Nearly every writer understands that a story needs conflict. The protagonist sets off to fulfill a goal, runs into an antagonistic force, and their struggle creates conflict. This should happen in the story as a whole, this should happen in acts, and it should happen in almost every scene--the difference is that the smaller the structural unit, the smaller the antagonist and conflict (simplistically speaking).
Today I want to talk about a sneaky problem I sometimes see when editing manuscripts, one that relates to conflicts.
Sometimes the writer simply “circles” the conflict.
What I mean is that after a given conflict, nothing has actually changed in the story. We just completed a “circle.”
For example, say the protagonist is a favorite target of the schoolyard bully. They get into a verbal fight, but when it's over, nothing's different. The conflict didn't have any consequences.
It may not sound that bad.
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this happens repeatedly or this is the main conflict, the plot isn't progressing. It just did a circle and the characters ended up in the same situation they were before the encounter. Essentially, no matter how exciting the scene may seem to be, you could still cut it and the story would be the same.
Let's look at an even less obvious example.
The protagonist needs to get Object X from Character B.
The protagonist finds a way to successfully steal it.
But then immediately afterward, Character B steals it back.
The scene ends, and the protagonist is back at square one.
It doesn't sound that bad, does it?
And if it only happens once in a while, and there are enough other conflicts going on, it may not be.
But if this sort of thing happens repeatedly--over and over and over--the plot isn't progressing. You're just going back and forth and back and forth and back and forth. And if we just arc that path a bit, guess what? It creates a circle.
Another example:
The protagonist has a problem.
But she's not taking action to solve the problem.
Yes, she reacts emotionally to the problem.
She may even sometimes come up with a plan for how to try to solve the problem.
But she doesn't execute it. Or, some other problem comes up that keeps her from executing it.
And rather than come up with and execute a new plan to address that problem.
She just reacts emotionally to the problem.
Imagine this going on for multiple scenes.
The plot isn't progressing. She's just ruminating.
It still feels like the text is just circling the conflict.
Please know I'm not saying a story can never do these things. On rare occasions, circling conflicts can be useful, like when the point is to show the audience how some things don't change. My first example may arguably work near the beginning of the story, to show what the protagonist's day-to-day life is like. My second example can sometimes work as a frustrating irony. And my last example, well . . . don't do my last example. Okay, okay, maybe it could work to show off how the protagonist is incapable of or has the flaw of never moving forward (and chances are it'd probably be better to illustrate that through summary, rather than scene).
And some degree of circling can work, when the story needs to end with the characters and world in the same place they started, like in a serial, but note that usually through the installment, there isn't much circling.
And often, even if the external circumstances complete a circle, the journey changed the character internally in some significant way.
BUT if you are repeatedly writing examples like those above, where the situation at the end of a scene or act is essentially the same as it was at the beginning of the scene or act, then you aren't moving the story forward.
Sure, conflict may show up on the page, but the text is just circling it.
Instead, it's much more effective to create a zigzag.
If we wanted to keep this super simple, we might say the scene (or act) needs to move from a positive situation to a negative situation, or a negative situation to a positive situation. Or, a positive situation to a better situation, or a negative situation to a worse situation. Essentially:
+ --> -
- --> +
+ --> ++
- --> --
This is a good starting point, but I admit, it sometimes feels oversimplified to me.
In any case, the situation the character is in, has changed.
The story didn't do a circle. It did a zigzag (or zigzigger or zagzagger).
The protagonist had a goal, encountered an antagonist, had a conflict, and the conflict came to a definitive outcome (if only on the small scale for that scene). It hit a climax or turning point.
And that outcome carries consequences.
The protagonist gets in an argument with the bully and gets suspended for his language. If he's suspended, his parents will ground him, and he won't get to go on an upcoming date with his crush. It's a setback.
Character B steals Object X back and in the process, mortally wounds the protagonist. Now the protagonist needs to get help before they die.
The protagonist takes action to solve the new problem, and not only succeeds, but manages to solve her original problem at the same time.
But often just adding consequences isn't enough. We need to make sure the consequences aren't or can't be undone, at least not easily or coincidentally. We don't have the protagonist's dad have a serendipitous change of heart and simply allow the protagonist to go on the date.
Don't undo what you just did (generally speaking).
If the protagonist ended with a bigger or new problem, make him put in the effort to try to solve it. (See the "No, and . . ." vs. "Yes, but . . . " rule under "Disaster.")
And don't forget my "acid test" for plot progression. At the end of the scene (or act), ask, did the protagonist's current goal and/or plan shift? If the answer is no, chances are you did a circle. (Or you at least left things stagnating). If the answer is yes, something changed.
As I mentioned above, sometimes the change is internal.
Maybe Character B did simply steal Object X back, but maybe that leads to the protagonist realizing he doesn't want Object X as much as he wants revenge on Character B. He hatches a plan to exact that.
While that may not be as strong as the protagonist getting mortally wounded, it's better than nothing changing, and the experience does change the direction of the story.
Personally, I'd still be cautious of writing such a situation, though. In most types of stories, we want consequences to be both internal and external.
But that topic could be another post.
So in closing: zigzagging conflicts is better than circling them.
Adieu.
i think that, if youre usamerican and any time someone calls out your lack of knowledge on global geography you start talking about how bad the usa education is and how its actually not your fault that you dont know what continent nigeria is on because you cant look at the google maps bc donald trump will personally shoot you, youre very annoying
Instead of whispered, consider:
murmured
mumbled
muttered
breathed
sighed
hissed
mouthed
uttered
intoned
susurrated
purred
said in an undertone
gasped
hinted
said low
said into someone’s ear
said softly
said under one’s breath
said in hushed tones
insinuated
There are so many great Tumblr Blog stories here! But things are best when organized! Here you are! I’m going to use Tumblr Blaze in a couple weeks to spread this to everyone, but if all of you can reblog this to everyone you know, we can spread the joys of Tumblr to EVERYONE!
Credit to https://www.tumblr.com/dannnnnnnnnnnnex/700073427344736256/love-how-tumblr-has-its-own-folk-stories-yeah-the
The God of Arepo (graphic novel 1 / 2 / 3) (ebook)
The Monster of Sentan
The Witch’s Cat
Raise Both Children
Stabby the Roomba (honorable mention)
Cinderella Marries the Prince (comic)
My Arch Nemesis Cynthia
Pirates and Mermaid
Eindred and the Witch
The Demon King
The Cornerwitch
Grandmother Beetroot
Apocalypse Daycare Worker
Grandmother Accidentally Summons a Demon
New Year Saga
A Story About Changelings
Ranger in the King’s Forest
The Difference Between a Hare and a Rabbit
Goblin Men (Canines)
Faceblind Prince Charming and Cinderella
The human who died of radiation poisoning after repairing the spaceship
The defeat of the wizard who made people choose how they’d be to be executed
Doctors Without Borders
The Queen with Three Cursed Children
25. Tiny Dragon with one coin hoard
26. Haunted house
27. Shark hero was about to go rogue
28. Grandma lives in the woods comic
29. A Different Aftermath comic
30. Battery (microstory but I love it so much)
31. It’s A Date comic
32. Supervillian kidnaps rival’s kid and they want to stay
33. Narrative Town
34. I have been hired to clean the wizard tower comic
35. Robot Apocalypse
36. The Statues That Do Not Weather
37. Kushiel
38. Tooth Fairy
39. Alien abduction
40. Felonious wish-granting
41. When humans met actual space orcs
42. Space cousins
Well, now they’re categorized.
https://www.tumblr.com/inkvoices/700033965299531776/love-how-tumblr-has-its-own-folk-stories-yeah-the
https://www.tumblr.com/lightningladybug/699931426130444288/love-how-tumblr-has-its-own-folk-stories-yeah-the
https://www.tumblr.com/blitzlowin/699840636252225536/love-how-tumblr-has-its-own-folk-stories-yeah-the
Also, this is a RWBY-positivity BLOG, so please watch RWBY
NO ONE knows how to use thou/thee/thy/thine and i need to see that change if ur going to keep making “talking like a medieval peasant” jokes. /lh
They play the same roles as I/me/my/mine. In modern english, we use “you” for both the subject and the direct object/object of preposition/etc, so it’s difficult to compare “thou” to “you”.
So the trick is this: if you are trying to turn something Olde, first turn every “you” into first-person and then replace it like so:
“I” → “thou”
“Me” → “thee”
“My” → “thy”
“Mine” → “thine”
Let’s suppose we had the sentences “You have a cow. He gave it to you. It is your cow. The cow is yours”.
We could first imagine it in the first person-
“I have a cow. He gave it to me. It is my cow. The cow is mine”.
And then replace it-
“Thou hast a cow. He gave it to thee. It is thy cow. The cow is thine.”
i watched one (1) video on how to draw hands that changed my life forever. like. i can suddenly draw hands again
these were all drawn without reference btw. i can just. Understand Hands now (for the most part, im sure theres definitely inaccuracies). im a little baffled
How to draw a Black person
How to colour Black people skin tones
How to draw dreadlocks
How to draw African hair
How to draw curly hair
How to draw braids
How to draw braids part 2
How to draw cornrows
How to draw Bantu knots
How to draw two strand twists
How to draw an Asian person
How to colour darker skin tones with alcohol markers
How to draw hijabs/traditional Muslim hair coverings
How to draw a hijabi girl
All links and art provided by @ itsajart on TikTok
Before you go “mY aRt sTyLe iS dIfFrEnT tHoUgH” you can moderate it and play around with your style to get it to fit.
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
Open your editing software (RECOMMENDING Krita, since it's free and it's very good).
Step 1: Google "X country silhouette" and copy it.
Paste it onto the canvas.
Step 2: Separate the silhouette from the background you copied with it! You can do that by using magic wand selection tool or by making a gradient map with black on 49,9% and transparent on 50% on the slider.
Step 3: Repeat several times with numerous countries and/or islands, cities, municipalities, communes, continents et cetera.
Step 4: Combine, mesh, stretch, rotate, mirror - go ham, make it work.
Step 5: Erase and add.
Step 6: Have your map outline ready, copy/paste it several times in the same doc on different layers and edit in different ways like biomes, kingdoms, mountains and other.
Step Mountains+: To figure out mountains, make another layer on the doc and do something like this:
-and then in every polygon you add an arrow.
Where arrows meet or transfer onto continents, add mountains.
Color the sea with a couple layers of depth and you're done :D
Hey everybody it's me Natalie and it's been NaNoWriMo for a hot minute. It kinda snuck up on me this year so I don't think I've talked about what I'm doing this year. Well, you can come see for yourself over at https://www.patreon.com/posts/oathbreaker-ch-1-74022737 where I've posted Chapter One of Oathbreaker, A Crusader's Tale: Of the life and doings of Sir Reynold d'Morwen, Marquis of Eldur.
Oathbreaker is a return to my Nameless Queen universe (for y'all who've been reading along, it deals with events immediately before Brood and then immediately after The Carnival of Carnal Delights) during what can best be described as a highly fictionalized take on the Baltic Crusades. It follows the rather harrowing misadventures of Reynold d'Morwen, a boy from Morwen Vale who took holy orders to escape justice for a terrible crime and now finds himself part of a military order, the Knights of St. Vitus, where he's dragooned into a war of conquest and faith with the vicious and fearless barbarians to the north of his homeland. Thrown into a life wherein every moment of existence is an act of faith and war, Reynold is forced to grow up hard and fast and make some hard decisions about who he is, what he stands for, and what it means to do the right thing.
I'm me, so obviously there's going to be a lot of thud-and-blunder action violence wherein no swash remains unbuckled coupled with lots of queer pining and anticlericalism. Come see all the exciting attractions, such as: How Freydis' battle plan from Carnival worked out. Fantasy Cathars and Fantasy Bogomils. The omnicidal omnisexual cannibals (aka the good guys). Guys making bad decisions that end very badly for everyone involved. Guys who are just being bros with their bros who are definitely guys until it turns out they're girls. Giant spiders. Awkward teenagers in love bumbling into each other. And lots and lots and lots and lots and lots and lots of religious trauma!
You can head on over to https://www.patreon.com/posts/oathbreaker-ch-1-74022737 to read Chapter 1: Four Hares and a Priest along with like . . . a shitload of other stuff for the low low price of $2 American. New chapters every other Wednesday.