Dredging this back up from way back.
Make sure your characters move, but not too much during heavy dialogue scenes. E.g. two characters sitting and talking—do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them…
Gesture
Wave
Frown
Laugh
Cross their legs/their arms
Shift around to get comfortable
Pound the table
Roll their eyes
Point
Shrug
Touch their face/their hair
Wring their hands
Pick at their nails
Yawn
Stretch
Sniff/sniffle
Tap their fingers/drum
Bounce their feet
Doodle
Fiddle with buttons or jewelry
Scratch an itch
Touch their weapons/gadgets/phones
Check the time
Get up and sit back down
Move from chair to tabletop
The list goes on.
Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t—what does that say about the both of them? This is where “show don’t tell” really comes into play.
As in, you could say “he’s nervous” or you could show, “He fidgets, constantly glancing at the clock as sweat beads at his temples.”
This site is full of discourse on telling vs showing so I’ll leave it at that.
In the Sci-fi WIP that shall never see the light of day, I had a flashback arc for one male character and his relationship with another male character. On top of that, the flashback character was a nameless narrator for Reasons.
Enter the problem: How would you keep track of two male characters, one who you can't name, and the other who does have a name, but you can’t oversaturate the narrative with it? I did a few things.
Nameless Narrator (written in 3rd person limited POV) was the only narrator for the flashback arc. I never switched to the boyfriend’s POV.
Boyfriend had only a couple epithets that could only apply to him, and halfway through their relationship, NN went from describing him as “the other prisoner” to “his cellmate” to “his partner” (which was also a double entendre). NN also switched from using BF’s full name to a nickname both in narration and dialogue.
BF had a title for NN that he used exclusively in dialogue, since BF couldn’t use his given name and NN hadn’t picked a new one for himself.
Every time the subject of the narrative switched, I started a new paragraph so “he” never described either character ambiguously mid-paragraph.
Is this an extreme example? Absolutely, but I pulled it off according to my betas.
The point of all this is this: Epithets shouldn’t just exist to substitute an overused name. Epithets de-personalize the subject if you use them incorrectly. If your narrator is thinking of their lover and describing that person without their name, then the trait they pick to focus on should be something equally important to them. In contrast, if you want to drive home how little a narrator thinks of somebody, using depersonalizing epithets helps sell that disrespect.
Fanfic tends to be the most egregious with soulless epithets like "the black-haired boy" that tell the reader absolutely nothing about how the narrator feels about that black-haired boy, espeically if they're doing so during a highly-emotional moment.
As in, NN and BF had one implied sex scene. Had I said “the other prisoner” that would have completely ruined the mood. He’s so much more than “the other prisoner” at that point in the story. “His partner,” since they were both a combat team and romantically involved, encompassed their entire relationship.
The epithet also changed depending on what mood or how hopeless NN saw their situation. He’d wax and wane over how close he believed them to be for Reasons. NN was a very reserved character who kept BF at a distance, afraid to go “all in” because he knew there was a high chance of BF not surviving this campaign. So NN never used “his lover”.
All to say, epithets carried the subtext of that flashback arc, when I had a character who would not talk about his feelings. I could show you the progression of their relationship through how the epithets changed.
I could show you whenever NN was being a big fat liar about his feelings when he said he's not in love, but his narration gave him away. I could show you the exact moment their relationship shifted from comrades to something more when NN switched mid-paragraph from "his cellmate" to "his partner" and when he took up BF's nickame exclusively in the same scene.
I do the same thing in Eternal Night when Elias, my protagonist, stops referring to Dorian as "it" and "the vampire" instead of his name the moment they collide with a much more dangerous vampire, so jarringly that Elias notices in his own narration—the point of it being so explicit is that this degredation isn't automatic, it's something he has to conciously do, when everyone else in his clan wouldn't think twice about dehumanizing them.
—
Any literary device should be used with intent if you want those layers in your work. The curtains are rarely just blue. Whether it’s a simile with a deliberate comparison or an epithet with deliberate connotations, your readers will pick up on the subtext, I promise.
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
Contemporary Slavery
AK-47 prices on the black market
Bribes
Computer Hackers and Online Fraud
Contract Killing
Exotic Animals
Fake Diplomas
Fake ID Cards, Passports and Other Identity Documents
Human Smuggling Fees
Human Traffickers Prices
Kidney and Organ Trafficking Prices
Prostitution Prices
Cocaine Prices
Ecstasy Pills Prices
Heroin Prices
Marijuana Prices
Meth Prices
Earnings From Illegal Jobs
Countries In Order Of Largest To Smallest Risk
arson
Asphyxia
Blood Analysis
Book Review
Cause & Manner of Death
Chemistry/Physics
Computers/Cell Phones/Electronics
Cool & Odd-Mostly Odd
Corpse Identification
Corpse Location
Crime and Science Radio
crime lab
Crime Scene
Cults and Religions
DNA
Document Examination
Fingerprints/Patterned Evidence
Firearms Analysis
Forensic Anthropology
Forensic Art
Forensic Dentistry
Forensic History
Forensic Psychiatry
General Forensics
Guest Blogger
High Tech Forensics
Interesting Cases
Interesting Places
Interviews
Medical History
Medical Issues
Misc
Multiple Murderers
On This Day
Poisons & Drugs
Police Procedure
Q&A
serial killers
Space Program
Stupid Criminals
Theft
Time of Death
Toxicology
Trauma
Part 8
Part 7
Part 1
I can't believe there's now 9 of these holy butts
I’ve already talked about crutch words like “character feels” but I want to focus this list specifically on modifiers, and why they’re way less necessary than they seem. Full freedom if they're in dialogue of course, we're talking about the narration itself here.
Modifiers include:
Almost, nearly, slightly, very, a bit, certainly, probably, likely, definitely, really, basically, totally, virtually, rather, quite, etc. (here is a long list of filler words to work off)
—
These words seem necessary because we say them all the time without thought, and their inclusion tends to make the distinction between a literal amount and hyperbole (though even “literally” is rarely used properly anymore).
“I nearly slept a week” is hyperbole, we all know you did not sleep for an entire week straight.
“I totally died” is also, obviously, hyperbole, unless you’re a zombie.
However.
There are times when these words are necessary.
“I almost stopped for gas” does not mean the same thing as “I stopped for gas”.
But “She laughed almost childishly” pretty much does mean the same thing as “She laughed childishly”.
What’s the difference you’re trying to highlight, and is it such a bad thing that she does indeed laugh like a child?
In essence, a modifier tends to be necessary when discerning between whether an action was or was not done, vs how that action was or was not done.
“He almost kissed them” vs “He kissed them.” Well, did he or didn’t he?
“He kissed them almost tenderly” vs “He kissed them tenderly.” What even is ‘almost’ tenderly? If you delete the modifier, you probably won’t realize it’s missing the next time you read that line.
Is a venue basically filled, standing room only? Or is it filled, standing room only? What difference does 'basically' make? Give your prose confidence!
Hope this helps!
Violence: A Writer’s Guide: This is not about writing technique. It is an introduction to the world of violence. To the parts that people don’t understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writer’s guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
10 B.S. Medical Tropes that Need to Die TODAY…and What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichéd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world.
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury you’re inflicting matters.
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you don’t mind a bit of fictional bodily harm, then you’ll love Samantha Keel’s invaluable handbook
Part 7
Part 6
Part 1
As I go through editing my latest manuscript, I'm faced with the dilemma of when to drop a to-be verb, but also when to keep it and how the differences between the two in any given situation can make just a little... a little *garnish* of a difference.
Am, is, are, was, were; a subset of auxiliary verbs
To do, to be, to have (simplified)
Auxiliary verbs tend to indicate tense, but we use them more often as crutch verbs, filler verbs, because you can just conjugate the verb itself to the proper tense without the need of the auxiliary verb.
The advice generally goes to remove these, as they count as filler words when followed up by a second verb. Versus the TBV or AXV and an adjective.
He does look / He looks She is cooking / She cooks They were standing / They stood I am fishing / I fish She does cry / She cries We have slept / We slept
vs
He is afraid / He fears She was sorry / She regrets They were happy / They cheered I was confused / I hesitated
The verb+adjective combo can't so easily drop the verb without changing either the tone, the flow, or the actions of the characters, because one is an act of doing, and one is a state of being (for the most part, 'fear' is one of those exceptions in English).
You would have to rearrange the sentence, e.g. "I was confused by this" to "This confused me," to elimiate the TBV. Which, most of the time, does help the narrator feel less passive in the story, but, again, we're here for flavor text, not an MLA formatting guide.
So, sometimes the inclusion of the TBV or AXV adds subtext to the action itself.
"He does look" has slightly more urgency and weight than simply "he looks" because the AXV emphasizes that this is an action the actor might not have taken otherwise, for better or for worse.
In the silence, she stands there huffing, voice wrecked from crying as he heads for the open door. “Don’t you walk away from me.” He turns, face impassive. “There’s nothing left to be said.” vs He does turn, face impassive. “There’s nothing left to be said.”
The latter indicates that this might be hesitation or regret on his part, as opposed to a decisive, quick action, or that this is an action that she, the narrator, didn't expect him to take.
It also helps convey the tone of voice (or at least the general direction of the level of emotion in a voice). This absolutely varies on a case-by-case basis and the context of the action and should not be abused.
One of the juicier verbs for subtext here is "try"
He tries to coach her through how to do it properly. vs He does try to coach her through how to do it properly.
The former is direct and simple. He is attempting (he attempts) to help but through the act of "trying" and not "doing" there's an indication that she isn't getting it.
The latter is a little more hopeless, where he and she both know that whatever she's attempting to learn, she won't succeed, but he's doing it anyway. Maybe because he cares or he feels bad, or, that he wasn't going to help her, but something changed his mind.
Deciding when to use these helps convey the inner thoughts of non-narrating characters without head-hopping, and also shows the biases of the narrator.
Hope this helps!
20 Questions ⚜ 100 Words for World-building
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Habitats ⚜ Kinds of Fantasy Worlds
Fantasy World-building ⚜ World-building Vocabulary
Worksheets: Magic & Rituals ⚜ Geography; World History; City; Fictional Plant ⚜ A General Template
Setting & Pacing Issues ⚜ Editing Your Own Novel
Animal Culture ⚜ Autopsy ⚜ Alchemy ⚜ Ancient Wonders
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating: Fictional Items ⚜ Fictional Poisons ⚜ Magic Systems
Cruise Ships ⚜ Dystopian World ⚜ Parts of a Castle
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Lists ⚜ Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary Cocktails ⚜ Liqueurs ⚜ Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics ⚜ Types of Castles
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
Mystical Objects ⚜ Talisman ⚜ Uncommon Magic Systems
Moon: Part 1 2 ⚜ Seasons: Autumn ⚜ Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism ⚜ Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Agrostology ⚜ Allergy ⚜ Architecture ⚜ Baking ⚜ Biochemistry
Ecology ⚜ Esoteric ⚜ Gemology ⚜ Geology ⚜ Weather ⚜ Art
Editorial ⚜ Fashion ⚜ Latin Forensic ⚜ Law ⚜ Medieval
Psychology ⚜ Phylogenetics ⚜ Science ⚜ Zoology
More References: Plot ⚜ Character Development ⚜ Writing Resources PDFs
Based on some beta feedback I got, I have thoughts on a narrative style that is very “tell” over “show” and when it might be useful to be a little leaner. This is highly, highly subjective and no matter how much potential a story might have to be entertaining, some readers will get turned off by the lack of “immersion” no matter what you say to them. Doesn’t make the book bad, doesn’t make the reader wrong, you just can’t please everyone.
So I got some feedback on my new novella, Tell Me How Long, about a group of marine biologists with the chance of a lifetime to save a Mer, sick from the epidemic of bleaching coral reefs. Outside of fanfic, where I don’t have to tell you the worldbuilding, it’s all been done by the canon, I don’t write short stories. My usual wordcount is 100k+ words, easy, for sci-fi and fantasy.
TMHL was written like a fanfic, in many ways. I’d pulled the OC characters from my other work and tossed them into this little ficlet because I was suffering some writer’s block and I like mermaids and here we are. It’s 20k words and is bereft of the following:
A main villain character
Romantic subplots
Manufactured drama for a 3rd act “falling out” between characters
Lengthy backstory for all but 2 characters
Lore or magic
The main threat is simply time, the ravages of a disease, and the nihilism of the MC raging against the creep of global warming destroying the reefs she loves so dearly.
It has themes, too, asking the question of whether commodification of the natural world is necessary for preservation, of which all the main humans have different perspectives on.
My merfolk cannot speak, so while they can learn Sign and can understand English, there’s no place for lengthy conversations between mer and humans or opportunities for explanations of backstory.
It is absolutely a very “telling” story, lots of speeding through the MC’s days while dealing with and treating this disease. She does get moments of introspection, this is my only WIP from the past 9 years of my writing career that does not have multiple narrators. It’s all Finley all the time.
But due to the nature of this story and setting, 4/6ths of it is set on and around a single boat anchored in the Great Barrier Reef, there is no justification for extra scenes away from the action.
Nor are these mer trapped by anything except the need for medicine and while they do trust these immediate humans, they’re itching to leave as soon as they can, so there’s no precedent for longer, fluffier moments, when half the characters aren’t invested in establishing a long-lasting friendship with the other half.
I wrote it this way because you’re not here for Finley’s (MC) daily hum-drum of life. You’re here for the mer. Who is she outside of this job? Not important. What’s her family life like? Not important. What’s going on in the rest of the world? Not important. What’s the backstory for the rest of the team? Not important.
So much I could add simply does not matter, is not important, and would only detract from the reason you’re reading it: You want to know if they’ll save the mer, and if, in doing so, they’ll tell the rest of the world that mer still exist.
Does this leave some threadbare characters? Absolutely. The story I wanted to tell was not one of individuals with great depth and symbolism, it’s the collective effort of a generation facing the consequences of inaction by our elders.
And in that way, I think “telling” in terms of not having those slower moments, in not being all that flowery, in not giving the individual humans many solo scenes to really define who they are and what they stand for, works for this specific kind of story.
There can be a time to hold back on the rich character development, I think, when “what they do” matters more to the story than “who they are”.
I do plan to go back and add in some extra detail, but we’re talking 400 words at most across the entire story, a sentence or two here or there for clarity.
But at the end of the day, this is the story I wanted to tell, written in the way I wanted to tell it.
How to write emotional scenes
How to show emotions Part I
How to show emotions Part II
How to show emotions Part III
How to show emotions Part IV
How to show emotions Part V
How to show emotions Part VI
How to show emotions Part VII
How to show emotions Part VIII
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Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
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