A Few Tips On Writing Chapters

A Few Tips On Writing Chapters

Give each chapter a descriptive title. 

Especially if you find yourself at sea when deciding how exactly to chop your story into pieces. Even if you don’t want to use chapter titles in your final draft, they’re of enormous use when you’re still figuring out exactly what the shape of your story is. By giving your chapter a descriptive title, you’re giving your chapter a focus and a particular story for your chapter to tell. 

Make sure each chapter has its own self contained narrative arc. 

This is not to say that every novel must be episodic, but that each section should have its own beginning, middle, and end. It should have set up, build up, and resolution. It should ask a question an implicit question at the beginning and provide a slightly more explicit answer at the end. 

Example: one chapter in my book is just 500 words. Two new characters drive into town, get out of a car, knock on a door, and they say their names. The beginning is the introduction of the mystery of these characters. It’s the question “who are these people?” As they drive, you see them and where they are going, which builds towards the answer. As a resolution, you get their names. 

You wouldn’t call this a “short story” by any means, but it does have a firm beginning, middle, end. It is a contained unit. 

A chapter break can–and sometimes should–come in the middle of a scene. 

Twists and cliffhangers can appear at the end of novels, so it would be silly to say you couldn’t end a chapter that way, too. Cliffhangers and twists are usually both a result of other plot points, and the cause of a new problem. Narratively, they function both as the ending of one thing and the beginning of another, so they make for great chapter breaks. Separating the scene at a cliffhanger is often better/cleaner than lumping the entire scene into one chapter. 

Example: Alex is warned to stay away from a dangerous cliff. Alex gets adventurous and wanders toward cliff. Alex falls off of cliff. Beginning. Middle. End. 

Alex is actually hanging from cliff! Alex figures out a way to get back to solid ground, struggles. Alex makes it back to solid ground. Beginning. Middle. End.

You want your readers to “just one more chapter!” their way through your book. Stuffing moments of high tension into the middle of chapters that resolve neatly won’t keep them turning pages.

Always end your chapters on a point of intrigue. 

Using points of tension to bookend chapters is important because chapter endings are usually where readers put a book down during a reading session. They’re very naturally places to close the cover and walk away. 

As a writer, you don’t want this. You absolutely don’t want to give your reader great places to put the book down, because you need them to pick the book up again as soon as possible. Not the next day, or the next week, (or never), but while they have a spare minute during their commute, or during their lunch break, or under their desk in class. 

You want to encourage this by taking that perfectly natural endpoint, that place they expect to be able to put the book down, and forcing them to take even a tiny peak at the next chapter. 

This doesn’t mean ending every chapter on a verifiable cliffhanger, but there has to be something. A character can solve a mystery. A new character can appear. There can be a moment of irony. A new idea. Just so long as it’s something that will make the reader think “I need to know what happens next.” 

More Posts from Lune-versatile and Others

4 years ago

how i got an agent, or: my writing timeline

when i started writing, i had no idea how publishing worked and i had a lot of misconceptions about it. but i just signed my first literary agent so i thought i’d share what my experience has been getting to this point, in case it helps anyone else with their own publication goals. i’m also including financial details, like submission fees and income, because “i could never afford to pursue writing as a career” is something that kept me from taking the idea seriously.

for context, i write mostly literary fiction and i’m on the academic/scholarly writing path. this process looks a lot different for other genres. 

i didn’t write this in my pretty nonfiction narrative voice; it’s really just the bare-bones facts of how it went down, how long it took, how many words i wrote (both fanfiction and original fiction), and how much it all cost. 

Afficher davantage

7 months ago

HOW TO GIVE PERSONALITY TO A CHARACTER

Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:

Understand Their Backstory:

Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.

2. Define Their Goals and Motivations:

Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.

3. Determine Their Strengths and Weaknesses:

No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.

4. Consider Their Personality Traits:

Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.

5. Give Them Quirks and Habits:

Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.

6. Explore Their Relationships:

Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.

7. Show, Don't Tell:

Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.

8. Create Internal Conflict:

Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.

9. Use Character Arcs:

Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.

10. Seek Inspiration:

Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.

11. Write Dialogue and Inner Monologues:

Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.

12. Consider the Setting:

The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.

13. Revise and Refine:

Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.

Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.


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7 months ago

It’s very humbling when you’re reading a book —part of a trilogy, very acclaimed— and the only thing you can think of is ‘the fanfic I read the other day was better’

2 years ago

On creating a wiki for your worldbuilding

Do you have a lot of lore to keep track of? Whether you're an author, a Game Master, or simply someone who really really likes worldbuilding, this post is for you.

Here's a quick overview of what I'll be talking about:

Platforms people use to create personal wikis

Formats and organization systems you may find useful when creating your own wiki

A brief look at the actual content you might put in your wiki (I'm planning a more in-depth post on that later with more images and demos)

And because this is gonna be a long'un, I'm putting a read-more here! I'll also make downloadable epub and PDF versions of this post available for free on my Ko-Fi at some point in the future.

(I'm also planning to reblog with a list of links later on, but I want this initial post shows up in search)

Also now that you're here, I'm going to say this isn't, like, super comprehensive or anything. I'm just talking about stuff I know a little about or have experience with. Please feel free to reblog with additions and/or corrections as needed!

What is a wiki?

According to Wikipedia, "a wiki is a hypertext publication collaboratively edited and managed by its own audience, using a web browser."

In this case, you'll likely be the sole person making updates to your wiki. The web browser part is optional these days as well, as you'll soon see.

Platforms for creating wikis

Websites for creating worldbuilding wikis

WorldAnvil

This one is actually designed for people who want to create big worldbuilding wikis.

Pros: Worldbuilding prompts! Those are great. It's got a pretty comprehensive set of article types too.

Cons: Kind of expensive to upgrade for features like making your wiki private, and it does NOT work well with adblock turned on, so if you don't want to pay for a membership you'll get inundated with ads. I'm not a huge fan of the interface in general and a lot of it isn't intuitive, but I like what they're doing so I support them anyway.

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Tiddlywiki/Tiddlyhost.com.

In addition to having a cat as its icon and also a silly name, each 'article' you create with this is called a 'tiddler' which makes me think of Chuck Tingle. I haven't used it much myself yet, but I did make an account and it seems pretty neat.

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Miraheze

A community-hosted wiki platform that runs on MediaWiki (which is what Wikipedia runs off of).

Pros: It's not Fandom.com.

Cons: You have to request a wiki and can't just make it yourself, as far as I can tell. I haven't actually looked into this one as much.

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Neocities

An option for if you want to go super oldschool and create a website using only basic html and hyperlinks (without the handy shortcuts of bbcode or Markdown). Monthly cost is $5 usd if you want to have more space and your own domain.

Pros: 100% control over your content.

Cons: Doesn't support PHP databases for wiki software, and can be fairly labour-intensive to update if you break a link or something.

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Fandom.com

Unfortunately, this one is the top result you'll get when you look up how to make your own wiki. I'm only including it here to tell you to stay as far away from it as possible!!

Its staff are known to ban wiki creators from their own wikis and a bunch of other nonsense that I'm not getting into here.

Programs and apps/web apps for creating worldbuilding wikis

Obsidian.md

My personal favourite. I'm planning to make a whole post about how I use it in the near future as part of this article series.

It's a markdown-based application that you can get on just about any platform (Windows, MacOS, Linux, iOS, Android, etc) which is great. Obsidian is really easy to pick up and use and also has great themes and community plugins!

Best thing is, it's FREE and you only have to pay if you use their publishing service, which... I don't, so.

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Notion

I've heard this one is pretty good too. Idk if it costs anything. It's another "second brain" style app (might be markdown also?) and I think it might do more than Obsidian, but I haven't checked it out much myself.

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Microsoft Word/Google Docs etc.

...Or just about any word processor that lets you create internal hyperlinks. Word may work best due to the collapsible headings so it doesn't get too unwieldy, but *shrug* whatever floats your boat.

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Excel/Google Sheets etc.

Or, again, any spreadsheet creator that lets you create internal hyperlinks.

I'd recommend having some basic spreadsheet knowledge before doing this. It could get complicated. Before I started using Obsidian, I was using Sheets to keep track of my glossary, notes about characters, and plot ideas.

Types of formatting & organization systems

There are as many organization systems as there are people who want to organize their stuff. Everybody needs something a little different! I find the ones that work best for me are systems that have a lot of customization options.

Here are a couple I know of.

Johnny Decimal

This system is absurdly simple in its concept and yet so versatile. From their website (it's just johnnydecimal dot com but I'll link it in a reblog later):

Take everything you need to organise and sort it in to, at most, ten large buckets.

Make sure the buckets are unambiguously different.

Put a label on each bucket.

Their website has a better explanation than I can give in this post, but I'll sum up the appeal of this system as quoted from their site: "There's only one place anything can ever be."

Usefully, part of this method is creating a directory for the rest of the system.

So if you're like me and tend to shove things wherever only to lose track of it later, this is a great system—especially when used in conjunction with the Zettelkasten Method (see below).

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Zettelkasten Method

Originally devised as an extensive paper-based knowledge management system, Zettelkasten is meant to easily add new entries to a knowledge base while giving each one a unique ID for easy 'linking.'

The creator of this method said 'it is not important where you place the note, as long as you can link to it.'

As with the Johnny Decimal system, I can't explain it super succinctly (nor can the website, if I'm being honest), so I'll include a link in a future reblog for a video that gave me an excellent run-down of the basics.

Setting up your own system

An organization system is only useful if you can actually, y'know, use it.

It can be fun to set up a super-detailed organization system with predetermined categories for everything, but is it easy for you to use? How will you navigate it?

Making decisions

There will be a lot of decisions to make as you set up your system. The only set-in-stone rule I follow is... don't set anything in stone. It's okay if you decide something that doesn't work later on.

Figuring out your categories

My advice: go fairly broad. You can always sub-categorize. I'm going to go over my own wikis for Athenaeum and Rocket Boosters in detail in a later post, but here are the starting top-level categories I'd recommend for worldbuilders:

A meta category for notes about your database, templates, and any relevant research you've done.

Characters, including main characters, minor characters, and important figures

Worldbuilding

In the last category, which is the main reason for the existence of my wiki, I might have:

Culture

History

Locations

Organizations

Lore (if relevant)

Technology

Transportation

I'll go over the nuances of these 'main' subcategories in that future post I mentioned. In other words, the stuff that actually goes in those categories!

Determining the importance and relevance of worldbuilding elements

You'll need to figure out whether a topic is complex enough to deserve its own entry, or if it should be a sub-heading under another entry. It's okay if you decide on both! I have short subheadings under some entries that amount to "see [link to main entry on that topic]."

I've also decided to expand subheadings into their own topics, and I've removed topics as their own entry and shoved them under subheadings. I do this a lot, in fact! So it's okay if you don't know.

Templates

Will you be creating several of one type of entry?

Individual character profiles

Towns and cities

Factions

(to name a few)

It might be handy to figure out the basic types of information you'll need about each of those things and create a template for them.

A character template might have spaces for the basics, such as name, role, age, and so on.

Some characters will have a lot more information, and some might have even less than what your template dictates! And that's fine.

A word of warning about using system-creation as procrastination

Creating a wiki can be a daunting task. You might decide it's not for you, and that's okay. But you might also decide to go headlong into the process and work on every minute detail, and that is also okay, but.

But.

Beware of using your wiki as an excuse to procrastinate your actual writing/session preparation. Yes, use it to keep track of all the lore you've injected into your manuscript/campaign/whatever, just make sure it stays in its place as a companion to your main project rather than becoming your main project.

How formal should your entries be?

Honestly this one's entirely up to you. I have a mix. Some entries are written like Wikipedia entries with a thorough explanation of the topic with proper punctuation and formatting, while others are simply bullet-point lists of thoughts and ideas that I can return to at a later date.

What methods do you use to keep track of your lore and worldbuilding? Let me know in a reblog or comment!

And please make sure to check the notes. I'll be reblogging with links, and then reblogging that reblog to make sure they're, y'know, actually visible in the notes.


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4 years ago

Can you hear your characters?

I have a whole lot of trouble making my dialogue sound natural if I don’t know what my characters sound like. Having a strong sense of their voice can help distinguish your characters from each other, show their personalities, and make them more engaging to readers. 

Here’s some details to think over if you’re trying to nail down a character’s voice:

Speed

Pitch

Volume

Accent

Vocabulary

Amount spoken

Willingness to speak

Stutters

Hesitations

Repetitions

Quirks 

Common phrases 

Other questions to ask:

Do their voices or the way they talk change depending on who they’re talking to or the situation they’re in? 

How can their personality come through their voice? Their sarcasm, empathy, awkwardness, etc. 

What in their backstory contributes to the way they talk? 

When they make a statement, how often does it come off as unsure or questioning, versus confident and factual? 

How does their voice relate or coexist with their body language? 


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1 year ago

5 Ways to Make Your Writing Sessions More Productive

1. Set specific goals: Before each writing session, establish clear objectives for what you want to accomplish. This helps you stay focused and motivated throughout the session. Whether it's completing a certain number of pages, reaching a specific word count, or finishing a particular section, having a goal in mind keeps you on track.

2. Create a conducive writing environment: Find a quiet and comfortable space where you can minimize distractions. Eliminate clutter, turn off notifications on your electronic devices, and set up a writing area that inspires creativity. Some people find instrumental music or ambient sounds helpful for concentration, so experiment to find what works best for you.

3. Develop a routine: Establish a regular writing schedule and stick to it. Consistency builds momentum and makes writing sessions feel more like a habit. Whether you prefer to write early in the morning, late at night, or during specific time blocks throughout the day, find a routine that aligns with your energy levels and other commitments.

4. Use productivity techniques: Explore different productivity techniques to enhance your focus and efficiency. One popular method is the Pomodoro Technique, which involves working for a concentrated period (e.g., 25 minutes) followed by a short break (e.g., 5 minutes). Repeat this cycle several times, and then take a longer break (e.g., 15-30 minutes). Other techniques include time blocking, task prioritization, and setting deadlines.

5. Minimize self-editing during the drafting phase: When writing your first draft, try to resist the urge to constantly edit and revise. Instead, focus on getting your ideas down on paper without judgment. This allows for a more continuous flow of thoughts and prevents self-censorship. Save the editing for later drafts, as separating the drafting and editing stages can lead to increased productivity and creativity.


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3 years ago

ೃ⁀➷ writing resources

An ongoing list of writing resources I tend to come back to while writing. (None of these are mine)

Last updated: 09/07/21

Tips On Introducing Backstory

Fantasy Guide to Writing Architecture

Muggle Technology Through the Ages:

How To Foreshadow

How To Write A Realistic Argument

How To Write An Apocalypse

How To Make Your Story Scary

How To Make Your Writing Longer

Humour in Dialogue/Narrative

How To Write Close Platonic Relationships

How To Write A Kiss

Writing Intimidating Characters

How To Write Teasing In A Romantic Relationship

Resources For Writing Sketchy Topics

Resources For Writing Injuries

Symptoms of dying that aren’t coughing up blood

Tips On Writing Time Skips

Tips On Writing Flashbacks

How To Write Falling In-Love

Cheat Sheet For Writing Emotion

Writing Pain

Writers Guide: Hand to Hand Combat

Body Language Cheat Sheet For Writers

Fainting and losing your consciousness for writers

How To Write A Fight Scene

Writers Guide: Guns

Words For Skin Tone | How To Describe Skin Colour

How to write passages like film effects

Words to use instead of “said” organized by emotion/intention 2.0


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4 years ago

It starts in Paris.

“You can’t steal things just because you like them,” Sam tells Bucky, feeling innately that this is a losing battle, and Bucky cocks his head to the side, considers Sam very thoughtfully.

“Really,” he says. “I’m stealing you, aren’t I?”

hello, here is that long painfully slow-burning Sam-centric fic that’s been killing me for the last month. 33.5k words spanning from post-Winter Soldier to… well, to A Time. featuring art theft, meaningful conversation in hotel rooms, burning undercurrents of tension, Steve Rogers being Steve Rogers, moments of softness and breathless stillness. have fun. I’m dead.


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9 months ago

How to Write Flashbacks More Effectively

Many of our favorite books include a flashback or two. They put the main story on pause and reveal things readers need to know, but how do authors decide when to use them?

These are a few tips I have about writing flashbacks effectively so you can feel confident about weaving them into your stories.

1. Create a Clear Trigger

When you walk into a kitchen and smell cookies baking in the oven, the smell might trigger a memory. Maybe it’s a happy memory of baking with your family or exchanging cookies with your friends during a holiday party.

You wouldn’t think about that memory in that exact moment without the sensory trigger. Flashbacks work the same way.

Give your character a specific trigger so it’s obvious they’re having a flashback. You shouldn’t only rely on making the flashback italicised or set off by page breaks. It will feel more expertly integrated if there’s a cause-and-effect relationship with the scene.

The trigger can also serve a purpose. Maybe your protagonist hears a car honking and has a flashback to their recent car accident. It could let the reader in on how the accident happened or what it was like. The sound being a trigger also shows readers that your protagonist hasn’t dealt with the emotional ramifications of that traumatic experience, so it’s still fresh and affecting how they live their life.

Remember, there should be a clear point of return when the flashback ends. It may not always be a second trigger, like your protagonist’s best friend calling their name. It could also be a sensory moment or experience within the flashback that makes the protagonist essentially wake up due to discomfort or becoming aware that it’s a memory.

2. Make It Plot Essential

Flashbacks are plot essential, meaning that they have to either do something for the reader or your protagonist (maybe both at the same time). 

In the above example, reliving the car accident informs the reader about what the protagonist experienced before the story started. 

A flashback about an ex-partner treated the protagonist in a previous relationship could motivate the protagonist to make a choice in their current relationship that they wouldn’t have otherwise. The choice propels the story in a new direction.

3. Get to the Point

It’s important to keep flashbacks brief. Readers are investing their time and energy into the story you’re telling, not the story that happened leading up to your plotline.

Extended flashbacks can also confuse readers. They may not understand when the flashback has ended, especially if the relived experience happened to your protagonist recently.

A few paragraphs to a page or two will likely be more than enough to get your flashback’s point across. If it runs longer, make a mental note to return to that particular scene when you’re in your editing phase.

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Flashbacks can be effective storytelling tools, but use these tips to avoid relying on them too much or in the wrong ways. If one doesn’t feel right even after you’ve worked through your initial edits, you can always take it out and work the information in by writing another present-day scene or conversation.


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