A sketch I did at the library because they were having a Pokemon event for kids. The Scyther and Sirfetch’d are Amethio’s because I refuse to draw Ceruledge ever again.
I will not explain
Opening 5 slots for my fursona lil guy YCH comms!
DM me for a slot. I will delete this post when all the slots are taken :0)
How equal can a society be if some fundamentals are unusable by a third of the population? You can learn a lot about a world by looking at the little details, especially in furry settings!
OKAY SO the fan game idea. Stick with me on this one I promise.
So it'd be an isekai story. Kinda like how you play as yourself as a pokemon in the mystery dungeon games, same thing would happen here. You'd get a character based on a personality test, and then you wake up in the Sonic universe as that character. It's never explained what happened in that universe prior to your arrival or anything. You have no abilities, because it's not like any of us know how to spin dash or fly or something. You'd learn abilities as the gane progresses though.
Pretty early on, you find that Eggman is using a machine (that I haven't named yet) that tears holes into other universes and timelines like a seam ripper and siphons resources from them to boot. He then uses those resources to grow his empire. In fact, by the time you show up, Eggman has taken over about half of the area the fan game is taking place in. It's implied that that machine is why you ended up in this mess in the first place. To make matters worse, you also eventually find out that this machine is about to self destruct from being overloaded with power and inundated with general interdimensional waste. If that happens, it will start tearing reality itself apart, completely messing uptime, space, everything. You're assigned a sidekick based on who you're playing as, and they help you go take down Eggman so you can go home.
Other stuff about this game idea:
I want to bring back hub worlds tbh. I miss that about Adventure 1.
I'd also want to let players make plenty of save files, mainly because of the next bullet point.
Currently, I want to make six playable characters: Sonic, Tails, Knuckles, Amy, Rouge and Shadow. I know I don't want to make Knuckles' and Rouge's gameplay be about treasure hunting, but I'm not fully sure yet what their play styles would be.
The other playable characters would be NPCs in said hub world. You can chat with them, they might have side quests for you, or you can just not interact with them at all. I'd want the hub world to be cozy and a place that people would actually want to hang out in.
Sonic x Shadow Gens beat me to this, but in lieu of red rings, I want to make the collectibles be stray/lost Chao. At the end of the level, they're taken to a Chao rescue being run by Vanilla and Cream (and Cheese). Vanilla holds onto these Chao and lets you feed them, pet them, etc. You can also donate rings to Vanilla's rescue to unlock things like new toys for the Chao, more space, and other stuff. I can't make it as robust as SA2B's Chao Garden or my head might explode.
Instead of achievements, I want to make Silver an NPC who gives you a scrapbook. He tells you that he knows you'll figure out how to stop Eggman, and that you can document your journey in it. Basically, this would be a series of pictures that unlock from doing certain things (like collecting all the Chao in a level, getting a high score etc) Why Silver is there is anyone's guess; I just only recently realised that I never reay paid attention to him, and now i want to. So I'm including him here haha.
I'm using these polls i keep posting to figure out what might or might not work in terms of designing the gameplay. Right now, it seems like people might want lives to be a toggled option, people like the boost gameplay as well as physics-based/momentum gameplay, people like both 2D and 3D, and the story of the game is pretty important.
big fan of creatures that are both divine and mechanical