Working on the Social Media menu for the love interests. As you learn more about each of them, their "Likes" and "Dislikes" sections will fill. Keep track of their stats here as well. (Shown stats are for display purposes only, not the real stats, still working on those).
Relationship status will change of course depending on whether or not you progress far along enough on that love interest's route. Otherwise they will all read "Single," except for your yandere, who will read "It's Complicated," because of course it is...
Your gift is finished! I made a game for you! No idea how to make an exe file with the engine I used, and it is the only game engine that I know how to use on a phone, so you can only play it online for now. Sorry about that!
Here is the link to the game: https://vocaloidsrcool.itch.io/your-re
This is one of the cutest, sweetest things anyone has done for me ong
Yesterday I added the actual mechanics into the game for leveling up the cats at the café, and added a feather toy. Each cat activity makes 1 hour of in-game time pass per round (but in reality takes less than a minute). No worries though, when you're not doing specific activities, time passes normally in the game (1 minute in game is 1 real life minute etc.). So no need to rush.
You may or may not be thinking, sheesh just move on from the cats already and get back to work on the main point of this game; dating and yandere harassment! To which I say:
I'm sorry
I will be working on more of the hand drawn sprites of the guys for White Day events next
Kage meltdown is coming soon
Please look forward to it
❤️Chat with your online friend and meet him in real life in my upcoming yandere visual novel game.
❤️ The demo is coming out this February 14th on Steam and Itch!
❤️I am the only developer, so reblogs are greatly appreciated!
shut up this is so cool... cant wait to see the final game omg :333
Thank you!! :,) I'm having so much fun making it.
Well, the character creator interface was not super fun to make if I'm being real, but it was so gratifying when it was "finished" (or at lease usable, I'm definitely not finished adjusting/replacing/adding to the options, but that part's pretty easy).
Yesterday I worked on adding another map, hoping I can get it finished today and post some walking tour footage tonight!
Wow this it a very ambitious project for one person. Have you made a game before or is this your first one?
Yeah it is definitely ambitious, but thankfully there are a lot of plugins and community support (if I get stuck and have a question) to help streamline a lot of it. And I'm not drawing my own map assets, those are purchased. Music is a mix of assets I donated for and someone I know making it.
So you'll see in the credits more people than me, I guess technically I'm not doing it all alone! I just don't have a team of people, so I do all the programming and scripting for the actual gameplay, map design, writing, character design/art and piecing it all together.
I have made one much smaller game before just to learn the basics of game logic and my software, which it turns out is mostly super intuitive, at least with RPG Maker. I've never released anything though.
Back to working on the customization options for the character creator at the start of the game. Working on getting more clothing options and accessories in (getting rid of the ugly placeholder hats etc.). See this post and this older one for more info on that.
Also got rid of the weird giant red flowers that were locked to the twin tail hair before. Kind of made it hard to accessorize that hairstyle when those were already "built-in."
And obviously you can be a variety of colors in terms of skin/hair/eyes, these are just "base values" shown that hues can be shifted from in the generator.
I've added more in than this but I didn't feel like making samples of all the new stuff.
Also made the Save menu a little more user-friendly, like showing information on each unique save file (like the in-game location you saved at, amount of $ on that save, in-game date and time and which characters you've met, in case anyone wants multiple save files and needs to keep track of them without having to load a save just to see where they are). RPG Maker also doesn't come built-in with an option to delete a save file from the save menu for some reason, so that's been added too.
EDIT Also, none of the clothing or hair options are locked to the body types, but some of the outfits might not layer properly on certain types (mainly the largest body type with broader shoulders will clip through a lot of the smaller-framed clothes). Unfortunate but that's a limitation of working with 2-D pixel art
Working on more maps for 2-Headed Boy, testing player collision and currency checks etc. Since there are no ushers yet I can just walk up to the concert without paying, but that will change soon™
Also started writing the first meeting with Yurei into the game.
It's h a p p e n i n g
Will probably be up all night working on my Steam page stuff
21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024
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