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Loz Totk - Blog Posts

1 year ago

Extra notes on TOTK about things I don't quite like and I need to fix because that game has wonderful ideas and mechanics but the story just needed an extra pass or 2.

The sages, WHO WERE THEY? Like, I genuinely cannot understand what each one was supposed to be going for. They have 0 character, at all. And every time we see their cutscene it's just Zelda saying the same thing four times. We know Zelda, Rauru, & Mineru (though Mineru is kinda bland, like we see more of them but what we see is all just plot moving forward. Mineru feels a bit more like a prop than a character is what I'm saying.) The 4 sages for each region? I can guess nothing about them.

So, I want to make one small change. Instead of each cutscene being when Zelda asks for help, it's a moment of Zelda and the Sage, like, bonding. Doing something together as Sages. Maybe Zelda would put together something of a paraglider and go scouting with the rito sage. Maybe she would mess with Zonai tech and blow stuff up with the goron sage. And if seeing Zelda directly ask for help is so important, they could show it at the end. Otherwise the message at the end would be, "I wanted to help save her time, but now I cannot do that. So please accept my secret stone and save Hyrule in my stead."

Just a little, tiny mention of why Sheikah tech isn't around (and perhaps a junkyard of it) would be very nice. I would say the shrines and towers probably sunk back into the ground once the champion beat calamity Ganon, since they no longer served a purpose. The guardians were all demolished, too many painful memories for Hyrule to move forward with them still around. The Sheikah slate was reconfigured into the purah pad. Basically, don't remove a core piece of the world you established in the last game without some explanation.

Fix up the weird scrambled timeline of the fake puppet Zelda. Like, we know from the dragon's tears that this isn't Zelda, so just edit NPC dialogue after the last dragon tear. They're still chasing after this puppet Zelda cause guess what, it's actively hurting people! So they gotta stop it.

Lastly, bring back gerudo vai set I will not REST until that set has RETURNED sure we have frostbite armor but COME ON it was in the previous game it would not be that hard.


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1 year ago

I've been thinking about ToTK lately, and one thing consistently bothers me.

Why was Zelda the one to get the time powers? Link is clearly the one who's magic involves time. His past incarnations have traveled through time a whole heck of a lot, plus bullet time and flurry rush. It would fit perfectly in the story as well.

Link, in a fit of desperation to save Zelda, reaches to send her somewhere where Ganon isn't an issue, tapping into his own innate time power to send her all the way back to before Ganon got his secret stone. Zelda cannot simply travel back because she has no power over time. So, she remains in the past, does all the same things, because she does need to fix the master sword.

Meanwhile, Link gets recall not from any outside source, but from himself, with some coaching from Rauru on how to channel his magic through the arm. He sends the master sword back to let Zelda know he hasn't forgotten about her, but he can't send anything more. The story then proceeds as usual. Legit just the tiniest change but I feel like it would make so much more sense.

There are many things I would edit about tears of the kingdom, such as the fact that no one can seem to decide if they want the games to be within one universe or not, (like girlypop the Zonai are cool and all but they do NOT belong on the Zelda timeline,) and that the weird ancient sages being nobodies compared to the champions. But for some reason, this one thing is what sticks out in my mind as something I must fix.


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