certified coolkid moment: finding the rotting corpse of your classmate in the woods
simple wallpaper with a Brennen quote :’)
It's wild how many people took Kristen's line of questioning as her saying Tracker isn't taking her religion seriously instead of what I heard her asking which was:
How many of these people would be here if it wasn't religious Coachella?
Obviously Velma sucks but if we do ever make a more adult Scooby Doo I want a semi realistic period piece from the late 60s where the Scooby Gang are draft dodgers and hippies that just happen to stumble into the crime fighting business because there is just a fresh stream of con artists when you’re drifting town to town in a van.
Freddie and Daphne start it all. Instead of showing up at boot camp when drafted, Fred Jones got the van he bought with his summer job and ran off. Daphne, his girlfriend (who frankly has the least strong feelings about Vietnam but for gods sake are they not taking Freddie there) runs along to be supportive and to get away from her strict, stuffy family.
Velma catches wind of Fred and Daphne’s plan a few days before it happens. They invite her along but she has to consider it. A staunch feminist and the brightest girl in school, she has the most to lose if she leaves. However, she grows embittered by the fact she’s never gonna get into her dream college since it doesn’t admit women, and decides to go along. Besides, if Fred and Daphne leave without her, there won’t be anyone like minded in their hometown for Velma to be friends with.
Shaggy wasn’t originally part of the group, but they find him and Scooby hitchhiking and pick him up. The gang learn he has similar circumstances to Fred for running away from home, being a conscientious objector who ran off when they tried to put him in a non combative position instead. He opposed even this as it still meant he would be part of the war machine. He comes bearing plenty of 8 track tapes and some real good pot, so he’s welcomed along happily.
Along the way they become friends and use their combined skills to solve cases of supposed hauntings. Every single one is shown to be some kind of capitalist fraud.
I binged watched the complete playlists on Dimension 20 and I'm fucking obsessed. I love just how fun and chaotic yet heart-wrenching and emotional it all is. Brennan is such a fun DM and I love how rewards the players even if their ideas are insane but that's what makes it so special. The moment that I can, I am getting that subscription to Dropout and watching everything else that I'm missing. I also can't wait to see some of the campaigns that Brennan hasn't/isn't DMing.
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
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CW: Spiders (Though I won't be too descriptive.)
AH, this was such a fun battle! I really love how much the crew put into the setup of this episode. From the ambient lighting, the domes' screens with the webs and spiders, then the boss mini coming down from the center was so cool. Seeing all of the players reacting to that was such a joy. It shows how much time and dedication they put into these campaigns. Always going after more and better than the last one.
Speaking of the boss though, I can't express how much I love that Ylfa immediately was like, "She's like me and I can help." Even while doing her best to help defend her friends and Scheherazade. It's quite interesting at the end with her moment with her hand on the book. And her questioning her story and how she is always afraid in her story while in the Neverafter she could at least be with Ylfa. I thought that was so sweet and it really shows us more about the nature of the book.
I'm so glad that the group was having some better roles this time around, plus making some really smart moves in general. It was so different from the first battle though in a way, for the storyline at least, it almost feels necessary to have had the players experience a TPK as it allowed for the characters to grow and adapt to the world around them.
I can't wait for this Wednesday, I'm quite curious about where our heroes will be going and who they will run into.
Side note, I did finish Mischief and Magic. I will be posting about that sometime this week, maybe even tomorrow. Now, I am off to the stars.
SPOILERS FOR EPISODE 22 of @worldsbeyondpod's "The Wizard The Witch and the Wild One"
I noticed another parallel to the Children's Adventure in the latest WBN episode, and I decided to put far too much effort into making it everybody else's problem.
Before tomorrow's episode so I wanted to write down my thoughts for this episode really quick.
Wow, this episode hit the ground running in such a way that makes it feel like even though the characters still don't fully know or are only just beginning to understand their world, they feel so much more sure-footed in the next/new leg of their journey.
I like that we are seeing physically how the Neverafter is affecting our heroes. It makes this feel so much more immersive than it already is. Really bringing in these subtle horrors of living in times of chaos and misery that we get to visually see.
I really like seeing our heroes adapting in such a quick manner cause they have to or it could mean far worse outcomes. Plus most of them have the benefit of knowing both lives they have lived and can use that to their advantage which we have already watched them do. Though I wonder how things for Pinnochio will turn out since he doesn't have those memories but have the crow who is most likely a watch out for the Stepmother, that's my theory.
I can't wait for tomorrow's episode and this fight that is set up. I really hope that they get some better rolls this time around but I also feel like they are at a better advantage overall between being more experience than before and having the stealth that they got set up. I am so excited and wish that I could just binge it all at once but I'm also glad that I get to watch this as it is coming out.
As a side note. I'm almost done with The Unsleeping City: Chapter 2. I only have like one more episode and get out my little post about it tomorrow. I'm not sure what I'll watch next after though I think I'm leaning toward the other Aabria DMed campaign that I am forgetting the name of right now.
“spies, tongue, curse” needs to be the name of fig’s sophomore album where she takes a hard turn into a dark folksy sound with samples of a bunch of vulture screams
Ally: *says K2 is quitting vaping*
Me: oh lmao what a coincidence I just got patches to stop yesterday and I'm starting tomorrow. I'm doing it for you K2
Brennan: *announces that K2 is real now. A real human woman living in England in our world with the memories of Kristen's life except happening in England*
Me, an English lesbian ex fundamentalist cult survivor who lost their faith in their early teens after their first real interaction with death: Blimey...