Any tips you’d give to other pantsers/discovery writers?
hi anon!
so without much ornamentation, let me tell you this: being a pantser/discovery writer doesn't make you any less of a writer. it doesn't make you less passionate, serious, or committed to writing. you are a writer if you're writing; you are one even if you're only brainstorming or carrying a few characters in your head. you are a writer if somewhere in your heart you feel like you are one. don't let anyone tell you otherwise!
now for a few tips to help you feel less confused and alone in the process of writing your book –
it is okay to not know where you're going. the journey you're embarking on will be beautiful beyond your expectations, so try to loosen up a little and let go of your anxieties.
if you're still anxious, try to take it one step at a time. you don't have to constantly be thinking about the ending/destination. try to figure out what lies right in front of you. what's the next scene? what's a character relationship that you want to explore? what dialogue would you like to include? take small steps that will eventually lead you to the end and be mindful of them.
expect to be blank. sometimes, you can be completely out of tune with your book and it doesn't mean it's going to be like that forever. writing your book is important but it's equally important to take breaks, listen to music or watch shows that remind you of your book, stay hydrated, eat that meal, reward yourself for the things you've done, and do nothing.
when things aren't working out, let it rest for some time. a fresh brain is essential for a pantser because you need so much headspace (or bandwidth as i like to call it) to be able to daydream your own book into existence.
do not laze around too much. if you're a pantser, you might fall into the trap of just waiting for the muse to hit you, but the truth is, it won't. get started on the book, sit down to work on it, immerse yourself in the world as much as you can. make an effort to bring your story to life.
allow yourself the time it needs to write your book. it is okay if you can't write a book in thirty days. or months. or years. every story needs its space and every writer takes their time. don't rush it.
being a pantser means you're testing out the waters as you go, so here's a little pat on the back for being brave and strong and unapologetically you!
– ann.
Been thinking about this a lot lately... It's especially good advice for those of us that are terrible plotters. Just take it one step at a time.
How Do I Make My Fictional Gypsies Not Racist?
(Or, "You can't, sorry, but…")
You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.
(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)
Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”
And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.
Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.
So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.
Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)
It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.
So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.
First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?
If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)
How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?
What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")
If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?
When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?
If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?
Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?
And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?
Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.
There is no wrong or right way of doing this fanfic-writing thing. Free yourself in 2025 by embracing whatever sort of writer you are.
If you can only post a story once a year or you want to post everyday, it's okay.
Whether you can only write drabbles or 100k stuff, it's okay.
Maybe your strength lies in writing fantasy, or romance or adventure, or non graphic smut, or omergaverse, or whatever kinky stuff there is out there, or comedy, or musical, medieval stuff, etc., it's okay.
Whether you're in a large or a tiny fandom, it's okay.
There is an audience for everything and everyone. It's not possible to dip one's toes in everything. Things can be learned and you can diversify if you really want to do more things with your writing. There is no gun to your head though. Even our favorite artists aren't good at everything.
It seems like recently there is so much pressure on fanfic writers to write certain stuff, in a certain way and for certain fandoms.
Let's not forget that from the get-go fanfic-writing is a FUN HOBBY and hence the secret is for you to write what you want to write, how you want to write it, when you want to write it and for whatever fandom you love.
Some advice as a discovery writer is to outline.
I update my outline after every scene because I make everything up as I go and change everything, but I need to know where I'm going in order to know how to start a scene.
Only do the major plot beats if you really can't outline, but try it. Some benefits may include:
Strong pacing
Confidence in scenes
Knowing your subplots
Foreshadowing
Less editing
Less writer's block/easier to overcome
It can also take a bit of practice and finding what works best for you, writing doesn't have rules.
have *you* ever seen writing "advice" that mistakes harshness for honesty and punches in the gut for powerful points, and then tells you if you are not constantly, every day, scorching the earth on which you walk with your fiery passion for words - then you are not a writer?
I have! And it really gets to me when I see someone tear other people down rather than build them up, extinguish their lights for being more candles in the dark than nuclear bombs dropped from the sky, who would risk there being more misery rather than cultivate the joy of creating and sharing emotions, ideas, worlds...
So I wrote a post on why YOUR (whoever is reading this right now) writing is needed by the world, as long as it is in that spirit of deep connection and creativity that stretches beyond time and space and can outlive you by several orders of magnitude
I actually strongly take issue with "No one needs your writing". It's not just extremely discouraging and depressing, and turning away a lot of people for not burning with passion at temperatures of the sun, but very likely also just wrong.
Someone out there is missing out on a smile in a torrent of misery, a feeling of connection in a sea of loneliness, a moment of peace in what feels like an eternity of hurt. They won't have that moment of bliss, maybe their day saved, or even entire life changed for the better.
People sometimes think this is reserved to some small group of particularly good writers, that everyone else is foolish to think that anyone can have a big influence on anyone. And it's impossible to predict.
It can be in the most unexpected ways: a random fanfic touching someone's heart because they happen to address a very particular grief or longing that is unlikely to ever be published with characters that feel like family, a small poem providing strength at the hardest moments because it used language that resonated with a reader on a niche subject, an autobiographical story inspiring someone to a new, ethical life... there are so many possibilities.
And I know this *because I am talking from experience*. So many fanfics have let me imagine other lives that could be my own, made me see from new perspectives, awakened hidden feelings or mollified pain, formed the basis of years of friendships and self-discovery, or just opened me up to so many new genres of writing. So many random stories of people, imagined or of this Earth, that bring a light to the darkness of apathy, aloneness, and angst that threaten to engulf so many in the world.
And vice versa, I have been told that my writing (not published, not even getting 10 likes on Tumblr or Ao3!) has inspired some people, been "exactly the right amount of humorous" or even that one line I wrote was the best one they had ever read.
PLEASE, WRITE YOUR THING! FOR everyone whose life might be saved by it, even if just a bit.
(From an ADHD Writer & Spoonie)
As an ADHD author, and a spoonie (migraines) I know that a lot of typical writing "guidelines" can feel overwhelming and often don't work. I taught myself to write (results may vary) and after several decades of this; here's some of what I've learned to keep the dopamine and words going.
Throw out Genre Conventions & Boxes; Discover what stories you enjoy & write those.
There's nothing more restricting as an ADHD writer being told "this genre has to be this way." See those boxes. Break them. Find what type of stories and tropes and archetypes you enjoy writing in the types of worlds you find fun and exciting and write those. This should be fun. Writing may be hard, so give your brain the things it craves to snack on.
For example, I love writing romantic comedy with action. I love scifi and I love fantasy. I love shoving the two together. So, if I told you I feel my style is a blend of Jim Butcher action and Anne Bishop family dynamics, you might not get it. But if I said, I love the Mummy/Van Helsing, the Adam's Family, The Ocean's Series/St. Trinian's, and the Expendables, you might be getting closer. Oh, and Star Wars. Particularly the Wraith Squadron EU stuff of Star Wars. Han Solo and Bounty Hunter Wars.
2. Tackle Writing Craft Issues One Thing at a Time
All the writing guidelines and 'how to write' can be overwhelming. Turn off the noise, and choose one thing you want to work on in your story. Dialog. Description. Character Interactions. Conflict. Pacing. Whatever it is you want to work on, focus on it and only it. If you're working on dialog, then don't worry about description. If you're working on character interactions and group dynamics, don't worry about conflict.
The first "Craft" thing I remember trying to tackle was dialog. I wanted to write fun, snappy, dialog and not do question and answer responses like you see on sitcoms. It was the era of Buffy the Vampire Slayer and hopefully I made it my own later. Then I was like "I love characters, let's have fun characters." Plot and description came last for me. But I wouldn't be where I am today if I'd tried to do it all at once.
Go ahead and tackle this post bit by bit if you need to! I get it!
3. Write down all your Ideas into a paragraph synopsis outline.
Hyper fixation is great when you first get an idea. The juices are flowing, the dopamine is high and everything is all coming together. Or so you think. However, from painful experience, I know hyper fixation may not last between the 360K to 495K words of a trilogy, it might not even last past the first 80K. That's when having this synopsis paragraph outline filled with summaries and dialog snippets will be your savior. It will be able to rekindle your focus and make connections in your brain on what you were trying to do. And yes, it's okay if it's messy. You're the only one who is going to see it, and part of the dopamine thing can be making it less messy.
For example, I'm working on a vamp romcom trilogy right now. I got through the first two books and like the first 20K of the third book before my brain went "we need a break, write something else, PLEASE." then refused to focus on it for seven months. (I wrote a 'proto first draft for something else that I've been poking at for at least 10 years.) Sometimes, your brain won't want to focus on a story for years after you started it. Paragraph summary notes are your friend. And might be more important to do while you have this hyper fixation than the actual story itself. (Do what you can.)
4. Ditch word counts
There's nothing more depressing then trying to set a daily word count goal and not meeting it. Or seeing other people posting their daily word counts. Especially when you might write 50 words one day and 6000 another. Ditch this whole idea you have to write every day, because it's not feasible, and won't make your dopamine go up if you feel you 'failed' the goal or 'failed' in comparison to other people.
Writing is not about your word count all the time. It's about research. It's about idea gathering. It's about making that lore book. It's about getting all those pictures into a folder, and then sorting that folder. It's about day dreaming, and shower thoughts and the story you tell yourself before you go to bed. Or that music playlist you need to trigger your writing. Or buying the perfect candle. Making a map. It can even be scrolling tumblr b/c you might not be able to advance that story until you see something that triggers 'oh, that's what I want.' (I had this happen to a third book in a trilogy of a fairy tale sword and sorcery fantasy I was writing, it was a bit frustrating. But it's written and pubbed now.)
5. Copy and Paste what you might think is Half Assed Description
You've described something like a room or a person in your story, and you need to go back to that room (these are called key places) or person later or in the next book and you don't want to rewrite the description b/c that's not making you happy (unless description writing does that, then go you) go ahead and copy and paste it. It will save you time, and headaches trying to keep details straight.
Because as someone who doesn't see things when I close my eyes and I must define everything into words, people who can see things when they close their eyes probably think you have too much description. (Don't listen to them.) And it's okay to repeat yourself, because you are describing for you, and others like you, who need the description and reminder every once in a while what color hair and eyes and possibly skin, all these characters have and what the room looks like.
And don't be too hard on yourself. Go read Brian Jacques. If you can create a description even a third as well as Brian Jacques, you are winning. Okay, Brian Jacques wrote his books for blind children and thus described everything three times as he tried to include as many senses as possible. (Very important.) If you can hit one third of it, you are golden. (Also, he's fun. Long, as description eats up words, but fun. Err... formative years reading. Oops.)
6. Embrace writing the multiple stories/fanfics/short stories before figuring out what story you really want to tell.
Sometimes, it's not straight forward. Oh, how I wish it was. Sometimes, you end up writing what feels like thousands and thousands of words before you find in those stories kernels and ideas of the story you really want to write that you hope will make your brain shut up about that particular set of characters for a while. (Or not. Or not is okay too.) And this isn't wasted writing. There's no such thing as wasted writing. This can be part of the process.
So, the thing I wrote the proto first draft of, yeah, well, it's probably the third proto first draft and half a dozen other short stories where I figure things out. We are talking about 100s of thousands of words, at least two or three different change ups of where I want it to take place and genre types, but I would not get to the story I want to write without those other stories. And that is honestly, the most important bit, finding the story you want to tell in these bits of other stories you're writing, even if those stories never make it off your disk drive or no further than your closest beta reader.
The upside of this is, you get to know your setting and your characters really well. And so when you get to the story you want to tell, you can write that dynamic really well! On the other hand, you know them really well, and you might forget to show that dynamic in your story because you've forgotten other people haven't read the 300K words you've written over the years and don't know them very well. (This is when you need fresh eyes who have never read any of these other stories.)
7. Remember your readers are not in your head with you, and sometimes your future self isn't either.
It's okay to spell shit out. Especially if you're going for that YA audience or using a limited POV like first or 3rd limited. You can hit people over the head with the hammer. It's not 'show, don't tell,' it's show AND tell. You want to say the characters are good friends. Great! Now, go ahead and write out those fun character chewing the scenery scenes where they interact with each other and show me. If your character doesn't like interacting with other people, then you got to show me that. (Good read for this: Murderbot Diaries.) Tell emotions, write feelings. (How is their body reacting?)
This is good for you too, because you might not touch this story for months, have to go back and reread and are going "who are these people and why is the main character interacting with them?" And it might take a few paragraphs to go "Oh." So, go ahead and write it out for your future self too. (Been there. Done that. Expounded on it.)
I have had convos with my editor as I'm writing and giving her chapters, where she's like reacting emotionally and we're talking about this or that and some of it, I can't put in b/c it's limited third (and sometimes this happens with my 3rd omni stuff too,) but other stuff we end up saying, I go back to the scene and am like "okay, I should spell this out b/c obviously, I wasn't clear enough." And that's okay. I have a good relationship with my editor and really trust her, so this happens.
8. Don't worry about making it coherent for other people, unless you're going to publish (in any way shape or form.)
Look, if you are writing for yourself firstly, don't worry about structure, or pacing, or "Why do we care" stakes type of thing. Get the story out you want to tell and have fun with it.
However, if you want to publish, suddenly, all of this matters. Your story has to have some type of structure, some arc to it, a 'why do we care' type of stakes for the readers to latch onto very early on and it needs to be coherent for other readers who are again, not in your head with you. (This is why paragraph outlining can help. It can reveal the lack of this stuff before you get writing.) This is when I recommend strongly getting a development editor to help you find the beginning of your story and what the stakes/conflicts are for your characters and keep the story within your vision. (If they don't ask what your vision is, run.) And your structure just needs to exist, it doesn't have to be any 'defined' structure out of guidebooks.
9. When you get stuck have your handy 3 questions ready. What could reasonably happen next, aka what are the characters going to do? What could go wrong? And Does this Work for the Tone of my Story?
If you have trouble coming up with plots and you have no idea how to do conflicts, murphy's law is your friend. What can go wrong, will go wrong. You might come up with multiple ways things they can do and the ways they can go wrong and be like "but does this fit the outcome I want for my story, the ending I have in mind?" You might need to write them out. You might have to sit there and go "is this feasible or do I have to turn the story into pretzels to get it to work?"
Sincerely, watch the Emperor's New Groove. It didn't go through the Disney Process and every turn is "What can go wrong?" For both the protags, and the villains. At some point, generally in the third act, your characters will no longer feel as compelling if things keep going wrong for them. But in the first and second acts things can go wrong or appear to go wrong for the reader. (And then you get the dramatic reveal such as an Ocean's movie or Lucky Number Slevin.)
10. If you find it boring to write, your reader is probably going to find it boring to read. Summarize. Time Skip. It's okay!
This one is hard for me. Your story doesn't have to tell every minute of every day. Time skipping is your friend. Summarizing something that happens that isn't really plot important, they're doing this but you really don't need to show it, go ahead and summarize it. They were busy doing this, but we're at plot now!
Sometimes, that character interaction or fun going to a festival bit, or going on a date is the plot! This is called character development and your readers need to see it! Remember the type of story you're writing and figure out what the plot means for that type of story. (Hey, a romance without dates, is it really a romance?)
There's going to be times where you are going to be info dumping something you went and learned to write the book. And maybe on your third read through you realize, it's dull. And it's okay to summarize or take it out. Or sometimes, given you've read it six times, you might need to ask a beta reader "Was this boring, do I need to break this up?" Just to be sure. Because you know, yes, you will start to skim your own description and exposition. You are the one reading this book 10 times before publishing. Ack!
Or, maybe you've got the entire layout of the city/country in your head and why it is the way it is and all the politics, look, it might be relevant information, is it relevant right this second? No. Keep the story moving and put that information in context when it's important where it belongs! (See making plot paragraph summaries and writing lore books.)
Ten is a good number. In general, I also strongly recommend reading in your genres, and um, if you're writing a trilogy or a series, finish the trilogy, and write as many in the series as feasibly possible (more if they're say 50K words or so) before publishing them. This way if you find you've written yourself into a corner, or you need to make a call back but the call back you want isn't really there, you can go in and add those details or fix an ending without reader confusion issues. It can be something as simple as a plane going by overhead, or setting up foreshadowing for a later book. And you might not come up with that detail until 3 books in or know you need it and be like "crap" if you've already published. So, before you learn the hard way.
Most importantly, one spoonie to another. REST. If you need to rest, take it.
Bless and Happy writing ~ Ginny O.
A couple of years ago, I wrote a post during NaNoWriMo titled “Make Your Deaths Mean Something.” It’s the most popular post I’ve ever written (on this blog or any of my other blogs) and I was looking at it the other day and decided it was time to look at the other side of the discussion. You need to get your act together and kill your character.
I’m probably the worst person to write about killing off characters since it’s not something I do often in my own writing, but I think my perspective can help you and maybe help my own writing as well. So let’s talk about the benefits of a good death in your narrative.
Killing a character can start a story
This is a bit of a cheat, but I can’t resist using it. In the Princess Bride, we meet Inigo Montoya. (I know this isn’t a story about Inigo alone, but stick with me here.)
When he is a small child, Inigo’s father is killed by a mysterious man with six fingers on his right hand. Inigo swears vengeance and dedicates his life to learning the art of sword fighting. If the Princess Bride were just about Inigo, then this would be the start of the book/movie.
A better example might be found in The Graveyard Book by Neil Gaiman. (Hope you don’t mind the reference @neil-gaiman.) In that story, a shadowy figure enters a house to kill everyone inside. His quest is successful, except for the youngest member of the family. This small child manages to crawl out of the house and finds his way to the cemetery where is adopted by the ghosts that live there. This is also the beginning of his quest for vengeance.
Killing your character can advance the story
Were you one of the people that were upset when Dumbledore died? I don’t get that. Dumbledore’s death made the story that much better. Until that moment in the series, Harry treated the head of Hogwarts like a crutch. Dumbledore had all the answers and explained every important plot point. (And stole Harry’s candy, but only that one time that we know of for sure.)
It was the death of Dumbledore that made Harry realize that he needed to strike out on his own and take an active approach to fighting Voldemort instead of just hiding out in “safe houses.” (Remember those Dementors? Feels quite safe doesn’t it?)
Another good example is Luke Skywalker in A New Hope. If his aunt and uncle hadn’t been wiped out, in the search for R2D2 and C2PO, he might not have left his home planet with Obi Wan. Where would Star Wars be then?
Remind people that your story is similar to reality (even if it isn’t completely true)
Even in the most unusual of tales, we need to have a way to connect to the reality around us. Without some form of connection, your readers won’t be able to get into the story.
Consider Alice in Wonderland and Through the Looking Glass by Lewis Carrol. (Keep in mind that they are very different stories and worlds.) Carrol manages to create bizarre worlds with a narrative flow that can be confusing to many readers. So why is this story embraced by so many readers, writers, directors, and producers?
It’s because there’s something in these books that people can connect to. We all know someone like the Red Queen, full of bluster and shouting. We’ve dealt with an overly educated egghead like Humpty Dumpty. Regardless of the bizarre natures of the characters, they are familiar to us.
Oh yeah, death- so the point I’m trying to make is that death is a thing that happens and having a death in your story can bring your narrative back to reality, at least for a moment or two.
Change the character dynamics
Let’s say you have a group of characters you have been working with. There is a group dynamic that they share. What happens when one of those characters is gone from the group? That changes who the group is and how they relate to each other.
This happens frequently with television shows. Let’s consider Buffy the Vampire Slayer. How many romantic interests does Miss Summers have that die to create a change in the story. (and it’s not just Buffy that has this happen-not Tara!) When not overused, this can be an important way to address issues tht are often associated with dying. (brevity of life, mortality, unfairness, injustice, etc)
Give your story some extra meaning
Be careful with this one. You can’t just kill a character and then expect it to mean something. Death is a thing that happens and it is meaningful, but it doesn’t mean as much if you don’t know the person. Consider the difference between the following scenes.
Rebecca looked at her watch and then looked up the tunnel. She was going to be late. Where was her train? The familiar change in pressure signaled the arrival of another train. She heard a shout and turned towards the sound in time to see a tall lanky many dressed in an baggy suit step off the platform in fall in front of the train.
now this one
Kelly looked at her watch and looked up the tunnel. He was going to miss the train. She’d been waiting here for ten minutes now and her brother still hadn’t shown up. She heard a shout and turned to see what was happening. It was her brother running towards her. She ran to meet him, but the crowd was moving forward as the train approached. Brian was pushed forward by the crowd until he was at the edge of the platform. she watched as he lost his footing and fell in front of the train.
Now this was a bit of a cheat since we really don’t know much about either Kelly or Rebecca, but hopefully you get the point. The first death is a complete stranger to the character and so there is less meaning to it, but we can attach some meaning to the death of Kelly’s brother right away.
Add a sense of immediacy
Your character(s) have a goal to accomplish, or they had better have one. Even in the most dire of situations, you might get complacent and get distracted by non essential concerns. Sometimes the death of an important character in the story can motivate the remaining characters to get back on track.
Consider the graphic novel, Watchmen, (or the movie if you missed out on the GN) Almost all of the vigilantes have given up on their quest to fight crime after all the complications of the politics of vigilantism. It is the death of the Comedian that causes them to don their masks anew and search for the answers they have been ignoring. There is a sense of need that was missing from their lives before now.
Show they mean business
So far we have only talked about deaths that impact the story line because they are a point against your main character, but what about your character trying to prove a point? We haven’t thought about that have we? There’s no reason your character has to be such a goody two shoes that they can’t use death to make a point of their own, right?
Let’s look to comic books again for this one. Consider some of comic’s most popular antiheroes (I’m thinking the likes of Wolverine, the Punisher, and Deadpool to name a few.) They take the initiative to make their point and intentions clear with the use of a death or two if they have to, and sometimes even if they don’t.
Wrap up
We could go on forever with this topic, but I think that’s enough for now. Hopefuly this will give you some motivation to go out there and kills some characters. As always, let us know if you have any other questions.
I think this is one of the most difficult things to realize. Be it writing or drawing or making music or crafting – it’s not fun. Not always.
I think we all expect it to be, I mean, why do it if it isn’t fun? It looks so easy when others do it. And then we get discouraged when things inevitably turn out to be more difficult than we thought. And then we blame ourselves!
It should be easy! This should be fun! I’m such a hack, I’m doing this wrong, I will never be good at this because it isn’t fun and it’s supposed to be fun, else it’s just a stupid waste of time.
We all feel this way sometimes.
Allow yourself to accept this. It isn’t always fun, sometimes it’s really difficult and you have to push through to get to the other part that is more fun.
I wanted to write today… but my brain said, “Nope.” Not sure if it’s a motivation issue or just good old-fashioned writer’s block, but either way—progress needed to happen.
So, I cheated (but like, in a totally productive way). I followed my plot outline and wrote just the dialogue. No fancy descriptions, no deep internal monologues—just vibes and conversation. And you know what? It worked.
I once said that the only job of the first draft is to exist. A skeletal scene with dialogue and the barest hint of description? Totally fine. That’s what the second draft is for. Future Me can deal with the details—Current Me just needs to keep the story moving.