So I wait.
anyway just a reminder for the myth lovers out there
king arthur was welsh. merlin was welsh. camelot was in wales. the lady and the lake she pops out of; welsh. excalibur; magic inanimate welsh object. etc.
on the way to see family, i drive past a lake that in which is welsh legend, is the last resting place of excalibur.
i’m just saying in my experience a lot of these legends had been so anglo-fied in the past and it’s like, all this cool shit is celtic welsh legend.
Ideas of fatal character flaws? :3
Hi :)
Aristotle calls this ‘Hamartia’ - a tragic flaw or error. It can be anything happening to good or bad characters, even otherwise good character traits and with good intentions that ultimately lead to the character’s demise. They are often traits that don’t neccessarily lead to someone’s downfall, but can if they’re done to an extreme. So think of these otherwise normal ‘flaws’ as extremes.
ignorance - not seeking helpful knowledge
selfishness - not thinking about others
curiosity - getting involved in things they shouldn’t get involved in
impetuousness - being too passionate/ not thinking before acting
pride - not giving in/ not taking help from others
hubris - exaggerated opinion of oneself/ thinking nothing can get to them
lack of self-control - can’t help/stop themself
indecisiveness* - not being able to make decisions
confirmation bias - only taking in information that supports one’s own belief
arrogance - thinking they are superior
Have fun!
- Jana
*Interesting example: Chidi from The Good Place. A morally great character who is so extreme in always trying to make the right choice and therefore not being able to make a decision until it is proven to be right, it basically lands him in hell.
Sight
advertisements for products
big signs showing discounts
aisles full of colorful products
fresh produce
employees in matching uniforms
all different kinds of costumers
with shopping carts
with children running around
with a stroller or toddlers sitting in the shopping cart
with a service dog by their side
Hearing
the sound of shopping carts being pushed and bumping into shelves
parents calling for their children
people talking on the phone
a man asking his wife if they still have enough toilet paper at home
someone asking the employee where they can find something
music interrupted by announcements about promotions the store is doing
the surring and beeping sound of the cash register belt
the sound of the electronic doors opening and shutting again
Touch
the stickiness of the floors
the differents textures of each item they think about buying
the coldness and often stickiness of the handle of the shopping cart
the sudden wetness from some products that are either fresh produce or where the package is leaking
Smell
the smell of spilled drinks that someone dropped and left for the employees to clean up
the smell of cleaning products from them having to sweep it up
the smell of hand sanitizer
the smell of different products the costumer holds up to their face and smells to decide if they like it
the horrendous smell of deposit machines where you return your not quite empty beer bottles to and the leftover liquid spills everywhere
Taste
different samples offered at the supermarket
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a couple snippets from a presentation i gave at school this past week on storyboarding!!
‼️DISCLAIMER: I am still a student and have only worked on student and indie projects! This is just stuff that I personally find helpful as an amateur, so feel free to take it with a grain of salt!
Happy boarding, friends! ✍️💕
Hey all, here’s a quick tip about showing the passage of short amounts of time in a scene. I see a lot of beats like this:
She hesitated
He paused
A few seconds later
There was a long silence
He waited for her to answer
She didn’t respond
Instead of telling us there’s a brief moment of silence or pause in your scene, try showing us by creating the feeling that time has passed through action, description, or inner monologue. Here are a few examples.
Before:
“Are you coming or not?”
He waited for her to answer, but she didn’t respond.
“Clare? Did you hear me?”
“Huh?”
After:
“Are you coming or not?”
Clare scrolled through her phone, her face illuminating with a eerie blue glow.
“Clare? Did you hear me?”
“Huh?”
Before:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared hesitated. Finally, he turned to face the man. “I’m afraid I can’t do that.”
After:
Jared lingered at the suspect’s front gate. If this guy didn’t answer Jared’s questions, he was screwed.
“Hey you!” a voice shouted. “Get off my property!”
Jared patted his holster. He had a gun, but he certainly didn’t want to use it. Taking a deep breath, he turned to face the man. “I’m afraid I can’t do that.”
Not only does creating a pause instead of describing a pause allow your reader to feel the moment more vividly, it gives you a chance to explain what exactly that pause is about. People hesitate, pause, don’t respond, etc. for all kinds of reasons. Give us as much insight as you can into your weird quiet moment.
Of course, you don’t need to do this every single time. Sometimes it’s fine to say “he paused” or “the room was quiet for a moment”—it could be the best choice for that scene. But look back through your draft and see if you’ve used those “telling” descriptions more often than you needed to. If so, try to create the feeling of a pause—perhaps one that gives the reader a bit more information—using these techniques.
Hope this helps!
Get yourself a fabric store that will light your fabric on fire for you
No but legit I asked what the fiber content of something was and the guy didn’t know so he cut a chunk off and lit it on fire and felt the ashes and was like. Yeah this is mostly cotton with a lil bit of silk. And that was the moment I knew. This is it. This is the fabric store for me. Also that guy is marriage material. Not for me but damn some person is gonna be so happy with him.
Nearly every writer understands that a story needs conflict. The protagonist sets off to fulfill a goal, runs into an antagonistic force, and their struggle creates conflict. This should happen in the story as a whole, this should happen in acts, and it should happen in almost every scene--the difference is that the smaller the structural unit, the smaller the antagonist and conflict (simplistically speaking).
Today I want to talk about a sneaky problem I sometimes see when editing manuscripts, one that relates to conflicts.
Sometimes the writer simply “circles” the conflict.
What I mean is that after a given conflict, nothing has actually changed in the story. We just completed a “circle.”
For example, say the protagonist is a favorite target of the schoolyard bully. They get into a verbal fight, but when it's over, nothing's different. The conflict didn't have any consequences.
It may not sound that bad.
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this happens repeatedly or this is the main conflict, the plot isn't progressing. It just did a circle and the characters ended up in the same situation they were before the encounter. Essentially, no matter how exciting the scene may seem to be, you could still cut it and the story would be the same.
Let's look at an even less obvious example.
The protagonist needs to get Object X from Character B.
The protagonist finds a way to successfully steal it.
But then immediately afterward, Character B steals it back.
The scene ends, and the protagonist is back at square one.
It doesn't sound that bad, does it?
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this sort of thing happens repeatedly--over and over and over--the plot isn't progressing. You're just going back and forth and back and forth and back and forth. And if we just arc that path a bit, guess what? It creates a circle.
Another example:
The protagonist has a problem.
But she's not taking action to solve the problem.
Yes, she reacts emotionally to the problem.
She may even sometimes come up with a plan for how to try to solve the problem.
But she doesn't execute it. Or, some other problem comes up that keeps her from executing it.
And rather than come up with and execute a new plan to address that problem.
She just reacts emotionally to the problem.
Imagine this going on for multiple scenes.
The plot isn't progressing. She's just ruminating.
It still feels like the text is just circling the conflict.
Please know I'm not saying a story can never do these things. On rare occasions, circling conflicts can be useful, like when the point is to show the audience how some things don't change. My first example may arguably work near the beginning of the story, to show what the protagonist's day-to-day life is like. My second example can sometimes work as a frustrating irony. And my last example, well . . . don't do my last example. Okay, okay, maybe it could work to show off how the protagonist is incapable of or has the flaw of never moving forward (and chances are it'd probably be better to illustrate that through summary, rather than scene).
And some degree of circling can work, when the story needs to end with the characters and world in the same place they started, like in a serial, but note that usually through the installment, there isn't much circling.
And often, even if the external circumstances complete a circle, the journey changed the character internally in some significant way.
BUT if you are repeatedly writing examples like those above, where the situation at the end of a scene or act is essentially the same as it was at the beginning of the scene or act, then you aren't moving the story forward.
Sure, conflict may show up on the page, but the text is just circling it.
Instead, it's much more effective to create a zigzag.
If we wanted to keep this super simple, we might say the scene (or act) needs to move from a positive situation to a negative situation, or a negative situation to a positive situation. Or, a positive situation to a better situation, or a negative situation to a worse situation. Essentially:
+ --> -
- --> +
+ --> ++
- --> --
This is a good starting point, but I admit, it sometimes feels oversimplified to me.
In any case, the situation the character is in, has changed.
The story didn't do a circle. It did a zigzag (or zigzigger or zagzagger).
The protagonist had a goal, encountered an antagonist, had a conflict, and the conflict came to a definitive outcome (if only on the small scale for that scene). It hit a climax or turning point.
And that outcome carries consequences.
The protagonist gets in an argument with the bully and gets suspended for his language. If he's suspended, his parents will ground him, and he won't get to go on an upcoming date with his crush. It's a setback.
Character B steals Object X back and in the process, mortally wounds the protagonist. Now the protagonist needs to get help before they die.
The protagonist takes action to solve the new problem, and not only succeeds, but manages to solve her original problem at the same time.
But often just adding consequences isn't enough. We need to make sure the consequences aren't or can't be undone, at least not easily or coincidentally. We don't have the protagonist's dad have a serendipitous change of heart and simply allow the protagonist to go on the date.
Don't undo what you just did (generally speaking).
If the protagonist ended with a bigger or new problem, make him put in the effort to try to solve it. (See the "No, and . . ." vs. "Yes, but . . . " rule under "Disaster.")
And don't forget my "acid test" for plot progression. At the end of the scene (or act), ask, did the protagonist's current goal and/or plan shift? If the answer is no, chances are you did a circle. (Or you at least left things stagnating). If the answer is yes, something changed.
As I mentioned above, sometimes the change is internal.
Maybe Character B did simply steal Object X back, but maybe that leads to the protagonist realizing he doesn't want Object X as much as he wants revenge on Character B. He hatches a plan to exact that.
While that may not be as strong as the protagonist getting mortally wounded, it's better than nothing changing, and the experience does change the direction of the story.
Personally, I'd still be cautious of writing such a situation, though. In most types of stories, we want consequences to be both internal and external.
But that topic could be another post.
So in closing: zigzagging conflicts is better than circling them.
Adieu.
Hello! Tips on drafting and how much detail is too much?
Let’s see, my main tips would be to treat the first draft as if you’re telling yourself the story, the second draft like you’re organizing and enhancing the story, and the third draft as if you’re preparing for your best friend to read the story. I think this is a pretty good gauge for how much detail you add to the narrative each time you reread and edit. And it’s not about how much detail there is, it’s about how effective it is at making the story clear and immersive.
Here’s some resources that might help. There’s also an entire category in my masterlist dedicated to the drafting process.
Using Vocabulary
Describing Where Your Characters Are
Writing Intense Scenes
Writing The First Chapter
Balancing Detail & Development
When To Use “Felt”
Showing Vs Telling
How To Better Your Vocabulary & Description
Powering Through The Zero-Draft Phase
Getting Words on The Page
Sticking To A Story (Working on Multiple Projects)
Writing Your Way Through The Plot Fog
I hope this advice and these resources are helpful, and if you have any other questions feel free to leave them here :)
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teach me?? how to draw?? the action of kissing????
Step 1. yearn