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Oh Hells - Blog Posts

5 months ago
I'm Working On My Game Again So Here Is A Quick Concept For Serena's Tower. I Wanted It To Be All About

I'm working on my game again so here is a quick concept for Serena's Tower. I wanted it to be all about vigilance with the eyes since Serena's character based pride and greed. Always perceiving everyone and everything. The tower is a pierced chalice creating streams of liquid. I wanted it to feel regal but still connected to nature on the Underground.

I might go back to flash this concept out later, I didn't work on the scenery a lot back then so I have to think about it.


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1 year ago
This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly
This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly
This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly
This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly

This is the first character I did for the game. Oh hells is supposed to have bosses based on the 7 deadly sins, I was the last to claim mine and ended up with Hunter and Serena (Gluttony and Pride/Greed). Here is some stuff I developed for Hunter and a deeper look at their concept.

This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly

Hunter

Backstory: With all the mutations happening, Hunter developed an insatiable appetite that left them with more animal instinct than man, violent to the point that people had to sew his mouth shut a long time ago. This made them develop their side mouth, which gave them the opportunity to communicate again, but the new challenge of mobility and adaptation forced them to be less fierce and more calculated with their hunger. Stoic and serious, the years have made them a leader in their own right and they say Hunter is physically incapable of smiling.

(Expression 5 - "Friendly" is unlocked if the player decides to cut the line holding Hunter's mouth instead of stabbing them at the end of the battle.)

Gameplay: Hunter walks slowly through space and has 3 possible attacks. Short distance (front and back) they hit you with his butcher's ax like a headbutt; Medium distance (semicircle) force theit arm towards the player; and Long distance (from above) eating parts of the space, leaving this area temporarily inaccessible to the player even if you are not hit.

This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly
This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly

Here is their concept sheet and the OG color pallet I made for them. I was really happy with this silhouette, its something I really focoused with my main characters. The first color pallet was pretty much the only thing that was finished early enogh to get feedback and it just looked way to different in all of our devices I had to scrap it. After that I did multiple versions of everything and then just picked myself.

This Is The First Character I Did For The Game. Oh Hells Is Supposed To Have Bosses Based On The 7 Deadly

Everything side to side along the way. I had to change the colors on the neutral expression after that because everyone else was so much darker lol. Plus some of the details and adding More BloodTM on the negative expressions. They still are kinda neet side to side so here!


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1 year ago
five poses of a character. A woman with vulture wings instead of arms and feather hair. A lot of cyan is present on her design, including her face and torso and inner part of her wings. Her belt is a big eye and her pants are a loose gold and covered with greek eyes. She wears a headband that turns into snakes and the eyes on her face are obscured.

Serena

Serena is a character I created for my game that is loosely based on the concept of Pride and Greed. I'm gonna show some of my ideas for her and some concept art under the cut, as well as full renders.

Personality: Sererna is extremely dramatic and quick to anger. Her eye theme alludes to always being watching, judging, and wanting more. She lives high up in isolation with her treasures and her snakes, it is unknown how conscious they are or if they are purely an extension of Serena's own self-preservation. She is easily distracted by praise and loyal to those she thinks deserve it.

Gameplay: Serena flies faster and faster through space as the player takes his belongings. To delay it, you must hit its big eye, temporarily confusing it. Possible attacks: Long distance (from above) she hits you with feather projectiles as if they were lightning; Medium distance (sides) the snakes extend to bite you (making the player temporarily slower) and UNDECIDED Short distance 1. (circular) giving a low kick to the player 2. (from above) catching the player by the feet and throwing him away when it gets too close 3. (front) flapping its wings strongly in order to push the player back.

Serena poses elegantly with her wings as if hovering from above. She looks calm for now,,
She is on an attack stance. The leaning down make her wings look bigger and like She could longe at you at any moment. The snakes have their months wide open and are looking directly at you, the viewer. The big belt eye looks murderous.
Serena smiles at the viewer. one of her wings is framing her face while the other is down and curved up. She looks flattlered.
She stands widely as if shed taken a step back. The wings move to her face in shook with one turned to the viewer fully reveling their lighter side. The snakes look to be screaming disorientedly looking around. The eye is wide.
She has her left wing dramaticly up and the other petting the left side snake. The eye is narrowed and looking straight at the viewer.

Full renders. I almost didn't do expression 5 since I was supposed to re-use poses for different expressions but I just had so much fun doing reference poses for wings I had too many photos lmao. I think it reflects well on the character to be light on her feet and always moving around

character sheet, not colored. one big ilustration, a front close-up to her face and two tiny drawings,  one only showing of the silhouette.
two different colorings of the smile expression. one is the final design while the other has bronze skin and claws, cyan pants, gold cufs, eye and snakes and a dark blue top. They both share Black wings with an cyan underside, tho the final design has a lighter shade.

Here is her concept art and color test. I pretty much strainght away wanted her to have the colors of the greek eyes plus some bronze and gold to complement the pride and greed theme, so I just had to decide which colors go where. I did a poll on instagram todecide at the end. I designed her doing a lot of tiny drawings so it could be understood in a smaller form so I had a lot of alternatives when drawing her full size concept (which is the only time I actually looked at vulture wings, can you tell? lol)


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1 year ago
a techonological blade of a sword with cloud wings for handles and intersectional halos flowting at the base and tiny ones at the screws. Appers to be in its neutral state
a glowing techonological blade of a sword with cloud wings batting up and down for handles and intersectional halos flowting at the base and with tiny ones at the screws.
a techonological blade of a sword with cloud wings for handles and intersectional halos flowting at the base and tinha ones at the screws. Appers to be angry, or maybe disappointed.
a sword with bat handles and a skull in the center, apears to be in a neutral state
a sword with bat handles batting away and a happy skull in the center, appers to be glowing
a swinging sword with bat handles and a skull in the center, apears to be pissed off

Nelli and Angelus

These two are meant to be our protagonist's sidekids throughout the journey, they give you choices in your interactions with the other characters and simbolize the paths you may take. Their banter helps to make it less like a lonely road you have to take to get your memories back.


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1 year ago
The Lords

The Lords

All the Lords Eli can initially access in his quest. They work for the same causes but live isolated from each other in their own unique ways you must find. Some of these guys arent as keen on visitors tho. We will find more about these guys individually soon

Top row are co-designed by me and another designer on the team (they did the concept and I the final design and art with color and poses. If the colors dont match its fully on me lmao) and botton row are fully mine in all ways.


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1 year ago
Eli
Eli
Eli
Eli
Eli

Eli

Eli is our protagonist. When he fell down what appers to be Hell he didn't know anything except that he must have had a purpose getting trown there. Nobody seams to have any clue of what that is or how he can find out, except two talking swords that are greatly amused by his possible quest and decide to help him get his memories back.

The lords of this world might be worth investigating after all... Good luck for him.


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1 year ago
A digital painting of 6 characters atack 1 character on the botton left of the screen at once, purple smoke suronds the scene, the character defends himself with two swords themed as angelical and demonic, wears a red long coat and has wavy grey hair with a lighter strand. He looks to the viewer as if looking for an escape. The characters attacking him are, from left to right:
1- Top left: A muscular man with silver hair, lilac skin and purple feminine cloathing. He has a matching waist-lenght cape and a golden whip as a weapon. Hearts can be spoted on his bealt and over his left eye.
2- Center left: A slender bald character with an enormous right arm, stiches over their mouth and a sharp mouth growing in his middle. They wear assimetrical clothing, a checkerboard yellow skirt and a green long sleave torn where the right arm gets bigger. Covered by smoke its barely visible combat boots.They attack with a butcher's ax that decends from over their head to meat the central character's swords.
3- A woman with orange hair and shoulder pads is with her back to the audience in the botton center of the piece.
4- Center right: A woman with vulture wings instead of arms and feather hair. A lot of cyan is present on her design, including her face and torso and inner part of her wings. Her belt is a big angry eye and her pants are a loose gold and covered with greek eyes. She wears a bandana that turns into snakes and the eyes on her face are obscured.
5- Top right: A slender woman with a yellow blindfold pulled up to reveal running red empty eyes. She hold a matching scarf with strange letters in 2 of her 4 arms. She has long moss green hair behind her and a flame accompaning her. She wears flame themed high heals a dar blue gown and a knee lenght orange cape.
6- a half skeleton dark blue man, sitting on the botton right of the piece. He seams to be producing the purple smoke that envelops everyone in painting with his hand. His body from the Top starts normal before getting more skeletal till his waist, where his pelvis bones are on full display.
On the vĂ­deo version a figure slowing fades in and out in red and blue. Its a shadow with two halos instead of a head.

Oh hells

Menu drawing for the game I've been working on these last months, there are just some finishing touches to go and I'm pretty stoaked with the art I did for it.


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