21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
143 posts
Hey I dreamt about Kage. He got punched by some girl and then mc was almost yandere for him and defended him with a baseball bat. But in reality he passed out from the punch and just imagined mc there
I lol'ed, also interesting he's already invading dreams
Not much preference on spoon, he is ecstatic just to touch you
Would love if you wore his clothes but will "borrow" yours without asking (prefers if they are not washed). Not to wear, just as a comfort object for sleeping
Would use a pet name if you asked him but feels very awkward about it
Is not "introverted" in the sense of stereotypical "quiet, shy homebody" but being around everyone but Y/N drains him, needs downtime to recharge.
Not "extroverted" in the sense he is energized from being around people, but very outspoken and mouthy
Does not generally like killing anything, and if non-human especially doesn't like it (except for food). He will capture bugs and release outside, unless it's a mosquito, those are kill on sight
Reckless driver, prob should never give him your keys
Added another small QoL feature for 2-Headed Boy. Now you can press a hotkey to access a message backlog and review the last 20 40 messages you've read in the game. Just in case you miss some dialogue, or want to review what was said, see what dialogue choices you chose, etc.
I might need to increase the backlog to more than 20 messages though. I did end up increasing this to 40, will see if that's a good amount when playtesting.
Also wrote more dialogue for the White Day scene that triggers with Kage if you got a White Day gift from Yurei (which only happens if you gave Yurei something on Valentine's Day, of course).
He wishes you would :/
I spent most of my project time yesterday researching some specific things about the game's engine, like whether a certain mechanic would be possible etc. It all came back as good news, though I can't say what all of it was since it would kind of spoil some of the fun in playing to know ahead of time.
But what I can say is that I think I'll be able to release the game in installments and people should be able to carry their save files over between each of them, which is one thing I wasn't sure would be possible. It will just require a little bit of planning ahead of time on my part, since adding certain things to a new installment would break old save files (mainly plugins or certain types of scripts requiring data initialization at startup).
So as long as I make sure all the plugins I want to use for the game are already implemented at the first launch, there shouldn't be any problems with people playing the whole thing across one save file through multiple releases/"expansions" or whatever. And of course, I can't delete anything from the new installments that already existed in the former ones.
So that's exciting, because it means I can release a playable game sooner, though I still don't have a release timeframe set yet. What I would like to do is release 1 love interest route at a time, starting with Yurei. And obviously Kage will be in that first release and all subsequent ones because he just won't fucking leave you alone
I just wanna break you down so badly,
Well, I trip over everything you say
I just wanna break you down so badly,
In the worst way
Small demonstration of cooking in 2-Headed Boy. Before you can unlock cooking, you have to get the recipe books for the things you want to cook. You can't just buy them; you'll have to find them playing through the story.
Moreover, produce ingredients are seasonal so some ingredients will only be available for certain times of the year. Ingredients don't expire/decay/"go bad" though, so you can stock up on whatever produce is in season for cooking later!
Recipes are greyed out in the menu if you don't have enough of all the ingredients to cook that thing. If you haven't cooked the recipe before, it will have a weird vague name. After cooking it for the first time it will display the real recipe name.
There are 25 recipes, as shown in the top right of the cooking menu. The top number (here showing 25/25, or 100%) is how many recipes you've collected (in my demo here, I have all of them). The bottom number (starting here at 0/25 or 0%) shows how many unique recipes you have cooked.
I've also entered the favorite and least favorite foods for each of the love interests into the social media menu. These are hidden from the player until you learn what they are while playing the game (you can learn these from various methods, it might be during a conversation, by giving a gift, by cooking something for a love interest, or maybe some other way).
I don't want to limit crafting to just cooking though, I would maybe like to add some other crafty category, something else the player could make for the guys that would be cute, but I'm not sure what yet?
And as I'm looking at this video I'm realizing I need to adjust the lighting for late afternoon/early evening as well. Still a bit too red...
Also added an option to the options menu for changing message speed in the game, in case you want the dialogue/on-screen text to display faster (or slower??) or even instantly (rather than it "scrolling" across the message window). A very basic feature, so basic it should be a given, but it didn't occur to me to add it until now. So...yep
Started routing Yurei into the game last night. It's quite a process, because I have to create a schedule or routine for each of the love interests, since they won't always be in the same place; it will of course depend on the time of day, and they also can't be in 2 places at once.
So for example, Yurei will be at home between certain hours of the day, and at his work for other hours (but only on certain days of the week). I also had to set it up so that if you're at his work while his shift is changing, he will realize that his shift is over and leave for the day.
Or if it's a holiday and he's supposed to be at the mall or something, I can't have him also sitting at home in his apartment or at his work etc.
Also, you can't go into the guys' apartments if you haven't met them yet, or if they aren't home. There are just a lot of little things like that to work in. I'm avoiding working on Yugen and Shinkiro, and focusing on Yurei for now, because if I try to work on them all simultaneously, I'll go insane.
Well, except I'm working on Kage at the same time as Yurei, because he's interwoven into all of the love interest routes, so I can't avoid him. Kind of like how the player can't avoid him
Didn't get a whole lot done for 2-Headed Boy yesterday besides the 2 Kage sprites I posted last night and making adjustments to the game lighting for different times of the day/night. I hadn't really messed with it since implementing the "sun" into the game, but the base values weren't great. Night was too dark, sunrise/sunset were too red, etc.
It's looking better now and more subtle but still noticeable. 7pm at night in the game is shown. I will not be making days longer in the summer or nights longer in the winter, that would take me too long and I just don't want to spend more time on this part lol
Also started working on the crafting system, added more items into the game, assigned the ingredient items as ingredients so the game will recognize them for crafting etc. Will work on that more tonight and have something to show for it soon.
I'll try to draw another sprite or 2 as well
Free to play?! Et tu God?! my broke ass is crying happiness
Hell yeah F2P! I honestly didn't even want to go through the trouble of trying to navigate the logistics of selling a game. It didn't seem worth it for how niche my target audience is, especially as a no name dev.
Indie games are very rarely profitable, and I'm more interested in the game reaching more people. So of course F2P will accomplish that better
Frightened eyes, looking back at me
Change your mind, don't care about leave without me
He looks back when you look back,
Not just once,
Not just twice
(decoupling this from the pinned post because I don't want people to have to scroll through all this noise every time they visit my profile to see the actual content)
abrokecupoftea
Lex
Dotchi
NanaWaltz
candyaddicts
Total donations to date: $115
Donor tiers (listed in USD). All tiers will be offered the tiers below it as well! For example, tier 3 will also be offered the items from tiers 1 and 2.
If you make multiple donations adding up to a certain tier you will unlock that reward (does not have to be all at once; for example if you repeatedly donate $5 and hit $15 I will then offer you the Tier 2 item)
Tier 1 threshold - $5 - name in credits
Tier 2 threshold - $15 - Special in-game item (cosmetic only; does not give any player advantage on gameplay) +Tier 1
Tier 3 threshold - $30 - Small 3x3" Yandere "Fragile" Magnet + Tiers 1 and 2
Tier 4 threshold - $60 - 11oz Yandere "Fragile" Coffee Mug + Tiers 1, 2, and 3 (I don't really expect donations this high, it just happened once and I made a mug for it so I have to include it here lol)
To make a Tier 1 ($5 donation) for name in credits see below!
Small redraw of Kage sprite in sad mode
We are not thinking 'Move on From the Cats Already' it is an important thing that you said is important to one of the boys, so fleshing it out is necessary!
Thank you for all the work you put in, invest as much time as you want in anything you want, we're happy to be here!
Thanks so much :) yeah I might have been projecting my own anxiety on that one, lol
I'm glad people like the cats, I wanted one of the guys to have a soft spot for them because I thought it could make for some fun/wholesome moments. Gotta balance the yandere drama out some
And thank you for being here on this ride with me
Yesterday I added the actual mechanics into the game for leveling up the cats at the café, and added a feather toy. Each cat activity makes 1 hour of in-game time pass per round (but in reality takes less than a minute). No worries though, when you're not doing specific activities, time passes normally in the game (1 minute in game is 1 real life minute etc.). So no need to rush.
You may or may not be thinking, sheesh just move on from the cats already and get back to work on the main point of this game; dating and yandere harassment! To which I say:
I'm sorry
I will be working on more of the hand drawn sprites of the guys for White Day events next
Kage meltdown is coming soon
Please look forward to it
Good news, I fixed the resolution on my game. In all its glory the base engine has a really weird resolution that wants you to play in a small windowed mode, and trying to fullscreen stretches everything out and makes it looked real jacked up.
So that's fixed now, and I've fixed the screenshots on my Steam page that had a weird stretch on them to reflect the change.
Edit tho: I had to readjust the dialogue windows because as you can see in this example, they were still stretching out strangely in the resolution correction. So that will be fixed/look normal for stuff I post from here out!
Don't forget, if this game looks like something you might enjoy, you can wishlist it on Steam. Just a cute free to play about trying to navigate the dating scene with a yandere stalker guy ever-looming. It's a love story, albeit a toxic one. And some trauma exploration thrown in there for flavor.
So I got all the sprites in for the adoptable cats at the cat cafe. I had to edit each sprite with each accessory in each of its available colors for each cat and then put them into the sequence for customization.
Including the bonus options you get if you donate a total of $15 to the game budget, that came out to about 360 cat sprites I think. 10 base game cats and 10 bonus cats plus their accessory options.
Phew. Oh, that was the other thing; my Ko-Fi shop now has the option of buying extra cat options for adoption. The extras are fun things like ghost cats, robot cats, and unique colors. It's a set of 10 for $15 and you also get an extra cat slot - meaning you can adopt 2 cats instead of 1 (1 normal cat and one bonus cat).
You can use it as many times as you want (if you made a 2nd save file for example).
I might be able to work it around so that you can just have 2 bonus cats with the purchase instead of having to adopt a normal one first. It depends on whether enough people buy that and want that as an option I suppose.
The cat cafe pack will also play a special cutscene with Kage (it won't cause any stat changes like a normal cutscene though, because it's a cosmetic pack, and does not impact gameplay or change the story at all).
You can check out the pack at my Ko-Fi store!
I also fixed it so that the cat does not disappear immediately upon picking out a type of cat. Now you can at least see what your accessory you first picked out looks like on your new cat before it gets delivered to your apt. Also added the option to the wardrobe to just remove all accessories if you decide you want your cat unaccessorized.
And finally, as you can see in the video, I've reworked the color scheme in the cat cafe. It now starts as a wooden look by default and can be repainted to a few other options (once you have unlocked that feature in the game by hitting a certain level with Yurei).
Thank you everyone who got me to 100 reblogs!
2-Headed Boy is also on YouTube and TikTok! If anyone wants to help me out with getting a little visibility on those (especially YouTube, that one seems extra challenging) give me a follow/a like or 2 on those to help spread the good word!
And here is the TikTok :)
2-Headed Boy is also on YouTube and TikTok! If anyone wants to help me out with getting a little visibility on those (especially YouTube, that one seems extra challenging) give me a follow/a like or 2 on those to help spread the good word!
And here is the TikTok :)
2-Headed Boy also has a Reddit page, if anyone is also on there and want to show it a little love with an occasional upvote or anything ^^;
To the anon who asked if the cats at the cafe are adoptable, here's a small demo of how that will work. You can adopt only once/one cat per save file.
But what you can do an infinite amount of times is change your cat's accessory, so if you gave it a collar and later want to have it wear a bow or flower, or change the color of the bow/flower/collar, you can do that any time from your apartment wardrobe.
Before you can adopt a cat you have to get it to a friendly status with you at the cafe, by playing with it (use the laser pointer, I'll probably add a feather toy or something too).
Cat cafe is a key element of boyfriend option Yurei's route; playing with the cats and adopting one will get you points with him. More on that later!
I'm also working on a little special something for people who donate to the game, that will be related to cat cafe.
Unrelated note here, I don't know how many people have been paying attention to the in-game clock in the videos, but some may have noticed that before it was moving like...crazy fast, a second for a minute. I realize that would make crazy pacing in the game and probably be stressful. Right now I have it set to pass in real time, so a minute in the game takes a minute in real life.
BUT you can fast forward time with various in game activities so you're not time-gated (you can skip 8 hours by sleeping, or 2 hours with a nap, as a couple of examples).
Edit: Also, time passage is not tied to your computer's clock or anything like that. Time doesn't pass in the game unless you are actually running the game (it's not like Animal Crossing for example, where time passes in the game whether you are playing or not).
So I was feeling like a couple of those donations were like...freakishly generous and I wanted to give something back to the donors. I've sent them both a way to redeem items on my shop I just opened a few minutes ago on Ko-Fi, and I have a little tier system now for donations (see the pinned post, it's been updated).
So if anyone is feeling outrageously generous, feel free to check the store page. Tier 2 of my 4 tiers is still a WIP/not available in the store yet as it's a cosmetic in-game item, and it's related to what I'm currently working on in the game, so I'll probably be able to code it in tonight and get the item listed on my shop tomorrow.
Tier 1 is still just the normal donate option/not a shop item, to send $5 and have your name in the credits.
Thanks again for checking out my free to play game, which you can now wish list on Steam!
there’s text based games/interactive novels on cogdemos(dot)ink too if you’re into that! but I’m not sure if there’s much yandere stuff there… personally I mostly replay nightfall: blackview high since the game was moved to that site…
Dang younger me would have been all over that. I've pretty much sold my soul to this game at this point 🙃 maybe someday I'll have free time again.
hii! I was wondering if you were looking for an artist for your game? ^_^ so sorry if this seems rude
Hey no worries, thank you for offering but this is going to stay a solo project :) I have purchased art from other artists who will be in the credits (pixel art that has been designed with the game's engine in mind), but I'm not actually working "with" anyone in a team.
The logistics of that would be a nightmare for all involved as I'm terrible at coordinating with people, have completely erratic hours/no sleep schedule etc.
Thank you for contributing to this project 🤍 Maybe I should buy more pixel art to build another new map soon!
Thanks to all of your encouragement and support, Steam store page is now up for 2-Headed Boy!
Release date is still TBA though!!
Again this project only started in January so please look forward to it ;w;
Wishlist a 2-headed boy of your own today!
Again, the game will be free-to-play. All it costs is your precious, precious time. And your love. And attention.
You guys I am actually tearing up rn, it feels like someone is giving my heart a tight hug ;_; thank you everyone for donating and believing in me, I'm gonna try my best to make this game awesome for everyone
And to the people who made especially chunky donations, you're definitely on my list for if I am able to do some kind of extra special reward in the future it will 100% apply retroactively
I feel like such an ass, @nanawaltz did this 3 days ago and I am just now seeing it T^T
Tysssssm