Magnitudenegative - Adam's Lab

magnitudenegative - Adam's Lab

More Posts from Magnitudenegative and Others

3 weeks ago
Happy Birthday/divorce Day, V

happy birthday/divorce day, V

2 weeks ago
The Game Was Alright :D👌

the game was alright :D👌

1 month ago

quick little rant thingy because DMC reddit just pissed me off

I hate how so many people in the DMC fandom fall for Dante's party guy shtick and genuinely believe him to be as dumb as a rock . For example an argument i see often for this is his inability pay off his debts/rant . People believe he's simply too dumb to manage any money when in reality it's stemmed from the fact that he has little to no consideration for his well being and puts others' needs before his,rather than his own lack of intelligence. Like Grue's daughters,whom he sends money to support them--or Enzo,his ex middleman. Even in the anime he goes on his way to save his client's brother,without getting proper payment.

Other than that,again in the anime he proves himself to be a worthy-occult detective and how great he can be at reading people. His office also has a decent amount of books lying around showing that yes,he does read and value knowledge

Not saying he's smartest out there,but he is in no way as stupid as people make him out to be.

1 month ago

Every now and then, I remember that people don't know how much of a game changer (no pun intended) the first Devil May Cry was. Namely in the action genre and combat-driven games. I remember that before Devil May Cry, combat in games weren't really all that focused on combos and skill; at least not in the way the franchise does it. Even games like Mortal Kombat and Street Fighter, there wasn't anything quite like Devil May Cry.

There's a reason why a lot of games that follow that combat style are referred to as "Devil May Cry clones" or "uses the combat style of Devil May Cry". A lot of games wouldn't really be a thing if Devil May Cry didn't happen. God of War. That weird Jack Skellington game. Bayonetta. Ultraviolet. Darksiders. Ninja Gaiden. Nier: Automata.

Hell, even Capcom has used that combat system in their OTHER games. Like Okami, for example.

Don't know where I'm going with this. Just gushing at how Devil May Cry changed the game (lol)

It is sad but true that historical innovations become less appreciated over time. TV Tropes has a page for "Seinfeld is unfunny" to document this trend. We don't appreciate how hard the Forty-Niners had it because we can fly to California in an afternoon and drive around Beverly Hills today.

Devil May Cry started its life as a RESIDENT EVIL game. Which is why the first game had such a dark gothic foreboding atmosphere. Hideki Kamiya was inspired by a game bug in Onimusha, another Capcom game, where they were able to juggle enemies in the air with sword attacks indefinitely. That sort of gameplay didn't fit with the style of game they wanted Onimusha to be, but Kamiya liked that concept so much that he wanted to incorporate it into an intentional element of his own game. Eventually the game they were developing deviated so much from the spirit of Resident Evil, becoming so action oriented, that it was decided that they should divorce the project from any association with Resident Evil and let it be its own thing. (How times change, huh?)

Devil May Cry literally created the character action genre. There was NOTHING before Devil May Cry that was anything like it. "Oh there were hack and slashes before DMC" no dude, calling DMC a hack and slash is like calling What Remains of Edith Finch a First Person Shooter. It's not the same thing and you know it. There was nothing like Devil May Cry before Devil May Cry. And it was such an innovation that an entire genre was born, games that took direct inspiration from Devil May Cry and built upon its foundations.

Now, sadly, because of how much progress there's been, people go back and play the original DMC1 and it feels "clunky" in comparison. It has fixed camera angles (because it was originally a Resident Evil game) which has an impact on move inputs being relative to camera direction, and that doesn't feel natural to what people expect from the genre based on modern standards. It only has two melee weapons, and the melee attacks are based on a one button input. There's no "special moves." The game is limited by memory to only allowing one enemy type in a room at a time so you'll never see mix and match encounters. THERE'S SWIMMING LEVELS!!!

People consider DMC1 "skippable" because it "hasn't aged well." The concept of a game "not aging well" disgusts me to my core tbh. The game is exactly the same as the day it came out. It's the world that has aged around it. Better games have come out since Devil May Cry, but they only EXIST because of Devil May Cry. There would be no Bayonetta or God Hand or Wonderful 101 without Devil May Cry. It is the root from which an entire genre sprang up. Of course they didn't get it perfect the first time, they didn't even know what they were doing.

But sadly video games don't really get respected as an art form. People judge them based purely off some kind of nebulous constantly shifting "objective standard" of pure entertainment, and if a game doesn't measure up then it isn't worth wasting time with. I think media should be appreciated in the context of when it was released. And DMC1s historical importance and everything it innovated relative to what its contemporaries were doing in 2001 deserves to be appreciated.

1 month ago
Family Portrait.

Family portrait.

1 month ago
DEVIL MAY CRY (2001)
DEVIL MAY CRY (2001)
DEVIL MAY CRY (2001)
DEVIL MAY CRY (2001)

DEVIL MAY CRY (2001)

3 weeks ago
💔💧

💔💧

1 month ago
Dream Of The Unheard Melody

Dream of the Unheard Melody

3 weeks ago

Making the whole theme of the DMC Netflix show that "demons are actually the victims of jingoistic American military imperialism" is such a fundamental antithesis of the entire beating heart of the Devil May Cry franchise. Honestly it's exactly what I expected from a cynical western production.

The Devil May Cry series is about how humanity is superior because humanity is capable of love. Demons may have power and strength which allows them to assert their will over the world and cause suffering. But humanity will always overcome, humanity is capable of more than demons ever will be. Because devils never cry. Only humanity has the capacity for love that allows them to feel sorrow at the loss of their loved ones. Only humanity has the drive to self sacrifice in the name of protecting those we cherish and value.

The reason Dante and Nero are the badasses that they are is because of their human genetics, not their demonic blood. Vergil loses because he tried rejecting his humanity and just embracing his demonic lineage in the name of striving for more power. Vergil loses his soul and is enslaved and humiliated because he pushes his only remaining family away, he forgot that the very reason he became obsessed with power is because he wanted to be able to protect Dante the way he couldn't on the day they lost their home. And Vergil is only redeemed when he is reclaimed by his son, and has familial love forced onto him whether he wanted it or not. The theme song of DMC5 is called LEGACY for a reason, because the ties that bind for better and for worse will always be a part of you. And it is the characters HUMANITY that makes that the case.

Family and love is the FOUNDATIONAL theme of the Devil May Cry series from the very beginning. This isn't even very depthful literary analysis, the games are incredibly blunt with these themes.

Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American
Making The Whole Theme Of The DMC Netflix Show That "demons Are Actually The Victims Of Jingoistic American

This is incredibly surface level reading. And yet somehow the creators of the Netflix show either didn't get it, or deliberately disregarded it. Either way, god awful show. If you enjoy it, you CANNOT say that you also enjoy the video games. They are mutually exclusive. What exactly do you like about the games, if you derive ANY enjoyment whatsoever from this show that uses the source material as toilet paper?

At least have the integrity to admit you just think the video games are stupid and the show is superior because it isn't a video game. At least then I could respect that. Don't try and pull this "I enjoy both" bullshit. Bullshit as in you're fucking lying.

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magnitudenegative - Adam's Lab
Adam's Lab

name's Adam | 20 | he/him | i draw sometimes | currently obsessed with DMC | i like robots and baseball and aliens and drum n bass

162 posts

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