This was such a funny campaign to watch. There was so much chaos and just fun little bits. I really loved it so much. Plus I love the sci-fi genre especially when it's fun and creative like this. And I think it was great that this was based on Brennan's mom's comics and universe she had built. Getting to hear little bits about the world outside of the context of their campaign really helped fill out the worlds even more.
I definitely think that Skip was one of my favorites. Him and Sundry Sidney. I loved everyone but I think their two stories I liked the most. One running away and finding himself since he lost all of that time to do so. The other redefining what she was thought to have been. Everything but turning into anything. It was so interesting watching their interactions with the NPCs that pertained to their stories.
I think my favorite scene was actually the Junkmother scene. The way Brennan portrayed this being that found beauty in the thrown side and outcasted bits and androids. Connecting with Sid on the want of bringing these thrown-out droids back into the light. And the art of her was really cool. Plus I always love when the editing has those multiple voices overlaying each other. It's such a small detail but I think that it really polishes off characters that are greater than average beings.
The sense of urgency stuck through the entire way through, mainly due to the credits but I think that really worked. It kept the story and the characters moving forward. I feel like sometimes there are lull moments, which aren't bad but depending on the campaign they may not work as well. Even during downtimes, the characters were working on things or banking in Margret's case. Which kept everything moving forward and I think it helped immensely.
Overall, I think this campaign is in my top favorites because of just how silly it all was. The giant "dog" and all the different factions coming after our spacers, just all of it tied up so beautifully. It was so much fun and I can't wait to watch more.
I'm not quite sure what campaign I'm gonna watch next. I started the first episode of Coffin Run but we will see. I have one more post about the last two episodes of Neverafter coming soon. I want to get that out before this upcoming Wednesday. So, until then, I'll talk to you guys later.
Someone Worte that he could not stand to see the Palestine flag anymore.
Sorry, but not sorry
Reblog daily
Free Palestine
I am not done yet
Only way to stop seeing this flag is when the oppression is over.
So you are tiered of this? you can end it, stop supporting Zionism!
the emo kids
I finished watching ACOFAF a couple of weeks ago and I wanted to just write about my experience watching it.
First of all, I had never really watched anything regency before. I have read Jane Austin before so there were themes I was able to recognize. However, I quickly fell in love with this campaign. It was the first campaign I've watched for D20 that Brennan wasn't the DM for. All of the different campaign mechanics were so cool and caused such fun little stirs in the stories. From the rumors and secret lives of all the characters were so fun to watch unfold. Binx very quickly became my favorite character and this idea of her court being of craft and lost things really tugged at some heartstrings of mine.
I was also practically crying over Rue and Hob. I was cheering for them from the moment between them in the hunt. I've seen all of the different fanart across the tag and they all just make my little heart sing.
Aabria's DMing was so fun and she really set up this beautiful world full of wonder and whimsy. Along with how she had the other players also bring in their voices into the story, it gave such a wonderful feeling of trust and further developed these stories.
It quickly became one of my favorite campaigns thus far. I can't wait to watch the others.
This is something I need to get more into. During college and now after my mind is always thinking that any and all stories I read need to be in the mindset of possibly being published but sometimes you just need to write the mountain of the most plotless but chaotic amazingness that builds up.
i feel like all writers just need like....an oc story. and i dont mean like a story just with original characters. i mean like a piece of writing that simply makes your brain go wheeeeeeeeeee and its at the level of something your 13 year old self would write and post to deviantart. its liberating. its freeing. its comforting. my ocs are all gay and overpowered as fuck and there's really no plot to this but by god I'm having fun.
“Ygraine, is our honored friend still where he was before?”
Sir Curran of the Hawthorn, inspired by Brennan’s Dungeons and Drag Queens look & visionary Aabria “the knight is Brennan” Iyengar.
fantasy high: junior year - a very merry moonar yulenear // lady bird, 2017 // ijeoma umebinyuo - questions for ada // alexuma // wych elm - susan smith // joan tierney - the elektra complex // fantasy high: sophomore year - hellbound // imma_slytherin - fig the unfaithable and the summer sads // nora kasten // honeytuesday // fantasy high: junior year - untapped rage // ethel cain - family tree (intro) // lynn emanuel - single girl. one room flat.
Howdy newbies and welcome to Tumblr, it takes a bit of setup to get this site running well so here’s what works for me. One of the neat things about this site is that its a different experience for everyone, so tailor these settings towards what you want from this site.
New XKit
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
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Had some thoughts about the themes emerging in Neverafter so far in another post’s notes that I may as else clarify in my own.
(BBEG is Capitalism truthers beware ig, there’s a lot of me talking about why I don’t like that theory and find it reductive.)
Ok. So. I guess I’d like to start saying that I get why people enjoy a good “haha bad guy is capitalism” joke, because everyone who plays dnd hates capitalism—especially right now, considering current controversies. BUT, I find the common posts of “OMG Neverafter’s bad guy has GOT to be capitalism/Disney” very irritating because it feels less like people picking up on the clues the narrative is putting down and more hammering their own biases of what they want the series to be about into the narrative.
Like, some people keep saying the moral is that Disney sanitizing everything is bad but like… literally nothing about the setting (aside from some fairy tales Disney used appearing) suggests that. The stories are getting worse, darker, closer to their older versions. And the characters don’t want that! Non-Disney versions of the stories aren’t framed as better like you’d think a “Disney Bad” narrative would—in fact, several characters would much prefer to be in their Disney versions right now, whether or not they should be. That kinder versions of the story—which would include the Disney movies—are vanishing due to the carelessness of a select few is presented as a bad thing.
If the theme of the story was that sanitation of fairy tales is bad, don’t you think we’d start off in more “Disney” style versions of the stories? You could easily make a horror story about the dread of being trapped in a “perfect” world. But that’s not what’s happening.
One of the horrors of the Neverafter, courtesy of Cinderella’s visit, is that bad things keep happening no matter what you do. Cinderella’s mother always dies. She always becomes a servant to her Stepmother. Over and over again. Why? What is making this so?
It’s the horror of predestination, of bad things happening to you because someone has decided they should no matter what you want. It’s a much bigger and baser concept than Historic Versions vs Disney Versions, or even Characters vs Disney.
As the conversation with the Librarians and Mother Goose’s encounter with the Inkwell seem to suggest, the conflict is moreso Characters vs Authors.
The question Brennan seems to be posing through Neverafter’s world and story isn’t “Isn’t Disney So Awful?”, it’s “In a reality where storybook characters are real people, is it moral or ethical to make those characters suffer for a good story?”
Or, removed from the trappings of the setting, the question is: “Is it moral or ethical to make real people suffer to make a good thing?”
Good children, good spouses, good futures, good ideals, good communities—and, in a Capitalist society, good profits. But what is good enough to sacrifice people for? And what is “Good” at all?
i am begging you all to stop treating this site like instagram if you dont want it to be content free by next year