I agree with the Little Bastard. Ted Spankoffski is Adorable. By Adorable I mean Come On He Did weird shit during TGWLDM and is Literally The Glenn Quagmire of Musicals.
(None of them are sane they are all hypocrites)
This is silly but wouldn't leave my brain so now I have to curse you all with it too :)
clarification: I just remembered the Moveable Effect of Create,Move Object isn’t needed if you don’t want to harvest resources and Do Your Own Fortnite Building.
charlie: I LOOKED AT THE MECHANICS OF MUTANTS AND MASTERMINDS AND I MADE FORTNITE BUILDING
bizly, in the quietest most surprised gm voice: okay
Nick Lang as Emma Rehearsal - YouTube
the Sacred Drink. It’s here!!! Kill the Grey Oblong Pills!
THERE’S CURRENTLY A BOTTLE OF MTN DEW RED BEING SOLD ON EBAY???
Mellachu! We need Jeremeevee and Christifairy, Richmander,Jaketle,and more!(Yes it’s A Gen 1 Pokemon Au if it wasn’t I’d make Michael a Rotom(I’ll draw it for art class and post it here). Also this is adorable!!
A fellow prompted by one of my friend's ideas
Union Rights!!!
Please Explain Quirks you want me to Add because the Fandom and other wikis are blocked.Im done with all Non Shiketsu Student Minors,Eraser Head, Himiko Toga,Tomura Shigaraki,Jin Bubaigawara/Twice,and Stain The Hero Killer. Most Reaction Durations Have a Reasonable Trigger but in many cases they aren’t selective,but when they do it’s amazing news for controlling.(If you don’t want this Change it From Reaction to Free Action and Add a 1 Point Per Rank Extra). Shie Hassaikai Villains are a Seperate case From MLA and LOV but is a different Category for Heading an arc.
is anyone interested in me posting the various quirks in My Hero Academia as Mutants and Masterminds Effects? I have them all ready I just don’t want to cloud people’s Notifications.(Warning these aren’t fully accurate since Mutants and Masterminds Has Limitations, and Some Quirks will be way cheaper than others.) This is power level 8, the hero high power level for the powers themselves,so a max of 120Pp but is recommended for actually much higher. And some effects might not be fully Flavourful.(Like Todoroki Having a Fire Immunity in addition to the Ice Immunity to reflect using the ice for such(I’ll make it sustained if needed.) I’ll post tommorow I’m currently going to Connecticut from New Jersey. I’m also making a Ua Student Template, Random Quirk Table,and More. If you have any problems please tell. Some Mha Quirks are going to go past PL8 or be very complex(One for All is an alternate effect array and All for One is A Variable Effect Plus Nullify.) Most Quirks will have the innate modifier because not all Mha Nullification is Mutants and Masterminds Standards.(The Mutants and Masterminds Standards could include a persistent nullify on innate like persistent on incurable.)
My Samples So Far:The Starting Class 1-A,Class 1-B,The Big Three,Hitoshi Shinsou,Mei Hatsume,and 2 Members of The League of Villains
Next Up:The rest of the league of villains.
Complications aren’t included unless part of Power’s Points Mechanic, cases like semi-salience of One For All Are Better Handled as Complications than as Actual Pp Costs,Versus Feedback as a Punishment For Mineta or any Mineta inspired player.)
(Not fully accurate,is instead what feels best. Obvious Discrepancies include Todorki Having a Fire Immunity instead of using the ice to counter fire and Literally the Fact That all of Mineta’s Uses for Quirk Are Either Weakened Heavily Or Blown Out of Proportion). Other examples include a lack of support items used.(With Support Items New Devices,Alternate Effects,and More Are Added to these arrays but I’m a teen without access to the Magna so only have the anime to base this on so this most Likely won’t be so accurate even on the base end. I recommend Untapped Potential And Extraordinary Effort for The Anime Feel and Holding Back for Quirk Awakenings and Similar Events.
And Now Class 1-A:
Koji Koda:Anivoice
Comprehend 2(Animals:Understand,Animals:Understood),
Innate,Subtle 2,Insidious,Feature:Animal Empathy Advantage,and Rapid 1:10Pp Total(4+1+2+1+1+1=10).Minimum Power Level:PL1(Is Under 15 Points so could even have maximum Defenses for PL1)
(I have spent the longest so far on this little pervert’s Powers,sad to admit)(I swear to any Deity Please Link the Damage and Affliction Effects,especially as One at Rank 2 and the other at rank 3.)(As well You May Reduce the Area Rank By 1 For Contagious,as “Sticky Effects” are in the contagious description or do as Many Ranks of Triggered as Possible.
Mineta Minoru:Pop-Off
Selective Shapeable Area 6(Does the distance of Setting the Afflictions for Others) Progressive Cumulative Continuous Extra Condition 2 Limited to 1st and 2nd Degree Affliction 5(Resisted by Parry(To resist versus area dodge),Overcome by Athletics or Acrobatics,Whichever is Higher and Avalible,1st Degree:Hindered,Vulnerable,and Dazed,2nd Degree:Immobile,Defenseless,and Stunned),Innate,Noticeable(It’s Not Just a Given Affliction It’s Literally A Set Trap),Resistible By Athletics or Acrobatics,whichever is lower but is avalible,Penetrating 5,Feedback(The Balls Can be Damaged):70Pp:Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect is 3Pp Below the Limit and with the last dynamic alternate effect 1Pp left,for a total of 74/75)
Dynamic Alternate Effect 1:70-2Pp:Continuous Movement 35(Wall Crawling 2,Water Walking 2,Slithering 1 ,Safe Fall 1,Sure-Footed 23,Trackless 6(So all Sense Types)),Feedback(Manifestations of Less than 8 Rounds Of Movement Ago,which then effectively erase the track),(Innate,Noticeable(It’s literally the sticky balls used for this):Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect(This one) is 3Pp Below the Limit and with the last dynamic alternate effect 1Pp left,for a total of 74/75.)
Dynamic Alternate Effect 2:70-2p: Selective Shapeable Area 6(Does the distance of Setting the Damage Effects for Others) Alternate Resistance 1(Parry In addition to Dodge for Resisting in Area and Athletics or Acrobatics,whichever is higher to Overcome) Progressive Cumulative Continuous Damage 5,Innate,Noticeable(It’s Not Just a Given Damage It’s Literally A Set Trap),Resistible By Athletics or Acrobatics,whichever is lower,Penetrating 5,Feedback(The Balls Can be Damaged):Minimum PL5(Is 5 Pp Below the Limit and With the First Dynamic Alternate Effect is 3Pp Below the Limit and with the last dynamic alternate effect(This One) 1Pp left, for a total of 74/75.
Katsuki Bakugo:Explosion(Is exactly 120Pp for PL 8 but is Rank 6 For Being So Broad)
Main Effect:110Pp:Progressive Cumulative Continuous Reaction Perception Burst Area 4(But Still starts from self) (Is Around as Long as Keeps On) Selective Penetrating 6 Innate Incurable Damage 6
Dynamic Alternate Effect 1:110-2Pp:Continuous Reaction Affects Others Only(Uses the Close Range as an AOE for affected in this manner) Precise Aquatic Innate Subtle 2 Insidious Flight 26
Dynamic Alternate Effect 2:110-2Pp: Continuous Reaction Precise Aquatic Innate Subtle 2 Insidious Flight 26
Dynamic Alternate Effect 3:110-2Pp: Progressive Cumulative Continuous Reaction Perception Burst Area 4(But Still Starts from Self) Selective Penetrating 6 Innate Incurable Damage 6
Dynamic Alternate Effect 4:110-2Pp:Burst Area 1 (But still starts from self) Selective Perception Cumulative Progressive Extra Condition 4,Limited to 1st and 2nd Degree,Impaired/Disabled Limited to Defenses) Continuous Penetrating 8 Slow(1 Minute Entry And Delay) Resistible by Toughness(So Makes Initial Fortitude then Toughness After) Subtle 2 Innate Incurable Variable Descriptor 2(Any Reasonable Descriptor for the Effect,Only Here for the extra Pp) Affliction 8(1st Degree:Dazed,Hindered,Vulnerable,Impaired, , and Fatigued and 2nd Degree:Stunned,Immobile,Defenseless,Disabled,and Exhausted)
Dynamic Alternate Effect 5:110-2Pp: Burst Area 1 (But is from self in concentrated aura) Selective Perception Cumulative Progressive Extra Condition 4,Limited to 1st and 2nd Degree,Impaired/Disabled Limited to Defenses) Continuous Penetrating 8 Slow(1 Minute Entry And Delay) Resistible by Toughness(So Makes Initial Fortitude then Toughness After) Subtle 2 Innate Incurable Variable Descriptor 2(Any Reasonable Descriptor for the Effect,Only Here for the extra Pp) Affliction 8(1st Degree:Dazed,Hindered,Vulnerable,Impaired, , and Fatigued and 2nd Degree:Stunned,Immobile,Defenseless,Disabled,and Exhausted)
Shoto Todoroki:Half-Cold/Half-Hot:120/120Pp Total but Gives 40Pp
Innate Noticeable Immunity 23:23Pp:Fire Effects(10R),Cold Effects(10R),Own Powers(1R),Critical Hits(2R)
Main Effect:Innate Reaction Broad(Fire and Ice Effects) Continuous Variable 8:97Pp
Ojiro Mashirao:Tail:100Pp So PL7 Minimum with 5Pp Left
Teamwork:1Pp
Benefit:Ambidexterity:1Pp
Favored Environment:Urban:1Pp
Improved Critical(Tail)(16-20)4:4Pp
Innate Permanent Extra Limbs 1:2Pp
Strength 8:16Pp
Alternate Resistance:Dodge Instead of Toughness(So Has To Parry The Attack then Dodge it after with toughness penalties not affecting the attack but instead weakening for Others):8Pp
Penetrating 8 on Strength Damage:8Pp
Multiattack On Strength Damage:8Pp
Standard-Reaction On Strength Damage:24Pp
Innate on Strength Damage:1Pp
Incurable On Strength Damage:1Pp
Split 7 On Strength Damage:7Pp
Reach 1 on Strength Damage:1Pp
8 of Close Combat Advantage:8Pp
Innate Movement 4(Swinging 1,Wall-Crawling 2,Sure-Footed 1):9Pp
Toru Hagakure:Invisibility(This has Literally Been The Cheapest So Far with the Insidious and Precise extras due to The Canon Version Being Very Very Very Limiting):10Pp
Innate Insidious Precise Quirk:Does Not Affect Clothing or Held Items Permanent Visual Concealment 4:10Pp
Yuga Aoyama:Navel Laser:120/120Pp
Support Device:Remove Uncontrollable and Unreliable,and Feedback but add Penetrating 8,Innate,and Incurable,and Innate Immunity 15(Own Powers(1R),Light Powers(10R),Critical Hits(2R),Real Owner of Power’s Powers:32Pp (40*0.8=32)
The Laser Itself:Progressive Cumulative Continuous Perception Move Action Uncontrollable Unreliable Feedback(When Damaged While Active Makes the Feedback Check) Selective Line area 3 (Originating From Self) Damage 8:88Pp
Rikido Sato:Sugar Rush:100PpTotal(16 Strength Because The Max is 16 From Strength Based Damage Limits though if skills were base 18)
Subtle 2 Insidious Growth 16:35Pp
Permanent On 4 Ranks:0Pp
Continuous Reaction on 14 Ranks:24Pp
Fading On 12/16 of the Ranks(Recharges Via Sugar):-12Pp
Penetrating 16 On The Strength:16Pp
Split 15 on the Strength:15Pp
Innate:1Pp
Improved Critical 4 on the Strength:4Pp
Incurable on The Strength:1Pp
Subtle 2 Insidious Permanent Normal Strength Shrinking 4:15Pp
Innate:1Pp
Mezo Shoji:Dupli-Arms:120Pp But Gives 50Pp
Innate (Quirk:Only 4 Parts at a Time) Reaction Continuous Limited to Body Parts Variable 12(Physical Traits)
Kyoka Jiro:Earphone Jack:116/120Pp+4Pp from Device DAE Making 120
Device DAE(Of the Two Effects Included Combined):Sonic Fatigue):This Pp is reduced Since the Device Already Lowered AE Price):116/2Pp+3PP(Personal,Indestructible and Innate) with Removable Making 5*0.8=4:
Affliction 8(1st Degree:Fatigued and Vulnerable,2nd Degree:Exhausted and Defenseless,3rd Degree:Asleep and Dying.):8Pp
Extra Condition:8Pp
Progressive:16Pp
Cumulative:8Pp
Reaction:24Pp
Perception:16Pp
Continuous:24Pp
Selective:8Pp
Burst Area 1:8Pp
Instant Recovery:-8Pp
Subtle 2:2Pp
Insidious:1Pp
Reversible:1Pp
Actual Effects:
Earphone Senses:50Pp
Innate for the Senses:1Pp
Noticeable for the Senses:-1Pp(You can Notice Headphones as Ears)
Accurate Analytical Auditory Senses:6Pp
Ultra-Hearing:1Pp
Fully Counters Concealment Penetrates Concealment Counters Illusion Auditory Senses:11Pp
Auditory Radio:1Pp
Auditory Only But Similtaneous Pre and Post-cognition:8Pp
Auditory Danger Sense:1Pp
Rapid Auditory 6:12Pp
Extended Auditory 5:10Pp
Earphone Access:60Pp
Continuous Reaction All Senses Remote Sensing 7:49Pp
No Conduit:7Pp
Simultaneous:7Pp
Medium:In Contact Area:-7Pp
Innate:1Pp
Subtle 2:2Pp
Insidious:1Pp
Earphone Ears:6Pp
Innate Immunity 5:6Pp(Auditory Powers)
Hanta Sero:Tape:120Pp
Tape Moving:20/120Pp
Innate Noticeable Permanent Movement 10:20Pp(Swinging 1,Safe-Fall 1,Wall-Crawling 2,Sure-Footed 6)
Tape Firing:100/120
Innate Noticeable Selective Line Area 7 Distracting Instant Recovery Progressive Cumulative Continuous Reaction Perception Extra Condition 3 Penetrating 5 Limited to 1st and 2nd Degree Affliction 5:100 Pp
(1st Degree:Vulnerable,Hindered,Dazed,Fatigued)
(2nd Degree: Defenseless,Immobile,Stunned,Exhausted)
Tsuyu Asui:Frog:120Pp
Innate:1Pp
Noticeable:-1Pp
Variable 24(Physical Traits):168Pp:120Pp Given
Slow:-24Pp
Continuous:24Pp
Limited to Animal Traits:-24Pp
Limited to Reptile and Amphibian Traits:-24Pp
Ochako Uraraka:120Pp
Move Object 15:30Pp
Resistible By Dodge:-15Pp(The Resistance Check for People)
Penetrating 15:15Pp
Affects Objects(Instead Affects People):15Pp
Ranged-Perception:15Pp
Sustained-Continuous:15Pp
Subtle:15Pp
Damaging:15Pp
Must Have Contact to Activate The Range is Just For Limits:-15Pp
Limited to Attraction:-15Pp
Precise:1Pp
Incurable:1Pp
Insidious:1Pp
Reversible:1Pp
Throwing Mastery 8:8Pp
Improvised Weapons 8:8Pp
Split 14:14Pp
Affects Insubstantial 2:2Pp
Dimensional 3:3Pp
Alternate Effect 1:Same But Only Repulsion instead of directional limits:1Pp
Alternate Effect 2:Same But Only Up instead of direction limits.:1Pp
Alternate Effect 3:Same But Only Down instead of directional limits.:1Pp
Alternate Effect 4:Same But Limited to Organic Material instead of Directional limits.:1Pp
Alternate Effect 5:Same But Without Affects People Instead of Directional Limits.:1Pp
(Yes this is a copy-paste of Shoto But it is for Good Reason Due to The Two Descriptors Theme)Mina Ashido:Acid:120/120Pp Total but Gives 40Pp
Innate Noticeable Immunity 23:23Pp:Acid Effects(10R),Poison Effects(10R),Own Powers(1R),Critical Hits(2R)
Main Effect:Innate Reaction Broad(Poison and Acid Effects) Continuous Variable 8:97Pp
Ejiiro Kirishima:Hardening:120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 8:40Pp(Linked To B and C)
Innate Noticeable Penetrating 8 Continuous B:Enhanced Strength 8:32Pp(Linked to A and C)
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 8:40Pp(Linked To A and B)
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 1:4Pp
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 1:4Pp
(I am Not Making Stats for Dark Shadow Until The Minion Stats Project So Sorry,he’s just too Complex for a small sample like this):Tokoyami Fumikage:Dark Shadow:105Pp
Summon 20:40Pp
Innate:1Pp
Sacrifice:1Pp
Mental Link:1Pp
Indifferent:-20Pp
Penetrating 20:20Pp
Close-Perception:40Pp
Slow(Takes Minutes to Activate):-20Pp
Feature:Indifferent Only In Dim Light:1Pp
Hostile:-40Pp
Feedback:-20Pp
Feature:Hostile Only In Darkness:1Pp
Controlled:20Pp
Quirk:Controlled Only In Bright Light:-1Pp
Insidious:1Pp
Responsive:20Pp
Heroic:40Pp
Denki Kaminari:Electrification:115Pp
Total:20+95=115Pp
Electric Protection:20Pp Total:
Innate Immunity 19:Auditory Powers(5R),Own Powers(1R),Critical Hits(2R),Sleep(1R),Electric Powers(10R):20Pp
Electrovariability:95 Pp Total:Gives 45Pp
Reaction Broad(Electric Effects) Continuous Variable 9:108Pp
Side Effect 2 on Electrovariability:Makes A Broad:Intellect and Intellect Skills Simultaneous Progressive Weaken 8(Resisted By Will) and and with a Circumstance Bonus of +5 and Each Turn Continues On Powers does -1 To The Circumstance Bonus(Minimum of -5).(So Makes a Dc 18 Will Check and Has a Max of -8 Power Points from Each Intellect Skill(So Limit of 16 Removed) and The Intellect Stat(Limit of 4 Removed) but Cannot Debilitate either the Intellect Stat or Intellect Skills):-18Pp
Innate on Electrovariability:1Pp
Subtle 2:2Pp
Insidious:1Pp
Feature 1:1Pp:Can’t Debilitate On Side Effect.
Tenya Iida:Engine:100Pp
Continuous Reaction Super Speed(The Quickness,Speed,and Enhanced Improved Initiative as 1 Power Combo) 20:100Pp
Innate:1Pp
Noticeable:-1Pp
Momo Yayorozu:Create:100Pp
Creation:100Pp
Create 16:32Pp
Standard-Free:32Pp
Feature 3:Personal,Indestructible,and Summonable As Action For Created Items(Including Equipment).:3Pp
Variable Descriptor 2:For Equipment:2Pp
Wealth 5(For Valuable Item Creation):5Pp
Innate Check Required:Expertise:Chemistry:Dc 10 Feature 1:If Gets above Ranks Required for Chemistry Check No Tiring and Tiring is only initial turn. Feature 1: If Gets above Ranks Required for Chemistry Check No Distracting and distracting is only initial turn. Distracting Tiring Quirk:Subtracts Total Volume Rank of Created Items from Equipment Points Continuous Equipment 8:6Pp(Takes Longer Since Equipment Is More Complex and Way More Expansive in Limits(Like Renovating an Area As a Makeshift Base at The Cost Of Limiting other equipment due to created items.)
Close-Perception:32Pp
Impervious:16Pp
Selective:16Pp
Can’t Trap Others With Create:-16Pp
Proportional:-16Pp
Sustained-Continuous:16Pp
Feature 1:Even if Swaps out as alternate effect keeps the Created Objects Active:1Pp
Check Required:Expertise:Chemistry:Dc 10:-1Pp
Innate:1Pp
Subtle 1(Is Indistinguishable from Normal):1Pp
Tiring:-16Pp
Feature 1:If Gets above Ranks Required for Chemistry Check No Tiring and Tiring is only initial turn.
Distracting:-16Pp
Feature 1: If Gets above Ranks Required for Chemistry Check No Distracting and distracting is only initial turn.
(Though A Gone Quirk Now it’s An Important Part of the Show)Izuku Midoriya:One For All(And The Quirks Contained Within It):120Pp
Stored Strength:Permanent Innate Subtle 2 Insidious Enhanced Impervious Reflect Toughness,Fortitude,Will,Reflect Dodge,and Reflect Parry 8:108Pp
Dynamic Alternate Effect:Smokescreen:Down to 2Pp:Innate Incurable Precise Insidious Perception Penetrating 8 Affects Object Reaction Progressive Simultaneous Weaken 8 Broad(Awareness and All Awareness Skills):108Pp
Dynamic Alternate Effect:Blackwhip:Down to 2Pp:Innate Incurable Subtle 2 Penetrating 8 Perception Continuous Reaction Cumulative Progressive Affliction 8(Fatigued,Exhausted,Dying):108Pp
Dynamic Alternate Effect:Float:Down to 2Pp:Continuous Reaction Flight 26 Subtle 2 Aquatic Insidious:108Pp
Dynamic Alternate Effect:Gear Shift:Down to 2Pp:
Dynamic Alternate Effect:Fa Jin:Down to 2Pp:Innate Incurable Subtle 2 Insidious Move Action Activation Penetrating 8 Perception Continuous Reaction Cumulative Progressive Damage 8:108Pp
Dynamic Alternate Effect:Danger Sense:Down to 2Pp:Innate Subtle 2 Insidious Simaltaneous Senses 52:Danger Sense(All Sense Types+Radio)(6R),Communication Link(The Previous Holders of One For All)(1R),Ranged Olfactory,Mental,and Tactile(3R),Precognition(Limited to of All Future Holders for 2R),Postcognition(Limited to of All Previous Holders for 2R), Low-Light Vision(1R),Infra-vision(1R),Ultra-Hearing(1R),Radius Visual and Mental(4R),Analytical all Sense Types(12R),Accurate Auditory,Olfactory,and Mental(12R),Accurate and Analytical Radio(6R),Radio(1R):108Pp
And Now Onto The Big Three:
Mirio Togata:Permeation:120Pp
Permeating:17Pp(E)
Precise Innate Continuous Reaction Distracting Movement 5,Permeate 3,Wall Climbing 2)(E)
Permeated Flight:7Pp(D)
Innate Subtle 2 Continuous Reaction Distracting Flight 3:12Pp(D)
AE of (D):Same As (D) but Distracting Is Instead Platform(Being Invisible Focus On Avoidance and Not Vulnerability)
Sense Guarding:42Pp(C)
Precise Innate Continuous Reaction Concealment 10(All Non-tactile Senses):42Pp(C)
Insubstantiality:30Pp(B)
Progressive Continuous Reaction Innate Precise Insubstantial 4:30Pp(B)
Permeation Technique:18Pp(A)
Innate Immunity 17:18Pp:Entrapment(5R),Suffocation(2R),Fatigue Effects(5R),Own Powers(1R),Critical Hits(2R),Gravitic Powers(2R):(17R Total)(A)
Nejire Hado:Wave Motion:120Pp
Wave Fire:120Pp
Innate Noticeable Tiring Distracting Cone Area 1 Selective Continuous Reaction Cumulative Progressive Perception Penetrating 8 Damage 8:104Pp
1 DAE:Tiring Innate Noticeable Cone Area 1 Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
2 DAE:Innate Noticeable Distracting Cone Area 1 Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
3 DAE:Innate Noticeable Continuous Reaction Cumulative Progressive Penetrating 8 Perception Damage 8:2Pp
4 DAE:2Pp:Main Effect But Is Affliction(Fatigued,Exhausted,Dying)
5 DAE:2Pp:1 DAE but is Affliction(Fatigued,Exhausted,Dying)
6 DAE:2Pp:2 DAE but is Affliction(Fatigued,Exhausted,Dying)
7 DAE:2Pp:3 DAE But is Affliction(Fatigued,Exhausted,Dying)
8 DAE:2Pp:3 DAE but is Extra Condition Limited to First Degree Affliction (Fatigued and Impaired,Exhausted and Disabled)
Tamaki Amajiki:Manifest:110Pp but Gives 120Pp On Descriptors(Each Rank is 5Pp to Split on Such)(Examples of Complex Changes are Certain Plant Parts,Additional Organs but not body parts,and more.)
Variable 24(Physical Traits):168Pp
Limited to Traits from Animals:-24Pp
Limited to Animals:-24Pp
Limited:Distracting,Tiring, and Fading On Configured Powers Involving Complex Changes:-36Pp
Sustained-Continuous:24Pp
Innate:1Pp
Noticeable:-1Pp
Dynamic Alternate Effect:(Same But Plants):2Pp
And Now Onto Class 1-C’s Only Notable Member:
Hitoshi Shinsou:Brainwashing:Includes the Mimicry Device:120Pp
Mimicry Device:10Pp
Innate Noticeable Feature 10:Cybervox 10:10Pp(Is a +50 Circumstance Bonus for Voice Mimicry to convince for Verbal Response.)
Removable:*0.8Pp:8Pp+ 2 More Pp For Personal and Indestructible,as a total of 10Pp.
Actual Brainwashing:110Pp
Quirk 1:Gives a Resistance Check Whenever Target is Damaged. Feature 1:Target Can Only Get Resistance Check Via Quirk 1 Quirk 2:Requires Actual Response in Addition to The Hearing Innate Incurable Insidious Penetrating 8 Sight Perception Hearing Dependent Continuous Reaction Extra Condition 1 Cumulative Progressive Affliction 8(Entranced and Vulnerable,Compelled and Defenseless,Controlled and Transformed):110Pp
And Now Onto Class 1-H’s Only Notable Member:
Mei Hatsume:Zoom:Just Her Quirk Her Devices are Pure Plot Device and Some Additions are to Justify the Extreme Foresight and Knowledge:120Pp
Innate Noticeable(The Zoom is an Actual Thing Not Just Artistic) Dimensional 3 Senses 117:120Pp:Analytical Radius Visual(4R),Rapid Visual 20(40R),Extended Visual 19(38R),Counters Visual Illusion(2R),Totally Counters Visual Concealment(5R),Penetrates Visual Concealment(4R),Visual Communication Link With Those Using Her Invented Devices(1R),Low-Light Vision(1R),Vision Only Simultaneous Precognition(4R),Vision only simultaneous Postcognition(4R),Ultravision(1R),Infravision(1R),Danger Sense(Vision)(1R),Ranged Visual Detect Powers(2R),Visual Time,Direction,and Distance Sense(3R),Microscopic Vision 4(4R),Visual Mutant Awareness(1R),Visual Tracking(1R)(The Math is -1 To Perception for every 100000000000000000000Feet and the same amount of times as fast receiving.
And Now Onto Class 1-B
Kosei Tsubaraba:Solid Air:120Pp
Manifest Air:100Pp
Precise Innate Subtle 2 Stationary Simultaneous(So can have multiple Creates of Items Active Instead of Just One) Movable Continuous Selective Burst Area 1 Creations Selective Areas Impervious Proportional Perception Reaction Create 8:100Pp
Air Armor:20Pp
Innate Immunity 19:Air Effects(10R),Suffocation(2R),Own Powers(1R),All Environmental Conditions(5R),Copies of Own Posers(1R):20Pp
Kojiro Bondo:Cemendine:120Pp
Self Guard:14Pp
Innate Immunity 13:Entrapment Effects(5R),Critical Hits(2R),Own Powers(1R),Pressure(1R):14Pp
Cement Excretion:106Pp
Innate Incurable Penetrating 8 Limited to 1st and 2nd Degree Burst Area 1(So creates the liquid around self and the liquid stays there even if the person doesn’t but a lack of concentration represents it drying.) Selective Instant Recovery Continuous Reaction Extra Condition 2 Cumulative Progressive Affliction 8(Hindered,Vulnerable,Dazed:Immobile,Defenseless,Stunned):106Pp
Sen Kaibara:Gyrate:120Pp
Burrowing Hands:26Pp
Innate Continuous Penetrating Reaction Burrowing 6:25Pp
AE:25-1Pp:Innate Continuous Reaction Swimming 8
Drill Speed:31Pp
Innate Continuous Reaction Super-Speed 6:31Pp
Gyrating Improvement:49Pp+14Pp of Alternate Effects
Innate Permanent Enhanced Strength 8:17Pp:17/49
Penetrating On Enhanced Strength 8:8Pp:25/49
Multi-attack on Enhanced Strength:8Pp:33/49
Close-Ranged On Enhanced Strength Damage:8Pp:41/49
Variable Descriptor 1(Aura) on Enhanced Strength Damage(Kinetic,Gravitic,and Similar Descriptors):1Pp:42/49
Split 3 on Enhanced Strength Damage:3Pp:45/49
Incurable,Subtle 2,and Insidious on Enhanced Strength Damage:4Pp:49/49
15Pp Of Alternate Effects For Gyrating Improvement
DAE 1:Permanent Innate Impervious Reflect Redirect Enhanced Toughness 8:33-2Pp
DAE 2: Permanent Innate Impervious Reflect Redirect Enhanced Fortitude 8:33-2Pp
DAE 3: Permanent Innate Impervious Reflect Redirect Enhanced Dodge 8:33-2Pp
DAE 4: Permanent Innate Impervious Reflect Redirect Enhanced Parry 8:33-2Pp
DAE 5: Permanent Innate Impervious Reflect Redirect Enhanced Will 8:33-2Pp
DAE 6: Innate Permanent Enhanced Agility 8 and Enhanced Stamina 8:33-2Pp
DAE 7: Innate Permanent Enhanced Fighting and Enhanced Dexterity 8:33-2Pp
Yosetsu Awase:Weld:120Pp
Welding Touch:120Pp
Accurate 4 Subtle 2 Innate Incurable Selective Burst Area 1 Shapeable Area 1 Penetrating 8 Continuous Slow(1 Minute) Extra Condition 2 Cumulative Affects Objects(Like Vehicles Which is Why it matters) Variable Condition 2(So All Degrees) Limited(Needs Contact With Both The Affected and The “Glue” for it) Progressive Affliction 8:120Pp:120/120Pp(Any 3 Conditions,Any 3 Conditions,Any 3 Conditions.)
Setsuna Tokage:Lizard Tail Splitter:120Pp
Anatomical Seperation:81Pp
Summon 4:8Pp:8/81Pp
Mental Link:1Pp:9/81Pp
Innate:1Pp:10/81Pp
Sacrifice:1Pp:11/81Pp
Sustained-Continuous:4Pp:15/81Pp
Standard-Reaction:12Pp:27/81Pp
Close-Perception:12Pp:39/81Pp
Responsive:4Pp:43/81Pp
Feedback:-4Pp:39/81Pp
Controlled:4Pp:43/81Pp
Multiple Minions 5:40Pp:83/81Pp
Side Effect 1(If Is Successful Loses Use of Separated Part):-4Pp:79/81Pp
Subtle 2:2Pp:81/81Pp
Anatomical Flight:39Pp
Innate Aquatic Subtle 2 Insidious Permanent Flight 17:39Pp:39/39Pp
Reiko Yanagi:Poltergeist:120Pp
Poltergeist:114Pp+3 Dynamic Alternate Effects(6Pp)
Innate Precise Selective Burst Area 4 Damaging Subtle Continuous Reaction Perception Move Object 8:114Pp
Dynamic Alternate Effect 1:Same As Main But Burst Area 3 and Penetrating 8.:114-2Pp
Dynamic Alternate Effect 2:Same as First but Burst Area 2,Improvised Weapons 4,and Throwing Mastery 4.:114-2Pp
Dynamic Alternate Effect 3:Same as Second But Burst Area 1,Improvised Weapons 8,and Throwing Mastery 8.:114-2Pp
Itsuka Kendo:Big Fist:120Pp
Big Fist Strike(Is Multiple Powers As One Without Using Alternate Effects:116Pp
Innate Reaction Continuous Elongation 7:22Pp(22/116)
Innate Reaction Continuous Enhanced Ability:Strength 7:29Pp(51/116)
Innate Reaction Continuous Impervious Reflect Redirect Enhanced Defense:Parry 7:43Pp(94/116)
Innate Reaction Continuous Enhanced Advantage:Close Combat 7:22Pp(116/116)
Big Fist Guarding:4Pp
Innate Immunity 3:Own Powers(1R),Critical Hits(2R):4Pp(4/4Pp)
Pony Tsunotori:Horn Cannon:120Pp Total
Horn Manifestation:120Pp
Summon 5:10Pp
Standard-Reaction:15Pp
Controlled:5Pp
Responsive:5Pp
Sustained-Continuous:5Pp
Horde:5Pp
Fading(Is the Powers of The Summoned Each time their Turn Comes Up past their first action):-5Pp
Multiple Minions 7(128 Minions):70Pp
Innate:1Pp
Mental Link:1Pp
Sacrifice:1Pp
Subtle 2:2Pp
Insidious:1Pp
Reversible:1Pp
Feature:No Vulnerability From Horde.:1Pp
Feature:Can Command Up To 4 At Once:1Pp
Feature:The Command is In addition to their actual turn:1Pp
Kinoko Komori:Mushroom:6PpTotal
Mushroom Burst:114Pp+3 Dynamic Alternate Effects at 2Pp Each
Continuous Selective Slow(1 Minute) (Light 2,Visibility 2,Impede Movement 2,Heat 2,Cold 2 so 6Pp/Rank) Environment 10:110Pp
Innate:1Pp
Subtle 2:2Pp
Reversible:1Pp
Dynamic Alternate Effects 1:114-2Pp:
Penetrating 8 Variable Condition 2(All Degrees) Selective Burst Area 4(Sets The Grown Area) Cumulative Progressive Continuous Slow(1Minute) Affliction 8:112Pp(Any Condition:Any Condition:Any Condition)
Innate:1Pp
Incurable:1Pp
Dynamic Alternate Effect 2:114-2Pp:Penetrating 4 Variable Condition 2(All Degrees) Selective Burst Area 12(Sets The Grown Area) Extra Condition 6 Cumulative Progressive Continuous Slow(1 Minute) Affliction:112Pp(Any Up to 6 Conditions:Any Up to 6 Conditions:Any Up to 6 Conditions)
Innate:1Pp
Incurable:1Pp
Dynamic Alternate Effect 3:114-2Pp:Penetrating 2 Variable Condition 2(All Degrees) Selective Burst Area 13(Sets The Grown Area) Shapeable Area 13 Line Area 13 Extra Condition 8 Cumulative Progressive Continuous Slow(1 Minute) Affliction:114 (Any Up to 8 Conditions:Any Up to 8 Conditions:Any Up to 8 Conditions)
Togaru Kamakiri:Razor Sharp:120Pp
Penetrating 8 Burst Area 1 Selective Ranged Reaction Cumulative Progressive Continuous Damage 8:112Pp
Innate:1Pp
Incurable:1Pp
Insidious:1Pp
Reversible:1Pp
Accurate 4:4Pp
Hiryu Rin:Scales:120Pp
Scale Armour:84/120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 6:30Pp(Linked To B and C):30/120
B:Innate Noticeable Penetrating 6 Continuous Enhanced Strength 6:24Pp (Linked to A and C):54/120
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 6:30Pp(Linked To A and B):84/120
Scale Guard:32Pp
A2:Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 3:12Pp:96:120(Linked to B2)
B2:Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge
3:12Pp:108/120Pp(Linked To A2)
Alternate Effects:
DAE 1 for A,B,and C:84-2Pp:Large Scale Bomb:Split 7 Penetrating 8 Innate Subtle 2 Insidious Reversible Progressive Cumulative Continuous Slow(1 Minute) Burst Area 1 Selective Damage 8:
DAE 2 for A,B,and C:84-2Pp:Small Scale Bomb:Split 3 Penetrating 4 Innate Progressive Cumulative Continuous Reaction Selective Perception Shapeable Area 2 Cloud Area 2 Burst Area 2 Damage 4:84Pp
DAE 3 for A,B,and C:84-2Pp:Scatter Scale Bomb:Split 1 Penetrating 2 Innate Progressive Cumulative Continuous Reaction Selective Perception Shapeable Area 9 Cloud Area 9 Burst Area 9 Damage 2:84Pp
DAE 1 for A2 and B2:40-2Pp:Scale Repeater:Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Damage 1:40Pp
DAE 2 for A2 and B2:40-2Pp:Scales: Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Extra Condition 1 Limited to First and 2nd Degree Affliction 1:40Pp(Fatigued and Vulnerable,Exhausted and Defenseless)
DAE 3 for A2 and B2:40-2Pp:Scales: Penetrating 1 Innate Subtle 2 Insidious Progressive Cumulative Reaction Continuous Selective Cloud Area 8 Burst Area 8 Shapeable Area 8 Extra Condition 1 Limited to First and 2nd Degree Affliction 1:40Pp(Fatigued And Hindered,Exhausted and Immobile)
Shiahai Kuroiro:Black:120Pp
Shadow Blending:23Pp
Precise Innate Insidious Limited to In Shadows/Dim Light/Darkness Blending Continuous Reaction Concealment 10(All Senses):23Pp:23/120Pp
Shadow Meld:26Pp
Precise Innate Limited to In Shadows/Dim Light/Darkness Continuous Reaction Progressive Insubstantial 4:26Pp:49/120Pp
Shadow Speed:25Pp
Innate Continuous Limited to Within Shadows Super-Speed 8(Power Group of Speed,Quickness,and Enhanced Improved Initiative):25Pp:74/120Pp
Shadow Senses:6Pp
Innate Senses 5:6Pp:(Low-Light Vision(1R),Darkvision(1R),Counters Illusion(Visual)(2R):80/120Pp
Shadow Eyes:40Pp
Innate Noticeable(Sees Obvious Watching Eyes) All Senses Simultaneous No Conduit Medium of In Shadows/Darkness/Dim Light Continuous Reaction 5:40Pp:120/120Pp
Yui Kodai:Size:120Pp
Main Effect:Innate Feature:Can Delay Growth Via Sustaining or Concentrating to Reverse or Stop Continuous Reaction Affects Objects Affects Others Continuous Feature 14:Maintains Normal Dodge,Parry,and Stealth Growth 14:98-2Pp:116/120
Dynamic Alternate Effect 1:116-2Pp:Innate Feature:Can Delay Growth Via Sustaining or Concentrating to Reverse or Stop Continuous Reaction Affects Objects Affects Others Continuous Normal Strength Shrinking 14:2Pp:118/120
Dynamic Alternate Effect 2:116-2Pp:Innate Subtle 2 Insidious Enhanced Trait 104:Parry 8,Dodge 8,Fortitude 8,Toughness 8,Ranged Combat Advantage 8,Close Combat Advantage 8,Improvised Weapons 8,Throwing Mastery 8,Improved Criticals On all 6 Possible(24R),Takedown 2,All-Out Attack,Defensive Attack,Teamwork,Improved Grab,Improved Disarm,Improved Hold,Strength 8:120/120Pp
Manga Fukidashi:Comic:120Pp:Gives 100Pp
Comic Manifestation:120Pp
(Sound Effect Powers)Variable 20:140Pp:140/120
Limited to One-Word Sounds:-20Pp:120/120
Sense-Dependent:Hearing:-20Pp:100/120
Sustained-Continuous:20Pp:120/120
Innate:1Pp:121/120
(Even the Most Subtle of Manifested Power have the Obvious Onomatopoeia) Noticeable:-1Pp:120/120
Jurota Shishida:15Pp
Beast Formation:15Pp
Innate Subtle 2(So Can’t Be Detected Since is Fully Real) Continuous Reaction Morph 1(Just Beast Form):10Pp:10/15
Metamorph 5:5Pp:15/15Pp(Beast Form and 4 Mixed Forms(I’d Do 50/50,25/75,75/25,and Near Complete form Since Base is Already the Near-Incomplete Of Remaining Pp,you design them just like dark shadow I’m only doing so much for each student.)
Nirengeki Shoda:Twin Impact:120Pp:Gives 60Pp
Innate Noticeable(Pretty Obvious Once Stored) Broad(Powers) Continuous Secondary Effect(On Powers Chosen not Variable Itself) Variable 12:120Pp
Tetsutetsu Tetsutetsu:Steel:120Pp
A:Innate Noticeable Impervious Reflect Redirect Continuous Protection 10:48Pp(Linked To B and C):48/120
Innate Noticeable Penetrating 8 Continuous B:Enhanced Strength 10:40Pp(Linked to A and C):88/120
C:Innate Noticeable Impervious Reflect Redirect Continuous Enhanced Fortitude 10:50Pp(Linked To A and B):138/120
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Parry 1:4Pp:144/120
Permanent Innate Noticeable Impervious Reflect Redirect Enhanced Dodge 1:4Pp:148/120
All Source:Iron:-32Pp:116/120
First Dynamic Alternate Effect Of All 116Pp:116-2Pp:118/120:Innate Immunity Continuous Source:Iron Immunity 115:Toughness Effects(80R),Fortitude Effects(30R),Critical Hits(2R),Own Powers(1R),Suffocation(2R)
Second Dynamic Alternate Effect Of All 116Pp:116-2Pp:120/120: Innate Immunity Continuous Source:Iron Immunity 115:Dodge Effects(40R),Parry Effects(40R),Will Effects(30R),Critical Hits(2R),Own Powers(1R),Suffocation(2R)
Ibara Shiozaki:Vines:120Pp:Gives 120Pp
Innate Noticeable Slow Continuous Variable(Physical Traits) 24:168Pp
Limited to Plant Effects:-24Pp
Limited to Vine Effects:-24Pp
Juzo Honenuki:Softening:120Pp:Gives 85Pp
Innate Slow Continuous Variable(Kinetic and Gravitic Powers) 17:120Pp
Affects Only Objects(Is on All The Powers):0Pp
Neito Monoma:Copy:120Pp but Gives 60Pp
Main Effect 1:24Pp
Innate:1Pp:1/24
Immunity 23:23Pp:24/24
Own Powers(As in Copied Powers When Used By self)(1R)
Critical Hits(2R)
Copied Powers from their owners(20R)
Main Effect 2:96Pp
Variable 12:84Pp:84/96Pp(Gives 60Pp(The Flaws are Pre Included))
Innate:1Pp:85/96Pp
Quirk:Different People’s Powers Must Be Alternate Effects of Each-other(Different Powers Can Be Mixed Together Between People But Not as Both.):-1Pp:84/96Pp
Fading(On Copied Powers):-12Pp:72/96Pp
Requires Target/s Within Perception Range to Copy:-12Pp:60/96Pp
Perception To Close Limits:-24Pp:36/96Pp
Multi-Attack:12Pp:48/96Pp
Selective:12Pp:60/96Pp
Broad(Other’s Powers):12Pp:72/96Pp
Standard-Move Action(Move Action Since Takes Effort But not The Full Effort Of A Standard Action,Plus Gives a Second Chance:12Pp:84/96Pp
Sustained-Continuous:12Pp:96/96Pp
I Now Only Have Pro Heroes and The League Of Villains Left But don’t have those web archives yet. Also First Here’s a Warning on Quirks Not Getting Converted due to being Pure Plot Device.:All for One(It’s pretty Obvious why because it’s Unlimited(Unlike One for All) and Causes Horrible Change.),and New Order(The 2 Rules Get Either Overpowered or Very Rule-breaking), and Please Suggest any Other PLX style quirks.
But here’s a League Of Villains Sample of Request by My Brother.As Villains 2-4 Power Levels Above (10-12 PL) is Possible,hence these having a Limit of 150-180Pp
(Current LOV Leader)Tomura Shigaraki/Tenko Shimura:Decay:180Pp
Decaying Fingers:166Pp
Main Effect:Incurable Subtle 2 Precise(Like On Weaken But which Conditions) Innate Accurate 7 Continuous Reaction Progressive Cumulative Close Alternate Resistance(Toughness) Extra Condition 1 Variable Condition 2 Penetrating 10 Affliction 10:162Pp:162/180Pp
(Weaken is Already Cumulative Hence it’s Not There)Dynamic Alternate Effect 1:162-2Pp:164/180Pp:Subtle 2 Affects Insubstantial 2 Incurable Precise Innate Accurate 7 Continuous Reaction Progressive Broad(Defenses) Simultaneous Selective Close Alternate Resistance(Toughness) Penetrating 10 Affects Objects Affliction 10:162Pp
Dynamic Alternate Effect 2:162-2Pp:166/180Pp:Accurate 5 Innate Subtle 2 Reaction Continuous 5-Point/Rank Transform 14 Limited to Into Ash:162Pp
Dynamic Alternate Effect:162-2Pp:168/18Pp:Incurable Subtle 2 Precise(Like On Weaken But which Conditions) Innate Accurate 7 Continuous Selective Burst Area 1 Contagious Progressive Cumulative Close Alternate Resistance(Toughness) Extra Condition 1 Variable Condition 2 Penetrating 10 Affliction 10:162Pp
Decay Protection:12Pp
Innate Immunity 11 All Environments(5R),Own Powers(1R),Tactile Effects(5R):14Pp:180/180Pp
Himiko Toga:Transform:50Pp(So Has 130Pp Left if PL 12 or 100Pp if PL 10 for Metamorphing.)
Blood Transformation:13Pp
Morph 4(Any Form):20Pp
Quick Change 2:2Pp
Innate:1Pp
Subtle 2:2Pp(Not Noticeable Until Does Something Obviously Wrong)
Sustained-Continuous:4Pp
Free-Slow(1 Hour):-12Pp
Limited:Requires The Sources Form Or Form’s Blood:-4Pp
Metamorph 36:36Pp(36 Different Possible Statistical Formes)
Feature 1:Can Combine Metamorph Forms Via Powers of Totals:1Pp
(Yes these copies have the ability for free so the paranoia is even in Stat Block)Jin Bubaigawara/Twice:Liquid Copy:180Pp
Quirk 1:The 64 Is Down To A Limit of 35 since only 36 Jin’s Max. Innate Feature 1:The Copies Can Be Sources of New Copies. Quirk 2:The copies Can activate It. Slow(1 Minute) Permanent(Once A Copy is Created They Can’t Be Stopped) Horde Indifferent Heroic Multiple Minions 6(64-36 Minions) Summon 12:180Pp:180/180Pp
Shie Hassaikai Villains:
(Besides Stain This Has Been The Most Interesting Conversion and 2 DAE Left)(Current Leader Of Shie Hassaikai)Kai Chisaki/Overhaul:Overhaul:180Pp
Overhaul:150Pp(150/180Pp,The Other 30 is GM Power Freeplay (Most Likely Just Device equipment fusions Like the quirk erasing bullets and the like)
Main Effect:Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Line Area 1(For Larger Multi-attack Arcs) Penetrating 14 Limited:Only Affects Objects and Not Nonliving Creatures Selective Multi-attack Free Action Limited:Reforming and Destruction Only Transform(Any Item into Any Item) 14:140Pp:140/180Pp
Dynamic Alternate Effect 1: Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Line Area 2 Resistible By Toughness(Because Makes Attack Roll Then Resistance Check) Penetrating 14 Limited:Only Affects Nonliving Creatures and Not Objects Selective Multi-attack Free Action Limited: Reforming and Destruction Only Transform(Any Item into Any Item) 140-2Pp:142/150Pp
Dynamic Alternate Effect 2: Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Limited To Living Creatures Alternate Resistance(Toughness)(0-Cost) Line Area 1(For Increased Multiattack Arc) Extra Condition 1 Instant Recovery Penetrating 14 Continuous Progressive Cumulative Multi-attack Affliction 14(Dazed and Vulnerable,Stunned and Defenseless,Incapacitated and Transformed (Though Instant Recovery Makes An Item With one of The Abilities of The Transformed instead of transforming,which stays even after Instant Recovery,with the Transformed also Getting Bruised Each Round Up to the stamina score,creating another item,the Bruise being Normally Curable instead of being Instantly Removed or Incurable.)):140-2Pp:144/150Pp
Dynamic Alternate Effect 3:Accurate 5 Precise Reversible Incurable Innate Accurate 10(Multi-attack Only) Limited To Nonliving Creatures Alternate Resistance(Toughness)(0-Cost) Line Area 1(For Increased Multi-attack Arc) Extra Condition 1 Instant Recovery Penetrating 14 Continuous Progressive Cumulative Multi-attack Affliction 14(Dazed and Vulnerable,Stunned and Defenseless,Incapacitated and Transformed(Though Instant Recovery Makes An Item With one of The Abilities of The Transformed instead of transforming,which stays even after Instant Recovery,with the Transformed also Getting Bruised Each Round Up to the stamina score,creating another item,the Bruise being Normally Curable instead of being Instantly Removed or Incurable.)):140-2Pp:146/150Pp
Dynamic Alternate 4:
Line Area 3(For Multi-Attack Arc) Affects Objects(Can Incorporate Objects While Removing the Resistances as A Side Effect) Accurate 4 Innate Feature:Can Incorporate Into Summon While Already Active Summon Via Spare Power Points(Most Likely Via Alternate or Dynamic Alternate Effects) Accurate 14(Multi-Attack Only) Selective Multi-Attack Limited:Resistible By Toughness Limited:Self and Composite Target Disappear Permanent(Can’t End Once Successful) Free Action Limited:Must Make Contested Toughness Checks to Maintain Control on Summon(Isn’t Controlled or Responsive is Just Operated As Character) Feedback Heroic Summon 16:140-2Pp:148/150Pp
Dynamic Alternate 5:
Line Area 3(For Multi-attack Arc) Affects Objects(Can Incorporate Objects While Removing the Resistances as A Side Effect) Accurate 4 Innate Feature:Can Incorporate Into Summon while Already Active Via Spare Power Points(Most Likely For Alternate or Dynamic Alternate Effects) Accurate 12(Multi-Attack Only) Selective Multi-Attack Limited:Resistible By Will Limited:Self and Composite Target Disappear Permanent(Can’t End Once Successful) Free Action Limited:Must Make Contested Will Checks to Maintain Control on Summon(Isn’t Controlled or Responsive is Just Operated As Character) Feedback Heroic Summon 16:140-2Pp:150/150Pp
(The forms are separately Made and Due to Feature can Incorporate As well)
MLA Villains:
(Leader)Rikiya Yotsubashi/Re-Destro:Stress:180Pp
Stress Manifest:180Pp
Continuous Growth 16:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Dexterity and Agility 9 Each:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Dodge and Parry 18:Limited to When Feeling Negative Emotions:36Pp
Continuous Enhanced Fortitude and Will 9 Each:18Pp
Continuous Enhanced Fighting 9:18Pp
Continuous Super-Speed(The Composite Power of Quickness,Speed,and The Enhanced Initiative Advantage at 3Pp/Rank,4Pp/Rank as Continuous) 9:36Pp
Non League,Non MLA Villains:
(This has been my favorite to do so far) Chizome Akaguro/Stain the Hero Killer:Bloodcurdle:180Pp but PL 14 Limits From Bane Though otherwise PL 12.
Bloodcurdling Taste:180Pp
Quirk:8 Of Period On O,6 Of Period On A,4 Of Period On AB,2 Of Period On B Feature 1/2:This Limit is On Once Third Degree is Reached not first and second. Feature 2/2:Can Slow Down The Speed to Minutes,Hours,or Days Accurate 8 Variable Descriptor 2 Innate Subtle 2 Incurable Insidious Precise(So Can Pick What Conditions) Progressive Cumulative Continuous Reaction Penetrating 8 Limited to Targets With Blood and Needs Blood Sample Limited to Bruised,Staggered,Dying,Incapacitated or Weakened Targets Extra Condition 2 Affliction 8:113Pp(Dazed,Hindered,and Vulnerable,Stunned,Immobile,And Defenseless,Paralyzed,Immersion and Unaware):113/180Pp
(Includes penetrating in cost but not bane and 1 Less Accurate Rank)Same But 2 Ranks For Any Non O Blood Type(That’s a Bane of -1Pp/Rank Though Being Less than 1/2 Excluded):21Pp:134/180Pp
(Includes penetrating in cost but not bane and 1 Less Accurate Rank)Same But 2 Ranks For Any Non O,Non A Blood Type(That’s a Bane of -1Pp/Rank Due to Being At 1/2):21Pp:155/180Pp
(Includes penetrating in cost but not bane and 1 More Accurate Rank)Same But 2 Ranks For Any Non O,Non A,Non AB Blood Type(That’s a Bane of -1Pp/Rank Though Higher than 1/2) and Affects Insubstantial 2,where Blood is what matters instead of tangible blood.:25Pp:180/180Pp
Pro Heroes,Mainly Ua Teachers:They Actually Reach the Villain PL as An Actual Match:
(Class 1-A Teacher) Shouta Aizawa/Eraser Head:Erasure:180Pp:PL 12 Hero
Erasure:180Pp
Persistent (Ignores Innate) Insidious Precise Innate Limited:Requires Eye Contact to be maintained while active Sight Based Reaction Perception Alternate Resistance(Toughness) Broad(Mutant Powers) Simultaneous Line Area 2(Moves With Targets) Continuous Effortless Selective Nullify 12:172Pp/172/180Pp
Dynamic Alternate Effect 1:172-2Pp:Same But Shapeable Area 2 Instead of Line Area 2:174/180Pp
Dynamic Alternate Effect 2:172-2Pp:Same But Cloud Area 2 Instead Of Line Area 2:176/180Pp
Dynamic Alternate Effect 3:172-2Pp:Same But Burst Area 2 Instead of Line area 2 178/180Pp
Dynamic Alternate Effect 4:172-2Pp:Same But Reflect And Redirect Instead of Line area 2 180/180Pp
(Class 1-B Teacher)Sejiiro Kan/Vlad King:Blood Control:180Pp:PL 12 Hero
Blood Manipulation:180Pp (90+90=180Pp)
Main Effect 1:Innate Noticeable(It’s even more obvious then normal,being Blood Manifested) Impervious Selective Feedback Free Action Perception Proportional Moveable Continuous Create 12:84Pp:84/180Pp
Dynamic Alternate Effect 1A:36-2Pp:86/180Pp: Innate Noticeable Permanent Limited to Physical Damage Reflect Redirect Impervious Enhanced Dodge 12
Dynamic Alternate Effect 2A:36-2Pp:88/180Pp: Innate Noticeable Permanent Limited to Energy Damage Reflect Redirect Impervious Enhanced Dodge 12
Dynamic Alternate Effect 3A:36-2Pp:90/180Pp:Innate Noticeable Persistent Regeneration 18
Main Effect 2:84Pp:174/180Pp:Innate Accurate 8 Incurable reversible Accurate 2(Multi-Attack Only) Selective Multi-Attack Cumulative Penetrating 8 Continuous Ranged Extra Condition 1 Limited to 1st and 2nd Degree Affliction 8(Hindered and Vulnerable,Immobile and Defenseless)
Dynamic Alternate Effect 1B:36-2Pp:176:180Pp: Innate Noticeable Permanent Limited to Physical Damage Reflect Redirect Impervious Enhanced Parry 12
Dynamic Alternate Effect 2B:36-2Pp:178/180Pp: Innate Noticeable Permanent Limited to Energy Damage Reflect Redirect Impervious Enhanced Parry 12
Dynamic Alternate Effect 3B:36-2Pp:180/180Pp:Persistent Stabilizing Feature 2:Energizing Can’t Cause Fatigue Or Exhaustion,it just cures it. Innate Noticeable Limited to Creatures With Blood(Not Stamina) Affects Objects Energizing Restorative Temporary Healing 8
Nomu Quirks:(PL 6-10 Instead of 8-12)
Nomu Template:50Pp,No PL Adjustment due to these Only Being The Necessary Traits except for the 2Pp for Critical Hits which Doesn’t Matter.
No Stamina Intellect, or Presence:-30Pp
Innate Noticeable Immunity 80:80Pp:Will Effects(30R),Fortitude Effects(30R),Life Support(10R),Aging(1R),Sleep(1R),Own Powers(1R),Critical Hits(2R),Interaction Skills(5R)
USJ Nomu:Ultra Regeneration:40Pp(50-90Pp)(To PL6 on The Template):
Innate Noticeable Regeneration 40:40Pp(So Removes Up -4 Penalty Every Round)
Winged Nomu:Wings:40Pp(50-90Pp)(To PL 6 On The Template):
Continuous Reaction Precise Innate Subtle 2 Distracting Winged Flight 18:40Pp
(Why this Section:It’s Interesting to look at also Trigger is Literally Superpower viagra it’s confirmed it’s an ED Pill in this Magna((Referring to My Hero Academia:Vigilantes) so Super-Viagra(Trigger) and Quirk Erasing Bullets from Only the Main Show will Feature Here too)Mha Vigilantes Series Quirks:
(Might have instead written down the name of the Main Magna Character with the Same Last Name and Quirk) (This Is Heavily Exaggerated Beyond Belief Just Like I did For Mei Hatsume’s Zoom because it was to be on Par Points Wise(Definitely Not Power Level Wise Unless Sight Is Really Really Important) and Mineta(Since Anything Other than that mess wouldn’t do what he’s actually done while still being playable since Mineta’s a Gag Character.))
Namosa Tsukauchi:No Name Given:110Pp/180Pp:PL 12 Hero(Officer)
Lie Sense:110Pp
Innate:1Pp:1/110Pp
Subtle 2:2Pp:3/110Pp
Feature 1:Insight Instead of Perception:4/110Pp
Senses 106:106Pp:110/110Pp
Detect:Lies:(Ranged and Auditory Based)(2/106R)(104R Left)
Awareness:Recent Liars:(Auditory Based)(1/106R)(103R Left)
Danger Sense(Auditory)(1/96R)(92R Left)
Counters all Concealment Penetrates All Concealment Counters Illusion,Radius,Analytical,Acute,and Accurate for Auditory(29/106R)(73R Left)
Ranged Danger Sense(1/106R)(72R Left)
Rapid 18(Auditory as a whole so 2 Ranks Per Rank). 2*18=36)(36R Left)
Extended 18(Auditory as a whole so 2 Ranks Per Rank). (2*18=36)(0R Left)
Also A Power Level X Sample:Also Includes a Way to Match OFA To AFO Power Level Wise:
Though the All for One Quirk and One for All Quirk Are Counterparts in the Show In M&M they couldn’t be more different regarding Power Levels,with one being virtually Unlimited(Power Level X) or One Which By Lore Standards Is Unlimited is Quantifiable.(To Make It Match Make Each Alternate Effect Seperate and Have the Ranks Be 2X,where X is the User Number, So Rank 20 At The Point Of Izuku Midoriya(This is Just To Catch Up Not For Any Other Battles so It could even be an Exclusive Heroic Feat(Not Extra Effort Since that Can be Done without A Hero Point but the effect that gives an advantage so that it always requires the point even if it is much stronger than an advantage and Flavorfully,Including For Descriptors A Power Stunt.(Heroic Feat is for the Until End Of Scene Duration and the Name)(Even If Only Stored Strength and The Post and Pre Cognition Work For Before Midoriya along with the User’s Powers if they have any.)
The 2 Quirks For Both:Can’t Take One for All or Another Power Inherited Lore-wise and Can Only End Nullification With Touch as well.
The 2 Features for Both:Can Give All For One to Another if One for All Was Recently Transferred Between Owners.(Keep the Same Ability Logs,Not to Be Confused With Giving X=1 or Other Weak Versions of All For One without actually losing the Power).Traits Of Dead who were previously nullified still qualify.
All For One:25X+5Pp(So An X=1 AFO is a 30Pp Menace with 5 Variable Pp from Nullified Powers not including ones given to minions which is Separate 5’s But Only 5 Per Person While as It goes up it gets crazy and at X=7 180Pp for 35Pp,So Every 30Pp is 5Pp but -5Pp Each Additional Hence 210Pp if Pure 30Pp Per 5 Pp as 35 Becomes 180Pp for 35.)
Continuous(Is because Continuous For Nullified is Lasts Until Turned Off) Alternate Resistance(Toughness)(Toughness Because Nomu Still Hold a Quirk Even if Lifeless So Without Will or Fortitude) Free Action Perception Limited to Powers that Don’t Defend Against their Own Powers.(Such as Fire Immunity for a Fire User isn’t Take-able But Fire immunity for a Psychic is.) Limited to Close Range Effortless Broad(Powers) Simultaneous Innate Persistent(Can go Past Innate) Selective(Can Choose Which Powers in Addition to Which People are Nullified) Precise Penetrating X Nullify X:12X+3Pp
Linked To:
Quirk:Variable Effects Given to Another Can’t be Used By Self. Feature:All Targets have Seperate Variable Pools instead of Taking from yours. Innate Precise(Chooses which Nullified Traits are and aren’t copied and what parts(Mutant Descriptor Is Added No Matter What If Given or Kept to someone other than the original owner or The Current Holder of All For One) Affects Others(Separate Time Limits) Penetrating X Perception(Resisted By Fortitude) Limited To Touch Continuous Free Action Variable(Currently Nullified Traits) X:13X+2Pp
Thanks so Much. Can’t wait for the listeners choice Episode in September.
@wonderfulworldofdarklords just followed me, one of my favorite podcasts!!!! Their Conversion of Disney Movies to Ravenloft Domains of Dread Have Inspired so many of my posts. Thank you So much Tom or Rachel Kolar. I work so much on mutants and masterminds and DnD stuff and the fact that their DnD stuff recognized me makes me so happy.(I was hyperactive all morning from joy.)
this comic is amazing. Add Jeremy Calling Sony for a Warranty Policy on the harm and its full trauma mode.(Sony is bad at warranties and makes Squips in the book and graphic novel.)
bmc angst what is this 2017? second comic batch- there are some side effects of getting squipped Jeremy fails to mention
Plus New Jersey Has Better Healthcare and Human Rights than Most States in the Us.(Especially on the Healthcare Part). It’s fine I’m sorry if it sounded Rash I’m just very defensive of my home state.(I live in it because in 1971 My Abuela decided it is the place to go to when you leave Cuba.)
Omg Be More Chill having a 10 year reunion event at Two River Theater is so cool but god I wish it was not in NEW JERSEY because I want to go SO DAMN BAD
THEY’RE GONNA HAVE MOST OF THE ORIGINAL CAST TOO INCLUDING THE ORIGINAL JEREMY AHHH
I’ve never wished I lived in New Jersey but just this once I wish I did I love BMC so much it’s literally my 3rd favorite musical ever
AND I CANT GO BC ITS IN FUCKING NEW JERSEY WHAT IF I JUMP OFF A CLIFF
Anything Hatchetfield:Ascension is The Idea of Your Stupidity being so high others are below it even when they try to beat it.(Yeah I love Starkid but come on it’s just like that when it comes to dark comedy.)
Musicals as things I or other people have said
Hamilton: I always like to take a shot at our right wing audience members
Jekyll and Hyde: I’m going to drink this, and then I’m going to fight my shadow
Dear Evan Hansen: once in a while my mom is like; clean your room. Clean your attitude. Clean your face
Heathers: no amount of bleach can kill my mind
Mean Girls: you are so straight it disgusts me
Next to Normal: if the voices in your head are saying it, it must be true
Beetlejuice: the emo effect just makes you emo
Be More Chill: I can live in the ear canal
Wicked: if a blonde has glasses she’s an oxymoron, if she doesn’t have glasses she’s just a moron
Les Mis: here’s a rock. Go to the frontlines
Waitress: you know what pie makes me think of? DOGS!
Rent: hobos are capable of anything
Book of Mormon: you can’t steal God’s chips
Sweeney Todd: Jacques, I will cut out your tongue
Little Shop of Horrors: I wanted a piece of that guy’s face
Bare a pop opera: I am a happily married gay man
Ride the Cyclone: that rat is prettier than you
Phantom of the Opera: I am going to kill every composer that puts fortissimo in percussion
The Mischapocalypse is Over He has been Appeased.This is just my highlights. Credit To Kev Walker for theProfile pic art and mark rose water for the trivia and card effect since he's the Un rules manager.As well credit toSiimon Dominic For The Amazing Blossoming tortoise and the Magic design team for the effect.Blossoming Tortoise 28BBGGLegendary Creature:Phyrexian Turtle HorrorAffinity For BeeblesFlying,Trample,Protection From Eldrazi,Nonbasic Islandwalk,Banding,PhasingAt the beginning of your upkeep, exile the top card of your library and balance it on your body.When a balanced card falls or touches another balanced card, sacrifice Blossoming Tortoise 2.As Blossoming. tortoise 2 enters name a card. If someone says the cards name or names a card in play or on the stack they get a poison counter. Whenever Blossoming Tortoise2 enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.Activated abilities of lands you control cost {1} less to activate.Land creatures you control get +1/+1.9/9
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