I’ve discussed my planning process before, but after getting some questions, I decided to consolidate everything into a single post. This post summarizes how I plan my novels, including how I use spreadsheets to keep myself organized.
A forever disclaimer: Everyone’s writing process is different. I’m sharing what I do in case it helps others, not because I think this is the “right” way.
A smaller disclaimer: I went through a long trial and error process. This post focuses on the things that worked, not on what catastrophically failed. But please know: I catastrophically failed. And then I tried again and again until I figured out what to do. I didn’t learn my process in one sitting, so don’t stress if you don’t either.
Before I start writing, I don’t list every single thing that needs to happen in the story. Instead, I focus on story beats.
A beat is a moment in the story. If you want to get specific, I plan my beats around Blake Snyder’s Save the Cat, which is an awesome plotting resource. I also use Gwen Hayes’s Romancing the Beat as a resource for romantic plots or subplots.
The bottom line: I plan big story moments to hit, which I organize in a spreadsheet. I’ll share the spreadsheet for Under No Illusions, broken up so it’s easier to read.
Lees verder
This sounds so interesting! Could I be added to the tag list please?
Genre: Adult literary fiction // Status: Drafted Several Times Over // Themes: Relationships, healing, mental health, self-image // Word Count: 101,476 // Pinterest Board // Playlist // WIP Page
When I was 12, I thought something along the lines of “yeah, I can write a novel”, made a bunch of cringey characters, and slapped the name We’re All Dead After All on it. Oh boy, was that a ride. Now, six years later, I’m still working with these characters, but I have changed literally everything about WADAA, including the name.
Lessons in Humanity from a Future Physicist is my oldest and most loved work. It’s grown as I have, in complexity and quality. It can be an absolute disaster, at times, but I still love it dearly.
What is this?
Lessons in Humanity from a Future Physicist is an adult novel that follows Kam Suzuki, a physics major and a NASA enthusiast, as he deals with the traumatic aftereffects of his brother Vic’s mental health issues, his repressed emotions, and other problems related to mental health, all while supporting Zach Amsel, his best friend and fellow NASA enthusiast, as they begin their first year at their prestigious university.
In short: Lessons in Humanity is a novel about relationships and healing.
It’s probably my favorite work (don’t tell any of the others because they’ll be jealous) just because I’ve had it the longest. I know these characters better than I know myself some days. I’m constantly thinking about this work in particular, because I’m so attached to it.
Who are these people?
I’ll do some proper character introductions later on, but here are some rapid-fire mini intros!
Kam Suzuki (Lawful Good, ISTJ, Hufflepuff, Libra) is the protagonist, a NASA-obsessed science nerd who loves Star Trek and loves to repress his emotions.
Zach Amsel (Neutral Good, ISFJ, Ravenclaw, Aquarius) is Kam’s best friend, a high-achieving, neurotic young man who’s looking for love in all the wrong places.
Nikki Espinosa-Jasso (Lawful Neutral, INFP Gryffindor, Capricorn) is the Mom Friend of the group. She’s more than done with the boys’ bullshit, but she loves them regardless.
Kevin Espinosa (Chaotic Neutral, ESFP Slytherin, Gemini) is a fun-loving guy who really only cares about living a hedonistic lifestyle in the now.
Vic Suzuki (Neutral Good, ISTJ, Ravenclaw, Libra) is Kam’s twin brother. He’s dealing with his mental health issues and learning how to take care of himself.
Gerard Shimmish (Chaotic Good, ESFP, Gryffindor, Leo) is Vic’s long-term boyfriend and one of Kam’s closest friends. Despite his childish habits, Gerard is profound and loves caring for others.
Ruth Spencer (Lawful Good, ESFJ, Ravenclaw, Virgo) is a brilliant young woman who loves to read and always gives out good advice.
Jessica McClain (Chaotic Good, ENFP, Gryffindor, Cancer) is a naive goofball who wants to be nice to everyone.
Chai Watson (Chaotic Neutral, ESFP, Slytherin, Aries) is someone who’s been through some hard times and is slowly becoming what she hates most- her mother.
What are the jams?
My playlist for Lessons in Humanity has a lot of awesome songs on it! It’s got some decent space-themed vibes. The songs I listen to the most are:
Twin Size Mattress - The Front Bottoms
Saturn - Sleeping at Last
Hurt - Oliver Tree
Venus - Sleeping at Last
3rd Planet - Modest Mouse
Meteor Showers - Andy Kong
Morning in America - Jon Bellion
Neptune - Sleeping at Last
Stressed Out - Twenty One Pilots
Excerpt
“Xenon.” Kam straightens himself, pulling his shirt and hoodie from his chest and fixing his glasses. He doesn’t say we are noble gasses. He doesn’t say we’re both lonely, but I think that’s why we get along. He doesn’t say I wish I understood people like you do.
“Xenon,” Zach repeats, sounding like Kam. He almost reaches out to touch Kam’s face, run the backs of his fingers over Kam’s jaw. Almost. He holds himself back from the inappropriate touch that Kam won’t appreciate and clears his throat. “Did you like your ramen?”
Kam nods wordlessly.
“Good.” Zach nods. “Good.” He chews on the inside of his mouth and rubs the back of his neck. “Good,” he repeats, then shuts himself up.
Kam sits, self-contained as always. He is his own universe, detached from everything and everyone else. Maybe he isn’t krypton, but helium, unable to form any bonds, floating alone in the vast nothingness of the universe. Helium is the loneliest element.
Who’s interested?
You can always ask to be added or subtracted from the tag list!
This is for my science fiction WIP, so some things may need to be added/modified depending on your genre. I will also include a screenshot of an example at the bottom so y’all can see how I set it up in my Doc.
I use this as the first page of my “Character FIles” Doc.
I put all my important characters in a list, then add their height, age, and the page their complete file can be found on. This is helpful when I need to know if a character would have to crane their neck upward to look another character in the eyes. Comes up more than I’d have guessed.
I add and subtract stuff based on how important the character is. Without further ado…
Box One: Reference Photo
This is where I add in any actor, model, drawing, etc that I base the look on. When I don’t need one, sometimes I’ll put in a picture that represents the character’s style.
Box Two: The Introduction
Full Name
Nickname(s)
Age
Occupation
Current home
Situation: How do they enter this story?
Motivation: What do they want?
Favorite quote/saying
Biggest strength
Biggest issue
Strongest trait
Box Three: Behavior
Personality
Habits
Ambition/Short and Long Term Goals
Greatest fear(s)
Phobias
Biggest secret(s)
Social skills
Interior talents
Box Four: Background
Home moon/planet
Important history
Family
Friends, Enemies, Acquaintances, and Colleagues
Finances
Education
Phys. Health/Mental Health
Religion
Romantic/sexual preference
Interests/Hobbies
Box Five: Appearance & Physicality
Height
Body type
Skin tone/Ethnicity/Species
Facial description
Prominent/distinguishing features
Dress
Mannerisms
Physical talents
Box Six: Speech
Normal tone
Language & accent
Favorite phrases
Rey from The Force Awakens. Made in Google Docs.
Boxes 1 and 2
Boxes 3 and 4
Boxes 5 and 6
Hi! So I have never written anything but I have this idea for a book and don’t know how to start. What tips do you have for beginners?
First, congratulations! It’s pretty exciting when you come up with your first book idea. :) <3Here are some things you can do to get started…
1. Write an in-depth summary of your idea to the extent that it’s fleshed out in your mind. Sometimes, while you’re writing this summary, you’ll be able to flesh out other things as you go. I will often put things in parenthesis if I’m not sure, like: And then the princess steals the guard’s sword and escapes into the corridor. (Maybe it’s not a sword but a dagger?) Which helps me keep track of things I’ll need to figure out in more detail later on.
2. Once you have your in-depth summary, you can start thinking about your protagonist, antagonist (or antagonistic force), and any other main characters. It can be helpful to get this sorted out at the beginning, because quite often your characters (and who they are) will inform the finer details of the story.
3. If you’re not familiar with story structure, now is a good time to take a look at it. Well developed stories follow a similar structure, though that structure can vary from story to story, and how people distill that structure into a template can vary as well. But understanding what that general structure is and seeing how different people lay it out can help you flesh out your own story. I talk about that more in this post.
4. Next, it’s a good idea to outline your story. It doesn’t have to be anything fancy, but it’s handy to have a step-by-step guide to your story. You may also want to do a timeline, and if you have enough fleshed out, a scene list would be great, too.
5. By this point, you may also want to set up a physical story binder and/or a folder on your desktop where you can organize all of your story-related files.
6. Before you start writing your first draft, you might want to spend a little time doing research and looking for inspiration. This is a great time to put together inspiration boards (digital or physical), cast your characters, and start gathering notes about other important story elements (like setting, for example.) You might also want to do a map of your story world and/or setting, layouts of important buildings/structures, etc.
7. Now it’s time to write! Whether you call it your “zero draft,” “rough draft,” or your “first draft,” this draft is really just about getting the bare bones of your story on paper. You are not writing the final version of your story in one go, so this isn’t the time to worry about quality and perfection. This is where you dip your toes into your story’s world, get to know your characters, and hey–if you feel the urge to poke around in unexpected places or foray off the path to explore organic ideas, do it! In the very first draft of your story, you can do whatever you want!
8. Once you get your first draft completed, if you feel like you have a really strong first draft and there aren’t any structural edits you know you need to make, you can assemble a team of beta readers to get feedback. Or, if you did any of that poking around or foraying I mentioned, and if you know there are structural changes you want to make, do that in your second draft, and then you can send that to betas for feedback. At this point, you just keep editing, tightening up, revising, and polishing until you have your finished draft.
9. Sometime during this editing and revision phase, you’ll want to think about which publishing path you want to pursue: traditional or indie? Traditional publishing is where you find an agent (which doesn’t cost anything upfront, they get paid if and when they sell your manuscript) and they find a publisher for your story. Querying agents can take months or even years and there’s a lot of competition, but there are success stories every single day. Indie publishing, aka “self-publishing,” is a great path for those who want more control over their novel and publishing process. Hopefully by the time you get to the point of deciding between both routes, I’ll have a “traditional vs indie publishing” guide up for you. :)
Best of luck with your story! <3
Hey people of Earth!
Around this time last year, I mentioned I would have a video up on how I make book covers/cover making tips, and to summarize: I did not do the thing, and this year old script is still sitting in my drafts.
SO, I thought I’d kill two birds with one stone and post a written version of these tips! Going to get straight into this because I imagine this will be rather long!
This post will be divided into 6 parts: finding inspiration, concept art, incorporating elements of design, composition, tools and software, and resources. Feel free to skip around to whatever section interests you most!
***Before we get started, really quick disclaimer. I am in no way a professional cover designer. Cover design is merely something I picked up on my own, and I don’t have any formal education/credentials in graphic design. So of course take my advice with that in mind. These are also just my personal thoughts and opinions. So take everything with a grain of salt!
What’s the deal?
A really great way to start out in design
Finding cover designs or designers you admire may help you see what works technically
Helps nail down a style you like
In turn, can help you find your cover design style
What should you do?
Look at covers in your genre!
Whenever I design a cover, I take a scroll through Goodreads to pick up some inspiration in designs I personally love
I also love walking around my bookstore and taking a look at physical copies
Find a cover design you like, and point out the specific reasons you like it
Example:
Me and Earl and the Dying Girl was actually not an inspo cover for this edition of I’M DISAPPOINTED, but as you can see, things I liked from it spilled over into my own design. By pointing out aspects of graphic design you like, you’ll better be able to understand your style as a cover artist.
Some personal thoughts:
I like covers that include a textured backgrounds, as seen in the collage below:
So for the I’M DISAPPOINTED cover above, I included a textured background. I also love handwritten fonts/lettering, which I include in almost all of my book covers.
What I did:
Off-white colour from A List of Cages and Holding Up The Universe
Silhouette from Painless and previous cover design of I’m Disappointed
Speech bubble from Simon VS the Homo Sapiens Agenda and Say What You Will
Marker texture from A List of Cages
Obviously my thought process wasn’t to put 4 covers in a blender and thus create my product, ha, this is just an example for the ease of understanding!
What’s the deal?
Coming up with concept art is a super important part of designing a successful book cover.
Acts as the skeleton of your book cover
Your book cover’s roadmap
Saves time/effort
Similar to an outline for a novel.
Can be a very quick sketch, or full fledged design
I like keeping my concept art quick, but if this is your first cover, making a more detailed mockup can help.
What should you do?
Sketch out book cover ideas once you get them/take notes of concepts you’d like to explore
If you can’t come up with concepts, take a look at your inspiration folder and pull concepts/ideas from covers you love
This does not mean copying another book cover (this is notttt a good idea!). BUT, pulling inspiration from elements you like on a cover can be helpful in generating your own concepts
You don’t have to come up with concept art (sometimes winging it works!) but I do recommend jotting notes down, and drawing out loose sketches when applicable!
Keep a list of ideas for book covers as you accumulate them (almost like a little vault of concepts lol) and reference them in the future!
Take a look at as many book covers as you can and make a list of elements you like and don’t like
This is one of the easiest ways to accumulate ideas/concepts!
Example:
^^^ Concept art for two book covers
Likes and dislikes in book covers:
Of course this list is not my be all and end all (nor should it be), and obviously, I still use these things (besides clunky composition I hope!) in some designs!
What’s the deal?
There are 7 elements of design: line, shape, texture, form, space, value, and colour.
These sometimes vary depending on where you look, but this is what I was taught, so I’m going to be working off that!
Examples:
I’m going to go through them really quickly via an assignment I did for my comm tech class
Keep in mind this assignment is 2 years old and is only meant to give you an idea of what these elements are
1. Line
Line is probably the most important element of design as every piece of art starts with one.
There are various types of lines. You can have curved lines, straight lines, vertical lines, horizontal lines and so on.
2. Shape
You can have more mathematical, geometric shapes, or more abstract, free form shapes.
3. Texture
Texture is the feel of a particular surface.
Texture in my opinion is one of the most important elements when it comes to graphic design, especially book covers.
My favourite thing to see in book covers is texture, whether that be paper textures like construction paper, crumpled paper, wallpaper, lace, wall textures, paint textures, or marker textures
Texture adds depth to designs, and if there’s any element of design you focus on in this post, I’d highly recommend it be this one.
(i’m biased but still)
4. Form
Form is almost like shape, except instead of flat objects, we’re dealing with 3-dimensional objects.
I don’t often use it in my covers since I like drawings and flat shapes in my designs, but if you want to include objects on your cover, or any sort of 3D shape, this would be form.
5. Space
The distance around an object, to put it simply
Space in covers can help emphasize what’s important, and what is less important, or can draw attention to a particular piece of your design.
Examples of space:
Colour coding: yellow = space, teal = focal point/movement of viewer’s eye
In Twilight, the black space helps emphasize the main image, the hands holding the apple.
This also occurs in the Red Queen book covers. The empty space around the crown draws attention immediately to the focal point
You can also lack space. In The Duff, the girl’s face is the only thing you can see on the cover.
6. Value
Is determined by how much light or dark is incorporated into design.
Example of value:
A great example of value in book covers is on Alexandra Bracken’s Passenger. As you can see, the green at the top fades down in a gradient as more white is added to the centre.
7. Colour
Light reflecting off objects
Can make certain elements of your design stand out
Why should you incorporate the elements of design into your designs?
Adds layers of depth to your work
Thus can take your cover-making skills to another level
Can help in producing ideas
What’s the deal?
In my opinion, can make or break a design
Can mean clutter of things, OR too much or too little space between elements
Title placement
Composition is sometimes subjective from design to design
What you can do:
Pay close attention to detail and spacing
Look out for natural shapes in your design you can fit elements into
Watch the linked video from Mango Street (one of my favourite photography channels) on composition
While photography and design are two different things, the tips in this video can also be applied to various ideas in design such as headroom and leading lines
Examples:
*Before I get into this, I want to make it clear that these examples are exaggerations for the purpose of showing you good and bad composition. If you make these mistakes, that doesn’t mean your design is bad, and again, I’m no professional. This comes from what I believe could be considered bad composition, but trust your gut.
Example 1: Stick People
doesn’t effectively use space
no headroom for text
text is covering 200 element (looks very clunky)
text is cut off
No focal point
Can’t read the title
Textual elements are better spread out
Title is now focal point
Slightly imbalanced
200 element is distracting
Addition of stick figures balances out cover
Text follows natural shape of photograph
Removed 200 element makes cover look less clunky
Example 2: Sixteen Cents
Half the title is on a dark background
Lacks readability
Last name is cut off by window
Uninteresting composition (everything is on one line)
No movement
Title placement is better
Better readability
‘A novel’ fits under windowsill
Last name is smaller to avoid cutting it off
Still slightly boring
Uses free space of wall wisely
Title is easy to read
Text is shaped around photo elements
Gives the cover some movement
Example 3: Fostered
Title is covering the focal point (the girl)
Title doesn’t seem to be incorporated into the design
By moving title down, we’ve made space for the subject
Title placement makes cover look less clunky
Same composition as prior but image is colour-graded
Embossed title adds texture/depth
I’ve mentioned this a few times in this post: focal point. What is it?
FOCAL POINT:
Is defined as the main attraction of your book cover
This is where you want your readers’ eyes to focus
Focal points can sometimes define themselves in areas where more contrast happens to be
Doesn’t have to be the centre of the page.
Keep focal point in mind for composition because if you put it in the wrong spot, you could end up drawing your readers’ attention to the wrong area of the cover.
The point of most interest in a cover is the focal point, so if you want a particular subject of your book cover, such as a person, to stand out make sure you don’t make the other areas of the cover too high contrast or busy.
Framing subjects also helps, so be creative!
The human eye tends to focus on areas with increased contrast so keep this in mind
Examples:
The Host
The camera has focused on the eye of the model, with the nose bridge and forehead shadowing each corner of the cover
Helps lead eye to focal point (the eye)
The Girls
Blue around the edges encircles the focal point (the girl), leading the viewer’s eye directly to her
Girl is also scarlet in colour, contrasting the background
The Hunger Games
Grey outlines on the cover lead straight to the mockingjay
Mockingjay is bright gold in comparison to the black background
Creates contrast, thus viewer’s eye is lead there
The Female of the Species
‘Straight’ composition
No particular focal point, viewer’s eye instead moves horizontally across the design
What should you do?
Use the natural shapes and outlines in your design/photo to fill your cover
Use your space wisely (see examples above)
Use leading lines to draw attention to your focal point
Manipulate text to fill empty spaces
You do not need Photoshop to make a good book cover
I made my first book covers in GIMP, a free image manipulation program (kinda like Photoshop’s little brother)
This is the stick people cover I made in photoshop, and the same cover made in GIMP.
Other tools you may want to use are CreateSpace’s cover templates.
You can find these through CreateSpace OR Bookow (my personal fave)
OPTIONAL (what I use):
Graphics tablet
I use the Huion H610 which I really enjoy!
I use this to hand letter, draw silhouettes, create concept art, and so on
Paper and my Faber Castell India Ink Artist Pens.
These are fine tip markers, and are what I used to create the text on I’m Disappointed
Thin sharpies and pens will also do the job, and you can always clean any mistakes up in photoshop or gimp.
A scanner so I can transfer what I’ve hand drawn onto my computer
If you don’t have a scanner you can take a clear photograph on a camera or phone
I also use a few custom marker brushes that now come with the 2018 version of Photoshop
The main one I use is Kyle’s AM - Watercolour Paper from the art markers set (you have to load these into Photoshop, but if you have PS 2018, you should have access to ‘em).
(I’ve lettered everything in this post with that brush)
Here’s a list of amazing resources you might need when making your own book covers!
1. Stock image websites
Check out THIS post for a master list of my favourite stock photo websites!
Stocksnap.io
Unsplash.com
Pixabay.com
2. Dafont
Is my main source for finding fonts
3. Goodreads
A huge resource I use to find cover inspiration
I’ll often browse the new releases section to look at new covers and so on
Easy way to narrow down the genre of cover you’re looking for, as well as the age category
4. Keyboard shortcuts
Check out a masterlist for Photoshop HERE
GIMP masterlist HERE
Makes workflow super efficient
My fave I highly recommend in Photoshop is ctrl > shift > alt > e (merge all layers into new layer)
I’ve made TWO custom shortcuts: ctrl > shift > o is now open as layer, and ctrl > shift > alt > r is now rasterize layer (these save so much time!)
So to conclude this post, I’m going to list out some of my favourite tips when it comes to cover making (sort of a reiteration of this post)
Add texture!
Texture is a super easy way to add dimension to your book cover
Try lettering with a paper and marker when starting out
I find this a lot easier than digital lettering!
Google is your friendddd
If you can’t figure out how to do something in Photoshop or GIMP, the internet is a vast depository of information!
Pay attention to detail
Cover design is alllll about the small details. Making sure you’ve centred something properly can seriously help in making your cover go from amateur to whoaaa who made thatttt
Get a second opinion
Been looking at your screen for 8 hours straight? Ask someone you know what they think of your design! I find this has sparked a lot of secondhand ideas!
If it doesn’t work out, doesn’t mean it was a fail
If a particular concept just doesn’t work, don’t worry! As you practice you’ll get better, and you can always revisit the concept for another novel!
EDIT: a really great suggestion from @sarahkelsiwrites: print out your design if you need a fresh perspective! You’d be surprised by what you notice on screen VS off!
So that’s it for this post! I hope this was helpful for some of you guys, I know it was looooong overdue. If it helped you out, let me know, and if you have any questions, feel free to send ‘em my way! :))
–Rachel
I love kids they’re all like.. “when i grow up i’m gonna be an astronaut and a chef and a doctor and an olympic swimmer” like that self confidence! That drive! That optimism! Where does it go
OKAY LISTEN UP YOU BEAUTIFUL OC-DEVELOPING FIENDS
After my long and lengthy years of developing characters (not really) I have a nugget of wisdom for y’all.
Do this:
Look. You don’t need any artistic talent. Hell, this could be a vaguely brain-shaped oval with some words in it.
But the point of this is that you draw your character’s brains and fill it with the things they think of most, the things that matter to them most, the things that are so essential to them that they are nothing without it.
I find that doing this helps so much when shaping a character’s voice, and it visually maps out their personality in a way that character sheets can’t.
For example, my character Isha is logical and she compartmentalizes things, so I drew a more angular design, while Aster’s mind more resembles her anxiety and wandering thoughts.
Yeah that’s all.
Knock yourself out friends.
I hate to break it to ya, guys, but
You’re all so creative and everything you wrote, drew and created made the world a tad bit more beautiful
Don’t ever stop, you little chunks of mess and fabulousness, because in this world today, we need every single drop of beauty we can get
@flashfictionfridayofficial
“I always knew you were the weed of the family!”
“Don’t you understand how you ruined everything for us?”
Usually my parents told me their criticism at least in pretty euphemisms. Maybe I had crossed a border by dropping out of university for the third time but I just couldn’t find the right programme.
“Please, believe me this time I really,” I swallowed my tears away, “I really tried my best.”
“I don’t think your best is very good then,” my mother told me. My sister laughed a bit but I didn’t think it was funny. I actually didn’t believe she was really joking.
“So what is your plan now?” my sister asked. I didn’t know. “Are you going to an art school?” She had been telling me my whole life that I just should go to art school. But for art school you have to be good at art. I wasn’t good; I just really enjoyed it. My sister didn’t really know the difference between those because whenever she is enjoyed something she was also really good at it.
“Well, I haven’t really had time to draw or paint the last months so my chances to get accepted are… like, zero.”
“In my opinion it is not-” my father began but I already knew what was coming. We’d had this argument many times before. He thought art wasn’t a serious career.
“I’m going for a walk,” I announced. Our home felt too cramped for my father’s anger, my mother’s disappointment, my sister’s hubris and my… everything.
“No. We have to talk about-” I slammed the door. I wasn’t ready to hear about all my mistakes again.
When I was outside I didn’t know where to go until I heard cheerful voices from the playground. It used to be one of my favourite places. The slide looked more dilapidated then I remembered though. The lawn wasn’t well maintained either. It was full of dandelions. Adults always thought they are a weed.
“Whoo!”. Two boys went down the slide. The smaller one looked a bit scared but an elder lady, I think their grandma, catched them. Grandpa applauded. “Watch out, madame!” I dodged the ball that was coming my way. It landed in the bushes behind me. I picked it up and threw it back to the girls who were playing soccer. “Thank you so much, madame!”
I sat down on the swing. It squeaked. I watched the children and their grandparents play. It made me sad to see this place turned into such a ruin but they didn’t seem to be bothered by the state of the playground at all.
“Do you want a dandelion?” one of the children handed me an overblown flower. I thanked her, my voice still sounding as if I was about to cry.
“You have to blow it.” I did. “Make a wish,” she whispered. I wish....
The flower fluff flew away. I wish…
I wish everyone would realize that dandelions are not a weed. No, I wish everyone would know that even if a flower is blooming in a place where it doesn’t belong, it’s still a flower.
I’ve read too many books and watched too many shows where pacing has ruined a good story. So, here are some of my tips for getting pacing right:
Look, showing the ordinary life of your protagonist might be interesting if there’s something strange about their life, but readers want stuff to happen.
At least with genre fiction, you shouldn’t take too long to get to the action - the event that gets the story going.
If you can do it well and have readers invested from the start, you can start with the inciting incident. However, for most works I would recommend having it in the second chapter.
Your readers want to know what the story is about, not what the character thinks of his English teacher
Action is important. It drives the story and it’s interesting. You should make sure to put enough action in your work. Things should be happening.
BUT a novel is not a play or a movie or a comic. What makes reading a full-length novel so entertaining is the detail. The in-depth characterisation and description. The emotion and thought processes.
So, keep it moving, but don’t sacrifice the juicy details. Don’t skip from one action or dialogue scene to the next without taking your readers deeper into the intricacies of the story and characters.
It’s a delicate balance that can only truly be found by reading a lot and practicing.
Your beginning is solid. Your end is exciting. But the middle is a chaotic mess that bores the reader. Trust me, it happens more than you might believe.
Sagging middle syndrome is a thing, and the only way to avoid it is to plan.
Look, I like pantsing, but planning the middle of your novel will help your pacing exponentially.
Make a rough outline of what needs to happen to get your characters to the climax. Add a few lighter/character-driven scenes where there are too many action scenes in the sequence. Remove events which are unnecessary. And make sure that everything makes sense!
This counts for second books in series as well. It should be good on its own, not just as a filler.
I’m looking at you, Game of Thrones.
If you’ve built up the story and set up everything for the final big bang, you have to deliver.
Keep the pacing somewhat similar to that of the rest of the story. Your readers have gotten used to it. And if they’re still reading at that point, they probably like that pace. Don’t write a relatively slow book and then have the climax be over in three pages.
I know you want the climax to be exciting. So, yes, make it a little more fast-paced than the middle. But not massively different.
As with every aspect of creative writing, character is most important.
Is your character experiencing the scene quickly and choppily? Or are they slowing down and taking in everything?
If you stick with what your characters are feeling, you will get it right.
Look, exams have fried my brain. So, this isn’t the most well-formulated post I’ve made. But I hope that it can be helpful.
Something that’s helped me a lot when writing/designing characters is to make associations with them. Usually I pick an animal, a season, or an abstract concept to define them, and I keep metaphors and similes relating to that character within those categories. It adds a nice bit of symbolism, plus it gives the story more of a mythical feeling. It also lends more weight to interactions. If character x is the moon, and character y is the sun, then their interactions are suddenly more meaningful, especially if they have a relationship that is like that of the sun and moon in mythology or astronomy.