When inventing a fantasy religion a lot of people a) make the mistake of assuming that everyone in fantasy world would worship the same gods and b) assume that polytheistic religions see all of their gods as morally good
It's genuinely super simple, so here goes! Apologies by the way if anything is unclear or glossed over. A lot of this is personal taste and such so I hope this can be a nice boost to create something!
To preface this little guide already assumes you have basic knowledge of color distribution, lineless art, or breaking up art into proper layers for later processing! I am also assuming that your art program has access to scatter brushes and tiling textures. Personally I use Clip Studio Paint, but this can work on other apps. Anyways, here are some good sites for this:
EZGIF - Free, easy gif maker for assembling any kind of gif*! It also has stuff like converting those damn WEBP's back into png.
*PLEASE KNOW THAT YOU CANNOT MAKE GIFS THAT ARE PARTIALLY TRANSPARENT. YOU MUST USE A SOLID COLOR UNDER ANY PART THAT IS OVER BARE CANVAS
Transparent Textures - Free to use source for HQ transparent textures that tile! Amazing for finding a paper texture for these if you commit to the paper doll look. Best results for textures that are in white or black!
So! You have a finished, prepared piece that you want to glitterfy. Well I'm not covering that right now so you can scroll down to That part if you came just for the glitter. This next section is for...
To start, your piece should already be separated into respective layers in any order you'd like! We're about to use a ton of clipping masks so Make sure you know your program before starting! So, as my example we have my oc Roy, resized to around... 1500x1500 or the nearest equivalent Smaller is better because it brings out the texture! He looks a little ah...Flat, though right now?
I'm using this guy for a couple different reasons! Those being:
Roy has translucent bodyparts! Just so you will know what to do with characters who are translucent! I'll get to this in a moment so sit tight
He has a clear, defined, and distinct palette that is easy to pick a color to slap the glitter on! This is important because I personally find balance to be the most appealing part of the finished art.
He also just has a lot of doohickeys on his design.
This is where you need your transparent texture! You can use any kind of texture and I encourage experimentation and such, but I personally use a simple paper texture. What we are going to do is go through and clip our imported and tiled texture to each applicable layer! (Make sure to just Copy and Paste the layer you do NOT need to repeatedly go through this menu...)
And... When you are done, you should have something like this:
"But why don't I just clip the texture to the entire piece through a folder? Why go through the hassle of clipping to each individual layer?"
Well that's because of the next step, where we will be adding the shadows. If we don't clip each individual layer, your shadows will look like this example on the left which sort of just ruins the 3D effect and kinda just looks icky, as opposed to this, which is nicer and smoother.
Now I'm no lighting wiz! In fact I'm rather mediocre at best but some general tips for adding the shadows:
Try to keep your shadows going all in one direction mostly! It gives the effect of one light source and generally just looks better than if you shaded around ALL edges everywhere.
Try to only shade where there are parts overlapping that need the dimension! Overdoing it can make the piece look odd. It's especially helpful to separate any details like different shades of hair, layers of hair, etc so that you can put as much volume as you want.
Once the shadows are all added in you should have something that looks like this:
Which looks good! Now I'd sometimes stop here if I can't pinpoint how I'd like the glitter to sit or if I think the piece just doesn't need it, but we're moving on to the big important steps!
This part is entirely up to your taste! But I'll describe how I do my glitter stuff. Firstly I start out by identifying which color I want to pop out. For Roy here I chose the red parts! For your character it may be different. Experimentation is key!
This is also, however where you need that scatter brush I mentioned earlier. Personally I just use the default CSP spray brush, but again go wild!
Make a folder above your piece, set its blending mode to glow dodge (or add, or add glow depending on what options you have), and create three layers inside of this folder. Setting the folder to clip is optional right now but will be needed later.
Then, fill each glitter layer with your choice of particle in whatever color looks good! Yes, you can do gradients and other stuff on the particles too! World's your oyster.
^ Unclipped example of a glitter layer.
Glitter tips for the early 2000's webcore enthusiast:
Use different strokes and patterns for the glitter distribution! This helps it animate better by moving around. For example this time I went diagonally for the first, horizontally for the second, and then in loose circles for the third. Particle density and stuff is also completely up to you.
Use a color that would pop against the intended area! For Roy I used an orange-ish yellow since it compliments both blue and red.
So now we have the layers! This is where clipping is our best friend once again! You're just going to go in and clip the glitter to whatever layers you want it on. Entire folder, not just one of the layers!
Once that's all done, go through and toggle the respective glitter layer for the frame, saving individual copies when done. You should end up with 3 identical images with different glitter distribution.
Open up your frames all in one canvas, stacked on top of eachother (no jittering or slight displacement! ON TOP of eachother!)
Our layout should look something like this...Note how the translucent parts are rather hard to see, well if you took your frames and put them in EZgif, they'd be gone entirely! That's because you physically cannot have a partially translucent gif due to technology limitations. So an easy little cleanup thing I did was:
Make sure you do not miss any gaps! I personally missed the gap between the arm, leg, and lanyard and I had to redo this next step...
You can now save individual frames of your character with the fill so that they don't go bald when you move on to the next step! Again, you should have 3 frames.
This is nice and easy. Upload your three frames into EZGIF and wait for it to process. It'll look like this if you're in the right place.
Once things have loaded, make sure to change the settings to the following:
FRAME DELAY: 0 (this is how fast the frames move.)
DON'T STACK FRAMES: ENABLED
You can play around with this but I generally leave everything else alone because you don't need it. Just hit the make a gif button and you're all done!
Aaaand that's it! If you've read this far...Firstly thank you for dealing with my rambliness and horrible explanation skills. Secondly, I hope that this can come in handy for anyone interested! Would love to see if anyone puts this to use. n_n
how do you hair .... how do uou draw hair i love how you draw hair
to be completely honest with you I don’t really have a lot of ground rules for how I draw hair—not ones I’m consciously aware of, anyway? Usually I just do whatever feels right depending on the character HOW EVER I do have a few patterns especially when drawing wavy hair or straight hair which curls at the end?
examples of this include
a common rule that I find myself following with all of these is that balance between round and sharp edges, and really big dramatic curls at the ends of the hair.
Lazy diagram I made in 2 minutes demonstrating this
for curly hair (like the giant fucking manes that Gaea and Aster have), I kinda just draw twisty lines until I like the shape, and then go in and add loose curls and layers and stuff.
I still keep that sharp edge at the top of the head though. Really though, only the characters with super long, Heavy hair have that dramatic sharp point. the characters with shorter or fluffier hair generally still have the same swooping motion paired with sharp corners however they lose the dramatic hairline lol
I think that’s all! Funnily enough, I’ve never really thought about my process before this question? So I kind of had to walk through my own steps and figure out what I do. Honestly, every time is a little different just because all my characters are their own people and all have their own style, if that makes sense? For example, Iris, Aeolus, Freyja and Psyche aren’t shown here because they have completely different rules for their hair lol. (Iris’ hair is literal clouds, Aeolus has locs while none of my other characters do, which I will be fixing that soon btw because I love drawing locs, Freyja’s hair is fire and Psyche’s is fog)
so yeah lol I just get prophetic visions from my characters about how to draw their hair and I just listen
This technique is not uniquely specific to pixel art, but it's a very common term to hear when starting out watching those "dos and don'ts" videos. So what is hue shifting?
Hue shifting basically means to change the hue when making your shade darker or lighter. In this context, 'hue' = colour!
You may hear 'you need to hue shift more' when getting feedback on your art, but what does that mean really? Here are some examples:
We can see even with just a bit of hue shifting, we have quite a different vibe for each drawing. In warm / daylight settings, no hue shifting can sometimes look a bit muddy or grey.
If we swap the image to grayscale, you can see that they look much the same:
As long as the hue shifted colours have a brightness that makes sense, they usually will work. You can get quite wacky with it.
But is hue shifting always good? Not necessarily.
Below is some of my art where I intentionally didn't hue-shift at all. You can see it gives them an uncanny, digital, or photographic kind of look. As always, techniques are about your intention, or personal style.
I recommend trying different hue shifting methods! I especially love to use a cool blue or teal for the lighter shades.
Thanks for reading and I hope this helped a little! Have fun with it!!
How do you legs
Curves vs. straights baby !
I try to always think of the flow of the legs in relation to the overall posture, so getting those curves and straights into play is really handy.
I've added an extra colored line here (the green one) that I tend to do with poses that are leaning heavily, so the line of action becomes more clear and less broken up by the hip. This works best for standing poses (and is obviously not anatomically correct, it's just my preferred way of drawing bodies).
In sitting poses, the straights help to emphasize contact with the ground.
Hi pigs "whale yuri Wednesday" with wings!!! I think the colors in your art are very cute nd i was wondering if you have a method with picking them? I struggle a lot with color picking when i dont have smth to work off of!
Also not an ask but you should post more about your original art/reblog it!! ocs too!! :]
well!! i don't have a specific method most of the time I'm eyeballing all of that!! but i can give some general tips on how i personally pick colours...
also: thank you 🫶🫶 ... i do not make art very often so most of the time i feel like there is nothing to post about!! but i will try to reblog my own art more often!! i have been working a lot on one oc of mine so perhaps you will see more of it :]
- i tend to first put all the colours side by side to get a sense of how they'll all look together!!
- usually i start with a very light or very dark colour that i like, and build off of that.
- after i choose a color to work off of, i tend to pick another colour that's similar to the first colour. (black and white can go well with basically every colour if you're stuck!)
i personally try to keep the colours distinct enough that you can tell it's another colour. this isn't totally necessary, it's mostly because i use a lineless style and my shapes won't be distinguishable if i don't make it clear which colour is which. for example with fhese two images - it's easier to tell between the colours on the right than the colours on the left.
specific processes here:
in the top left corner here, i chose the black, then the dark blue/dark purple, then the purple, then the light purple. they're all in the same area of the colour wheel but each one gradually progresses in brightness and moves into another area of the colour wheel.
same with the top right corner - i started with the white and chose a shade of orange that was easy to see against it. then a similar shade of yellow to pair with the orange, and then i wanted a highlight colour to stand out. since the general pattern of this colour set is bright/warm colours, we can choose another bright or warm colour that's different in brightness or shade - in this case i chose a bright green, but a bright red would have also gone nicely with this.
the bottom left and right is mostly the same as above, but finding a colour palette like the bottom right can be trickier. i started with a combination of white, cyan, and purple but thought that it looked a bit boring. so i picked a colour that wasn't blue or purple but a bright(er) red so that it stood out. could have also used bright orange/yellow/pink instead, but i think the red gives it an interesting contrast. i like to think that it's all about contrast
i tend to make colour palettes at random just for fun, so i think that practice or just putting colours together to see what looks good can also help!! some more examples below of just. colour palettes or colours that work well together
and yeah! to be honest i don't really know what i am doing but i like messing around with groups of colours. do what you want, lay down some colours that you like and most importantly have fun 👍👍👍
I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. 💪
sideblog for @letardoursprout so i have somewhere to collect all the tutorials/advice that i likeicon by lovelyshiz. header by hexh-pixel
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