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McCoy tiene derecho a resistirse 😆

McCoy has the right to resist 😆

Por cristinardvaya

More Posts from Cristinardvaya and Others

2 years ago

"The Quarry", a horror videogame

My opinion

This part doesn't contain spoilers.

The Quarry is a videogame created by Supermassive Games, the same people who created Until Dawn and the Dark Pictures Anthology series (Man of Medan, Little Hope and House of Ashes). The protagonists, just like in Until Dawn, are a group of teenagers (although they are around 18, I'd call them youngsters. You know they are that age because they say more than once that they're going to start university). During the summer, they are the monitors at Hackett's Quarry camp, run by Chris Hackett. The trouble starts when two monitors turn up early for the camp.

Personally, it's a game that I really liked, because it has a lot of mystery and I like to try to figure it out before a character tells you, and also, it has choices and that makes you responsible for what happens in the story. It's like choosing how each character develops and how they behave, whether you want them to misbehave with each other, or get along better. I liked it more than Until Dawn, for me the story is more interesting and the decisions are much more important (which means that you don't need to know how to play videogames to get a good ending, because many of the deaths are due to bad decisions or not having done enough research), apart from the fact that it's not such a gore game (I can't stand gore, although after a while watching horror videogames, I'm getting used to it 😅).

I've seen people who have played it complain that "they got a bad ending". You don't get a bad ending, it's triggered by your decisions (it's true that you can miss a Quick Time Event, that is, miss a key or button to dodge something and die, and for me that doesn't really matter, it's just a matter of reflexes and being aware. What's so funny if a character dies for not jumping properly? That happens in real life, but in games and movies the deaths are usually not so pathetic). But still, from what I've seen, it's much more about the decisions. As I was saying, the ending is chosen by you, and because there are so many important decisions, there are many possible endings (each character can have up to 10 different ways to die and there are 9 characters you can control). Obviously, if you get all the youngsters to survive, that's a good ending, but there are more characters besides them that you can also cause to die or not. More things I liked were how they connected all the dots in the story at the end.

There are also things I didn't like about the game, for example, some characters change their minds drastically without any explanation, or have an attitude that also changes suddenly, as if bits and pieces of the story had been cut and pasted. Another thing in relation to character development is that they don't tell each other things. They've seen something strange, dangerous or whatever, but they don't tell the others, or they're trying to help you, but they're not able to tell you, that gets on my nerves 😠. And I'd better not talk about many of the dialogues, which seem to have been forced… In this, the game developers could have made more effort so that the story would have a better sense, continuity and some situations wouldn't be heavy, uncomfortable or unnecessary. Although I must admit that the characters become more serious as the game progresses, and that's a plus (considering that at the beginning they behave as if they were 12 years old).

Well, after giving my opinion, I'm going to comment on some things about the story that I saw, and that are pretty close to what I would have chosen (I'm not summarising because it's a very long story and it's not at all the same playing it or watching it as reading a summary):

Spoilers from here:

There are 10 chapters and a prologue. Between each chapter the game is "paused" and the typical person appears who advises you what to do, as in other videogames by these creators. She's an old woman in this case, and she'll show you possible futures if you find her tarot cards.

One point I liked is that this old woman is to blame for everything, because if she didn't have Silas in her show as an attraction, Caleb and Kaylee wouldn't have tried to help him escape and neither of them would have ended up as lycanthropes. Also, the fact that she tries to convince you not to kill Silas, especially in the last moments of the game when you're aiming for him, is great.

I also really liked the fact that decisions that don't seem to matter can later help you save a character or avoid risking their life, for example, if when Laura is in the cell she misbehaves with the sheriff, then he kills her in the fight at the Hackett's house. Or, if you break the door of the wooden house where Abi and Kaitlyn had the luggage, they can hide when the werewolf attacks them on the radio. Or even, if you find a stuffed animal with Kaytlyn, then you can save her in the final fight in the wooden house if you don't want to kill Caleb turned into a werewolf.

One thing I didn't like is the behaviour of the Hackett family. They are supposed to be protecting the teenagers, but they don't warn them. I'm guessing it's because they've already been in trouble with other people and don't want to go to jail or anything like that (throughout the game you find out what the Hacketts are really like and how long they've been covering up their crimes - in fact, Travis, the sheriff, became a sheriff to cover up them). But once the youngsters know what's going on, it wouldn't hurt to tell them that they're saving them. I also liked the development of Travis' character, who only wanted to kill Silas to free his family. He comes across as menacing, sinister, even as a bad person at first, but if you choose correctly, you grow fond of him in the end, as he can trust you and show you his good side (he's one of my favourite characters along with Laura and Kaytlyn).

And an important detail is to take evidence, clues and that. They help you to discover the story, to explain some things or even to prove the innocence of the protagonists, and they are very interesting. On the credits screen, you'll hear the people doing the podcast that Ryan was listening to at the beginning. Depending on whether you saved all the young people or not, the front pages of the newspapers will say that they'll go to jail or that they were attacked by a bear, but at the end of the podcast, that headline may change depending on the evidence you found during the game (there are 10 pieces of evidence, one for each chapter). If you didn't find any or not enough, they won't investigate what happened (the Hacketts will still cover it up if they're not dead), but if you have enough, you can get the mystery solved.

Finally, you can't save all the characters that appear at the end (on the screen when you go name by name to see if they are alive or dead). The main objective would be to save the young people and remove the curse of Hackett's Quarry by killing Silas, but if you can save the members of Hackett's family, all the better. I saw an ending where all the young people lived and also Bobby (a brother of Chris Hackett), Travis (the other brother, the sheriff), Jebediah (the father), Max and Laura. The mother Constance, Chris, Kaylee, Caleb and Silas died. Doing a bit of research, to get the best ending you need Kaylee (in fact it's not your choice whether she dies or not), Chris and Silas to die. I didn't care if Constance died, because I didn't like her reaction when she found out her granddaughter was dead: she blamed Travis (on one hand it's his fault for not containing Laura in the cell), but is it really his fault? I mean, she has three electrified cells in the basement, one for each family member that is a werewolf, and that night, which is when they have to lock them up because the young ones are in the camp, they don't. They decide it's better that Chris is being tied to a wooden beam in the attic and Kaylee and Caleb I don't even know where they left them (because they turn up in the forest). Laura was smart by leaving Max on the island, but the Hackett family let theirs go away. It's something I don't understand. I also don't know if the first werewolf who attacked the teenagers (specifically Nick, right after playing Truth or Dare) was Silas or one of Chris's two sons. If it was Silas, it would justify the hunters being around, but they could have warned the youngsters that Nick was going to transform and they should lock him up, and thus help them and shelter them at their home. But well… here it seems that they don't think.

One last thing I didn't like is Ryan's attitude right after they meet Laura and she tells them what she's been through. He behaves as if he hasn't seen what has happened to Nick. It's normal that he doesn't want to kill Chris, because he has known him for a long time and his children are his friends, but after hearing that Chris' brother had Laura and Max locked up, and after having seen many suspicious clues, his opinion about the Hackett family should have changed a bit. It's because of this "flaw" that Ryan stopped being one of my favourite characters (not that he's a character I hate either, but I stopped liking him so much). I put flaw in quotes because it's not a flaw of the game as such, the character may have that personality and that way of seeing things, but I don't share it, it's something that doesn't make much sense to me and makes that scene strange.

Despite these things without apparent sense, I really liked the story, it was very interesting, and the fact that they put all the pieces together at the end makes you hooked to it and want to know what else happens. There are moments of tension when you don't know what will be best for the characters, and that's the essence of the game and what I like the most: that your choices save or kill the characters, and not a silly thing like not hitting a key when it's due (I have to add that sometimes it's better not to hit it, for example, when you're struggling with Constance, so you save her. However, in those cases you have to hit it more than once, so they also count as a choice).


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2 years ago

Ya he acabado los exámenes, así que ya puedo volver a dibujar. Ayer hice esto para entender las luces y las sombras (me fijé de una imagen de referencia)

I've finished my exams, so I can start drawing again. Yesterday I did this to understand the lights and shadows (I used a reference)

Ya He Acabado Los Exámenes, Así Que Ya Puedo Volver A Dibujar. Ayer Hice Esto Para Entender Las Luces

Pocas veces he hecho dibujos que consisten solo en sombras, y como quería una imagen de perfil que me gustara, pues se me ocurrió que quedaría bien esto (Mirror Spock me encanta por su barba 😆)

I've rarely done drawings consisting only of shadows, and since I wanted a profile picture that I liked, I thought this would look good (I love Mirror Spock because of his beard 😆)

Sketch:

Ya He Acabado Los Exámenes, Así Que Ya Puedo Volver A Dibujar. Ayer Hice Esto Para Entender Las Luces

Por cristinardvaya


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3 years ago

Quería un dibujo para mi carpeta de clase y se me ocurrió hacer este (por una vez que necesito algo en papel, voy y lo hago en digital 😆). Creo que lo imprimiré a ver cómo queda.

I wanted a drawing for my class folder and I came up with this one (for once I need something on paper, I do it digitally 😆). I think I'll print it out and see how it looks.

Quería Un Dibujo Para Mi Carpeta De Clase Y Se Me Ocurrió Hacer Este (por Una Vez Que Necesito Algo

Me gustaría haber subido las siguientes páginas del cómic, pero tengo un examen la semana que viene (de Mecánica Cuántica) y prácticamente no he tenido tiempo de acabarlas, lo siento (le doy prioridad a estudiar)...

I'd like to have uploaded the next pages of the comic, but I have an exam next week (of Quantum Mechanics) and I've had almost no time to finish them, sorry (I give priority to study)...

Por cristinardvaya


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3 years ago

Bueno, ya he acabado de pensar la historia y de hacer en sucio el cómic que previamente mencioné hace un tiempo.

Well, I've finished the story and sketching the comic I previously mentioned a while ago.

Esta sería la portada (no sé cómo dibujar a Jim, pero esta es la vez en la que más se parece)

This would be the cover (I don't know how to draw Jim, but this is the time he looks the most like him)

Bueno, Ya He Acabado De Pensar La Historia Y De Hacer En Sucio El Cómic Que Previamente Mencioné Hace

Tittle: 'Guilty by accident'

Spones in the Mirrorverse (part 1)

Esta primera parte trata de cómo Spock investiga un asesinato (y no quiero hacer spoiler así que mejor no digo más). Quiero que quede claro que yo no soy escritora, así que no os esperéis una obra maestra de la narrativa 😆

This first part is about how Spock investigates a murder (and I don't want to make spoiler, so I won't say more). I want to make it clear that I'm not a writer, so don't expect a masterpiece of storytelling 😆

Se supone que es de Spones, y me he centrado en la relación que tienen en el universo del Mirror. Ya tengo pensadas las continuaciones a este cómic, por eso pone primera parte (tengo pensada hasta una quinta parte)

It's supposed to be about Spones, and I've focused on the relationship they have in the Mirrorverse. I've already thought about the continuations to this comic, that's why it says first part (I have up to a fifth part)

No sé muy bien cómo subir el cómic, si subir de una en una las páginas o hasta que haya un corte de escena. Creo que subiré cuatro páginas cada vez (lo que para mí equivale a un folio). Esta historia tiene 35 folios (y aún no he empezado a transcribirla, empiezo hoy. Según vaya acabando cada folio, lo subo)

I'm not sure how to upload the comic, whether to upload one page at a time or until there's a cut scene. I think I'll upload four pages at a time (which is equivalent to one sheet for me). This story is 35 sheets long (and I haven't started transcribing it yet, I'm starting today. As I finish each page, I'll upload it)

Además, tan solo subiré la versión en inglés (con los diálogos traducidos del español) para que no se haga pesado leer la traducción fuera de lo que es el dibujo. Si alguien quiere que también suba la original en español, que me lo diga, no tengo problema (solo lo subo en inglés porque la gran mayoría de gente no habla español y entiende mejor el inglés, pero si alguien me avisa, también lo subo en español)

Moreover, I will only upload the English version (with the dialogues translated from Spanish) so that you don't have to read the translation outside of the drawing. If someone wants me to upload the original in Spanish, let me know, I have no problem (I only upload it in English because most people don't speak Spanish and understand English better, but if someone tells me, I'll upload it in Spanish too)

Por cristinardvaya


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3 years ago

La primera vez que dibujo a Chapel, y es para el cómic. No me ha resultado tan terriblemente difícil como con Kirk (no sé dibujarle), pero cuesta cogerle el punto.

The first time I've drawn Chapel, and it's for the comic. I haven't found it as terribly difficult as Kirk (I don't know how to draw him), but it's hard to get the hang of it.

La Primera Vez Que Dibujo A Chapel, Y Es Para El Cómic. No Me Ha Resultado Tan Terriblemente Difícil

La he intentado dibujar con los labios pintados (como sale en TOS), y parece que lleva los labios pintados de negro. Después de ver cómo había quedado, tengo que decir que a Mirror Chapel le pegan los labios de color negro 😉

I tried to draw her with painted lips (like in TOS), and it looks like she has black lips. After seeing how it turned out, I have to say that Mirror Chapel looks good with black lips 😉

Por cristinardvaya


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4 years ago

Hace mucho que no subo ningún dibujo, he estado ocupada con los estudios. He aquí uno. ¿Es Mirror!Spock con McCoy en el Mirror o con Mirror!McCoy en el universo normal? Yo no sé la respuesta, que cada uno considere 😉

Hace Mucho Que No Subo Ningún Dibujo, He Estado Ocupada Con Los Estudios. He Aquí Uno. ¿Es Mirror!Spock

Por cristinardvaya


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3 years ago

Spones headcanon. Their love (part 3)

Part 1

Part 2

THEIR RELATIONSHIP IN THE MIRRORVERSE

If McCoy was bashful in the normal universe, I think in the Mirrorverse even more so. Not because of his personality, but because of what Spock represents. In the beginning of their relationship, Bones dares very little, occasionally patting him on the shoulder or back. When he feels more confident, maybe a hug, but not too tight. Spock is the one who keeps everything going, he accepts McCoy's touches, although he would like them to be more. He often caresses him in private, but there isn't much physical contact either, it's more like verbal affection. Their relationship takes longer to develop than in the normal universe because it isn't until later that they fully trust each other.

(Click for better quality)

Spones Headcanon. Their Love (part 3)

Spock and McCoy having a little chat

Once Bones discovers that it's serious, he's encouraged to give him little kisses, to sit beside him and snuggle into his arms in private. He realises that he really likes him and would like things to go faster, but he gives it time, doesn't want to spoil it, and is still afraid of upsetting Spock and making him leave the relationship. Spock sees an improvement in McCoy's attitude and becomes more affectionate verbally, not so much physically. It still gives him a bit of decorum to be around him, and as much as he wants to move on to "the next phase", he doesn't force anything.

Spones Headcanon. Their Love (part 3)

Spock and McCoy giving each other a Vulcan kiss

I put a "Keep reading":

Some time later discovering themselves, they start with gentle caresses on their arms and hair. That is what they need in their everyday life, something to alleviate the horror of their universe, something to forget about injustice and violence. It helps them a lot to get to know each other better, to find out what they like, to talk about the future, etcetera. For the first time, they feel happy and comfortable. McCoy sees that Spock is not a bully and Spock realises that Bones is not just a sentimentalist. In short, they trust each other well.

Spones Headcanon. Their Love (part 3)

McCoy giving Spock a hug

As their relationship prospers, they share more time together and dare to deepen in their emotions. However, their verbal language is more developed than physical contact. On one terrible day, when they are very tired of their society, they decide to sleep together. They discover that it's very comforting for them to cuddle, and then they start to attach more importance to physical contact than before. Of course, they hide it from everyone.

Spones Headcanon. Their Love (part 3)

Spock and McCoy sleeping together

On the issue of who is the big spoon and the little spoon, in this case I think, without doubt, that Spock is the big spoon. This time it's not so evenly matched, because McCoy lets himself be handled a lot, and even though Spock is quite soft with him, McCoy likes it. There are times when Bones is dominant, but they're fewer.

Spones Headcanon. Their Love (part 3)

Spock and McCoy kissing

Por cristinardvaya


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2 years ago

I listened again to my favourite album of Mägo de Oz (Ira Dei) and the instrumental part of the beginning from minute 1:58 of the album reminds me of a battle against a Pokemon boss 😂😂. Is it just me or does it happen to someone else?

Link to the song, which is called Jerusalem D.C.

By the way, I love the beginning of this album, especially the beginning of this instrumental part, which is Celtic-like.


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4 years ago

I don't reblog anything, but this surely deserves it

OMG 😳

En cuanto lo leí me pensé que lo había leído mal...

Una pena que no exista ese capítulo

Nobody:

Nobody:

Theodore Sturgeon: Anyway Spones is 𝓌𝒽𝒾𝓂𝓈𝒾𝒸𝒶𝓁 they should finger on national television


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3 years ago

Un Spock para hoy:

A Spock for today:

Un Spock Para Hoy:

Por cristinardvaya


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cristinardvaya - Spones and Star Trek
Spones and Star Trek

My blog mainly about Star Trek, Spones (Spock x McCoy). I make drawings. Free to use them but giving my name

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