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More Posts from Yourliteralworstnightmare and Others

She Only Plays Minecraft And Spore

she only plays minecraft and spore

You were born with the unique power to see the most interesting "stat" of a person floating over their head. For most, it's stuff like "TIMES WON GAMES OF POKER: 43," or "PROMISES BROKEN: 105." Today, you glance up at someone sitting nearby to see "EXTRATERRESTRIALS KILLED: 27."


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It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...
It Was Not On Wheat...

it was not on wheat...


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It Is A Little Peculiar. A Little Odd.
It Is A Little Peculiar. A Little Odd.
It Is A Little Peculiar. A Little Odd.

It is a little peculiar. A little odd.

the problem with autism is sometimes you want to do something (brave) but you need someone to gently walk you through each step so you know what will happen. and people don’t like doing that

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

no, spotify, i don't want to use ai to "turn my ideas into playlists". i already fucking do that with my brain and hands and i do it for fun. what, should i get ai to pet my cat for me? to play my silly games for me? to spend time with my beautiful wife for me? how about i rend you asunder


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Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!
Part 151 Of My Bakery “enemies” Au!

Part 151 of my bakery “enemies” au!

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Kofi


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Image is a two-panel vertical comic of the artist's anthropomorphic rat character. He is drawn from the chest up in both panels. In panel one he is looking downward quizzically. The text reads: "am I getting old and sluggish with my work? Am I slowing down?". In panel two he is looking upward in thought. The text reads: "no, my art has evolved and become more detailed and needs more time than it used to, and that's okay." Behind him are two illustrations by the artist, one showing the same character drawn with a simple background labelled 2020 work, the other featuring the character among other characters in a detailed environment, labelled 2024 work.

「 AFFIRMATIONS: TIME AND EXPERTISE 」 ✏️

about foolishly comparing the time needed to draw an entire environment to the simpler works you did four years ago

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