Chapters: 1/1 Fandom: House M.D. Rating: Explicit Warnings: Creator Chose Not To Use Archive Warnings Relationships: Greg House/James Wilson Additional Tags: Attempted Rape/Non-Con, Friends to Lovers, Non-Graphic Violence, Whump, Hurt/Comfort Summary:
Here's some writing resources on worldbuilding, pacing, and story structure, since I see many people struggle with them.
Worldbuilding
Worldbuilding In Fantasy - The Best Advice, Tips And Guide
10 Worldbuilding Tips: How to Write an Engaging Fictional World
Worldbuilding Guide & Template: Your #1 Resource
Pacing
7 Quick Tips for Mastering Pacing in Your Story
Story Pacing: The What, Why, and How for a Fiction Writer
Story Structure
Story Structure: 7 Narrative Structures All Writers Should Know
The Hero's Journey: A 17 Step Story Structure Beat Sheet
Save the Cat Plot Structure
The Three-Act Structure
have fun <3
"Show, don’t tell" means letting readers experience a story through actions, senses, and dialogue instead of outright explaining things. Here are some practical tips to achieve that:
Tell: "The room was cold."
Show: "Her breath puffed in faint clouds, and she shivered as frost clung to the edges of the window."
Tell: "He was scared."
Show: "His hands trembled, and his heart thudded so loudly he was sure they could hear it too."
Tell: "She was angry."
Show: "She slammed the mug onto the counter, coffee sloshing over the rim as her jaw clenched."
Tell: "He was exhausted."
Show: "He stumbled through the door, collapsing onto the couch without even bothering to remove his shoes."
What characters say and how they say it can reveal their emotions, intentions, or traits.
Tell: "She was worried about the storm."
Show: "Do you think it'll reach us?" she asked, her voice tight, her fingers twisting the hem of her shirt.
Tell: "He was jealous of his friend."
Show: "As his friend held up the trophy, he forced a smile, swallowing the bitter lump rising in his throat."
Use the setting to mirror or hint at emotions or themes.
Tell: "The town was eerie."
Show: "Empty streets stretched into the mist, and the only sound was the faint creak of a weathered sign swinging in the wind."
Give enough clues for the reader to piece things together without spelling it out.
Tell: "The man was a thief."
Show: "He moved through the crowd, fingers brushing pockets, his hand darting away with a glint of gold."
What’s left unsaid can reveal as much as what’s spoken.
Tell: "They were uncomfortable around each other."
Show: "He avoided her eyes, pretending to study the painting on the wall. She smoothed her dress for the third time, her fingers fumbling with the hem."
Use metaphors, similes, or comparisons to make an emotion or situation vivid.
Tell: "The mountain was huge."
Show: "The mountain loomed above them, its peak disappearing into the clouds, as if it pierced the heavens."
Tell: "The village had been destroyed by the fire."
Show: "Charred beams jutted from the rubble like broken ribs, the acrid smell of ash lingering in the air. A child's shoe lay half-buried in the soot, its leather curled from the heat."
The secret to avoiding annoyingly perfect characters is less about what they do, and more about what they think and feel. Show that they still want to slack off even if they end up doing what they’re supposed to. The actual plot difference between “I’ll do it, because it’s the Right Thing To Do™!” and “Ugh, fine, I guess I have to do it; it’s…like…the right thing to do, or whatever…” is negligible, but the characterization difference is huge.
In 2006 a high school English teacher asked students to write a famous author and ask for advice. Kurt Vonnegut was the only one to respond - and his response is magnificent: “Dear Xavier High School, and Ms. Lockwood, and Messrs Perin, McFeely, Batten, Maurer and Congiusta:
I thank you for your friendly letters. You sure know how to cheer up a really old geezer (84) in his sunset years. I don’t make public appearances any more because I now resemble nothing so much as an iguana.
What I had to say to you, moreover, would not take long, to wit: Practice any art, music, singing, dancing, acting, drawing, painting, sculpting, poetry, fiction, essays, reportage, no matter how well or badly, not to get money and fame, but to experience becoming, to find out what’s inside you, to make your soul grow.
Seriously! I mean starting right now, do art and do it for the rest of your lives. Draw a funny or nice picture of Ms. Lockwood, and give it to her. Dance home after school, and sing in the shower and on and on. Make a face in your mashed potatoes. Pretend you’re Count Dracula.
Here’s an assignment for tonight, and I hope Ms. Lockwood will flunk you if you don’t do it: Write a six line poem, about anything, but rhymed. No fair tennis without a net. Make it as good as you possibly can. But don’t tell anybody what you’re doing. Don’t show it or recite it to anybody, not even your girlfriend or parents or whatever, or Ms. Lockwood. OK?
Tear it up into teeny-weeny pieces, and discard them into widely separated trash recepticals. You will find that you have already been gloriously rewarded for your poem. You have experienced becoming, learned a lot more about what’s inside you, and you have made your soul grow.
God bless you all!
Kurt Vonnegut
Nimbus Publishing and Vagrant Press Goose Lane Editions Breakwater Books Ltd. The Acorn Press Bouton d'or Acadie Canada Council for the Arts | Conseil des arts du Canada
Do you ever think you'll stop drawing fanart? No offense it just seems like the kind of thing you're supposed to grow out of. I'm just curious what your plans/goals are since it isn't exactly an art form that people take seriously.
Ah, fanart. Also known as the art that girls make.
Sad, immature girls no one takes seriously. Girls who are taught that it’s shameful to be excited or passionate about anything, that it’s pathetic to gush about what attracts them, that it’s wrong to be a geek, that they should feel embarrassed about having a crush, that they’re not allowed to gaze or stare or wish or desire. Girls who need to grow out of it.
That’s the art you mean, right?
Because in my experience, when grown men make it, nobody calls it fanart. They just call it art. And everyone takes it very seriously.
A pretty cool list of questions for your characters. Personally, I've been doing this by having it in an interview style series of questions for my character, Ktangha.
Writing (at least for me) is all about momentum. If you stop, you crash and burn. So, here are some hacks I use to keep myself writing.
-Instead of stopping to google information, like “How long does it take for trees to grow,” or “how many different species of birds of paradise are there, simply put "TK" in the spot where the units or information would be and move on. After you are done writing, you can go back and google for the needed information.
-In scenes where you simply cannot think of what to put, simply write something in brackets like, “[The characters reminisce with each other around the fire. This leads into the next topic.]” or something similar. Oftentimes, later writing will give you inspiration for what to put in those spots.
-If you can’t remember the word, or need a synonym, DON’T stop to google. Simply put the word (or “placeholder”) in brackets and come back later. If you are still having trouble finding out or remembering the word when going back through, I would recommend Onelook Reverse Dictionary as a very good source for finding words and synonyms.
-When plotting something out, don’t feel the need to put everything that happens. If you want to, cool! For me, I find I quickly lose disinterest in actually writing when I have every little thing already planned out. It has become boring to me. To combat this, I simply write the main ideas of what I want to happen and things I want to mention (symbolism/foreshadowing) and move on, giving myself room to continue to explore and discover as you write.
-To avoid burnout, If I’m working on a bigger project, I’ll usually also have something that I’m writing on the side that I can switch back and forth so I don’t lose interest.
-Don’t be afraid to use generators! Character names, places, powers, etc. can all be created using a generator. You don’t have to worry about every little thing. Also, if you can’t think of a name or something else at the moment that you could use a generator for, just mark it in brackets (ex: [Name]) and move on.
Lastly, remember that everything you write is for yourself. Having others validate you is always great, but they are the ones who have the privilege of reading your works. You don't owe them anything.
Since I’ve been learning a lot from my beta readers, I’d thought I’d share what I’ve learned (and just some general writing tips) here. (Mind you, this is just off the top of my head so not everything from the beta notes is included.)
- Besides themes find the “glue” that hold your story together. For example, in Avatar: The Last Airbender, the glue was the Fire Nation War (and trying to stop it). This main goal was present throughout all four seasons, including in the side-quests. All characters had different motivations for teaching Aang, but the war kicked off all the events and was why Aang was learning the elements to begin with.
- In order to help the characters feel more like real people, have them react differently to the same event. For instance, when a character dies, Person A could be sad about it while Person B could be angry.
- Don’t be afraid to extend out scenes for tension.
- Have your character asks questions. Especially if they’re new to a place/culture.
- If you want to do a twist, drop small clues leading up to it, so it won’t come out of nowhere.
- Don’t have the characters share everything with each other.
- For research, try to find a video/source with a first-hand experience. For example, for anxiety, try and find a video with a person talking about what its like to have anxiety.
- It’s always good to have a second pair of eyes of your writing.
- When it comes to descriptions, use the five sense to help draw the reader in. Namely touch, sight, smell, hearing, and taste.
- Have the character’s choices impact the plot, not the other way around. For instance, Aang running off after learning he was the Avatar was what allowed the Fire Nation to succeed in the war.
- Find the main theme of your story (see chart) and revolve everything (character arcs, chapters, etc.;) around it. This will help cut out fluff chapters and make the writing more cohesive.