how much do the demigods really know about Percy?
Frank and Hazel first knew him as just a guy who showed up with a goddess on his back. everything he does from that point onward is equally bizarre, and certainly impressive, but perhaps not exactly legend-worthy. by the time they’ve won the battle against Polybotes at New Rome, their experience with him confirms he’s a badass, but the hints and jokes he drops about his past can’t all be real, right?
Jason, Leo, and Piper would have been showered in stories at Camp Half-Blood. did you know, Percy fought and killed a Kindly One and the Minotaur before he even got to Camp the first time? did you know, he was the first one on our side to suspect Kronos was rising? did you know, he revealed who poisoned Thalia’s Tree? did you know, he and Annabeth held the sky? did you know he crashed his own funeral? did you know he made a hurricane?
did you know, did you know, did you know?
but how many of Percy’s stories do the campers really know? what did Annabeth and Percy keep to themselves in their retellings? do they know Luke forced Percy to fight to the death in an arena? were they told Percy actively chose to be the subject of the prophecy to protect Nico, who almost certainly hated him at that point? do they know Percy was the reason Mount Saint Helens erupted? do they know he fought Hades and his army, and won?
the campers all think Percy is a legend, but when they find out there’s more? that’s when they start to think of him as a god.
Light: Do you take constructive criticism?
Misa: I only take cash or credit.
i've come to realize there are only two kinds of tragedies: preventable and inevitable. preventable tragedies are the kind where everything could have maybe worked out if only. if only romeo had gotten the second letter. if only juliet had woken up earlier. if only creon had changed his mind about antigone sooner. if only orpheus hadn't turned around.
inevitable tragedies are the kind where everything was always going to end terribly. of course macbeth gets deposed, he murdered his way to the throne. of course oedipus goes mad, he married his own mother. of course achilles dies in the war, he had to fulfill the prophecy in order to avenge his lover.
both kinds have their merits. the first is more emotionally impactful, letting the audience cling to hope until the very end, when it's snatched away all at once leaving nothing but a void. the second is more thematically resonant, tracking an inherent fatal flaw in its hero to a natural and understandable conclusion, making it abundantly clear why everything has to happen the way it does.
Light: Do you want some tea?
L: What are the options?
Light: Yes or no
If u want to write a story about a character that's just you but hotter with a dark twisted backstory and magical powers and a pet falcon or something, I think u should just go ahead and do that. Who's gonna stop you? The government?? Fuck the police.
When someone is...
Face/Body:
Avoidant/reduced eye contact
Drooping eyelids
Downcast eyes
Frowning
Raised inner ends of eyebrows
Dropped or furrowed eyebrows
Quivering lip/biting lip
Wrinkled nose
Voice:
Soft pitch
Low lone
Pauses/hesitant speech
Quiet/breathy
Slow speech
Voice cracks/breaking voice
Gestures/Posture:
Slouching/lowered head
Rigid/tense posture
Half formed/slow movement
Fidgeting or clasped hands
Sniffing or heavy swallows
Self soothing gestures (running hands over the arms, hand over heart, holding face in palms, etc)
Percy and Annabeth convincing Charon that they died in a bathtub at age 12, vs. Percy and Annabeth convincing Nyx they are tourists at age 17. They come up with the best excuses. 10/10, no notes
You are a god with no followers nor enemies, yet you still persist. No god had ever lived without worship before. The other gods are stumped as to why this is so…until you tell them what you are the god of.
Misa: I taught my Shinigami to do a trick *throws ball at Rem*
Rem: *just stands there*
Matsuda: uh, she didn't catch it
Misa: I taught her to ignore social conventions and to think for herself
Hey btw, if you're doing worldbuilding on something, and you're scared of writing ~unrealistic~ things into it out of fear that it'll sound lazy and ripped-out-of-your-ass, but you also don't want to do all the back-breaking research on coming up with depressingly boring, but practical and ~realistic~ solutions, have a rule:
Just give the thing two layers of explanation. One to explain the specific problem, and another one explaining the explanation. Have an example:
Plot hole 1: If the vampires can't stand daylight, why couldn't they just move around underground?
Solution 1: They can't go underground, the sewer system of the city is full of giant alligators who would eat them.
Well, that's a very quick and simple explanation, which sure opens up additional questions.
Plot hole 2: How and why the fuck are there alligators in the sewers? How do they survive, what do they eat down there when there's no vampires?
Solution 2: The nuns of the Underground Monastery feed and take care of them as a part of their sacred duties.
It takes exactly two layers to create an illusion that every question has an answer - that it's just turtles all the way down. And if you're lucky, you might even find that the second question's answer loops right back into the first one, filling up the plot hole entirely:
Plot hole 3: Who the fuck are the sewer nuns and what's their point and purpose?
Solution 3: The sewer nuns live underground in order to feed the alligators, in order to make sure that the vampires don't try to move around via the sewer system.
When you're just making things up, you don't need to have an answer for everything - just two layers is enough to create the illusion of infinite depth. Answer the question that looms behind the answer of the first question, and a normal reader won't bother to dig around for a 3rd question.