first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
Say, for example, you’re writing a swimming pool scene and you need to plant the fact that Susan is blonde, because in a few chapters, the detective will find a blond hair at the crime scene.
You want the planted information to be memorable, but at the same time not stand out too much. The ideal is to push the information into the reader’s subconscious without a neon light arrow saying, “You might want to remember this, dear reader. This will be relevant!” The planted information needs to feel natural, organic, but memorable enough so when it turns out to be ✨a clue✨, your reader thinks, “I should have seen it!”
Let’s look at some options.
Susan, who is blonde, took a deep breath and dived into the pool.
This feels forced and awkward. The two pieces of information (pool + blonde) are not connected, the fact that she is blonde feels irrelevant and shoved in. If the reader remembers this, it’s because they noticed how the information is forced upon them.
Elegant ⭐
Memorable ⭐⭐
Organic ⭐
The blonde Susan swam across the pool. / The blonde, Susan, swam across the pool.
This feels more natural, but there’s a danger that only the swimming will stick into the reader’s mind because her being blonde is so unnoticeable. There is also a minor danger that the reader will expect an non-blonde Susan to show up in the first variation.
Elegant ⭐⭐
Memorable ⭐
Organic ⭐⭐
Susan was annoyed. She had just washed her hair with that ridiculously expensive Luscious Blonde shampoo and now her friends wanted to go swimming? What a waste of money.
This feels natural and organic, because both elements are conveyed from Susan’s point of view. They are both relevant and connected, and on top of that you get to build Susan’s character.
Elegant ⭐⭐⭐
Memorable ⭐⭐⭐
Organic ⭐⭐⭐
Her friends were already in the pool, but Susan held up her pocket mirror, making absolutely sure that the latex cap wouldn’t let any water in. She just had her hair bleached and after the debacle of 2019, she would never forget what chlorinated water did to bleached hair.
Susan’s POV makes her blond hair relevant to the swimming, as with the example above, but this time you’re presenting a completely different character. It feels organic and personal, and the fact that she is blonde will be lodged into the reader’s mind without screaming “It’s a clue!”.
Elegant ⭐⭐⭐
Memorable ⭐⭐⭐
Organic ⭐⭐⭐
I hope this is helpful! Follow me for more writing tips or browse my entire collection of writing advice now.
Happy writing!
more words for worldbuilding: senses (pt. 3)
ASPECTS OF PERCEPTION
Physical: burn, hear, smell, touch
AUDITORY
Attribute of hearing: acoustic, deaf, distinct
Attribute of noise: blatant, cacophonous, deafening, dissonant, grating, noisy, piercing, raucous, shrill, soft-spoken, strident, vociferous
Attribute of noisemaking: dumb, mute
Attribute of sound: acoustic, audible, brassy, clarion, deep, dissonant, dull, faint, gentle, gruff, high, hollow, inaudible, low, lyrical, mellow, melodious/melodic, mum, noiseless, noisy, off-key, quiet, raucous, rich, round, silent, soft-spoken, soundproof, subdued, tight-lipped, tuneful, vocal, weak
Audible object: acknowledgment, air, anthem, arrangement, bang, blast, buzz, carol, clamor, clap, click, clump, crash, din, discord, ditty, echo, groan, gurgle, hiss, howl, inflection, jangle, melody, music, peal, psalm, report, rhythm, roar, rumpus, scream, shriek, song, strain, tick, yell
Hearing: attend, commiserate, hear, mind, regard
Sound perception: hearing
OLFACTORY
Attribute of odor: aromatic, fetid, gamy, malodorous, noisome, odorous, rancid, scented, smelly, stinking, sweet, tangy
Object that can be smelled: aroma, breath, incense, perfume, smell, stink, whiff
Odor: cologne, fumes, perfume, smell, stink, tang
Olfactory perception: breathe, nose, smell, whiff
Smelling: scent, sniff, whiff
TACTILE
Attribute of dryness: absorbent, balmy, damp, dry, fluid, juicy, misty, moldy, musty, parched, soaked soggy, thirsty, watery, wizened
Attribute of hardness: adamant, downy, firm, flaccid, hard, impermeable, inflexible, limp, mushy, permeable, plastic, solid, supple, tender, unbending
Attribute of temperature: ablaze, balmy, biting, boiling, brisk, burning, chilly, cold, cozy, febrile, fiery, frigid, frozen, heated, icy, polar, sweltering, thermal, tropical, wintry
Attribute of texture: abrasive, beaten, breakable, bumpy, coarse, cozy, creamy, crumbly, crusty, delicate, diluted/dilute, elastic, fibrous, fine, fleecy, fluff, fuzzy, gelatinous, glossy, gossamer, gritty, irregular, knurled, leathery, lucid, mottled, mushy, oily, paper, permeable, porous, rough, sheer, sleek, slippery, soft, springy, tenacious, thick, threadbare, uneven, yielding
Dryness: drought, humidity, wet
Tactile perception: feeling, touch
Tactile quality: excruciating, numb
Temperature: cold, frost, heat, temperature
Texture: consistency, feel, finish, grain, nap, texture
Touching: brush, dab, finger, graze, handle, lick, meet, nestle, nuzzle, paw, reach, tickle, toothsome, yummy
TASTING
Attribute of taste: acerbic, acid, acrid, astringent, bitter, corrupt, delicious, done, edible, full-bodied, insipid, mouth-watering, peppery, poignant, racy, rich, salty, scrumptious, sour, succulent, tart, tasty, yummy
Taste: acidity, bitterness, savor, tang, zest
Taste perception: taste
Tasting: bite, sample, taste
VISUAL
Attribute of brightness: ablaze, bold, brilliant, colorful, dark, dim, drab, dusky, faded, glaring, glossy, incandescent, light, luminescent, lustrous, murky, obscure, radiant, scintillating, shady, sunny, washed out
Attribute of color: amber, ashen, black, blond/blonde, blue, bright, brown, brunette/brunet, cadaverous, clear, colorful, crystal, dark, deep, dusky, fair, flushed, gay, glowing, gold/golden, gray/grey, hoary, jet, livid, milky, mottled, muddy, murky, opaque, pale, pallor, pasty, pearly, red, rosy, sable, sanguine, smoky, speckled, swarthy, translucent, variegated, vibrant, wan, white, yellow
Attribute of vision: appreciable, clear, conspicuous, disguised, fuzzy, glassy, impalpable, lucid, nearsighted, pronounced, visual
Brightness: dark, gleam, gloom, glow, lamp, light, murk, overshadow, polish, radiate, shadow, shimmer, splendor
Clean: grimy, hygienic, impeccable, mangy, neat, pure, sanitary, slimy, slovenly, spick-and-span, stagnant, straight, trim, unblemished, unkempt, untidy, untouched
Color: auburn, blush, color, decor, flush, glow, orange, pink, red, shadow, stripe, tinge, tone, yellow
Looking: attend, bear in mind, contemplate, dip into, face, fixate, gape, gaze, glare, glower, inspect, leer, lookout, mind, ogle, peek/peep, point, regard, scan, scrutinize, skim, spy, stare, vigil, watch
Occurrence of light: beam, bolt, eclipse, flicker, glare, glimmer, glisten, glow, illuminate, lamp, light, ray, shimmer, spark, spotlight, wink
Picture: arms, caricature, chart, diagram, emblem, facsimile, flowchart, graphics, impression, layout, model, pattern, plaid, portrait, reproduction, scheme, sketch, tableau
Seeing: behold, eye, make out, meet, notice, perceive, remark, sight, view, witness
Visibility change: blur, dim, fog
Visible object: acknowledgment, aspect, beam, buoy, footprint, glare, halo, light, model, panorama, ray, scene, sparkle, track, vista
Visual perception: blindness, perspective, vision
NOTE
Excerpted from Roget's 21st Century Thesaurus, Updated and Expanded 3rd Edition, in Dictionary Form, edited by The Princeton Language Institute.
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary. Writing Resources PDFs
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary ⚜ Sensory Language
Tears are powerful, but do you know what's more impactful? The struggle to hold them back. This post is for all your hard-hearted stoic characters who'd never shed a tear before another, and aims to help you make them breakdown realistically.
Heavy Eyelids, Heavy Heart Your character's eyelids feel weighted, as if the tears themselves are dragging them down. Their vision blurs—not quite enough to spill over, but enough to remind them of the dam threatening to break.
The Involuntary Sniffle They sniffle, not because their nose is running, but because their body is desperately trying to regulate itself, to suppress the wave of emotion threatening to take over.
Burning Eyes Their eyes sting from the effort of restraint, from the battle between pride and vulnerability. If they try too hard to hold back, the whites of their eyes start turning red, a telltale sign of the tears they've refused to let go.
The Trembling Lips Like a child struggling not to cry, their lips quiver. The shame of it fuels their determination to stay composed, leading them to clench their fists, grip their sleeves, or dig their nails into the nearest surface—anything to regain control.
The Fear of Blinking Closing their eyes means surrender. The second their lashes meet, the memories, the pain, the heartbreak will surge forward, and the tears will follow. So they force themselves to keep staring—at the floor, at a blank wall, at anything that won’t remind them of why they’re breaking.
A Steady Gaze & A Deep Breath To mask the turmoil, they focus on a neutral object, inhale slowly, and steel themselves. If they can get through this one breath, they can get through the next.
Turning Away to Swipe at Their Eyes When they do need to wipe their eyes, they do it quickly, casually, as if brushing off a speck of dust rather than wiping away the proof of their emotions.
Masking the Pain with a Different Emotion Anger, sarcasm, even laughter—any strong emotion can serve as a shield. A snappy response, a bitter chuckle, a sharp inhale—each is a carefully chosen defence against vulnerability.
Letting your character fight their tears instead of immediately breaking down makes the scene hit harder. It shows their internal struggle, their resistance, and their need to stay composed even when they’re crumbling.
This is written based off of personal experience as someone who goes through this cycle a lot (emotional vulnerability who?) and some inspo from other books/articles
I’m noticing an increase in new fic writers on AO3 who…uh…mayy not know how to format their fics correctly..so here is a quick and VERY important tip
Using a random fic of mine as example..
The left example: ✅✅✅
The right example: ❌❌❌
Idk how many times I’ve read a good fic summary and been so excited to read before clicking on it and being met with an ugly wall of text. When I see a huge text brick with zero full line breaks my eyes blur and I just siiiigh bc either I click out immediately or I grin and bear it…it’s insufferable!
If a new character speaks, you need a line break. If you notice a paragraph is becoming too large, go ahead and make a line break and/or maybe reconfigure the paragraph to flow better. I’m not a pro writer or even a huge fic writer but…please…ty…
For the writers struggling to rid themselves of the classic ‘said’. Some are repeated in different categories since they fit multiple ones (but those are counted once so it adds up to 100 new words).
1. Neutral Tags
Straightforward and unobtrusive dialogue tags:
Added, Replied, Stated, Remarked, Responded, Observed, Acknowledged, Commented, Noted, Voiced, Expressed, Shared, Answered, Mentioned, Declared.
2. Questioning Tags
Curious, interrogative dialogue tags:
Asked, Queried, Wondered, Probed, Inquired, Requested, Pondered, Demanded, Challenged, Interjected, Investigated, Countered, Snapped, Pleaded, Insisted.
3. Emotive Tags
Emotional dialogue tags:
Exclaimed, Shouted, Sobbed, Whispered, Cried, Hissed, Gasped, Laughed, Screamed, Stammered, Wailed, Murmured, Snarled, Choked, Barked.
4. Descriptive Tags
Insightful, tonal dialogue tags:
Muttered, Mumbled, Yelled, Uttered, Roared, Bellowed, Drawled, Spoke, Shrieked, Boomed, Snapped, Groaned, Rasped, Purred, Croaked.
5. Action-Oriented Tags
Movement-based dialogue tags:
Announced, Admitted, Interrupted, Joked, Suggested, Offered, Explained, Repeated, Advised, Warned, Agreed, Confirmed, Ordered, Reassured, Stated.
6. Conflict Tags
Argumentative, defiant dialogue tags:
Argued, Snapped, Retorted, Rebuked, Disputed, Objected, Contested, Barked, Protested, Countered, Growled, Scoffed, Sneered, Challenged, Huffed.
7. Agreement Tags
Understanding, compliant dialogue tags:
Agreed, Assented, Nodded, Confirmed, Replied, Conceded, Acknowledged, Accepted, Affirmed, Yielded, Supported, Echoed, Consented, Promised, Concurred.
8. Disagreement Tags
Resistant, defiant dialogue tags:
Denied, Disagreed, Refused, Argued, Contradicted, Insisted, Protested, Objected, Rejected, Declined, Countered, Challenged, Snubbed, Dismissed, Rebuked.
9. Confused Tags
Hesitant, uncertain dialogue tags:
Stammered, Hesitated, Fumbled, Babbled, Mumbled, Faltered, Stumbled, Wondered, Pondered, Stuttered, Blurted, Doubted, Confessed, Vacillated.
10. Surprise Tags
Shock-inducing dialogue tags:
Gasped, Stunned, Exclaimed, Blurted, Wondered, Staggered, Marvelled, Breathed, Recoiled, Jumped, Yelped, Shrieked, Stammered.
Note: everyone is entitled to their own opinion. No I am NOT telling people to abandon said and use these. Yes I understand that said is often good enough, but sometimes you WANT to draw attention to how the character is speaking. If you think adding an action/movement to your dialogue is 'good enough' hate to break it to you but that ruins immersion much more than a casual 'mumbled'. And for the last time: this is just a resource list, CALM DOWN. Hope that covers all the annoyingly redundant replies :)
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Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don’t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing—are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
(from a writer of ten years)
So you’re back in the writing trenches. You’re staring at your computer, or your phone, or your tablet, or your journal, and trying not to lose your mind. Because what comes after the first quotation mark? Nothing feels good.
Don’t worry, friend. I’m your friendly tumblr writing guide and I’m here to help you climb out of the pit of writing despair.
I’ve created a character specifically for this exercise. His name is Amos Alejandro III, but for now we’ll just call him Amos. He’s a thirty-something construction worker with a cat who hates him, and he’s just found out he has to go on a quest across the world to save his mother’s diner.
One of the biggest struggles writers face when writing dialogue is keeping characters’ dialogue “in-character”.
You’re probably thinking, “but Sparrow, I’m the creator! None of the dialogue I write can be out of character because they’re my original characters!”
WRONG. (I’m hitting the very loud ‘incorrect’ buzzer in your head right now).
Yes, you created your characters. But you created them with specific characteristics and attitudes. For example, Amos lives alone, doesn’t enjoy talking too much, and isn’t a very scholarly person. So he’s probably not going to say something like “I suggest that we pursue the path of least resistance for this upcoming quest.” He’d most likely say, “I mean, I think the easiest route is pretty self-explanatory.”
Another example is a six-year-old girl saying, “Hi, Mr. Ice Cream Man, do you have chocolate sundaes?” instead of “Hewwo, Ice Cweam Man— Chocowate Sundaes?”
Please don’t put ‘w’s in the middle of your dialogue unless you have a very good and very specific reason. I will cry.
Yes, the girl is young, but she’s not going to talk like that. Most children know how to ask questions correctly, and the ‘w’ sound, while sometimes found in a young child’s speech, does not need to be written out. Children are human.
So, consider the attitude, characteristics, and age of your character when writing dialogue!
If I’m reading a novel and I see an entire page of dialogue without any breaks, I’m sobbing. You’re not a 17th century author with endless punctuation. You’re in the 21st century and people don’t read in the same way they used to.
Break up your dialogue. Use long sentences. Use one word. Use commas, use paragraph breaks. Show a character throwing a chair out a window in between sentences.
For example:
“So, you’re telling me the only way to save my Ma’s diner is to travel across five different continents, find the only remaining secret receipt card, and bring it back before she goes out of business? She didn’t have any other copies? Do I have to leave my cat behind?”
vs.
Amos ran a hand over his face. “So, you’re telling me the only way to save my Ma’s diner is to travel across five different continents, find the only remaining secret recipe card, and bring it back before she goes out of business?”
He couldn’t believe his luck. That was sarcastic, of course. This was ironically horrible.
“She didn’t have any other copies?” He leaned forward over the table and frowned. “Do I have to leave my cat behind?”
The second version is easier to digest, and I got to add some fun description of thought and action into the scene! Readers get a taste of Amos’ character in the second scene, whereas in the first scene they only got what felt like a million words of dialogue.
DON’T OVERUSE DIALOGUE TAGS. DON’T. DON’T DON’T DON’T.
If you don’t know what a dialogue tag is, it’s a word after a sentence of dialogue that attributes that dialogue to a specific character.
For example:
“Orange juice and chicken ramen are good,” he said.
‘Said’ functions as the dialogue tag in this sentence.
Dialogue tags are good. You don’t want to completely avoid them. (I used to pride myself on how I could write stories without any dialogue tags. Don’t do that.) Readers need to know who’s speaking. But overusing them, or overusing weird or unique tags, should be avoided.
Examples:
“I’m gonna have to close my diner,” Amos’ mother said.
“Why?” Amos growled. “It’s been in the family forever.”
“I’ve lost the secret recipe card, and I can’t keep the diner open without it!” She cried.
“The Bacon Burger Extreme recipe card?” Amos questioned.
“Yes!” Amos’ mother screamed.
“Well, that’s not good,” Amos complained.
vs.
“I’m gonna have to close my diner,” Amos’ mother said, taking her son’s hand and leading him over to one of the old, grease-stained tabletops with the ripped-fabric booths.
Amos simply stared at her, frozen in place. “Why? It’s been in the family forever.”
“I’ve—” she looked away for a moment, then took in a breath. “I’ve lost the secret recipe card. And I can’t keep the diner open without it.”
“The Bacon Burger Extreme recipe card?”
“Yes!” She still wouldn’t meet his eyes, and her shoulders were shaking. “Yes.”
Amos sat down heavily in the booth. “Well, that’s not good.”
The first scene only gives character names and dialogue tags. There are no actions and no descriptions. The second scene, however, gives these things. They give the reader descriptions of the diner, the characters’ actions, and attitudes. Overusing dialogue tags gets boring fast, so add interest into your writing!
So! When you’re writing, consider the attitude of your character, vary dialogue length, and don’t overuse dialogue tags.
Now climb out of the pit of writing despair. Pick up your pen or computer. And write some good dialogue!
Best,
Sparrow
Based on some beta feedback I got, I have thoughts on a narrative style that is very “tell” over “show” and when it might be useful to be a little leaner. This is highly, highly subjective and no matter how much potential a story might have to be entertaining, some readers will get turned off by the lack of “immersion” no matter what you say to them. Doesn’t make the book bad, doesn’t make the reader wrong, you just can’t please everyone.
So I got some feedback on my new novella, Tell Me How Long, about a group of marine biologists with the chance of a lifetime to save a Mer, sick from the epidemic of bleaching coral reefs. Outside of fanfic, where I don’t have to tell you the worldbuilding, it’s all been done by the canon, I don’t write short stories. My usual wordcount is 100k+ words, easy, for sci-fi and fantasy.
TMHL was written like a fanfic, in many ways. I’d pulled the OC characters from my other work and tossed them into this little ficlet because I was suffering some writer’s block and I like mermaids and here we are. It’s 20k words and is bereft of the following:
A main villain character
Romantic subplots
Manufactured drama for a 3rd act “falling out” between characters
Lengthy backstory for all but 2 characters
Lore or magic
The main threat is simply time, the ravages of a disease, and the nihilism of the MC raging against the creep of global warming destroying the reefs she loves so dearly.
It has themes, too, asking the question of whether commodification of the natural world is necessary for preservation, of which all the main humans have different perspectives on.
My merfolk cannot speak, so while they can learn Sign and can understand English, there’s no place for lengthy conversations between mer and humans or opportunities for explanations of backstory.
It is absolutely a very “telling” story, lots of speeding through the MC’s days while dealing with and treating this disease. She does get moments of introspection, this is my only WIP from the past 9 years of my writing career that does not have multiple narrators. It’s all Finley all the time.
But due to the nature of this story and setting, 4/6ths of it is set on and around a single boat anchored in the Great Barrier Reef, there is no justification for extra scenes away from the action.
Nor are these mer trapped by anything except the need for medicine and while they do trust these immediate humans, they’re itching to leave as soon as they can, so there’s no precedent for longer, fluffier moments, when half the characters aren’t invested in establishing a long-lasting friendship with the other half.
I wrote it this way because you’re not here for Finley’s (MC) daily hum-drum of life. You’re here for the mer. Who is she outside of this job? Not important. What’s her family life like? Not important. What’s going on in the rest of the world? Not important. What’s the backstory for the rest of the team? Not important.
So much I could add simply does not matter, is not important, and would only detract from the reason you’re reading it: You want to know if they’ll save the mer, and if, in doing so, they’ll tell the rest of the world that mer still exist.
Does this leave some threadbare characters? Absolutely. The story I wanted to tell was not one of individuals with great depth and symbolism, it’s the collective effort of a generation facing the consequences of inaction by our elders.
And in that way, I think “telling” in terms of not having those slower moments, in not being all that flowery, in not giving the individual humans many solo scenes to really define who they are and what they stand for, works for this specific kind of story.
There can be a time to hold back on the rich character development, I think, when “what they do” matters more to the story than “who they are”.
I do plan to go back and add in some extra detail, but we’re talking 400 words at most across the entire story, a sentence or two here or there for clarity.
But at the end of the day, this is the story I wanted to tell, written in the way I wanted to tell it.
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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You don’t need to say “She was sad.” Show me the untouched coffee gone cold. The half-written text that never gets sent. The way she laughs at a joke and then immediately looks away. People don’t announce their emotions, they live them, they try to hide them, they pretend they’re fine when they’re not. Make your readers feel it between the words.
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