Blue’s Feathers And Wings Compendium: Atypical Wing Shapes

Blue’s Feathers And Wings Compendium: Atypical Wing Shapes
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes
Blue’s Feathers And Wings Compendium: Atypical Wing Shapes

Blue’s Feathers and Wings Compendium: Atypical Wing Shapes

Part 1 [Standard ]| Part 2 [Atypical] | Feather Markings | Tail Feathers

A compendium of different feather marking types that can be used for inspiration in writing and art; especially if you want to be explicitly clear on the markings and don’t want to just have “striped” or “spotted”.

Disclaimer: I am aware that some of these markings have different names when coming from different birds, and that some of these markings are more artistic than realistic, but this for the fun and benefit of others, not for science.

More Posts from Lune-versatile and Others

4 years ago

Writer's Guide to Unreliable Narrators

Writer's Guide To Unreliable Narrators

Unreliable narrators are narrators who intentionally or subconsciously mislead the reader with their own bias and lies. I love nothing more than a narrator who deceives me. There is something incredibly charged about not being able to rely on your guide through a story. So how can we write them?

Determine What Kind of Unreliable Narrator your Narrator is.

Writer's Guide To Unreliable Narrators

There are five kinds of unreliable narrator we see in fiction, each with their own way of leading the audience astray.

The Unstable: This narrator is usually an unstable character with problems with grasping reality or having trouble accepting it so they bend it to their own tastes. Example: Arthur Fleck in Joker & Amy Elliot Dunne in Gone Girl

The Exaggerator: the one who spins fanciful lies to embellish the facts of the story around them. Usually they embellish it in such a way to make themselves look good.

The Child: Though children can be a font of truth, they often have a way of muddling facts and being confused by certain aspects of the story they are not versed in. Example. Bran in A Song of Ice and Fire & Scout Finch in To Kill A Mockingbird

The Biased: The biased Narrator is usually an outsider. They enter the world with preconceptions of the world and/or characters around them. Usually they get disabused of their biases by story's end but not always. Example Damen/Damianos of Akielos in The Captive Prince Trilogy

The Liar: The Liar is simply just a liar liar pants on fire. They twist the narrative and outwardly lie about their actions and the reactions of others. The liar is self-serving, usually narcissistic. Example Cersei Lannister from A Song of Ice and Fire.

How to Write Your Unreliable Narrator

Writer's Guide To Unreliable Narrators

The thing you must remember is that your audience immediately trusts your narrator, they have no other choice. It is a given. However, it is your job to break that trust.

Allow the narrator to outwardly lie. Let them spout half truths or full out lies in the narrative. The audience will take what your character says as the gosphel until slapped with a conflicting account or detail. It provides a wham to the story that becomes a turning point. Perhaps the best example of this is Amy Elliott Dunne in Gone Girl (I recommend). She introduces herself as a sweet housewife who loves her husband despite her fears over his temper. However, in the section of the book she narrates she quickly flips Nick's account of the events leading up to her disappearance, turning the audience on their head so fast none of us have a chance.

Allow the character to mislead your audience with the absence of details. Your story is one big chain, omit a link and the thing is useless & subject to the questioning you want to draw out of the audience. For example, Daenerys Targaryen believes wholeheartedly that the house with the red door is in Braavos. However, she vividly remembers a lemon tree outside her window and sunsine. But lemon trees cannot grow Braavos and it is notoriously damp and cold. #lemongate

Speak to your audience through the events of the story, bypassing the narrator to get through to the audience. Sometimes the best reveal that the narrator cannot be trusted is showing the audience evidence that they are either not seeing what's happening or they are ignoring it. For example in Captive Prince, it is almost explicitly suggested that the Regent molested his nephew Laurent as a child. If one ignores Damen's narration, the signs are there to see from Laurent's reaction to his Uncle's presence and in some of Laurent's words. Damen chalks this down to Laurent being a brat and the Regent just being a villain. He has to be told despite the audience realising or at least suspecting it from the second book onward.

Play off your secondary characters. Use the characters around your narrator to disprove their account if the story and completely flip the story on its head. Usually, I trust the secondary characters when it comes to Unreliable Narrators. For example, Cersei Lannister gets her own POV in a Feast of Crows. Up until this point she has been very mercurial in her reactions in the first few books, to the point where other characters and the audience are confused about who the real Cersei is: the shrewd polictian or the wine mom with way too much faith in herself and her spawn. In truth, Cersei is incredibly paranoid about those around her and she thinks herself the cleverest player in the game. However, from others such as Tyrion, Tywin, Littlefinger and the members of the Small Council (who yes, all have a touch of misgyny to their criticisms of Cersei but really most of their points have a point since she is mad as a box of frogs) we see that Cersei tends to make enemies out of allies, assume the worst in others and make political choices to spite others or to put her faith in those who offer her little more than flattery.


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4 years ago
Better Not Look Too Closely

better not look too closely


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7 months ago

HOW TO GIVE PERSONALITY TO A CHARACTER

Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:

Understand Their Backstory:

Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.

2. Define Their Goals and Motivations:

Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.

3. Determine Their Strengths and Weaknesses:

No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.

4. Consider Their Personality Traits:

Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.

5. Give Them Quirks and Habits:

Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.

6. Explore Their Relationships:

Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.

7. Show, Don't Tell:

Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.

8. Create Internal Conflict:

Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.

9. Use Character Arcs:

Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.

10. Seek Inspiration:

Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.

11. Write Dialogue and Inner Monologues:

Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.

12. Consider the Setting:

The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.

13. Revise and Refine:

Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.

Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.


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11 months ago

Tips for Build up the tension

Introduce a mysterious character or event that captures the reader's interest from the outset, like a protagonist receiving a cryptic message or stumbling upon a hidden artifact.

End a chapter with a sudden revelation or a character in peril, leaving readers eager to find out what happens next. For instance, a chapter ending with the sound of a gunshot but without revealing who fired it.

Drop hints about future events or conflicts throughout the story, such as a character experiencing recurring nightmares that seem to foretell danger.

Introduce friction between characters with opposing goals or values, leading to heated arguments or tense standoffs.

Use a narrator with a skewed perspective or hidden agenda, causing readers to question the accuracy of the events described.

Describe the setting in a way that evokes a sense of foreboding or unease, like a dark, abandoned mansion shrouded in mist.

Gradually unveil the protagonist's backstory or a central mystery piece by piece, keeping readers guessing and eager for more revelations.

Subvert genre conventions or tropes to keep readers guessing, such as portraying a seemingly trustworthy character as the ultimate villain.

Incorporate unexpected plot twists or betrayals that challenge the protagonist's assumptions and force them to adapt.

7 months ago

It’s very humbling when you’re reading a book —part of a trilogy, very acclaimed— and the only thing you can think of is ‘the fanfic I read the other day was better’

2 years ago

my favorite free tools for writers

hello, hello! hope you're doing well.

today i am bringing you another list with my top 3 favorite (free!) tools that I find helpful for each phase of writing a novel.

brainstorming phase

Fantasy Names Generator - not only for fantasy (you can also generate real names). this website is just... amazing! it helps you come up with names for characters, places and locations, descriptions, generate traits, outfits (yes, outfits!!), and probably something else you could ever think of.

The Story's Hack - this one is so cool! you can generate names for everything, create your own generator, and practice writing through writing exercises! plus, you can save your generated names to see later, and you earn coins for each idea generated (you can later buy themes - dark, snow, forest, etc)

RanGen - my last favorite generator on this list is RanGen! you can generate plots, appearances, archetypes, love interests, cities, worlds, items, and more.

developing the idea phase

Bryn Donovan - in this blog you can find master lists under the tag "master lists for writers". it is so helpful when you first start developing the characters and need to find the right words to describe them and to find some quirks and flaws!

Writers Write (350 character traits) - again, this is so helpful!

Story Planner - ah, the number of times I've talked about this website... please, PLEASE take a look at it, you won't regret it. this website has literally everything you need to fully develop your idea with outlines for you to fill in step by step.

writing phase

Colleen Houck (80+ barriers to love) - need more romace conflict? there you go!

Cheat Sheets for Writing Body Language - so, you know how your character's feeling, but don't know how he'd physically act? check out this list!

Describing Words - honestly, this is a lifesaver. don't you struggle to find the right word to describe something? well, with this website all you have to do is to type the object you're trying to describe and see which description fits better to you!

revising phase

Language Tool for Google Docs - i know we all have heard about google docs before, but the truth is, it's almost impossible to find free softwares to check grammar and spelling. so, google docs is useful, because it automatically revises it for us, and it's completely free. plus, you can add adds-on, such as "language tool".

Unfortunately, there's only one (free) tool that I actually enjoy for the revising phase. if you know some others, please let me know so that I can try them out and feature in this list.

exporting phase

Google Docs - i find google docs very easy to format and export to .epub, so i'd recommend using it as a free tool.

Reedsy - this is also a free tool available online. all you have to do is to write down each chapter (copy and paste) or import your word document. it will format the document to your liking and export it to pdf, epub and mobi.

that's everything for now! i hope this post was somehow helpful or inspiring!

if you want to see more master lists full of resources, check these:

WEBSITES FOR WRITERS {masterpost}

BEST accounts to follow as a writer

BEST SITES & SOFTWARES TO WRITE FICTION

DIALOGUE IDEAS TO GET RID OF THAT WRITING BLOCK (masterpost)

Useful Resources & Tips for Writers

also, if you are a notion lover just like me, check the free template I just released with everything you need to develop and write your novel!

thank you so much for reading! hope to see you around, and have a nice day <3


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4 years ago

The “What-If” Writing Method

Sometimes when I’m writing, brain just....stops. No more ideas. No more words. Nothing. Sometimes, the solution to this problem is to simply take a break from writing and let your brain relax. Other times, though, you really are just at a block for ideas. This happened to me significantly more often than I would like, but thankfully, I’ve developed a solution that works well for me, and it’s uncreativly titled the “what-if” method.

Get a piece of paper and pen. Or a Google doc, or whatever works best for you.

Start brainstorming questions about your story, or possible “what-if” scenarios. (Ex: What if my character got framed for a crime they didn’t commit?)

Write down every single idea that comes to your head. Even if it doesn’t really work for your story. Even ones that deviate from your existing plot. Even the stupid ones. Especially the stupidest ones.

Cross out the ideas you don’t like, circle the ones that you do like.

Start coming up with answers for the questions you circled, or expand in the by coming up with more questions. (Ex: They would have to prove they didn’t commit the crime to regain their freedom. How do they prove it?)

Repeat until you have a full idea that you can work on/write with.

That’s it. That’s the whole strategy. I’ve used this a million times, and it’s gotten me out of a million cases of writers block, so hopefully it can work well for you too! Happy writing!


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2 years ago

we always say that writing improves with practice, which is true & good to remind people of, but i think we fail to emphasize that literally every part of your writing will get better with time and effort.  sure, your prose will become clearer and more sophisticated, but it’s so much more than that.

you’ll become so much faster, for one thing.  if it takes you two weeks to complete a 3k chapter when you start out, you’ll eventually reach a point when you can crank that out in a matter of days.  maybe right now your story ideas are like a dripping faucet–slow, random, and occasional.  well, the longer you let that faucet run, the more your ideas will start to flow, until suddenly you’re finding inspiration in everything.  the length and complexity of your stories will grow too.  you might start writing stories in the 2-10k range, but you’ll eventually find that you’re writing 20-30k stories without even really intending to.

of course your style will improve.  of course your imagery will become richer.  of course your syntax will start to flow better.  but there are so many other aspects of the writing process, and literally every single one of them will start getting better too.

2 years ago

On creating a wiki for your worldbuilding

Do you have a lot of lore to keep track of? Whether you're an author, a Game Master, or simply someone who really really likes worldbuilding, this post is for you.

Here's a quick overview of what I'll be talking about:

Platforms people use to create personal wikis

Formats and organization systems you may find useful when creating your own wiki

A brief look at the actual content you might put in your wiki (I'm planning a more in-depth post on that later with more images and demos)

And because this is gonna be a long'un, I'm putting a read-more here! I'll also make downloadable epub and PDF versions of this post available for free on my Ko-Fi at some point in the future.

(I'm also planning to reblog with a list of links later on, but I want this initial post shows up in search)

Also now that you're here, I'm going to say this isn't, like, super comprehensive or anything. I'm just talking about stuff I know a little about or have experience with. Please feel free to reblog with additions and/or corrections as needed!

What is a wiki?

According to Wikipedia, "a wiki is a hypertext publication collaboratively edited and managed by its own audience, using a web browser."

In this case, you'll likely be the sole person making updates to your wiki. The web browser part is optional these days as well, as you'll soon see.

Platforms for creating wikis

Websites for creating worldbuilding wikis

WorldAnvil

This one is actually designed for people who want to create big worldbuilding wikis.

Pros: Worldbuilding prompts! Those are great. It's got a pretty comprehensive set of article types too.

Cons: Kind of expensive to upgrade for features like making your wiki private, and it does NOT work well with adblock turned on, so if you don't want to pay for a membership you'll get inundated with ads. I'm not a huge fan of the interface in general and a lot of it isn't intuitive, but I like what they're doing so I support them anyway.

---

Tiddlywiki/Tiddlyhost.com.

In addition to having a cat as its icon and also a silly name, each 'article' you create with this is called a 'tiddler' which makes me think of Chuck Tingle. I haven't used it much myself yet, but I did make an account and it seems pretty neat.

---

Miraheze

A community-hosted wiki platform that runs on MediaWiki (which is what Wikipedia runs off of).

Pros: It's not Fandom.com.

Cons: You have to request a wiki and can't just make it yourself, as far as I can tell. I haven't actually looked into this one as much.

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Neocities

An option for if you want to go super oldschool and create a website using only basic html and hyperlinks (without the handy shortcuts of bbcode or Markdown). Monthly cost is $5 usd if you want to have more space and your own domain.

Pros: 100% control over your content.

Cons: Doesn't support PHP databases for wiki software, and can be fairly labour-intensive to update if you break a link or something.

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Fandom.com

Unfortunately, this one is the top result you'll get when you look up how to make your own wiki. I'm only including it here to tell you to stay as far away from it as possible!!

Its staff are known to ban wiki creators from their own wikis and a bunch of other nonsense that I'm not getting into here.

Programs and apps/web apps for creating worldbuilding wikis

Obsidian.md

My personal favourite. I'm planning to make a whole post about how I use it in the near future as part of this article series.

It's a markdown-based application that you can get on just about any platform (Windows, MacOS, Linux, iOS, Android, etc) which is great. Obsidian is really easy to pick up and use and also has great themes and community plugins!

Best thing is, it's FREE and you only have to pay if you use their publishing service, which... I don't, so.

---

Notion

I've heard this one is pretty good too. Idk if it costs anything. It's another "second brain" style app (might be markdown also?) and I think it might do more than Obsidian, but I haven't checked it out much myself.

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Microsoft Word/Google Docs etc.

...Or just about any word processor that lets you create internal hyperlinks. Word may work best due to the collapsible headings so it doesn't get too unwieldy, but *shrug* whatever floats your boat.

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Excel/Google Sheets etc.

Or, again, any spreadsheet creator that lets you create internal hyperlinks.

I'd recommend having some basic spreadsheet knowledge before doing this. It could get complicated. Before I started using Obsidian, I was using Sheets to keep track of my glossary, notes about characters, and plot ideas.

Types of formatting & organization systems

There are as many organization systems as there are people who want to organize their stuff. Everybody needs something a little different! I find the ones that work best for me are systems that have a lot of customization options.

Here are a couple I know of.

Johnny Decimal

This system is absurdly simple in its concept and yet so versatile. From their website (it's just johnnydecimal dot com but I'll link it in a reblog later):

Take everything you need to organise and sort it in to, at most, ten large buckets.

Make sure the buckets are unambiguously different.

Put a label on each bucket.

Their website has a better explanation than I can give in this post, but I'll sum up the appeal of this system as quoted from their site: "There's only one place anything can ever be."

Usefully, part of this method is creating a directory for the rest of the system.

So if you're like me and tend to shove things wherever only to lose track of it later, this is a great system—especially when used in conjunction with the Zettelkasten Method (see below).

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Zettelkasten Method

Originally devised as an extensive paper-based knowledge management system, Zettelkasten is meant to easily add new entries to a knowledge base while giving each one a unique ID for easy 'linking.'

The creator of this method said 'it is not important where you place the note, as long as you can link to it.'

As with the Johnny Decimal system, I can't explain it super succinctly (nor can the website, if I'm being honest), so I'll include a link in a future reblog for a video that gave me an excellent run-down of the basics.

Setting up your own system

An organization system is only useful if you can actually, y'know, use it.

It can be fun to set up a super-detailed organization system with predetermined categories for everything, but is it easy for you to use? How will you navigate it?

Making decisions

There will be a lot of decisions to make as you set up your system. The only set-in-stone rule I follow is... don't set anything in stone. It's okay if you decide something that doesn't work later on.

Figuring out your categories

My advice: go fairly broad. You can always sub-categorize. I'm going to go over my own wikis for Athenaeum and Rocket Boosters in detail in a later post, but here are the starting top-level categories I'd recommend for worldbuilders:

A meta category for notes about your database, templates, and any relevant research you've done.

Characters, including main characters, minor characters, and important figures

Worldbuilding

In the last category, which is the main reason for the existence of my wiki, I might have:

Culture

History

Locations

Organizations

Lore (if relevant)

Technology

Transportation

I'll go over the nuances of these 'main' subcategories in that future post I mentioned. In other words, the stuff that actually goes in those categories!

Determining the importance and relevance of worldbuilding elements

You'll need to figure out whether a topic is complex enough to deserve its own entry, or if it should be a sub-heading under another entry. It's okay if you decide on both! I have short subheadings under some entries that amount to "see [link to main entry on that topic]."

I've also decided to expand subheadings into their own topics, and I've removed topics as their own entry and shoved them under subheadings. I do this a lot, in fact! So it's okay if you don't know.

Templates

Will you be creating several of one type of entry?

Individual character profiles

Towns and cities

Factions

(to name a few)

It might be handy to figure out the basic types of information you'll need about each of those things and create a template for them.

A character template might have spaces for the basics, such as name, role, age, and so on.

Some characters will have a lot more information, and some might have even less than what your template dictates! And that's fine.

A word of warning about using system-creation as procrastination

Creating a wiki can be a daunting task. You might decide it's not for you, and that's okay. But you might also decide to go headlong into the process and work on every minute detail, and that is also okay, but.

But.

Beware of using your wiki as an excuse to procrastinate your actual writing/session preparation. Yes, use it to keep track of all the lore you've injected into your manuscript/campaign/whatever, just make sure it stays in its place as a companion to your main project rather than becoming your main project.

How formal should your entries be?

Honestly this one's entirely up to you. I have a mix. Some entries are written like Wikipedia entries with a thorough explanation of the topic with proper punctuation and formatting, while others are simply bullet-point lists of thoughts and ideas that I can return to at a later date.

What methods do you use to keep track of your lore and worldbuilding? Let me know in a reblog or comment!

And please make sure to check the notes. I'll be reblogging with links, and then reblogging that reblog to make sure they're, y'know, actually visible in the notes.


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