line. Everything is very heavy on the layers, which means in any given piece i can probably pull the whole thing apart and change bits and pieces individually. This is what the average WIP looks like:
You'll notice theres a lot of smooth continuous lines and "meeting points" for curves. Even if i drew them at different points, I usually make them lead into each other on purpose. It's not really complicated, but also my methods are the probably extremely weird and nonsensical because something about digital art stops me from being able to process how things should work. It's very different from traditional for me.
Guess who is going hard trough a rw phase right now and thought that an art event would be the perfect time to restart regularly drawing. Yeah I am posting those late. I was actually planning to start posting when I finish everything. But the last two drawings have been giving me hell and it might be me trying to put everything I've relearned while drawing for the event into practice.
Anyway here are the following days: Day 1 - Rivulet Day 2 - Submerged superstructure - the reason days 3 and 4 are not getting done on time. Day 5 - Fire eggs Day 6 - Taming - sadly I lost the original canvas of this one cause I forgot to save even once and the day after decided I really quickly have to close the drawing software. Day 7 - Crafting
3 and 4 are combined and the last thing I have left to finish up before being done with the art month.
Day 20 - Beehive(s) Day 21 - Spear(s) Day 23 - Pearls Day 24 - Grand Daddy Longlegs - didn't want to draw it eating a living thing :( so I gave it a sandwich
Messed up two days thinking the thing I had to draw was singular. Oh well.
Idk car
Messed around with a friend's screen tablet.
I understand well that, in the original ending, the one in the base game without Downpour and without having completed Gourmand, both Monk and Survivor ascend. However, I've come up with a head cannon to justify Monk's mechanic of spawning a Karma flower on death. Even though they are meant to make a new player's playthrough more manageable, they don't make the game easier outside making death less punishable.
According to the Ancients, those flowers have the power to enable one to let go of themselves for a brief moment and contact the selves in other worlds, dreams, memories or imagined worlds. To the Ancients they also became the symbol of enlightenment. As such it is pretty widespread in their architecture. However, we can see it in places where the Ancients could not interfere i.e. Rubicon and on the heads? of the guardians. Also what about it being the symbol Saint sees before waking up, as well as their part of their halo? There is plenty of proof that the meaning they carry is not just symbolic and has weight beyond just being the flower that saves players from losing Karma on death or that the Ancients used to enhance their imagination.
Having all that said, I believe that Monk ascends, while Survivor doesn't. Not just because it's a bit spicy when you think about it.
The symbolism behind the name Survivor implies someone who lives through adversity and hardship. The hardship could be interpreted as you being on most creatures' food list or the rain acting as a timer forcing you to make risky plays. However, the cycle can also be seen as a type of adversity. One that every living creature has to endure. It was the reason for the construction of the Iterators and the big problem they were designed to solve but ultimately were forced to face directly after their creators left.
Monk was a title given to the more religiously involved Ancients. Some of their work involved making preparations for rituals, conducting said rituals and making the masks, worn by everyone. It also happens to be the name of a passage, which requires the player to spend 5 cycles in a roll being vegetarian. This combined with the slugcat's weaker physique and general friendliness draws parallels to Saint. The Wheel flowers' presence and the way they are spawned on death, imply for me that Monk was predestined to ascend from the start due to their symbolic meaning when combined with theirs.
Rain world Art Month Day 3 - Pole Plants
Another older piece I finished around Nov 2021. Hasn't really aged well, which I find almost frustrating because I remember spending a lot of time on it. Still gonna keep it as a frame for myself. It describes a sorcerer and their familiar trekking trough snowy woods on their way to a village. I have an entire story behind it but I'd rather keep it separate from the art.
Small short I made based on in game events in Expeditions.
Sorry but I love your cat.
Not too new to tumblr anymore. Still low on time and energy. Tend to be all over the place. Goal is to post art from time to time.
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