Describing The Setting Of A Scene

How do you write scenery. I always having trouble writing a place where the characters is. Like do I have be specific around the surrounding or just say where it is.

Describing the Setting of a Scene

You should always do some level of description of the setting of a scene. If it's an area the reader can easily envision, either because you've already described it in a previous scene or because it's a common place like a school or grocery store, you only need to include a few relevant details. Here are posts from my description and world building master lists that may help:

The 3 Fundamental Truths of Description (5 Tips for Cutting Back) How to Make Your Description More Vivid Adding Description to Your Writing Five Things to Help You Describe Fictional Locations

I hope that helps!

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2 years ago

how to create a high fantasy politics reference doc (with a template and guide!)

political fantasy is an extremely fun genre to write in, that is, until you have to actually write the politics. in this semi-requested guide, i'm going to explain to you how i virgo-planned my way to a horribly detailed—though also horribly helpful—political reference doc for my one and only wip, a treatise of tyrants and thieves.

if you too would like to use a similar format to what i did (though consequently you will have to change it to fit your own worldbuilding), i have a template for dropbox paper right here.

as a sidenote, i do recommend already having built up a decent amount of your world before jumping into this; this document is meant to help flesh out pre-existing content in such a way that is really hard to do with a wip that's just starting out.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

setting up.

Generally speaking, when I first began writing this doc, I was mostly doing so in relation to the government of the country wherein my WIP takes place and its relationship with other countries (or nations!), with its own people, and within itself. This then lead to my three, aptly-named subcategories; External, Internal, and Personal Relations (I'm very creative as you can see.)

These three subcategories became my main headers, and all of my organization took place within a Dropbox Paper doc—as I am partial to the cleaner interface and very easy creation of a table of contents—but using Word or Google Docs works just as well. With that, and a lot of pain and suffering in the form of preexisting worldbuilding, I started to flesh all the info out.

You should note that the country AToTaT takes place in a country called Vsyhna (vuh-sen-uh) and its government is referred to as the Dual Courts. This is also a forewarning, for the fact that I will probably be talking about my own worldbuilding quite a bit, if not only for purposes of giving proper examples!

So without any more notes from me, let's properly jump into this thing.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

external relations.

The external relations between the Dual Courts and all the other governments within Ashvayr (the continent that Vsyhna is a part of), of which there are eleven, can be described in one of the following ways:

✅ = Allies

⚠️ = Allied by treaty, with tensions

❎ = Not allied, but no real tensions

✴️ = Not allied, but with tensions

⛔️ = Enemies

All of these relations should be taken with a grain of salt, and also adapted to fit your worldbuilding, of course, but as a general consensus, most governments will have one of those relationships with another. The emojis are used so that it's easily identifiable (I'm also insane, let's not forget), but emojis don't replace discussion.

Within each section, I discussed the relationship between these governments but also gave a quick list of bullet points that explained important moments in recent history that have created those tensions—or lack thereof—the current political state in each country, certain cultural tidbits, and cultural differences between Vsyhnians and others.

Generally, this isn't the stuff you want to get lazy with, and while it is fine to say something like "Oh they live across the world my mc's won't know this." It's better to have the ability to even subtly suggest other people, cultures, or ideologies. It deepens your world, and more than this, can be super interesting to readers. You should also note that this information should affect your characters in some way, otherwise the politics are going to be very boring (as they don't relate to anyone.)

This alternated between something as complex as gender politics, to things as simple as cuisine or trade goods. Indeed, you don't have to cover every base with these descriptions, arguably, this is the part you should spend the least amount of time on (unless you're braver than a U.S. marine and do, in fact, wish to take on international relations), but you should cover every important base.

For a slightly more simple example, let's look at the Empire of Sansryn. I wrote: "The Empire of Sansryn ⚠️ is an archipelago that is composed of two main ethnic groups; the Sansrynians, who occupy the northern half of the islands, and the Tarimese, who occupy the southern half of the islands." Then continued to briefly describe the relationship between Sansryn and Tarim.

The next two paragraphs were designated to a) their relationship with Vsyhna (which as you can see with the ⚠️ emoji is not great) and b) their relationship with other countries around them, not forgetting why it's so poor in the first place, which, spoiler, has to do with a number of social issues.

Also in the case of Sansryn, one of my side characters is half Sansrynian, which is something I noted mostly for the purposes of clarifying this character's relationship with this part of their identity and culture.

Realism is, quite frankly, optional in fantasy (or rather, you define what "real" actually means) but I do tend to strive for realism within AToTaT's politics, if not only because it's fun. When delving into (rightfully!) complex issues—like ethnic conflict for example—it's necessary to do your homework (and hire sensitivity readers afterward) if it's not a topic you are familiar with or related to. However, that exact process is not something I will be discussing in this post and I encourage you to do your own research.

You also want to take into consideration how these countries are related to each other. For me personally, I almost exclusively did this for the two current conflicts (i.e. actively disputed treaties, current armed conflicts) within the world, but I did briefly touch on how those relationships came to be, as you can see above.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

internal relations.

Internal relations is where things start to get more complex and also more specific to the world my WIP takes place in. For this section, you need to have already realized a great deal in regards to major political institutions (if you have them!) and most importantly, cultural attitudes.

I split my internal relations section into seven sub-sections, which included: Social Cleavages, Justice System, Garrison, Navy, Cults vs. Church, Crime, and Trade.

For a Wikipedia definition, a social cleavage is "a historically determined social or cultural line which divides citizens within a society into groups with differing political interests, resulting in political conflict among these groups." AKA sexy, sexy plot tension.

The social cleavages of Vsyhna mostly revolve around social class (in-world called "rank"), an urban/rural divide, and nationality, which I note as being "considerably not a social cleavage." It appears I should have listened to my Wikipedia-defined advice. That said, rank was described at length for its importance to the religion, general structure within government, linguistic flavor (dialects!), and laws. It's one of my largest social themes and connects to almost everything within the book, including the magic system.

Speaking of magic, as I didn't mention it within my seven sub-categories above, I should note that however magic works in your society should also be included. In my case, it's heavily intertwined with religion and social class (access to the information that allows people to use magic, I mean) and so I didn't feel the need to clarify its role with an entirely new section, but how you do this is entirely up to you. It's also up to you to include a magic system, as in reality, you don't necessarily need one. I also have a completely separate Dropbox doc for most of these things anyway (re:knowing stuff before you jump into this.)

The justice system is something I find is often not immediately thought about when it comes to fantasy, but from a very general point of view, this also encompasses subjects such as law codes, the punishment for breaking those codes, and what trials look like, if you have them. This can tell us much about your culture, what they value, and more importantly, how much they value it.

For example, continuing with my themes of classism, sumptuary laws are a large part of Vsyhnian society, i.e. laws that forbid the usage of certain goods to lower classes. Given that it's illegal for someone of lowborn status to have, let's say silk, it creates a) a prime criminal market (trading "illegal" goods), b) a need to crack down on this market, and c) further severs the relationship between upper and lower classes, given that the fairness of the justice system is then put under scrutiny. Indeed, the fact that it's the Church that controls the justice system, you have a similar tension in the department of faith, and I haven't even begun to talk about how the treatment during trials differs.

I often find military to be the greatest emphasis within quite a lot of political fantasy, that being, the mobility of large land armies or prowess at sea. For me personally, I find this to be rather boring (both on accounts of reading and writing) so I did come at this with a lens of interest in the personal relationships of these people and actual organization within the military. Mostly, I used what I knew from external relationships and current conflicts to create something that could be used later on if I needed it, as it's not heavily featured (at least not in the first book!) Treaties, blockades, relationships between commanding officers, and relationships with piracy.

On notes of realism, I went with the very classic These Island People Have A Great Navy, as, historically, they tend to.

We should all know by now how important religion, or lack thereof, is in epic fantasy, and while I could go on about this for several hours, this is a political relations doc, so I focussed on the tension between sects of the main religion. How different leaders within the religion interacted with other members of government is a topic for personal relations, however, if not only because they're heavily featured, and there are several (about nine actual descriptions.)

This culminated by way of cults vs. the Church, differing ideologies within fundamental concepts of the religion, and generally how they're seen by Vsyhnian society (and—you guessed it—social class.) As an example, I wrote, "All of these organizations consider the Holy Book Rovnokh to be canon and true within their faiths, though it is the Codex Drkha that is often disputed in validity. This is the result of their own written dogma, which may convey entirely different personalities and oblation tales, or emphasis on a very specific aspect of the mortal godchild then how they are presented in the Codex."

It is important to consider, before even delving into differences, what the fundamentals of each sect or division within your religion are speaking on. Think of the historical context that may have brought about such a concept, or even fuzzy lines within canon texts. Here's another example, "The seventh mortal godchild is not mentioned within the Codex and therefore not considered a valid mortal godchild, though Vrah’s appearance in the Holy Book and the Children of the Bone’s own text—which are older than the Codex—say otherwise. 'Vrah' is more used as a term to describe magic and not at all a person, when it is mentioned in the Codex."

Crime and trade, as you can imagine in a society plagued by rules that dictate trade—and in many cases make the trade of certain items a crime—is quite important. As I hinted earlier in the justice system section, the "illegal" trade of certain goods, which goes against sumptuary laws. That said, crime happens for a number of different reasons, and I took the time here to think about partner organizations, illegal magic producers, and gangs.

Crime can actually be an excellent tool of worldbuilding, if not only for the fact that it is so specific to the country and history it resides in. Why does something need to be stolen? Fabricated? Spied on? And who is getting the most out of it?

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Trade was something I rather lazily did with the above Vsyhnian roadmap—I don't plan on discussing economics at all, nor following merchants as they move goods though the country.

I want to note once more that all of this is extremely relative information; what you need to write about to create political tension is entirely up to you and your story. As a general bit of advice, however, it is helpful to ensure that everything can come back around to your characters—if not now, then at some point within the series or story as a whole. Politics can become boring very easily, especially when not personal.

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

personal relations.

For our final and most interesting section, I did two, somewhat important things before actually writing anything out; that being creating two charts. The first is a political alignment chart, the second is a chart that defines the different positions of government. While again, this is totally relative, this is what I came up with:

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

Take the time to think about and research other forms of government, what each "branch" might do, and how they do it. More importantly though, think about how the culture and religion would, can, or do influence the government, and how the government has responded to such action. Look to history especially!

The charts allowed me to very easily place my main characters, their families, and all the previous groups of people (gangs, cults, social classes) into categories that can then, more or less, directly define their relationships with one another. This made the process that I will now describe to you a little less tedious.

I divided this category into three sections: Nobleborn Houses (that being houses of great import and high rank), the Prelacy (leaders of the Church), and Others of Note.

There are ten nobleborn houses, however, I only did mass amounts of details for five of the most important. I should also note that two of my four main characters are a part of two of these houses, and it's for that reason that I felt I needed to be as in-depth as possible. For Houses, the organization went something like this:

House Name:

A general description of the house, its history, and how it rose to power, as well as what they generally control within the government or country and how long they've had this position.

Try to be as diverse as possible within these descriptions—cover a lot of different bases and don't be afraid to do it! A family rising to power as a result of the money they, for example, gained from growing roses says a lot about the culture and commerce of a particular country.

Public Opinion:

What the people think of this family, given all social standings and occupations. Naturally, when I say all, I don't mean think about what every carpenter thinks of the royal family, I just made sure it was a general consensus!

Opinion of the Other Five Houses:

This, I tended to keep as short as possible, but like the external relations above, I wanted to know what and how the relationship was what it was. For several, I already had an idea, but for...so many more I did not (hear the pain in my voice? there's pain in my voice.)

Opinion of the Remaining Houses:

Shorter than even short as possible, but the same idea as before.

Main Members:

Probably one of the more important sections; I listed out all the members of the main part of the family, that is, the immediate family of the person involved in government (or main character.) This not only defines your side characters—of which there are bound to be many—but also clarifies the conflicting motives of the people in charge. And they should conflict, hopefully with the motives of your main characters. Extended family was discussed when important, such as prominent aunts, uncles, or grandparents, but for sake of simplicity, lengthy descriptions were kept for parents and children.

I also included charts after this about minor houses sworn to these noble houses, but to be completely honest, I didn't fill out most. That said, I did repeat this process for all five houses, and the good news, is that after you talk about the relationship with one of the other five, you're done completely, so, yay one less bullet point each time. Also, don't feel pressured to have a name for everyone or everything! In fact, I mostly skip over names of people unless I really have to know them in text, far more characters are simply [BROTHER] or [PARENT], though this could be a laziness thing. Or a conlang one.

A worldbuilding note: I also included house colors, sigils, and heads in this instance, as well as their connection to certain magical oaths.

For the remaining five nobleborn houses, I only listed house heads, sigils, and colors, if not only because I described their relationship with everyone else, earlier. That said, I also included house heir and extra notes, if I needed them.

The Prelacy was organized slightly differently, as important members of the Church, they don't necessarily have family members interacting with them. Instead, I focussed on backstories, their relationships with the Arkan (the monarch, sort of), and once more, motive (and personalities, given that I don't give side characters a full oc profile.)

As shown in the chart above, there is one High Vokhsv and six Vokhvs that work under them; the former had a more in-depth section of text, however, the six got just about as much detail as the lesser five noble houses.

My last and final section was short and sweet (thank God) and covered two topics very briefly, that are so world-specific I won't even bother explaining them. That said! That's what this section is for; anything else that you might have missed.

I won't lie, the personal relations section was probably the most time-consuming part of this entire doc, but in the end, it did pay off. The entire thing took about from the 22nd of February to the 18th of April, and came out to around 30k. Do I suggest you also write this much? Not unless you feel like you need it. I don't really plan out plot, so for me, this was my plan, hence the length and detail.

Thank you so much for reading! I hope you enjoyed this far too long breakdown of my political reference doc of my WIP, A Treatise of Tyrants and Thieves and good luck with your own process, writing, and research <3

How To Create A High Fantasy Politics Reference Doc (with A Template And Guide!)

references.

Some links I found helpful:

The template link, once more ($1).

Brandon Sanderson's 2020 creative writing lectures (YouTube)

Designing a fantasy legal system (Worldbuilding Stack Exchange)

Unpacking Folk Tales/Motif Index (Uni. of Alberta)

Real Inequality in Europe since 1500 (Journal, PDF)

Diplomacy (Wikipedia)

Public Diplomacy in Early Modern Europe (Journal)

The Spy Chiefs or Renaissance Venice: Intelligence Leadership in the Early Modern World (Oxford Brookes Uni., PDF)

Branches of the U.S. military (SOU)

those who were interested.

@chovansjtsjina @zielenheil @lord-fallen @ninazeniks @viesceral @introverteddumbass @wisteria-eventide & anyone else, feel free to reply, send an ask, or dm me about questions!

1 year ago

“I’ve found most authors have the wrong mental picture of the process. Instead of a sprint, publishing is more like a marathon. Slow, steady and consistent action will get you your audience and success.”

— W. Terry Whalin

1 year ago

Fanfiction help, tips, prompts and ideas

I planned on making this a private post just to help me find all the links and wonderful help made by these wonderful people but it can be helpful for other too to have it all in one place.

But if the creators of these would like me to take down/private the post please let me know and I will, no problem ^^

Dialogue Promts, tips, ideas; everything:

dumplingsjinson's Dialogue promts[They're great with so many different dynamics]:

PROMPTS MASTERLIST
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Continuously updated! *you can use my prompts as long as you link to the prompt list you grabbed the prompt from, as well as mentioning my
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Continuously updated! *you can use my prompts as long as you link to the prompt list you grabbed the prompt from, as well as mentioning my

Tips on writing characters without faces:

Tips on Writing Characters Without Faces
lets-get-fictional.tumblr.com
so yeah, we all know that facial expressions can tell us a lot about how a character is feeling, but what if that isn’t an option? how can y

Describing emotions internally and externally:

Resources For Describing Emotion
lets-get-fictional.tumblr.com
Emotions Without Making Your Character Feel Too Self Aware Showing Emotion Without Telling About It Emotions Associated With Body Language T

Writing recourse masterlist:

lets-get-fictional.tumblr.com
Masterlist of… Facial Expressions 50 Romance Plot Ideas Gestures and Body Language Physical Descriptions Voice Descriptions Writing Sex/Body

Body language basics(smiles, eyebrows, head positions:

lets-get-fictional.tumblr.com
Body Language Basics In any story, half of the information given to the reader is never spoken out loud.  It’s body language, and body langu

List of body language phrases (positions, reactions, movements like "he arched his back"), divided by body parts:

lets-get-fictional.tumblr.com
A list of body language phrases. I’ve included a very comprehensive list, organized by the type of body movement, hand and arm movements, fa

agirlnamedjana's master dialogues/scenes/dynamics promt list:

creativepromptsforwriting.tumblr.com
Romantic Prompts Romance Story Starters Romantic Questions Prompts Romance Prompt Lists (Masterpost) Bad romances/unrequited/break-up Master

And also her masterpost on how to write/motivation/tips:

creativepromptsforwriting.tumblr.com
Compilation of writing advice for some aspects of the writing process. How to motivate myself to write more How to get rid of writer’s block
4 years ago
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes

Blue’s Feathers and Wings Compendium: Atypical Wing Shapes

Part 1 [Standard ]| Part 2 [Atypical] | Feather Markings | Tail Feathers

A compendium of different feather marking types that can be used for inspiration in writing and art; especially if you want to be explicitly clear on the markings and don’t want to just have “striped” or “spotted”.

Disclaimer: I am aware that some of these markings have different names when coming from different birds, and that some of these markings are more artistic than realistic, but this for the fun and benefit of others, not for science.


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2 months ago

How do I write a dream sequence that actually feels dreamy and not just confusing or random? I want it to make sense in the story but still have that weird, surreal vibe dreams have.

Before writing a dream sequence, ask yourself: Why is this dream important?

A strong dream sequence serves a narrative purpose. It either reveals something critical about the character or moves the plot forward. For example, it might:

Highlight a character’s inner conflict, such as self-doubt or guilt.

Offer insight into a character’s fears, desires, or memories.

Foreshadow future events.

Explore the story’s themes.

Present an epiphany or realisation that changes the narrative direction.

When you define the purpose of the dream, you give it meaning and ensure it doesn’t feel like a random, disconnected scene.

Vivid imagery and sensory details

Dreams are often hyper-real or surreal. To truly immerse readers, fill your sequences with vivid imagery. Describe not just what the character sees, but also what they hear, smell, and feel. For example:

The air might feel oppressively heavy, as if the character is moving through water.

Colours could be unnaturally bright or pulsing, creating a sense of unease or wonder.

Sounds may echo strangely, or voices may change tones mid-sentence.

Sensory details are your best friend when crafting dreams. They help you draw readers into the scene, making the dream feel almost tangible without being constrained to what is possible.

The power of symbolism

Dreams are often symbolic, reflecting a character’s subconscious thoughts and emotions. A dream sequence offers a fantastic opportunity to use metaphors and symbols to deepen your narrative. For instance:

A crumbling staircase may represent a character’s feelings of insecurity.

A recurring image, like a locked door, could hint at a secret the character is repressing.

Objects or people in the dream might represent aspects of the character’s personality or unresolved relationships.

By embedding symbols, you can subtly communicate deeper layers of meaning to your readers while building suspense without having to state things outright.

Heightened emotion

In dreams, emotions are often exaggerated. A minor embarrassment can swell into overwhelming shame, and a fleeting joy might feel like euphoria. Use this to your advantage to explore your character’s emotional state. For instance:

A character struggling with grief might dream of a loved one, only for them to disappear when approached.

A character racked with guilt could find themselves pursued by shadowy figures.

Striking a balance between disorientation and logic

Dreams are naturally disorienting because they don’t follow the logical flow of reality. You can introduce elements like sudden scene changes, nonsensical dialogue, or impossible physics to create a truly dreamlike experience. For example:

A character might start at a family dinner, only to inexplicably swimming in an ocean of stars.

A trusted friend might appear with the face of a stranger.

Despite the inherent chaos of dreams, your sequence should still have some degree of narrative coherence. A good rule of thumb is to maintain a logical thread that allows the dream to fulfil its narrative purpose, even if the details are illogical.

Establishing atmosphere

The tone and atmosphere of your dream sequence should align with its purpose. Focus on creating a specific emotional response:

For a nightmare, use eerie, oppressive details, like a pulsating fog or distorted, echoing voices.

For a whimsical dream, evoke wonder with surreal and magical details, such as floating landscapes and shimmering light.

Choose your atmosphere carefully to enhance the emotional impact of the scene.

Types of dream sequences to explore

There are many types of dream sequences, and each serves a unique purpose. Here are some of the most common:

Foreshadowing dreams: These hint at future events, creating suspense or intrigue.

Nightmares: These reveal a character’s fears or anxieties.

Fantasy dreams: These involve magical or surreal elements, and are often used to explore themes, symbols, or metaphors.

Recurring dreams: These underscore unresolved issues or patterns in a character’s life.

Lucid dreams: These allow the dreamer to be aware they’re dreaming and possibly influence the dream’s outcome.

Realisation dreams: These provide moments of clarity or epiphany for the character.

Internal conflict dreams: These visually showcase a character’s inner turmoil, providing a unique way to “show, not tell.”

Linked dreams: These connect two or more characters through shared dreamscapes.

Keep it brief and meaningful

Dream sequences should enhance your story, not derail it. While they offer a chance to be wildly creative, keep them concise and focused. Avoid overloading readers with too much detail or overly prolonged scenes. Your audience should leave the dream sequence full or curiosity, not overwhelmed.

Seamlessly transition in and out

Transitions are crucial for dream sequences. Start with subtle hints, like a sound, a sensation, or a surreal visual that cues readers into the shift from reality to dream. Similarly, exit the dream gracefully, creating a smooth return to the waking world. This ensures that readers are not jarred out of the story.

Writing tips for a dreamlike feel

Use narrative distance to create a floaty, disconnected feeling that mirrors the sensation of dreaming.

Experiment with stream-of-consciousness writing for portions of the dream to mimic the fluid and unpredictable nature of thoughts in sleep.

Pay attention to pacing. Dreams often feel both slow and rapid—a contradiction you can reflect by alternating between drawn-out descriptions and sudden, abrupt moments.

Dream sequences are a space where your imagination can truly run free while still serving the story’s deeper purpose. When done well, they are memorable and meaningful, and leave a lasting impact. It’s a technique well worth exploring.


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4 years ago
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3 months ago

Some of my writer’s block cures:

Handwrite. (If you already are, write in a different coloured pen.)

Write outside or at a different location.

Read.

Look up some writing prompts.

Take a break. Do something different. Comeback to it later.

Write something else. (A different WIP, a poem, a quick short story, etc.)

Find inspiring writing music playlists on YouTube. (Themed music, POV playlists, ambient music, etc.)

Do some character or story prompts/questions to get a better idea of who or what you’re writing.

Word sprints. Set a timer and write as much as you can. Not a lot of time to overthink things.

Set your own goals and deadlines.

Write another scene from your WIP. (You don’t have to write in order.) Write a scene you want to write, or the ending. (You can change it or scrap it if it doesn’t fit into your story later.)

Write a scene for your WIP that you will never post/add to your story. A prologue, a different P.O.V., how your characters would react in a situation that’s not in your story, a flashback, etc.

Write down a bunch of ideas. Things that could happen, thing that will never happen, good things, bad things.

Change the weather (in the story of course.)

Feel free to add your own.


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4 years ago

How do you find a balance between “show, don’t tell” and “readers might not catch/understand this subtle concept or showing it would be too convoluted or more open to interpretation than it needs to be”? It doesn’t help that everyone encourages more showing even if it swallowing little details that are supposed to stand out. Basically, I feel like I overthink my showing as being too tell-y even when it already has several layers of meaning and is already too dense for average readers.

“Show don’t tell” resources & advice...

I think people often mistake the advice of “show don’t tell” as being in the interest of making one’s writing more literary; more “high art” than candid prose typically is. The advice is intended to help one recognize when their prose is becoming dull or unengaging to the reader. Showing is supposed to promote an organically flowing reading experience, rather than turn the writing into a flowery, pretentious, and unintelligible mess. Finding a satisfying way to deliver information in the text that isn’t “I felt” or “I thought” is important. It should never dilute the information. Clarity comes first, and then one can configure the sentence to add as much richness to the reader’s ability to immerse themselves as possible. 

If the desire is to show that the character is sad, writing that “she looked down at the floor and wrapped her arms around her own waist” is not going to be any less indicative of that information than “she felt sad”. That is the point of this advice. It is not a way for one to convert information into a code that the reader must analyze in order to comprehend the basic idea of what the scenes are about. This isn’t 1597, and nobody is asking anyone to be Shakespeare. 

Density of a piece of writing does not give it inherent worth. Ease of comprehension doesn’t always have to be the number one priority, but it should be a considerable factor when one accounts for their audience and their subject matter. If one is writing a young adult fantasy trilogy, the density of the writing should be adherent to the demographic’s ability to comprehend certain writing styles. “Show, don’t tell” applies to all writing, but different writers interpret it differently, often based on who they’re writing for. If the concept you’re trying to convey to the reader in a subtle manner is not coming across without blurting it out in the text, perhaps the problem isn’t the way you’re describing it, but the concept is weak in its current state. 

Easily misinterpreted meanings or concepts are often not the victim of descriptive style, but being underdeveloped sub textually. No important concept can be described once within a dense text and expected to translate as intended into the reader’s understanding. If it’s important enough to the bones of your story and meaning, it shouldn’t rely on the manner of description to shine through. Sometimes the density of a text is a product of too much intentional symbolism or motif. It’s okay to allow some things to be meaningful purely in interpretation. It’s okay to acknowledge that you allowed something that obviously implies meaning to be prescribed its implications by the readers. 

Here are some of my other resources on the topic that you may find helpful:

Resources For Describing Characters

Resources For Describing Emotion

Conveying Emotions

All About Colors

A Writer’s Thesaurus

Showing VS Telling in First Person POV

Using Vocabulary

Balancing Detail & Development

+ When To Use “Felt”

Showing Vs Telling

How To Better Your Vocabulary & Description

Describing emotion through action

Improving Flow In Writing

How To “Show Don’t Tell” More

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4 years ago

The “What-If” Writing Method

Sometimes when I’m writing, brain just....stops. No more ideas. No more words. Nothing. Sometimes, the solution to this problem is to simply take a break from writing and let your brain relax. Other times, though, you really are just at a block for ideas. This happened to me significantly more often than I would like, but thankfully, I’ve developed a solution that works well for me, and it’s uncreativly titled the “what-if” method.

Get a piece of paper and pen. Or a Google doc, or whatever works best for you.

Start brainstorming questions about your story, or possible “what-if” scenarios. (Ex: What if my character got framed for a crime they didn’t commit?)

Write down every single idea that comes to your head. Even if it doesn’t really work for your story. Even ones that deviate from your existing plot. Even the stupid ones. Especially the stupidest ones.

Cross out the ideas you don’t like, circle the ones that you do like.

Start coming up with answers for the questions you circled, or expand in the by coming up with more questions. (Ex: They would have to prove they didn’t commit the crime to regain their freedom. How do they prove it?)

Repeat until you have a full idea that you can work on/write with.

That’s it. That’s the whole strategy. I’ve used this a million times, and it’s gotten me out of a million cases of writers block, so hopefully it can work well for you too! Happy writing!


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