I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.
The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.
One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.
The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.
These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.
Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.
Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.
The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.
The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.
Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.
How do you turn a outline into chapters? Like how many chapters does a part of an outline turn into?
There's no method or template for how an outline translates into chapters. Instead, it's about breaking down the story into its natural parts.
Stories can be broken down into scenes. A scene is a mini-story that revolves around an important plot point in your story, or in other words a moment in your story that affects a main character's, their path, or the direction of the story. This moment could be:
-- a particular course of action taken by a main character -- an important conversation involving a main character -- an important event involving a main character -- a series of small related moments occurring in the same short period of time, the same place, involving the same character/s, revolving around a particular subject or theme, or from a particular character's POV.
Most scenes are (sometimes loosely) structured similarly to a story, having a small bit of introduction, an inciting incident, rising action, a dilemma, a climax, and a denouement. Like story in general, scenes should have a balance of exposition (explaining things), action (things happening), and dialogue (conversation).
Scenes end when the mini-story the scene is telling ends. Typically, this ending will also naturally shift toward a new plot point that takes place in a different time and/or different place, potentially with different characters.
Go through your summary and find the plot points and moments around which you can build your scenes, and divide them out into their scenes.
Chapters can be a single scene or a group of related scenes. If you have several scenes that take place during a similar time period (in the weeks before and during Halloween, for example), in a similar setting (the characters have traveled to Las Vegas for the week), or involving the same plot point (a heist that plays out over three scenes), these can be grouped together into one chapter. Typically, chapters are made up of one to three scenes.
Once you have your outline broken down into scenes, you can group the scenes into chapters.
Happy writing!
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we always say that writing improves with practice, which is true & good to remind people of, but i think we fail to emphasize that literally every part of your writing will get better with time and effort. sure, your prose will become clearer and more sophisticated, but it’s so much more than that.
you’ll become so much faster, for one thing. if it takes you two weeks to complete a 3k chapter when you start out, you’ll eventually reach a point when you can crank that out in a matter of days. maybe right now your story ideas are like a dripping faucet–slow, random, and occasional. well, the longer you let that faucet run, the more your ideas will start to flow, until suddenly you’re finding inspiration in everything. the length and complexity of your stories will grow too. you might start writing stories in the 2-10k range, but you’ll eventually find that you’re writing 20-30k stories without even really intending to.
of course your style will improve. of course your imagery will become richer. of course your syntax will start to flow better. but there are so many other aspects of the writing process, and literally every single one of them will start getting better too.
Pacing is one of my favourite things to pay attention to when reading or writing something. The pacing of a scene is literally how ‘fast’ or ‘slow’ a scene appears to be moving. Action scenes that spring the story from one place to another tend to go faster than introspective scenes or scenes that explore character dynamics.
All of this is created through putting space and words between elements of the scene. What I mean by that is that readers interpret a passage of time between ‘things’ (actions, dialogue, gestures, etc.) on the page, and pacing is controlling that interpretation.
For example,
“Georgia sat on the couch, “wow it sure is hot in here,” she said. “It sure is,” Henry agreed, sitting next to her.”
This sentence is just about the actions with some breaking dialogue, but it goes pretty quickly through what’s happening.
Whereas, if we were to intentionally pace this scene, it may look like this:
“Georgia swiped at her brow, wandering over to sink into the couch. “It sure is hot in here,” she said, peering up at Henry through the wisps of her bangs. He nodded weakly, his entire body sagging from the heat. Crossing the room to collapse next to her, he added dryly, “it sure is.”
It’s not perfect, but you can get a sense of the time between things happening. The added detail between the two characters talking conveys maybe a minute between sentences, which might be accurate for two people dogged down by a heat wave.
To speed things up, we want less space between elements:
“Adam slammed open the door with his shoulder, letting it bounce off the concrete wall behind him. “Everyone out!” He shouted. A crack in the roof snapped above them.”
The added (or subtracted) elements of a scene that control your pacing is the sights/sounds/feelings/smells/maybe tastes of a place. When we’re anxiously rushing to get out of the house we may not acknowledge that the kitchen smells like the bread our roommate baked that morning, or that there are smudges on the window from when the dog climbed up on the couch. However, when we have a second to contemplate, we’re going to notice these things, and it would be appropriate to write them in.
Another important element to controlling pacing is your character’s thoughts or acknowledgement of feelings.
For example:
“Adam slammed open the door with his shoulder, it bounced off the concrete wall behind him. He winced, his mother’s high voice ringing in his head, chiding him for damaging the walls even though he knew the building was coming down on top of them. How long would he live with her constantly in his mind? He tried to wave away the memory. “Everyone out!” He shouted.”
That slows down the scene quite a bit, yeah? And maybe that’s what you wanted in that moment. Play around with the details and pacing in your scenes, you might be surprised how much can change.
Good luck!
do you have any advice for younger / newere writers? you write so much and you're very skilled! i'm inspired by you
Aww thanks! Maybe I write a bit too much ahaha.
Well, idrk what you’re searching advice for so I will give general tips.
Before writing:
Do your research. Not only about the subject, but if there’s people out there who have also thought about the idea and have a tag for it.
Set a goal. I suck at this myself, but having a not-rigid word count goal (with timer if it makes you feel more motivated) really get your gears going. There’s a few pages that make it more entertaining too!
Warm up Drabbles. Nothing better than writing something adjacent to what you really want to write just to warm up and get a bit more creative so you hit the zone quicker.
This is optional but if you have time, make a page for your characters and setting. Like a reference page so you don’t go write someone is 160 cm when you have already said they’re 178.
While writing:
Limit your editing. It’s tempting to correct in the moment, (more if you’re unsure about grammar) but sometimes while fixing something you lose your pace and in the worst cases, forget where you were going. Editing can come later.
If you’re gonna have CW at the top, highlight the key words so it’s easier to go through it later.
After writing:
Don’t delete your scrapped ideas. You don’t know when you might wanna use that idea, so even if it’s never used having an scrap document for them is great.
If you didn’t like the end product altogether, it’s fine to put it aside for a while and come back to it later to see if it really should be abandoned in the scrap document or tossed away. Sometimes a little bit of time makes the errors look less severe and fixable and the good things to pop out more. Let it brew!
Pass your text through a beta reader and a program that allows you to correct your grammar and spot typos.
To gain attention:
Quick note here, don’t get discouraged if you don’t receive millions of likes in your first chapter. Sometimes it takes two projects or more to get traction. Keep going regardless of numbers! They don’t dictate how good you are!
Interact with others. Slide into inboxes, participate in ask and tag games, reblog other people’s fics, make collabs. most people are cool with being tagged in games even if you’re not mutuales with them so don’t be shy! Although, Don’t just talk to people to use their following.
Take part in writing/drawing challenges. July has the @whumpmasinjuly event with a prompt list, as there is events like the month of writers, nanowrimo, whumptober, etc.
Keep writing and explore other ideas besides your comfort zone. This started as a whump writing blog, but evolved into positivity, some art and writing (even occasional thoughts and poetry) The variety lends itself to grow your range of public and to expand your creative library.
Promote yourself. Shamelessly self reblog your favorite fics, or just reblog it for the timezone difference. You’re proud of what you wrote and I’m proud of you for writing it, but sometimes tumblr sucks and I won’t see it immediately. So don’t be afraid of reblogging your own things!
Make your own events and ask games. DTIYS, requests, giveaways when you hit a follower milestone. If you have the time for it and have fun doing it, go for it!
This is my personal opinion, but having visuals for your story such as mood boards, picrews, illustrations, etc. Makes me more interested in a story. It’s also an easy way to present your characters to your readers.
Have fun. It’s noticeable when an author is having fun writing it and when it feels like a chore. I’m not telling you to absolutely love it, just to trust in yourself and what you’re doing a bit. If it doesn’t feel right, revision it. If you can’t find it, hand it to someone and ask for their opinion. Not having fun doing what you love hurts like a bitch, and it just rubs salt in the wound when it flops or you can’t stand reading through it. So, explore ideas, maybe go back to your comfort to come back to the new a bit less scared. Or maybe find new inspirations so you can go rush and add new stuff and weed out what doesn’t seem right.
Overall that’s it I think. @ashintheairlikesnow has a great tag for new writers in her blog so I advice to check that out and ask more people. @thewritershandbook is also a good resource place!
Good luck anon! I’ll be cheering on you.
hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.
everything in life has structure and storytelling is no different, so let’s dive right in :)
First off let’s just review what a story structure is :
a story is the backbone of the story, the skeleton if you will. It hold the entire story together.
the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.
this first story structure i will be talking about was named after 19th century German novelist and playwright.
it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.
Freytag's Pyramid structure consists of:
Introduction: the status quo has been established and an inciting incident occurs.
Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,
Climax: the protagonist can no longer go back, the point of no return if you will.
Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...
Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.
this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.
the hero's journey is a very well known and popular form of storytelling.
it is very popular in modern stories such as Star Wars, and movies in the MCU.
although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:
The Ordinary World: The hero's everyday routine and life is established.
The Call of Adventure: the inciting incident.
Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.
Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.
Crossing the First Threshold: first steps out of the comfort zone are taken.
Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.
Approach to the Inmost Cave: hero approaches goal.
The Ordeal: the hero faces their biggest challenge.
Reward (Seizing the Sword): the hero manages to get ahold of what they were after.
The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.
Resurrection: a final challenge, testing them on everything they've learned.
Return with the Elixir: after succeeding they return to their old life.
the hero's journey can be applied to any genre of fiction.
this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.
Act 1: Setup:
exposition: the status quo or the ordinary life is established.
inciting incident: an event sets the whole story into motion.
plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.
Act 2: Confrontation:
rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.
midpoint: an event that derails the protagonists mission.
plot point two: the hero is tested and fails, and begins to doubt themselves.
Act 3: Resolution:
pre-climax: the hero must chose between acting or failing.
climax: they fights against the antagonist or danger one last time, but will they succeed?
Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.
it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.
the benefit of Harmon's approach is that is focuses on the main character's arc.
it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.
the character is in their comfort zone: also known as the status quo or ordinary life.
they want something: this is a longing and it can be brought forth by an inciting incident.
the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.
adapt to it: of course there are challenges, there is struggle and begin to succeed.
they get what they want: often a false victory.
a heavy price is paid: a realization of what they wanted isn't what they needed.
back to the good old ways: they return to their familiar situation yet with a new truth.
having changed: was it for the better or worse?
i might actually make a operate post going more in depth about dan harmon's story circle.
the fichtean curve places the main character in a series of obstacles in order to achieve their goal.
this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.
The Rising Action
the story must start with an inciting indecent.
then a series of crisis arise.
there are often four crises.
2. The Climax:
3. Falling Action
this type of story telling structure goes very well with flash-back structured story as well as in theatre.
this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.
Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)
Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.
Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?
Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.
Catalyst [12]. The inciting incident!
Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.
Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.
B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.
The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.
Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.
Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.
All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.
Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)
Break into Three [85]. Armed with this new information, our protagonist decides to try once more!
Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.
Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.
(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)
this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.
this structure is about dramatic changes from beginning to end
The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.
Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.
Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.
Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.
Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.
Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.
Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.
(all information regarding the seven point story structure was copy and pasted directly from reedsy!)
i decided to fit all of them in one post instead of making it a two part post.
i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!
if you find this useful feel free to reblog on instagram and tag me at perpetualstories
The secret to avoiding annoyingly perfect characters is less about what they do, and more about what they think and feel. Show that they still want to slack off even if they end up doing what they’re supposed to. The actual plot difference between “I’ll do it, because it’s the Right Thing To Do™!” and “Ugh, fine, I guess I have to do it; it’s…like…the right thing to do, or whatever…” is negligible, but the characterization difference is huge.
Outline - a skeletal representation of the sequence of the main ideas in your essay.
The sequence of ideas/topics also serves as a guide for the reader(s) of your paper.
For You as a Writer (this is the “working outline”)
You may draft a working outline in order to organize the sections of your paper as you list the major ideas/topics you plan to discuss.
You may add minor topics and supporting details as your research continues.
In the research and drafting processes, you may need to revise the information included in your working outline as new information comes to light.
For Your Instructor (this is the “final outline”)
The most important aspect of the final outline is that it is truly representative of your actual paper.
If a topic is in your outline but not adequately discussed in your paper, revision is necessary.
To serve as a guide for the reader, the final outline must accurately reflect the content of your paper.
The working outline does not need to be written in any specific format.
It is for your own use, an informal rough draft of tentative information that you may use or discard later.
You may write a working outline in whatever form seems most helpful for you.
By the time you have finished your research and begun your paper, you should have a nearly complete outline to edit and use as your final outline.
The standard format for a formal outline includes large Roman numerals for the main headings, capital letters for subtopics and Arabic numerals for the sub-subtopics.
To find specific information regarding correct spacing and alignment, consult your university's handbook.
OUTLINE
Thesis Statement: There are benefits as well as drawbacks to purchasing a home.
I. Benefits of purchasing a home
A. Financial investment B. Personal privacy
II. Drawbacks to purchasing a home
A. Financial commitment B. Costly maintenance
Thesis Statement
Most outlines begin with the thesis statement, aligned to the left and placed directly below the heading (Title) of your outline.
Sentence Outline OR Topic Outline
Consistency is the key to writing your outline.
If your outline is in sentence form, all parts of it (major topics, minor topics, supporting details) must be in sentence form.
If your outline is written in words, and phrases, all of it must be in that form.
The main point to remember is that your outline will be one or the other, all sentences or all words and phrases, not a combination of both.
Paired Headings
If you have a I., you must have at least a II. If you have an A., you must have a B.
If you have a 1., you must have a 2.
There is never a division without at least two headings, although you may have several more than two.
Comparable Numerals or Letters
Like headings are also of equal significance to your paper.
The B or C following an A is of comparable importance to the A.
If the paired headings do not seem aligned, one being a minor point and the other a major area of discussion, you may need to move headings and subheadings around in the working outline to create smooth transition of ideas and information.
Coherence
Your outline will reflect the progression of ideas in each section of your paper, from major topics to minor topics to supporting details or further information.
In organizing your outline, you should find that you have grouped topics in a logical order, and you will be able to see at a glance if you have done so.
Source ⚜ Writing Notes & References
This is my list of the plotting-related process, it’s constantly expanding and if anyone wants to have the german list, please message me. I’m gonna do the research ressources for various topics another time, promised. Plotting and planning your book
Acts in a story Common errors in english language
On writing a novel Writer’s world (A lot of information at once, but useful)
Worldbuilding Medieval city generator Medieval castles Norse Mythology The Edda translated to english Old german vocabulary pdf for creating names and such Greek gods / greek mythology: https://www.greekmythology.com/ http://www.ancient.eu/Greek_Mythology/ Questions for your world: https://pastebin.com/TUx9QzVq https://inkys-resources.tumblr.com/post/150627441064/world-building-june-prompts-2016 Kitchen stuff, dishes TIPPS AND TRICKS FOR WRITERS Starting a book How to kill a character Action writing National Novel Writing Month Website http://nanowrimo.org/ https://campnanowrimo.org/sign_in Flashbacks Metaphysics CHARACTER DEVELOPMENT Character sheet, extended version Whenever you have too many characters in one room: Off-screen things to do (This is very helpful) Avoiding word repetition (You may have to make the page a bit bigger due to the small letters) How to write a villain
FANDOMS Multifandom castle reviews playlist (GoT, LotR, HP etc.) How realistic are they, regarding architeture? etc. Harry Potter https://www.pottermore.com/ (Why this is totally not overhyped but rather very fucking helpful for fanfics: SO. MUCH. STUFF! Articles from JKR, cut-out pieces from the books that never appeared in them, details about a lot of characters and their backstory, an essay on wands and their meanings etc.) Harry Potter metas by Super Carlin Brothers. Very interesting indeed. http://harrypotter.wikia.com/wiki/Main_Page (This is a bit obvious, but you know, just to add it here) Marvel Cinematic Universe Timeline of all movies Most helpful MCU wikia http://de.marvel-filme.wikia.com/wiki/Marvel-Filme And to be honest watch Marvel’s Agents of S.h.i.e.l.d., there’s a lot more background information about SHIELD than you will ever get in the movies. Not to mention that the show is very good, the characters alone are. But that’s a story for another time. Sherlock BBC http://inevitably-johnlocked.tumblr.com/ http://kinklock.tumblr.com/ https://www.youtube.com/channel/UCKUQWjx8aGnCmXgfAlqiuMg/playlists http://skulls-and-tea.tumblr.com/ Just to mention some blogs I find very interesting, regarding the topic and as infinetely nice people as well. To be continued… (Any recommendations and suggestions are welcomed)
How do you find a balance between “show, don’t tell” and “readers might not catch/understand this subtle concept or showing it would be too convoluted or more open to interpretation than it needs to be”? It doesn’t help that everyone encourages more showing even if it swallowing little details that are supposed to stand out. Basically, I feel like I overthink my showing as being too tell-y even when it already has several layers of meaning and is already too dense for average readers.
I think people often mistake the advice of “show don’t tell” as being in the interest of making one’s writing more literary; more “high art” than candid prose typically is. The advice is intended to help one recognize when their prose is becoming dull or unengaging to the reader. Showing is supposed to promote an organically flowing reading experience, rather than turn the writing into a flowery, pretentious, and unintelligible mess. Finding a satisfying way to deliver information in the text that isn’t “I felt” or “I thought” is important. It should never dilute the information. Clarity comes first, and then one can configure the sentence to add as much richness to the reader’s ability to immerse themselves as possible.
If the desire is to show that the character is sad, writing that “she looked down at the floor and wrapped her arms around her own waist” is not going to be any less indicative of that information than “she felt sad”. That is the point of this advice. It is not a way for one to convert information into a code that the reader must analyze in order to comprehend the basic idea of what the scenes are about. This isn’t 1597, and nobody is asking anyone to be Shakespeare.
Density of a piece of writing does not give it inherent worth. Ease of comprehension doesn’t always have to be the number one priority, but it should be a considerable factor when one accounts for their audience and their subject matter. If one is writing a young adult fantasy trilogy, the density of the writing should be adherent to the demographic’s ability to comprehend certain writing styles. “Show, don’t tell” applies to all writing, but different writers interpret it differently, often based on who they’re writing for. If the concept you’re trying to convey to the reader in a subtle manner is not coming across without blurting it out in the text, perhaps the problem isn’t the way you’re describing it, but the concept is weak in its current state.
Easily misinterpreted meanings or concepts are often not the victim of descriptive style, but being underdeveloped sub textually. No important concept can be described once within a dense text and expected to translate as intended into the reader’s understanding. If it’s important enough to the bones of your story and meaning, it shouldn’t rely on the manner of description to shine through. Sometimes the density of a text is a product of too much intentional symbolism or motif. It’s okay to allow some things to be meaningful purely in interpretation. It’s okay to acknowledge that you allowed something that obviously implies meaning to be prescribed its implications by the readers.
Here are some of my other resources on the topic that you may find helpful:
Resources For Describing Characters
Resources For Describing Emotion
Conveying Emotions
All About Colors
A Writer’s Thesaurus
Showing VS Telling in First Person POV
Using Vocabulary
Balancing Detail & Development
+ When To Use “Felt”
Showing Vs Telling
How To Better Your Vocabulary & Description
Describing emotion through action
Improving Flow In Writing
How To “Show Don’t Tell” More
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