Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
* body language masterlist
* a translator that doesn’t eat ass like google translate does
* a reverse dictionary for when ur brain freezes
* 550 words to say instead of fuckin said
* 638 character traits for when ur brain freezes again
* some more body language help
(hope this helps some ppl)
Part 1
Again, just suggestions that shouldn’t have to compromise your author voice, as I sit here doing my own edits for a WIP.
Specifically when you have your narrator taking an action instead of just… writing that action. Examples:
Character wonders/imagines/thinks/realizes
Character sees/smells/feels
Now not all of these need to be cut. There’s a difference between:
Elias stops. He realizes they’re going in the wrong direction.
And
Elias takes far too long to realize that it’s not horribly dark wherever they are
Crutch words are words that don’t add anything to the sentence and the sentence can carry on with the exact same meaning even if you delete it. Thus:
Elias stops. They’re going in the wrong direction.
I need a word in the second example, whether it’s realizes, understands, or notices, unless I rework the entire sentence. The “realization” is implied by the hard cut to the next sentence in the first example.
Unless the tone of the scene demands otherwise, my writing style is very conversational. I have a lot of sentence fragments to reflect my characters’ scatterbrained thoughts. I let them be sarcastic and sassy within the narration. I leave in instances of “just” (another crutch word) when I think it helps the sentence. Example:
…but it’s just another cave to Elias.
Deleting the “just” wouldn’t hit as hard or read as dismissive and resigned.
I may be writing in 3rd person limited, but I still let the personalities of my characters flavor everything from the syntax to metaphor choices. It’s up to you how you want to write your “voice”.
I’ll let dialogue cut off narration, like:
Not that he wouldn’t. However, “You can’t expect me to believe that.”
Sure it’s ~grammatically incorrect~ but you get more leeway in fiction. This isn’t an essay written in MLA or APA format. It’s okay to break a few rules, they’re more like guidelines anyway.
There is a time and a place to abandon this and shoot straight because oftentimes you might not realize you’re using these at all. It’s the difference between:
Blinding sunlight reflects off the window sill
And
Sunlight bounces like high-beams off the window sill
It’s up to you and what best fits the scene.
Sometimes there’s more power in not being poetic, just bluntly explicit. Situations like describing a character’s battle wounds (whatever kind of battle they might be from, whether it be war or abuse) don’t need flowery prose and if your manuscript is metaphor-heavy, suddenly dropping them in a serious situation will help with the mood and tonal shift, even if your readers can’t quite pick up on why immediately.
Whatever the case is, pick a metaphor that fits the narrator. If my narrator is comparing a shade of red to something, pick a comparison that makes sense.
Red like the clouds at sunset might make sense for a character that would appreciate sunsets. It’s romantic but not sensual, it’s warm and comforting.
Red like lipstick stains on a wine glass hints at a very different image and tone.
Metaphor can also either water down the impact of something, or make it so much worse so pay attention to what you want your reader to feel when they read it. Are you trying to shield them from the horror or dig it in deep?
Nothing sticks out on a page quite like a line of narrative all by itself. Abusing this tactic will lessen its effect so save single sentence paragraphs for lines you want to hammer your audiences with. Lines like romantic revelations, or shocking twists, or characters giving up, giving in. Or just a badass line that deserves a whole paragraph to itself.
I do it all the time just like this.
Your writing style might not feature a bunch of chunky paragraphs to emphasize smaller lines of text (or if you’re writing a fic on A03, the size of the screen makes many paragraphs one line), but if yours does, slapping a zinger between two beefy paragraphs helps with immersion.
Not gibberish! These, like single-sentence paragraphs, mix up the usual flow of the narrative that are lists of concepts with or without conjunctions.
Asyndeton: We came. We saw. We conquered. It was cold, grey, lifeless.
Polysyndeton: And the birds are out and the sun is shining and it might rain later but right now I am going to enjoy the blue sky and the puffy white clouds like cotton balls. They stand and they clap and they sing.
Both are for emphasis. Asyndeton tends to be "colder" and more blunt, because the sentence is blunt. Polysyntedon tends to be more exciting, overwhelming.
We came and we saw and we conquered.
The original is rather grim. This version is almost uplifting, like it's celebrating as opposed to taunting, depending on how you look at it.
—
All of these are highly situational, but if you’re stuck, maybe try some out and see what happens.
*italicized quotes are from ENNS, the rest I made up on the spot save for the Veni Vidi Vici.
Basics: Plot Structure & Narrative Arcs
Basics: Plot & Other Elements of Creative Writing
Plot Methods: Save the Cat! ⚜ The Story Circle
Plot Development: The Transformation Test
Plot-Driven Story ⚜ Plotting a Novel ⚜ Plot-Planning Worksheet
Plot Twists ⚜ Types of Plot Twists ⚜ Subplots
Ten Story Genres ⚜ Elements of the 10 Story Genres
The 3-Act Structure: History & Elements ⚜ A Guide
The Shape of Story ⚜ The Shapes of Stories by Kurt Vonnegut
From Margaret Atwood ⚜ From Rick Riordan
Before Writing your Novel ⚜ Burying Information
How to Get "Unstuck" when Writing your Novel
Chapter Maps ⚜ Editing your Own Novel
Plot Holes & Other Structural Issues ⚜ Structural Edit
Self-Editing ⚜ Novel Editing
Archetypal Narrative Arcs ⚜ Character & Literary Tropes
Snowflake Method ⚜ Ways to Generate an Idea
More References: Character Development ⚜ World-building
Writing Resources PDFs
Folks, backup your Tumblrs, for real this time
Violence: A Writer’s Guide: This is not about writing technique. It is an introduction to the world of violence. To the parts that people don’t understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writer’s guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
10 B.S. Medical Tropes that Need to Die TODAY…and What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichéd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world.
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury you’re inflicting matters.
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you don’t mind a bit of fictional bodily harm, then you’ll love Samantha Keel’s invaluable handbook
more words to describe your character's feelings
begrudge, controvert, despair, disapprove, disbelieve, discountenance, dissent, fume, hesitate, lovelorn, mind, mistrust, objection, oppugn, question, reject, repudiate, rue, scruple, skepticism, suspect, wonder
affect, alleviate, appeal, appeasement, arrest, attract, awe, bedazzle, bemuse, brighten, charm, defuse, divert, elevate, enamor, encourage, endear, enliven, enthrall, enticement, excite, fascinate, fortify, galvanize, gladden, gratify, hearten, inflame, inspire, interest, invigorate, lighten, matter, perk up, prod, rally, reassure, rouse, satisfy, strike, tantalize, temper, tickle, touch, wake/waken, whet
apprehension, dismay, horror, panic, terror, trepidation
abhor, abominate, aggression, anger, antagonism, atrocity, bad blood, blow up, burn, deplore, detest, disdain, disinclination, disrespect, dissent, enmity, execrate, frown, fury, horror, incivility, inhumanity, lament/lamentation, loathe, malice, odium, outrage, pique, rancor, resent, revulsion, seethe, spite, umbrage, venom, wrath
acceptance, admiration, adoration, adulation, affection, amour, appreciate, approval, attention, bask, bewitched, canonize, charity, consideration, constancy, delight in, dig, discrimination, dote on/dote upon, enamored, enjoy, esteem, exult, fall for, fascinated, favor, flame, fond, get a kick out of, gratitude, idolize, leaning, like, mad, mercy, passion, predilection, prize, rapture, respect, revere/reverence, savor, taste, thrill, treasure, venerate, zeal
afraid, alarm, anxiety, apprehension, concern, craze, dismay, distraction, distress, encumbrance, feeling, foreboding, guilt, hang up, horror, jitters, jumpy, misgiving, obsession, one-track mind, passion, petrified, puzzled, question, suspicion, terror, trouble, weight, wonder, worry
alarm, appall, astound, backfire, bedazzle, bewilder, confound, dazzle, dumbfound, electrify, frighten, overwhelm, petrify, shock, startle, stun, stupefy, terrify
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary.
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary Definitions of Emotions in Psychology ⚜ More Word Alternatives for Emotions
Eyes sparkling with anticipation.
Bouncing on the balls of their feet.
Clapping hands together in delight.
Speaking in a high-pitched, rapid tone.
Grinning from ear to ear.
Jumping up and down with joy.
Hugging others spontaneously.
Cheeks flushed with enthusiasm.
Widening eyes and raised eyebrows.
Waving hands animatedly while talking.
Giggling or laughing uncontrollably.
Unable to sit still, shifting in their seat.
Heart racing with exhilaration.
Feet tapping or legs jiggling.
Practically vibrating with energy.
Exclaiming, "I can't believe it!" repeatedly.
Reaching out to touch or grab someone’s hand.
Dancing or spinning around.
Clutching their chest as if to contain the excitement.
Practicing or rehearsing what they’ll say or do.
You don’t need to say “She was sad.” Show me the untouched coffee gone cold. The half-written text that never gets sent. The way she laughs at a joke and then immediately looks away. People don’t announce their emotions, they live them, they try to hide them, they pretend they’re fine when they’re not. Make your readers feel it between the words.
first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
Part 6
Part 1
Gonna shoutout a specific fanfic, “Salvage” (ATLA) for writing that is even leaner than mine is, and mine has zero fat whatsoever. This was really good. I particularly like how some scenes were only 2 or 3 lines long as an example of what I’m going for here.
When I say “stiff” in the following examples I’m specifically talking about a lot of the same syntax, few similes and metaphors, few ‘said’ synonyms, very little, well, “life” in the prose. And this can be good in a few situations.
Shock doesn’t all look the same, but the kind of shock I mean is the one where the person is really quiet and un-emotive, they’re probably not speaking or reacting much to whatever catastrophe just happened and probably not responding to their name or anything spoken to them. Their body is pretty much going “uhhhhhhhhh factory reset!” when whatever it is, is too much to process.
A asks them a question. Once. Twice. B stares ahead. There’s a brown stain on the wall that looks like a thumb.
So if they’re narrating, they’re probably going to be giving the absolute bare minimum, need-to-know information and won’t be thinking about the best adjectives and adverbs. Especially if you normally write with fluffier prose, a jarring shift like this can really help sell the shock and dissociating of the character, something so traumatizing that it effects how the story is told.
Somewhere between New Moon’s 4 pages of just Months to show Bella did absolutely nothing in a depression rot and normal prose (though it was effective, particularly in the movie when they could draw out the words on the screen for longer and did the whole spin-around-her-depression-chair montage).
January came. It rained a lot.
They’ll probably either narrate very thinly, or listlessly. They might focus on a random detail and start going on a long ramble about that one detail that isn’t at all important, but it’s either all they can think about or all that can move them to feel anything in this moment, like:
On the bedside table, that coffee mug still sat there in a thin sheet of dust. What had been liquid now long since dry and gluey. It still sits there, collecting cat fur.
This might be the best place for sentences that all sound and flow exactly the same, but use it sparingly.
Different from shock in that while they are physically capable of moving and interacting, they can’t let themselves describe what they’re seeing and feeling in grand detail. Maybe they’re moving through the horrific aftermath of a battle and all they can describe is the mud under their feet and how it squelches. Or they simply say that “there’s bodies everywhere” because looking too long or too hard at who those bodies belonged to is too much.
This post was inspired by a fic I just wrote that spanned about 5 months in about 18k words. Narrative was skipping days ahead between paragraphs at some point as my character was processing the end of an abusive relationship. It sped up and slowed down where necessary, but compared to its sequel that I also just finished (22k words across 7 days), I’d covered a whole month in about 2 sentences in the first one.
See nearly any part of Salvage (or my fics if you feel like it)
What happened in that month didn’t matter, only what was before and what’s different now and how this character realizes how their life is slowly changing, some things they never noticed that are suddenly right in their face or things that quietly slipped away.
—
TLDR; sometimes the lack of emotion and sensory details and frenetic, dynamic syntax is the point, that can sell the reader on the narrator’s mental state far better than picking the juiciest adverbs. If it’s so impactful to them that the physical telling of the story is changed, you’ve done your job.
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