I Know It’s Been Said Before, But It Bears Repeating: A Big, Big Part Of Maintaining Your Confidence

i know it’s been said before, but it bears repeating: a big, big part of maintaining your confidence & self esteem as a creator is fully embracing the concept of “you don’t have to be good like them.  you can be good like you.”

for example, i’m not someone who’s particularly good at coming up with complex, elaborate plots or incredibly unique ideas.  it’s just not how i choose to write.  and it would be easy for me to look at someone with an elaborate, super unique plot & decide that because i don’t write like that, i’m not a good writer.  after all, unique plots are good, and my writing lacks those, so my writing must not be good, right?  well, no, actually.  i just have different strengths, like taking a simple premise & digging super deep into its emotional depths.  that’s what i do well & it isn’t any better or worse than people who do elaborate world building or come up with really creative and unexpected plots.

your writing is never going to be all things to all people.  it just isn’t.  inevitably, you’ll have to make creative choices that favor certain aspects of writing over others.  there is truly no getting around that & it’s honestly a good thing, because it means you’ve developed your own style.  but you’ll always encounter other creators who posses strengths that you don’t.  it doesn’t mean one is better than the other or that your writing isn’t good enough. 

comparing yourself like that would be like taking a piece of pizza & a cupcake & going “oh no, that cupcake is so sweet & my pizza isn’t sweet at all.” or “gosh, the garlic crust on that pizza is delicious and my cupcake doesn’t have ANY garlic.”  obviously your pizza isn’t sweet.  obviously your cupcake doesn’t have garlic.  a food can’t have every single delicious flavor at once.  the cupcake is good like a cupcake.  the pizza is good like a pizza.  so you don’t have to be good like them.  you can be good like you.

More Posts from Lune-versatile and Others

1 year ago

any tips on how to keep myself motivated on my WIP and not totally abandon it? 🥲

I have a whole Motivation master list, but here are some particular posts that might help:

5 Reasons You Lost Interest in Your WIP, Plus Fixes! Guide: How to Rekindle Your Motivation to Write Getting Excited About Your Story Again Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Your Writing Magic Back After a Break

Happy writing!

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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!

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4 years ago

A Quick Guide to Foreshadowing!

Foreshadowing - a warning or indication of a future event. In literature, it is when an author provides readers with hints or suggestions as to what will happen later in the story. 

Foreshadowing can be used to create tension and set expectations as to how the story will play out. Can inspire reader emotions–suspense, unease, curiosity,

Types of Foreshadowing

Chekhov’s Gun The author states something that they want you to be aware of for the future - in the eponymous example, a gun hanging on the wall in an early chapter will be used later.

Prophecy  A statement to character/ reader about what will happen in the future. Although sometimes unclear at first, they normally become true by the end.

Symbolism  A more abstract way of foreshadowing, often shown through things like objects, animals, images and weather. Often foreshadows change in mood, luck or behaviour.

Flashback/Flashforward When the author needs the reader to know something that happened that doesn’t fit with the current timeline. Often there will be hints/clues for things that the writer wants you to remember/pick up on later.

Red Herring  A type of foreshadowing that deliberately misleads the reader. False clues such as a character finding another suspicious, etc., may lead you to believe one thing when, in reality, they will have done nothing wrong

Tips and Tricks for Effective Foreshadowing!

Don’t foreshadow too obviously - signpost rather than state! Arouse suspicion, but keep them guessing! 

If you make a promise, keep it!

The bigger the twist, the earlier it should be foreshadowed! Foreshadowing too soon is essentially a spoiler 

Keep foreshadowing in moderation 

Use beta-readers - sometimes our foreshadowing feels so obvious to us but it may not to other people who aren’t as close! 


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2 years ago
Writer’s Block: 10 Ways to Defeat a Writer’s Worst Enemy
Reedsy
In this post we'll reveal the common causes of writer's block and 10 top tips to break out of your creative slump!

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2 years ago

Worldbuilding with Psychology

I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.

Worldbuilding With Psychology

The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.

What does this have to do with worldbuilding?

One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.

Worldbuilding With Psychology

The Protagonist:

The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.

The Supporting Cast:

These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.

The Immediate Surroundings:

Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.

The Social Structure and Culture:

Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.

The Physical Setting: 

The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.

The Genre:

The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.

Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.


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1 year ago

“I’ve found most authors have the wrong mental picture of the process. Instead of a sprint, publishing is more like a marathon. Slow, steady and consistent action will get you your audience and success.”

— W. Terry Whalin

1 year ago

Plotting, planning, writing Masterpost

This is my list of the plotting-related process, it’s constantly expanding and if anyone wants to have the german list, please message me. I’m gonna do the research ressources for various topics another time, promised. Plotting and planning your book

Acts in a story Common errors in english language

On writing a novel Writer’s world (A lot of information at once, but useful)

Worldbuilding Medieval city generator Medieval castles Norse Mythology The Edda translated to english Old german vocabulary pdf for creating names and such Greek gods / greek mythology: https://www.greekmythology.com/ http://www.ancient.eu/Greek_Mythology/ Questions for your world: https://pastebin.com/TUx9QzVq https://inkys-resources.tumblr.com/post/150627441064/world-building-june-prompts-2016 Kitchen stuff, dishes TIPPS AND TRICKS FOR WRITERS Starting a book How to kill a character Action writing National Novel Writing Month Website http://nanowrimo.org/ https://campnanowrimo.org/sign_in Flashbacks Metaphysics CHARACTER DEVELOPMENT Character sheet, extended version Whenever you have too many characters in one room: Off-screen things to do (This is very helpful) Avoiding word repetition (You may have to make the page a bit bigger due to the small letters) How to write a villain

FANDOMS Multifandom castle reviews playlist (GoT, LotR, HP etc.) How realistic are they, regarding architeture? etc. Harry Potter https://www.pottermore.com/ (Why this is totally not overhyped but rather very fucking helpful for fanfics: SO. MUCH. STUFF! Articles from JKR, cut-out pieces from the books that never appeared in them, details about a lot of characters and their backstory, an essay on wands and their meanings etc.) Harry Potter metas by Super Carlin Brothers. Very interesting indeed. http://harrypotter.wikia.com/wiki/Main_Page (This is a bit obvious, but you know, just to add it here) Marvel Cinematic Universe Timeline of all movies Most helpful MCU wikia http://de.marvel-filme.wikia.com/wiki/Marvel-Filme And to be honest watch Marvel’s Agents of S.h.i.e.l.d., there’s a lot more background information about SHIELD than you will ever get in the movies. Not to mention that the show is very good, the characters alone are. But that’s a story for another time. Sherlock BBC http://inevitably-johnlocked.tumblr.com/ http://kinklock.tumblr.com/ https://www.youtube.com/channel/UCKUQWjx8aGnCmXgfAlqiuMg/playlists http://skulls-and-tea.tumblr.com/ Just to mention some blogs I find very interesting, regarding the topic and as infinetely nice people as well. To be continued… (Any recommendations and suggestions are welcomed)


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7 months ago

It’s very humbling when you’re reading a book —part of a trilogy, very acclaimed— and the only thing you can think of is ‘the fanfic I read the other day was better’

2 years ago

On creating a wiki for your worldbuilding

Do you have a lot of lore to keep track of? Whether you're an author, a Game Master, or simply someone who really really likes worldbuilding, this post is for you.

Here's a quick overview of what I'll be talking about:

Platforms people use to create personal wikis

Formats and organization systems you may find useful when creating your own wiki

A brief look at the actual content you might put in your wiki (I'm planning a more in-depth post on that later with more images and demos)

And because this is gonna be a long'un, I'm putting a read-more here! I'll also make downloadable epub and PDF versions of this post available for free on my Ko-Fi at some point in the future.

(I'm also planning to reblog with a list of links later on, but I want this initial post shows up in search)

Also now that you're here, I'm going to say this isn't, like, super comprehensive or anything. I'm just talking about stuff I know a little about or have experience with. Please feel free to reblog with additions and/or corrections as needed!

What is a wiki?

According to Wikipedia, "a wiki is a hypertext publication collaboratively edited and managed by its own audience, using a web browser."

In this case, you'll likely be the sole person making updates to your wiki. The web browser part is optional these days as well, as you'll soon see.

Platforms for creating wikis

Websites for creating worldbuilding wikis

WorldAnvil

This one is actually designed for people who want to create big worldbuilding wikis.

Pros: Worldbuilding prompts! Those are great. It's got a pretty comprehensive set of article types too.

Cons: Kind of expensive to upgrade for features like making your wiki private, and it does NOT work well with adblock turned on, so if you don't want to pay for a membership you'll get inundated with ads. I'm not a huge fan of the interface in general and a lot of it isn't intuitive, but I like what they're doing so I support them anyway.

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Tiddlywiki/Tiddlyhost.com.

In addition to having a cat as its icon and also a silly name, each 'article' you create with this is called a 'tiddler' which makes me think of Chuck Tingle. I haven't used it much myself yet, but I did make an account and it seems pretty neat.

---

Miraheze

A community-hosted wiki platform that runs on MediaWiki (which is what Wikipedia runs off of).

Pros: It's not Fandom.com.

Cons: You have to request a wiki and can't just make it yourself, as far as I can tell. I haven't actually looked into this one as much.

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Neocities

An option for if you want to go super oldschool and create a website using only basic html and hyperlinks (without the handy shortcuts of bbcode or Markdown). Monthly cost is $5 usd if you want to have more space and your own domain.

Pros: 100% control over your content.

Cons: Doesn't support PHP databases for wiki software, and can be fairly labour-intensive to update if you break a link or something.

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Fandom.com

Unfortunately, this one is the top result you'll get when you look up how to make your own wiki. I'm only including it here to tell you to stay as far away from it as possible!!

Its staff are known to ban wiki creators from their own wikis and a bunch of other nonsense that I'm not getting into here.

Programs and apps/web apps for creating worldbuilding wikis

Obsidian.md

My personal favourite. I'm planning to make a whole post about how I use it in the near future as part of this article series.

It's a markdown-based application that you can get on just about any platform (Windows, MacOS, Linux, iOS, Android, etc) which is great. Obsidian is really easy to pick up and use and also has great themes and community plugins!

Best thing is, it's FREE and you only have to pay if you use their publishing service, which... I don't, so.

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Notion

I've heard this one is pretty good too. Idk if it costs anything. It's another "second brain" style app (might be markdown also?) and I think it might do more than Obsidian, but I haven't checked it out much myself.

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Microsoft Word/Google Docs etc.

...Or just about any word processor that lets you create internal hyperlinks. Word may work best due to the collapsible headings so it doesn't get too unwieldy, but *shrug* whatever floats your boat.

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Excel/Google Sheets etc.

Or, again, any spreadsheet creator that lets you create internal hyperlinks.

I'd recommend having some basic spreadsheet knowledge before doing this. It could get complicated. Before I started using Obsidian, I was using Sheets to keep track of my glossary, notes about characters, and plot ideas.

Types of formatting & organization systems

There are as many organization systems as there are people who want to organize their stuff. Everybody needs something a little different! I find the ones that work best for me are systems that have a lot of customization options.

Here are a couple I know of.

Johnny Decimal

This system is absurdly simple in its concept and yet so versatile. From their website (it's just johnnydecimal dot com but I'll link it in a reblog later):

Take everything you need to organise and sort it in to, at most, ten large buckets.

Make sure the buckets are unambiguously different.

Put a label on each bucket.

Their website has a better explanation than I can give in this post, but I'll sum up the appeal of this system as quoted from their site: "There's only one place anything can ever be."

Usefully, part of this method is creating a directory for the rest of the system.

So if you're like me and tend to shove things wherever only to lose track of it later, this is a great system—especially when used in conjunction with the Zettelkasten Method (see below).

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Zettelkasten Method

Originally devised as an extensive paper-based knowledge management system, Zettelkasten is meant to easily add new entries to a knowledge base while giving each one a unique ID for easy 'linking.'

The creator of this method said 'it is not important where you place the note, as long as you can link to it.'

As with the Johnny Decimal system, I can't explain it super succinctly (nor can the website, if I'm being honest), so I'll include a link in a future reblog for a video that gave me an excellent run-down of the basics.

Setting up your own system

An organization system is only useful if you can actually, y'know, use it.

It can be fun to set up a super-detailed organization system with predetermined categories for everything, but is it easy for you to use? How will you navigate it?

Making decisions

There will be a lot of decisions to make as you set up your system. The only set-in-stone rule I follow is... don't set anything in stone. It's okay if you decide something that doesn't work later on.

Figuring out your categories

My advice: go fairly broad. You can always sub-categorize. I'm going to go over my own wikis for Athenaeum and Rocket Boosters in detail in a later post, but here are the starting top-level categories I'd recommend for worldbuilders:

A meta category for notes about your database, templates, and any relevant research you've done.

Characters, including main characters, minor characters, and important figures

Worldbuilding

In the last category, which is the main reason for the existence of my wiki, I might have:

Culture

History

Locations

Organizations

Lore (if relevant)

Technology

Transportation

I'll go over the nuances of these 'main' subcategories in that future post I mentioned. In other words, the stuff that actually goes in those categories!

Determining the importance and relevance of worldbuilding elements

You'll need to figure out whether a topic is complex enough to deserve its own entry, or if it should be a sub-heading under another entry. It's okay if you decide on both! I have short subheadings under some entries that amount to "see [link to main entry on that topic]."

I've also decided to expand subheadings into their own topics, and I've removed topics as their own entry and shoved them under subheadings. I do this a lot, in fact! So it's okay if you don't know.

Templates

Will you be creating several of one type of entry?

Individual character profiles

Towns and cities

Factions

(to name a few)

It might be handy to figure out the basic types of information you'll need about each of those things and create a template for them.

A character template might have spaces for the basics, such as name, role, age, and so on.

Some characters will have a lot more information, and some might have even less than what your template dictates! And that's fine.

A word of warning about using system-creation as procrastination

Creating a wiki can be a daunting task. You might decide it's not for you, and that's okay. But you might also decide to go headlong into the process and work on every minute detail, and that is also okay, but.

But.

Beware of using your wiki as an excuse to procrastinate your actual writing/session preparation. Yes, use it to keep track of all the lore you've injected into your manuscript/campaign/whatever, just make sure it stays in its place as a companion to your main project rather than becoming your main project.

How formal should your entries be?

Honestly this one's entirely up to you. I have a mix. Some entries are written like Wikipedia entries with a thorough explanation of the topic with proper punctuation and formatting, while others are simply bullet-point lists of thoughts and ideas that I can return to at a later date.

What methods do you use to keep track of your lore and worldbuilding? Let me know in a reblog or comment!

And please make sure to check the notes. I'll be reblogging with links, and then reblogging that reblog to make sure they're, y'know, actually visible in the notes.


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4 years ago

Are you still stuck for ideas for National Novel Writing Month? Or are you working on a novel at a more leisurely pace? Here are 102 resources on Character, Point of View, Dialogue, Plot, Conflict, Structure, Outlining, Setting, and World Building, plus some links to generate Ideas and Inspiration.

CHARACTER, POINT OF VIEW, DIALOGUE

10 Days of Character Building

Name Generators

Name Playground

The Universal Mary Sue Litmus Test

Priming the idea pump (A character checklist shamlessly lifted from acting)

How to Create a Character

Seven Common Character Types

Handling a Cast of Thousands – Part I: Getting to Know Your Characters

It’s Not What They Say . . .

Establishing the Right Point of View: How to Avoid “Stepping Out of Character”

How to Start Writing in the Third Person

Web Resources for Developing Characters

What are the Sixteen Master Archetypes?

Character: A compilation of guidance from classical and contemporary experts on creating great dramatic characters

Building Fictional Characters

Fiction Writer’s Character Chart

Character Building Workshop

Tips for Characterization

Fiction Writer’s Character Chart

Villains are People, Too, But . . .

Top 10 Tips for Writing Dialogue

Speaking of Dialogue

Dialogue Tips

Advantages, Disadvantages and Skills (character traits)

How to Write a Character Bible

Character Development Exercises

All Your Characters Sounds the Same — And They’re Not a Hivemind!

Medieval Names Archive

Sympathy Without Saintliness

Writing the Other: Bridging Cultural Difference for Successful Fiction

Family Echo (family tree website)

Interviewing Characters: Follow the Energy

100 Character Development Questions for Writers

Behind the Name

Lineage Chart Layout Generator

PLOT, CONFLICT, STRUCTURE, OUTLINE

How to Write a Novel: The Snowflake Method

Effectively Outlining Your Plot

Conflict and Character within Story Structure

Outlining Your Plot

Ideas, Plots & Using the Premise Sheets

How to Write a Novel

Creating Conflict and Sustaining Suspense

Plunge Right In . . . Into Your Story, That Is!

Fiction Writing Tips: Story Grid

Tips for Creating a Compelling Plot

Writer’s “Cheat Sheets”

The Thirty-six (plus one) Dramatic Situations

The Evil Overlord Devises a Plot: Excerpt from Stupid Plotting Tricks

Conflict Test

What is Conflict?

Monomyth

The Hero’s Journey: Summary of the Steps

Outline Your Novel in Thirty Minutes

Plotting Without Fears

Novel Outlining 101

Writing the Perfect Scene

Fight Scenes 101

Basic Plots in Literature

One-Page Plotting

The Great Swampy Middle

SETTING, WORLD BUILDING

Magical World Builder’s Guide

I Love the End of the World

World Building 101

The Art of Description: Eight Tips to Help You Bring Your Settings to Life

Creating the Perfect Setting – Part I

Creating a Believable World

An Impatient Writer’s Approach to Worldbuilding

Fantasy Worldbuilding Questions

Setting

Character and Setting Interactions

Creating Fantasy and Science Fiction Worlds

Creating Fantasy Worlds

Questions About Worldbuilding

Maps Workshop — Developing the Fictional World Through Mapping

World Builder Projects

IDEAS, INSPIRATION

Quick Story Idea Generator

Solve Your Problems Simply by Saying Them Out Loud

Busting Your Writing Rut

Writing Inspiration, or Sex on a Bicycle

Creative Acceleration: 11 Tips to Engineer a Productive Flow

The Seven Major Beginner Mistakes

Complete Your First Book with these 9 Simple Writing Habits

Free Association, Active Imagination, Twilight Imaging

Random Book Title Generator

Finishing Your Novel

Story Starters and Idea Generators

REVISION

How to Rewrite

One-Pass Manuscript Revision: From First Draft to Last in One Cycle

Editing Recipe

Cliche Finder

Revising Your Novel: Read What You’ve Written

Writing 101: So You Want to Write a Novel Part 3: Revising a Novel

TOOLS and SOFTWARE

My Writing Nook (online text editor; free)

Bubbl.us (online mind map application; free)

Freemind (mind map application; free; Windows, Mac, Linux, portable)

XMind (mind map application; free; Windows, Mac, Linux, portable)

Liquid Story Binder (novel organization and writing software; free trial, $45.95; Windows, portable)

Scrivener (novel organization and writing software; free trial, $39.95; Mac)

SuperNotecard (novel organization and writing software; free trial, $29; Windows, Mac, Linux, portable)

yWriter (novel organization and writing software; free; Windows, Linux, portable)

JDarkRoom (minimalist text editor; free; Windows, Mac, Linux, portable)

AutoRealm (map creation software; free; Windows, Linux with Wine)


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