Idk but the idea that Percy was scared of learning to swim itches something in my brain.
Like there's so much emphasis on who a camper's godly parent is, what their demigod talents are, pleasing their godly parents, like their godliness is always emphasized, their closeness to divinity is a very big literary theme. And it's beautiful, amazing writing but we tend to forget that being a demigod means that theyre part human too. They are mortal, they have fears, flaws, etc. and here we see a very human Percy terrified of the water when he is meant to be the water. He's the son of the god of the sea but he is also a little boy, the son of a human woman.
And then, the rest of the series is Percy learning how to cope with his divinity or his proximity to. Which is a beautiful parallel to how Annabeth is learning to be human, to let go of her perfectionism and just be human, just be a young girl. (Which is a whole other thing I could write about)
I think we forget that as much as Percy is the son of a god and is a strong, sassy, amazing character, he is also a human and a human child at that.
"How do you have so much energy all the time ???"
I don't, I'm constantly tired but I'm also being the class clown because I have abandonment issues and adhd
Okay so I just played through Here Lies the Abyss and now I have headcanons about what Lavellan sees in the nightmare realm because even though I completed it with my Trevelyan Inky, I am apparently in love with my Elf Mage
Angst below the line. Look at how enticing it is. You want to hurt dont you >:)
I don't think Lavellan sees spiders, that's absolutely ridiculous. They lived in the woods ffs. I think they see other Dalish.
Some of the Dalish are random elves, they scream and yell at Lavellan that they've betrayed their own kind and once Lavellan starts fighting back, they claim that Lavellan is no better than the shems -even though I know "shems" is city elf slang- that hunt and kill the Dalish.
Some of the fears stole the faces of Lavellan's clan members: these fears beg Inky to come home, to stop fighting, that all will be forgiven if Lavellan just puts down their weapon. Other's however scream at inky, calling them insane, a murderer, a betrayer. Either way, Inky Lavellan has to kill their own clan members, and you bet that these deaths are dramatic throwing Lavellan into a state of mental distress.
At the end, Lavellan doesn't immediately see the nightmare demon, they see the Keeper. The Nightmare Keeper does all she can to convince Lavellan to stay, convince Lavellan to give up their bad memories, that Lavellan is a disappointment to their clan, that Lavellan betrayed them and it is the party's job to bring Inky to reality and realize that as terrifying as their clan turning against them or hating them is, that this isn't real. Kind of like a reverse DAO mission.
In the end, the Nightmare reveals itself and all goes as normal: except now Inky Lavellan is sufficiently more traumatized <3
i love you, authors in my phone :]
Okay but because I am the bisexual disaster that I am...
Morrigan from DA:O has a motherfucking chokehold on me. Like istg shes super hot, she's intelligent, and by the end of the game she turns into a MILF!?
I looked at her for the first time and fell in love, I swear. How dare my bisexual heart have a crush on a straight woman >:(
Same goes for Varric too, I am in love with that man (or maybe it's his chest hair) I know I'm always going to be second to Bianca and I don't care :,(
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Okay, idea. Well, question.
Humans are known for repetitive behavior. Throughout history we see themes that persist to modern day. But my question has to do with objects that look like they glow, like.
A light hits something and it looks like it glows and we think "Oh this is a quest object" or "This guys gonna send me on a quest to get exactly 342 radishes" and shi like that but, like, what did people think in the olden days?
Were they walking around thinking "Yeah thats how lighteth w'rks" or were they like "Ah yes, this guys gonna sendeth me on a quest to collecteth exactly 342 radishes! ha! what excit'ment!" and they chortle along their way.
How did video game logic work without video games?
how to describe despair in writing
Despair is a visceral and crushing emotion—one that echoes through the pages of a story, gripping readers with its raw intensity. It is more than just a feeling; it’s an abyss that characters fall into, a shadow that colours their every action and decision with hues of hopelessness and loss.
Neglecting personal care or obligations.
A lack of motivation or interest in activities they once enjoyed.
Withdrawing from social situations or avoiding company.
Engaging in self-destructive actions or habits.
Consistent signs of fatigue or lethargy.
Frequent emotional outbursts or mood swings.
An inability to concentrate or focus on tasks.
Indecisive, even on trivial matters.
Focusing on negative thoughts.
Displaying a loss of hope or a sense of defeat.
Avoiding physical or eye contact with others.
Short-tempered and easily irritated.tempered
Speaking in monosyllables or giving terse responses.
A sense of indifference or apathy toward others’ concerns.
Struggling to express themselves or to articulate their feelings.
Misinterpreting others’ intentions or words negatively.
Isolating themselves despite offers of help or companionship.
Being unresponsive to attempts at humour or light-heartedness.
Blaming others or external circumstances for their despair.
Seeking out enablers or situations that validate their mindset.
Slumped shoulders or a consistently bowed head.
Averted gaze or blank stares into the distance.
Fidgeting, such as wringing hands or picking at skin.
Slow, dragging movements or a lack of coordination.
Heavy sighing or audible breaths.
Neglecting personal space or boundaries.
Minimal gestures or lifeless posture.
Clenched fists or jaw during moments of heightened emotion.
Visible trembling or shaking due to emotional strain.
A general lack of energy or life in physical presence.
Pessimism towards the future.
Cynicism about intentions, whether their own or others’.
Resignation, believing that effort will not change their situation.
Indifference to opportunities or choices presented to them.
A sense of helplessness or powerlessness in all scenarios.
Self-deprecation and a tendency to dismiss their own value.
An overwhelming sense of guilt or responsibility for past events.
A fixation on the negative aspects of every situation.
An inability to accept comfort or positive feedback.
Believing they are a burden to others.
An epiphany or realisation that sparks a desire for change.
A gesture of kindness from another character that provides a glimmer of hope.
The discovery of an inner strength or previously untapped resource.
A serendipitous event that offers a new perspective or opportunity.
The formation of a supportive relationship or friendship.
Minor victories or achievements that build self-confidence.
Learning a valuable lesson through hardship.
Developing empathy for others going through similar experiences.
Finding purpose in aiding others, easing their own despair.
An eventual embrace of vulnerability, leading to healing and growth.
A surrender with long-lasting consequences.
The breakdown of important relationships.
A significant loss incurred because of inaction or apathy.
Descent into a more self-destructive or reckless lifestyle.
The solidification of a character’s role as an antagonist.
A missed opportunity for redemption or improvement.
A worsening of the character’s situation, potentially affecting others.
The development of a trait or flaw that hinders future happiness or success.
A downfall that provides a cautionary tale within the narrative.
A tragic ending that leaves a profound impact on the reader and other characters.
Desolate
Forlorn
Wretched
Crestfallen
Anguished
Dolorous
Bereft
Hollow
Numb
Morose
Sullen
Bleak
Languish
Melancholy
Hopeless
Despondent
Dejected
Heartbroken
Miserable
Pained
Woeful
Eclipsed
Defeated
Overwhelmed
Grief-stricken
Tormented
Disconsolate
Listless
Oppressed
Despairing
Foreshadowing is a literary element where the author hints at a future event without giving it away. However, if you're like me and struggle to actually include original, effective foreshadowing, then luckily for you, I completely racked my brain to find very specific types/examples of foreshadowing that you can include to your story!
Note: I specifically stated "very specific types," I'm not going to be detailing the separate types of this element that you learn in school, but more of prompts and ideas that are meant to spark your creativity!
>> Threats - Threats hint at future negative events that may occur to your character(s).
>> Warnings - Warnings and threats are not necessarily the same thing. While they both suggest negative things, a warning does not have to come from aggression, but rather helpfulness!
>> Promises - Promises foreshadow two things: said promise being kept, and said promise being broken. However, most readers will assume the former, since the latter is typically less likely.
>> Flower language - Different flowers have different meanings, and while most readers will skip over that, it's a fun addition! You can use those meanings to hint at what might happen later. For example: Purple hyacinth represents a desire for forgiveness! With the idea of foreshadowing in mind, if a character gives the flower to someone they're close to, it suggests that they might do something they'll regret in the future.
>> A broken item - This is an example used to foreshadow future struggles, pain, and separation. To get the most effective result, choose an item that has value to your character and is connected to the future event. For example: A crack in a glass picture frame holding a picture of a character and their closest friends should hint at the idea that the group of friends will split up.
>> History - You know what they say! History always repeats itself! Use this to your advantage! What people did a long time ago can still influence the current generation, and what happened in the past could most definitely happen again in the future. This could involve family, ancestors, wars, diseases, deaths, friendships, etc.
>> Weather and seasons - This is a pretty simple idea, different types of weather and seasons symbolize different things! Summer and sunny weather typically demonstrate joy and blitheness! Fall and similar weather exhibits a change or shift in things, and even nostalgia! Winter and cold/stormy weather can symbolize an ending, numbness, apathy, and darkness. However, winter can also symbolize beauty, comfort, and festivity! Lastly, we have spring! Spring represents a fresh start and change!
Alright! That's it for now, so here you go! Hopefully, these examples are able to give you some new ideas! There will be a part two, but in the form of dialogue prompts! So if that's what you're looking for, keep an eye out for that!
Happy writing~
3hks :]
Love how tumblr has its own folk stories. Yeah the God of Arepo we’ve all heard the story and we all still cry about it. Yeah that one about the woman locked up for centuries finally getting free. That one about the witch who would marry anyone who could get her house key from her cat and it’s revealed she IS the cat after the narrator befriends the cat.
Ever feel like your characters are holding out on you? Like there’s something lurking beneath the surface... but they’re just sitting there, being cryptic?
We’ve got some new templates to help you discover their emotional arcs, relationships, and backstories!
Character Arc Planning Template: Growth, self-destruction, spiralling into chaos at the first sign of trouble... Track how your character changes (or refuses to).
Character Relationship Template: Friends, enemies, lovers, ex-lovers-who-are-now-rivals-with-awkward-sexual-tension... Explore relationship dynamics and define how your characters connect.
Emotional Wound Template: Uncover concealed motivations, and craft character-defining backstory with depth and care.
You can find them in Ellipsus—head over to the blog to read more!
- the Ellipsus Team xo
Storylust: noun Characterized by a need to read or create stories || 20 || They/She || Probably Autistic || Wrote so many essays in school idk what else to write anymore
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