@tvarchive Day 4: sci-fi
Season 03 - Episode 10 - Severed Dreams
Babylon 5 is hands down one of the best pieces of Sci-fi television I have seen.
And I've only just finished the second season.
You can literally make anything and anyone problematic if you try hard enough seriously give me people and things and I’ll make them all “problematic” right now.
To this day I am still mixed on the Halo 4/5 Elite designs. I do not like how the faces are, with the placement of the mandibles and really, how tiny their faces are compared to the rest of their head (if that makes sense.)
I also don't really care for how they made them come off a bit too thuggish at times, be that in their movement or characterization.
That being said- I like their long sharp fingers, the texture work for them is great with the grey almost scaley skin, and there are some solid armor designs
Halo Fans very much embody that one "No one hates Sonic more than Sonic fans" meme.
I know because I am both.
i think halo is about space marines and some kind of war maybe. not sure. when i’m over 20 years late to the halo franchise and can simply exist in my own bubble it ends up like this.
The Sonic 3 trailer has left me with the general feeling of
Awesome to see these guys together again
i saw this image and it becomes doubly funny cause in outcasts its shown that he feels guilty and openly admits to his actions when asked
1974 Ray Feibush cover art to Isaac Asimov’s ‘The Rings of Saturn’
Halo 5 Helmet Redesigns
A little project I’ve had in the works since the end of inktober.
There is a ton of criticism I have for the game, but one thing that’s bothered me a lot is the design of the Gen 2 armor variants and helmets.
Many of them just didn’t look like Spartan armor anymore. By all means excellent designs by themselves, they weren’t really the best fit for Halo. This was probably to support differentiation of rewards in the card pack system in the game, but from an in-universe standpoint it makes no sense to me.
Although it’s stated that production of power armor has been opened up to the private sector as well, there is something to be said about having compatible standards, especially in a military context and even more so when the people wearing these suits regularly get into extremely hazardous situations where damage to their armor is likely an replacements need to be made. Worse, Spartans often operate behind enemy lines without easy access to maintenance and having wildly different designs seems like a bad recipe for field repairs.
So that’s one thing I tried to do as a design exercise with this and create a more uniform look while keeping the icons that make the helmets unique: Where possible, all helmets share the same neck seal and neural interface port and a more straightforward visor. (Don’t get me started on Seeker.)
Variants where the main difference is some sort of add-on tech or visor have been redesigned to have one baseline frame with these additions on top (like back in Reach).
Variants that were really similar in design (think EVA and Orbital) have been condensed into one.
Some helmets have been ignored entirely and ones with super-gimmicky designs (hello Warmaster) have been dialed back.
Armor designs will follow once I figure those out.
"If you're going to be worried everytime the universe doesn't make sense, you're going to be worried every moment of every day, for the rest of your natural life."
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