Lune-versatile

Writer’s Block: 10 Ways to Defeat a Writer’s Worst Enemy
Reedsy
In this post we'll reveal the common causes of writer's block and 10 top tips to break out of your creative slump!

More Posts from Lune-versatile and Others

4 years ago

Can you hear your characters?

I have a whole lot of trouble making my dialogue sound natural if I don’t know what my characters sound like. Having a strong sense of their voice can help distinguish your characters from each other, show their personalities, and make them more engaging to readers. 

Here’s some details to think over if you’re trying to nail down a character’s voice:

Speed

Pitch

Volume

Accent

Vocabulary

Amount spoken

Willingness to speak

Stutters

Hesitations

Repetitions

Quirks 

Common phrases 

Other questions to ask:

Do their voices or the way they talk change depending on who they’re talking to or the situation they’re in? 

How can their personality come through their voice? Their sarcasm, empathy, awkwardness, etc. 

What in their backstory contributes to the way they talk? 

When they make a statement, how often does it come off as unsure or questioning, versus confident and factual? 

How does their voice relate or coexist with their body language? 


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7 months ago

How to avoid White Room Syndrome

by Writerthreads on Instagram

A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!

Focus on a few key details

You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.

Engage the senses

Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.

Mix descriptions with actions

Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.

Use the setting to reflect a mood or theme

Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.

Here's an example of writing a description that hopefully feels alive and realistic, without dragging the action:

The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.

Hope these tips help in your writing!


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4 years ago

Character Development : A Collection of Resources

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Patreon || Ko-Fi || Masterlist || Work In Progress

Resources

Resources For Creating Characters

Resources For Describing Characters

Resources For Writing The Mafia

Resources For Writing Royalty

Commentary on Social Issues In Writing

General Tips

Guide to Character Development

How To Fit Character Development Into Your Story

Tips on Character Consistency

Designing A Character From Scratch

Making characters for your world

Characters First, Story Second Method

Understanding Your Character

Tips on Character Motivations

31 Days of Character Development : May 2018 Writing Challenge

How To Analyze A Character

Alternative Method of Character Creation

Connecting To Your Own Characters

Interview As Your Characters

Flipping Character Traits On Their Head 

Character Driven vs. Plot Driven Stories

Traits

Tips On Writing About Mental Illness

Giving Your Protagonists Negative Traits

Giving Characters Distinct Voices in Dialogue

Giving Characters Flaws

Making Characters More Unique

Keeping Characters Realistic

Archetypes

Writing Good Villains

Creating Villains

Guide to Writing The Hero

Positive Character Development Without Romanticizing Toxic Behavior

Tips on Writing Cold & Distant Characters

Balancing Multiple Main Characters

Creating Diverse Otherworld Characters

Foreshadowing The Villain

Masterlist | WIP Blog

If you enjoy my blog and wish for it to continue being updated frequently and for me to continue putting my energy toward answering your questions, please consider Buying Me A Coffee, or pledging your support on Patreon, where I offer early access and exclusive benefits for only $5/month.

Shoutout to my $15+ patron, Douglas S.!


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2 years ago

how to create a high fantasy politics reference doc (with a template and guide!)

political fantasy is an extremely fun genre to write in, that is, until you have to actually write the politics. in this semi-requested guide, i'm going to explain to you how i virgo-planned my way to a horribly detailed—though also horribly helpful—political reference doc for my one and only wip, a treatise of tyrants and thieves.

if you too would like to use a similar format to what i did (though consequently you will have to change it to fit your own worldbuilding), i have a template for dropbox paper right here.

as a sidenote, i do recommend already having built up a decent amount of your world before jumping into this; this document is meant to help flesh out pre-existing content in such a way that is really hard to do with a wip that's just starting out.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

setting up.

Generally speaking, when I first began writing this doc, I was mostly doing so in relation to the government of the country wherein my WIP takes place and its relationship with other countries (or nations!), with its own people, and within itself. This then lead to my three, aptly-named subcategories; External, Internal, and Personal Relations (I'm very creative as you can see.)

These three subcategories became my main headers, and all of my organization took place within a Dropbox Paper doc—as I am partial to the cleaner interface and very easy creation of a table of contents—but using Word or Google Docs works just as well. With that, and a lot of pain and suffering in the form of preexisting worldbuilding, I started to flesh all the info out.

You should note that the country AToTaT takes place in a country called Vsyhna (vuh-sen-uh) and its government is referred to as the Dual Courts. This is also a forewarning, for the fact that I will probably be talking about my own worldbuilding quite a bit, if not only for purposes of giving proper examples!

So without any more notes from me, let's properly jump into this thing.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

external relations.

The external relations between the Dual Courts and all the other governments within Ashvayr (the continent that Vsyhna is a part of), of which there are eleven, can be described in one of the following ways:

✅ = Allies

⚠️ = Allied by treaty, with tensions

❎ = Not allied, but no real tensions

✴️ = Not allied, but with tensions

⛔️ = Enemies

All of these relations should be taken with a grain of salt, and also adapted to fit your worldbuilding, of course, but as a general consensus, most governments will have one of those relationships with another. The emojis are used so that it's easily identifiable (I'm also insane, let's not forget), but emojis don't replace discussion.

Within each section, I discussed the relationship between these governments but also gave a quick list of bullet points that explained important moments in recent history that have created those tensions—or lack thereof—the current political state in each country, certain cultural tidbits, and cultural differences between Vsyhnians and others.

Generally, this isn't the stuff you want to get lazy with, and while it is fine to say something like "Oh they live across the world my mc's won't know this." It's better to have the ability to even subtly suggest other people, cultures, or ideologies. It deepens your world, and more than this, can be super interesting to readers. You should also note that this information should affect your characters in some way, otherwise the politics are going to be very boring (as they don't relate to anyone.)

This alternated between something as complex as gender politics, to things as simple as cuisine or trade goods. Indeed, you don't have to cover every base with these descriptions, arguably, this is the part you should spend the least amount of time on (unless you're braver than a U.S. marine and do, in fact, wish to take on international relations), but you should cover every important base.

For a slightly more simple example, let's look at the Empire of Sansryn. I wrote: "The Empire of Sansryn ⚠️ is an archipelago that is composed of two main ethnic groups; the Sansrynians, who occupy the northern half of the islands, and the Tarimese, who occupy the southern half of the islands." Then continued to briefly describe the relationship between Sansryn and Tarim.

The next two paragraphs were designated to a) their relationship with Vsyhna (which as you can see with the ⚠️ emoji is not great) and b) their relationship with other countries around them, not forgetting why it's so poor in the first place, which, spoiler, has to do with a number of social issues.

Also in the case of Sansryn, one of my side characters is half Sansrynian, which is something I noted mostly for the purposes of clarifying this character's relationship with this part of their identity and culture.

Realism is, quite frankly, optional in fantasy (or rather, you define what "real" actually means) but I do tend to strive for realism within AToTaT's politics, if not only because it's fun. When delving into (rightfully!) complex issues—like ethnic conflict for example—it's necessary to do your homework (and hire sensitivity readers afterward) if it's not a topic you are familiar with or related to. However, that exact process is not something I will be discussing in this post and I encourage you to do your own research.

You also want to take into consideration how these countries are related to each other. For me personally, I almost exclusively did this for the two current conflicts (i.e. actively disputed treaties, current armed conflicts) within the world, but I did briefly touch on how those relationships came to be, as you can see above.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

internal relations.

Internal relations is where things start to get more complex and also more specific to the world my WIP takes place in. For this section, you need to have already realized a great deal in regards to major political institutions (if you have them!) and most importantly, cultural attitudes.

I split my internal relations section into seven sub-sections, which included: Social Cleavages, Justice System, Garrison, Navy, Cults vs. Church, Crime, and Trade.

For a Wikipedia definition, a social cleavage is "a historically determined social or cultural line which divides citizens within a society into groups with differing political interests, resulting in political conflict among these groups." AKA sexy, sexy plot tension.

The social cleavages of Vsyhna mostly revolve around social class (in-world called "rank"), an urban/rural divide, and nationality, which I note as being "considerably not a social cleavage." It appears I should have listened to my Wikipedia-defined advice. That said, rank was described at length for its importance to the religion, general structure within government, linguistic flavor (dialects!), and laws. It's one of my largest social themes and connects to almost everything within the book, including the magic system.

Speaking of magic, as I didn't mention it within my seven sub-categories above, I should note that however magic works in your society should also be included. In my case, it's heavily intertwined with religion and social class (access to the information that allows people to use magic, I mean) and so I didn't feel the need to clarify its role with an entirely new section, but how you do this is entirely up to you. It's also up to you to include a magic system, as in reality, you don't necessarily need one. I also have a completely separate Dropbox doc for most of these things anyway (re:knowing stuff before you jump into this.)

The justice system is something I find is often not immediately thought about when it comes to fantasy, but from a very general point of view, this also encompasses subjects such as law codes, the punishment for breaking those codes, and what trials look like, if you have them. This can tell us much about your culture, what they value, and more importantly, how much they value it.

For example, continuing with my themes of classism, sumptuary laws are a large part of Vsyhnian society, i.e. laws that forbid the usage of certain goods to lower classes. Given that it's illegal for someone of lowborn status to have, let's say silk, it creates a) a prime criminal market (trading "illegal" goods), b) a need to crack down on this market, and c) further severs the relationship between upper and lower classes, given that the fairness of the justice system is then put under scrutiny. Indeed, the fact that it's the Church that controls the justice system, you have a similar tension in the department of faith, and I haven't even begun to talk about how the treatment during trials differs.

I often find military to be the greatest emphasis within quite a lot of political fantasy, that being, the mobility of large land armies or prowess at sea. For me personally, I find this to be rather boring (both on accounts of reading and writing) so I did come at this with a lens of interest in the personal relationships of these people and actual organization within the military. Mostly, I used what I knew from external relationships and current conflicts to create something that could be used later on if I needed it, as it's not heavily featured (at least not in the first book!) Treaties, blockades, relationships between commanding officers, and relationships with piracy.

On notes of realism, I went with the very classic These Island People Have A Great Navy, as, historically, they tend to.

We should all know by now how important religion, or lack thereof, is in epic fantasy, and while I could go on about this for several hours, this is a political relations doc, so I focussed on the tension between sects of the main religion. How different leaders within the religion interacted with other members of government is a topic for personal relations, however, if not only because they're heavily featured, and there are several (about nine actual descriptions.)

This culminated by way of cults vs. the Church, differing ideologies within fundamental concepts of the religion, and generally how they're seen by Vsyhnian society (and—you guessed it—social class.) As an example, I wrote, "All of these organizations consider the Holy Book Rovnokh to be canon and true within their faiths, though it is the Codex Drkha that is often disputed in validity. This is the result of their own written dogma, which may convey entirely different personalities and oblation tales, or emphasis on a very specific aspect of the mortal godchild then how they are presented in the Codex."

It is important to consider, before even delving into differences, what the fundamentals of each sect or division within your religion are speaking on. Think of the historical context that may have brought about such a concept, or even fuzzy lines within canon texts. Here's another example, "The seventh mortal godchild is not mentioned within the Codex and therefore not considered a valid mortal godchild, though Vrah’s appearance in the Holy Book and the Children of the Bone’s own text—which are older than the Codex—say otherwise. 'Vrah' is more used as a term to describe magic and not at all a person, when it is mentioned in the Codex."

Crime and trade, as you can imagine in a society plagued by rules that dictate trade—and in many cases make the trade of certain items a crime—is quite important. As I hinted earlier in the justice system section, the "illegal" trade of certain goods, which goes against sumptuary laws. That said, crime happens for a number of different reasons, and I took the time here to think about partner organizations, illegal magic producers, and gangs.

Crime can actually be an excellent tool of worldbuilding, if not only for the fact that it is so specific to the country and history it resides in. Why does something need to be stolen? Fabricated? Spied on? And who is getting the most out of it?

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Trade was something I rather lazily did with the above Vsyhnian roadmap—I don't plan on discussing economics at all, nor following merchants as they move goods though the country.

I want to note once more that all of this is extremely relative information; what you need to write about to create political tension is entirely up to you and your story. As a general bit of advice, however, it is helpful to ensure that everything can come back around to your characters—if not now, then at some point within the series or story as a whole. Politics can become boring very easily, especially when not personal.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

personal relations.

For our final and most interesting section, I did two, somewhat important things before actually writing anything out; that being creating two charts. The first is a political alignment chart, the second is a chart that defines the different positions of government. While again, this is totally relative, this is what I came up with:

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Take the time to think about and research other forms of government, what each "branch" might do, and how they do it. More importantly though, think about how the culture and religion would, can, or do influence the government, and how the government has responded to such action. Look to history especially!

The charts allowed me to very easily place my main characters, their families, and all the previous groups of people (gangs, cults, social classes) into categories that can then, more or less, directly define their relationships with one another. This made the process that I will now describe to you a little less tedious.

I divided this category into three sections: Nobleborn Houses (that being houses of great import and high rank), the Prelacy (leaders of the Church), and Others of Note.

There are ten nobleborn houses, however, I only did mass amounts of details for five of the most important. I should also note that two of my four main characters are a part of two of these houses, and it's for that reason that I felt I needed to be as in-depth as possible. For Houses, the organization went something like this:

House Name:

A general description of the house, its history, and how it rose to power, as well as what they generally control within the government or country and how long they've had this position.

Try to be as diverse as possible within these descriptions—cover a lot of different bases and don't be afraid to do it! A family rising to power as a result of the money they, for example, gained from growing roses says a lot about the culture and commerce of a particular country.

Public Opinion:

What the people think of this family, given all social standings and occupations. Naturally, when I say all, I don't mean think about what every carpenter thinks of the royal family, I just made sure it was a general consensus!

Opinion of the Other Five Houses:

This, I tended to keep as short as possible, but like the external relations above, I wanted to know what and how the relationship was what it was. For several, I already had an idea, but for...so many more I did not (hear the pain in my voice? there's pain in my voice.)

Opinion of the Remaining Houses:

Shorter than even short as possible, but the same idea as before.

Main Members:

Probably one of the more important sections; I listed out all the members of the main part of the family, that is, the immediate family of the person involved in government (or main character.) This not only defines your side characters—of which there are bound to be many—but also clarifies the conflicting motives of the people in charge. And they should conflict, hopefully with the motives of your main characters. Extended family was discussed when important, such as prominent aunts, uncles, or grandparents, but for sake of simplicity, lengthy descriptions were kept for parents and children.

I also included charts after this about minor houses sworn to these noble houses, but to be completely honest, I didn't fill out most. That said, I did repeat this process for all five houses, and the good news, is that after you talk about the relationship with one of the other five, you're done completely, so, yay one less bullet point each time. Also, don't feel pressured to have a name for everyone or everything! In fact, I mostly skip over names of people unless I really have to know them in text, far more characters are simply [BROTHER] or [PARENT], though this could be a laziness thing. Or a conlang one.

A worldbuilding note: I also included house colors, sigils, and heads in this instance, as well as their connection to certain magical oaths.

For the remaining five nobleborn houses, I only listed house heads, sigils, and colors, if not only because I described their relationship with everyone else, earlier. That said, I also included house heir and extra notes, if I needed them.

The Prelacy was organized slightly differently, as important members of the Church, they don't necessarily have family members interacting with them. Instead, I focussed on backstories, their relationships with the Arkan (the monarch, sort of), and once more, motive (and personalities, given that I don't give side characters a full oc profile.)

As shown in the chart above, there is one High Vokhsv and six Vokhvs that work under them; the former had a more in-depth section of text, however, the six got just about as much detail as the lesser five noble houses.

My last and final section was short and sweet (thank God) and covered two topics very briefly, that are so world-specific I won't even bother explaining them. That said! That's what this section is for; anything else that you might have missed.

I won't lie, the personal relations section was probably the most time-consuming part of this entire doc, but in the end, it did pay off. The entire thing took about from the 22nd of February to the 18th of April, and came out to around 30k. Do I suggest you also write this much? Not unless you feel like you need it. I don't really plan out plot, so for me, this was my plan, hence the length and detail.

Thank you so much for reading! I hope you enjoyed this far too long breakdown of my political reference doc of my WIP, A Treatise of Tyrants and Thieves and good luck with your own process, writing, and research <3

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

references.

Some links I found helpful:

The template link, once more ($1).

Brandon Sanderson's 2020 creative writing lectures (YouTube)

Designing a fantasy legal system (Worldbuilding Stack Exchange)

Unpacking Folk Tales/Motif Index (Uni. of Alberta)

Real Inequality in Europe since 1500 (Journal, PDF)

Diplomacy (Wikipedia)

Public Diplomacy in Early Modern Europe (Journal)

The Spy Chiefs or Renaissance Venice: Intelligence Leadership in the Early Modern World (Oxford Brookes Uni., PDF)

Branches of the U.S. military (SOU)

those who were interested.

@chovansjtsjina @zielenheil @lord-fallen @ninazeniks @viesceral @introverteddumbass @wisteria-eventide & anyone else, feel free to reply, send an ask, or dm me about questions!

11 months ago

Some questions for your OC

What secret is your character keeping and why?

What is your character's greatest regret and how has it shaped their life?

How does your character react under extreme stress?

What would make your character tell a lie?

What is your character's biggest vulnerability?

What personal philosophy or mantra does your character live by?

What is your character most proud of?

What does your character value most in their friendships?

What kind of relationship does your character have with their family?

What goals does your character have for the next five years?

What does your character do to relax?

How does your character change when they are alone?

What kind of first impression does your character usually make?

What does your character think about before falling asleep at night?

What is your character most sensitive about regarding criticism?

3 years ago

I really admire how you've grown your Tumblr. Can you share how you started off on this platform and what advice you would give a new Tumblr use who's a writer who wants to do the same?

Growing on Tumblr...

So You Want To Start A Blog? Here’s a little bit about getting started. Some advice, some resources, some things you may want to keep handy, etc. 

Post consistently and try to keep a comprehensive theme/sensibility to your content and your blog. You want people to visit again and again, and you want them to immediately be interested in whatever you post when it appears on their dashboard. You want to stay in their mental orbit when they’re logged on, and you want to continue capturing their attention by regularly posting things they’d expect based on what they can see on your blog. Do what you have to do to stay motivated and keep that goal in your mind. 

How To Motivate Yourself To Write

Healthy Forms of Motivation

How To Have A Productive Mindset

Why “Burnout” Is Okay - The Creative Cycle

“Does What I’m Writing Matter?”

Taking Writing Seriously For The First Time

Finding Time To Write

Take advice with a grain of salt. A lot of this is luck and algorithms. Do what you can and remember that your speed of growth often has little to do with the quality of your content. The only thing I can guarantee is that if you stop posting and stop producing content, you’ll stop growing. Every like, every reblog, and every follow affects your blog more than you know. 

Tips & Advice for Aspiring Authors, Writers, and Poets

How To Write An Article People Will Read

On Getting Started As A Writer

Tips on Getting Higher Engagement

For Writers Who Want To Become Popular

Masterlist

If you enjoy my blog and wish for it to continue being updated frequently and for me to continue putting my energy toward answering your questions, please consider Buying Me A Coffee, or pledging your support on Patreon, where I offer early access and exclusive benefits for only $5/month.

Shoutout to my $15+ patron, Douglas S.!


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4 years ago
An Archive of Our Own, a project of the Organization for Transformative Works

Chapters: 1/1 Fandom: One Piece Rating: General Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Roronoa Zoro/Vinsmoke Sanji, Roronoa Zoro & Vinsmoke Sanji Characters: Roronoa Zoro, Vinsmoke Sanji, Kuina (One Piece), Monkey D. Luffy, Portgas D. Ace, Aka Ashi no Zeff | Red-Leg Zeff Additional Tags: Soulmates, Alternate Universe - Soulmates, POV Alternating Summary:

A soulmate's words on your right arm doesn't always mean something special, or so Zoro and Sanji naively thought.


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4 years ago

Are you still stuck for ideas for National Novel Writing Month? Or are you working on a novel at a more leisurely pace? Here are 102 resources on Character, Point of View, Dialogue, Plot, Conflict, Structure, Outlining, Setting, and World Building, plus some links to generate Ideas and Inspiration.

CHARACTER, POINT OF VIEW, DIALOGUE

10 Days of Character Building

Name Generators

Name Playground

The Universal Mary Sue Litmus Test

Priming the idea pump (A character checklist shamlessly lifted from acting)

How to Create a Character

Seven Common Character Types

Handling a Cast of Thousands – Part I: Getting to Know Your Characters

It’s Not What They Say . . .

Establishing the Right Point of View: How to Avoid “Stepping Out of Character”

How to Start Writing in the Third Person

Web Resources for Developing Characters

What are the Sixteen Master Archetypes?

Character: A compilation of guidance from classical and contemporary experts on creating great dramatic characters

Building Fictional Characters

Fiction Writer’s Character Chart

Character Building Workshop

Tips for Characterization

Fiction Writer’s Character Chart

Villains are People, Too, But . . .

Top 10 Tips for Writing Dialogue

Speaking of Dialogue

Dialogue Tips

Advantages, Disadvantages and Skills (character traits)

How to Write a Character Bible

Character Development Exercises

All Your Characters Sounds the Same — And They’re Not a Hivemind!

Medieval Names Archive

Sympathy Without Saintliness

Writing the Other: Bridging Cultural Difference for Successful Fiction

Family Echo (family tree website)

Interviewing Characters: Follow the Energy

100 Character Development Questions for Writers

Behind the Name

Lineage Chart Layout Generator

PLOT, CONFLICT, STRUCTURE, OUTLINE

How to Write a Novel: The Snowflake Method

Effectively Outlining Your Plot

Conflict and Character within Story Structure

Outlining Your Plot

Ideas, Plots & Using the Premise Sheets

How to Write a Novel

Creating Conflict and Sustaining Suspense

Plunge Right In . . . Into Your Story, That Is!

Fiction Writing Tips: Story Grid

Tips for Creating a Compelling Plot

Writer’s “Cheat Sheets”

The Thirty-six (plus one) Dramatic Situations

The Evil Overlord Devises a Plot: Excerpt from Stupid Plotting Tricks

Conflict Test

What is Conflict?

Monomyth

The Hero’s Journey: Summary of the Steps

Outline Your Novel in Thirty Minutes

Plotting Without Fears

Novel Outlining 101

Writing the Perfect Scene

Fight Scenes 101

Basic Plots in Literature

One-Page Plotting

The Great Swampy Middle

SETTING, WORLD BUILDING

Magical World Builder’s Guide

I Love the End of the World

World Building 101

The Art of Description: Eight Tips to Help You Bring Your Settings to Life

Creating the Perfect Setting – Part I

Creating a Believable World

An Impatient Writer’s Approach to Worldbuilding

Fantasy Worldbuilding Questions

Setting

Character and Setting Interactions

Creating Fantasy and Science Fiction Worlds

Creating Fantasy Worlds

Questions About Worldbuilding

Maps Workshop — Developing the Fictional World Through Mapping

World Builder Projects

IDEAS, INSPIRATION

Quick Story Idea Generator

Solve Your Problems Simply by Saying Them Out Loud

Busting Your Writing Rut

Writing Inspiration, or Sex on a Bicycle

Creative Acceleration: 11 Tips to Engineer a Productive Flow

The Seven Major Beginner Mistakes

Complete Your First Book with these 9 Simple Writing Habits

Free Association, Active Imagination, Twilight Imaging

Random Book Title Generator

Finishing Your Novel

Story Starters and Idea Generators

REVISION

How to Rewrite

One-Pass Manuscript Revision: From First Draft to Last in One Cycle

Editing Recipe

Cliche Finder

Revising Your Novel: Read What You’ve Written

Writing 101: So You Want to Write a Novel Part 3: Revising a Novel

TOOLS and SOFTWARE

My Writing Nook (online text editor; free)

Bubbl.us (online mind map application; free)

Freemind (mind map application; free; Windows, Mac, Linux, portable)

XMind (mind map application; free; Windows, Mac, Linux, portable)

Liquid Story Binder (novel organization and writing software; free trial, $45.95; Windows, portable)

Scrivener (novel organization and writing software; free trial, $39.95; Mac)

SuperNotecard (novel organization and writing software; free trial, $29; Windows, Mac, Linux, portable)

yWriter (novel organization and writing software; free; Windows, Linux, portable)

JDarkRoom (minimalist text editor; free; Windows, Mac, Linux, portable)

AutoRealm (map creation software; free; Windows, Linux with Wine)


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1 year ago

any tips on how to keep myself motivated on my WIP and not totally abandon it? 🥲

I have a whole Motivation master list, but here are some particular posts that might help:

5 Reasons You Lost Interest in Your WIP, Plus Fixes! Guide: How to Rekindle Your Motivation to Write Getting Excited About Your Story Again Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Your Writing Magic Back After a Break

Happy writing!

•••••••••••••••••••••••••••••••••

I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!

Learn more about WQA

See my ask policies

Visit my Master List of Top Posts

Go to ko-fi.com/wqa to buy me coffee or see my commissions


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