"CONFUSED"

other words to describe your characters instead of _____

"CONFUSED"

HIGH bewildered, baffled, perplexed, disoriented, stunned, amazed, astonished, flabbergasted MODERATE doubtful, puzzled, surprised, perplexed, befuddled, distracted, disorganized LOW misled, undecided, uncertain, lost, dazed, unsure, indecisive

"WEAK"

HIGH ashamed, exhausted, powerless, anemic, decrepit, frail, useless, depleted MODERATE vulnerable, inept, inadequate, worn out, helpless, spent, run down, sluggish, fragile LOW tired, weary, limp, soft, feeble, ineffective

"STRONG"

HIGH powerful, potent, fearless, forceful, mighty, emphatically, active, vigorous, unyielding MODERATE confident, tough, robust, brave, sound, daring, hardy, hefty LOW capable, adequate, firm, assured, steady, stable, solid

If these writing notes helped with your poem/story, please tag me. Or leave a link in the replies. I'd love to read them!

more words to use instead other words to use instead even more words to use instead

More Posts from The-story-of-erin-lee and Others

10 months ago

Transition Words

Determine the type of signal you need.

Select from that signal group the word which is most appropriate to the meaning of your sentences.

Note: The same transition word or phrase can sometimes serve different purposes.

To signal an addition:

in addition, furthermore, moreover, also, equally important, likewise, another, again

To signal an example:

for example, for instance, thus, in other words, as an illustration, in particular

To signal a suggestion:

for this purpose, to this end, with this objective in mind

To signal emphasis:

indeed, truly, again, to repeat, in fact

To signal granting a point:

while it may be true, in spite of this

To signal a summary/conclusion:

in summary, in conclusion, therefore, finally, consequently, accordingly, in short, in brief, as a result, on the whole, thus

To signal the development of a sequence:

Value sequence: first, second, secondly, third, thirdly, next, last, finally

Time sequence: then, afterward, next, subsequently, previously, first, second, at last, meanwhile, in the meantime, immediately, soon, at length, yesterday

Space sequence: above, across, under, beyond, below, nearby, nearer, opposite to, adjacent to, to the left/right, in the foreground, in the background

To signal a relationship:

Similarity: similarly, likewise, in like manner

Contrast: in contrast to, however, but, still, nevertheless, yet, conversely, notwithstanding, on the other hand, on the contrary, at the same time, while this may be true

Cause and Effect: consequently, thus, therefore, accordingly, hence, as a result

To signal an argument:

accordingly, as a result, at the same time, besides, equally important, in fact, otherwise, therefore

To signal a comparison:

also, at the same time, in like manner, in the same way, likewise, similarly, so too

To signal a contrast:

but, however, in contrast with, instead, nevertheless, on the contrary, on the other hand, otherwise, yet

10 months ago

Words to Use Instead of "Happy"

joyful

cheerful

delighted

ecstatic

elated

jubilant

content

pleased

satisfied

thrilled

blissful

overjoyed

gleeful

merry

upbeat

buoyant

radiant

sunny

euphoric

exuberant

9 months ago

some people think writers are so eloquent and good with words, but the reality is that we can sit there with our fingers on the keyboard going, “what’s the word for non-sunlight lighting? Like, fake lighting?” and for ten minutes, all our brain will supply is “unofficial”, and we know that’s not the right word, but it’s the only word we can come up with…until finally it’s like our face got smashed into a brick wall and we remember the word we want is “artificial”.

10 months ago

Instead of "Said", consider

replied

stated

exclaimed

remarked

declared

mentioned

commented

responded

articulated

noted

announced

asserted

observed

suggested

opined

acknowledged

claimed

professed

explained

affirmed

10 months ago

Writing Description Notes: Drinking

Updated 17th July 2024 More description notes

She shoved the cup to her lips and felt the warm sensation tickle her throat.

John sipped the cool drink, feeling it refresh him on a hot day.

Jane brought the cup to her lips, and the warm drink felt like a cozy hug.

The smell of the hot beverage surrounded them, promising comfort and relaxation.

John closed his eyes for a moment, enjoying the rich taste as a little indulgence.

John held his warm mug between his hands, enjoying the simple pleasure on a chilly evening.

The strong smell of fresh coffee filled the air, waking up their senses.

The first sip made John feel satisfied, a brief escape into the joy of a good drink.

10 months ago

I don’t post writing tips myself very much anymore, but a very easy manuscript polishing tip is to do a search for the -ness suffix, and then replace the word with a more appropriate noun.

Quickness? Switch it to “speed.”

Tenseness? Try “tension.”

Easiness? I think you mean “ease.”

Even words like sadness can sometimes be traded for something more precise. Like what kind of sadness? Would disappointment be better? Melancholy? Even just “emotion,” and then add in another detail that helps the reader understand they’re sad?

10 months ago

Okay, okay, here's perhaps my spiciest and most controversial take yet.

Now, before I even say anything, please note that I am talking specifically about fantasy. Not retellings of myths, not historical fiction set in different countries, nothing like that. This is for second-world fantasy, where you're creating a whole different world.

Ready?

Stop making everything so damn complicated!

This is not to say that you can't have a rich and exciting world filled with lore, religion, different societies, traditions, unique geographies. Not that. Of course we want that: it's the whole reason we read fantasy. I'm talking about something else.

This is my simple takedown, and you can read the rest to better understand what I mean:

Stop jamming your story with five billion weird words.

Don't use super complicated nouns.

Keep the characters to a minimum so we can know and like them.

Don't yammer on about all the backstory.

Stop making readers do homework just to understand things.

Focus on the feeling a story gives instead of the intricate worldbuilding.

Why is it important to keep things simple?

A lot of people shy away from fantasy because they assume that every fantasy story is going to be so complicated that their head will hurt. Not in terms of plot - many people like complicated plots - but in terms of terminology and history. Things that ultimately don't really matter to the plot.

We as writers often assume that everyone cares about our story as much as we do and is equally captivated by every detail. This is simply not true.

To your reader, your story is not their life's work: it is entertainment that they want to be able to pick down and put up at their leisure. It's a distraction from their difficult lives and all their real-world frustrations. If they get really into it and, say, write fanfic or whatever, that's amazing! But they're not likely to do that if they feel like they'll be jumped on for doing something wrong or that they have to include every single little detail.

For example, I wrote over 1 million words of Touken Ranbu fanfic. Touken Ranbu, at its heart, has a very simple premise: you've got a bunch of legendary swords that were turned into hot men and fight evil time-traveling monsters. You can understand it with just that. There are layers to it, though, that you can slowly untangle. That makes for good writing because it works on multiple levels depending on how much you care about it.

I would have given up on the story if I felt like I needed a dictionary just to understand the plot. Most people would. Language needs to be accessible and premises need to be clear, or no one is going to want to go deeper.

Subtle little details that people can pick up are way more enjoyable than tossing every single factoid at people so that they feel overwhelmed and can't think. It's wonderful to have rich layers of symbolism, mythology, etc. That's excellent. But you can only get people to care about those things if they can actually comprehend your damn story.

A lot of the things that turn people off from fantasy are all about a writer's ego, and it oozes through the work. People can tell that you're wanting them to pat you on the back for putting so much shit in your story. It's annoying and a total turn-off when you make readers work so hard to comprehend what you're saying.

So what exactly am I talking about? This.

Using made-up terms for everything that could easily be explained with a normal English word

When I am writing fantasy, I imagine myself as a translator. After all, my made-up societies have their own made-up language (Seinish) that is referenced a few times.

However, I'm not using Seinish words all the time. I'm writing in English. I didn't write out a Seinish dictionary or even come up with most of the terms because, honestly? Most readers don't care. They want to understand what's going on in as simple of terms as possible, with only a few specific terms that remind us that we're somewhere different.

I may use some specialized terminology, but it's always couched in context clues that make us aware of what it is without actually having to just say "sdlkjfslkdjf, also known as a marketplace."

For example, in The Eirenic Verses, the High Poet Society has religious centers called meronyms. (Which actually isn't a made-up word, just used in a unique context.) We know they're religious centers because we see all the religious leaders living there. Someone sees the term "meronym" and goes "oh yeah, that's the religious place" and moves on.

It's one of the only confusing, specialized terms in the book other than place names, which people expect whenever they're reading fantasy. Because of that, it stands out and is easy to remember. It's not one of 1029310283012830132 different terms someone has to remember in order to follow along.

Even Tolkien, famed for literally writing an entire extra book full of lore for his stories, doesn't really use that much specialized terminology except for place names. My favorite author, China Mieville, only uses specialized terminology for things that have absolutely no basis in our reality and that can't be explained otherwise. And he's an extremely eloquent guy who uses the weirdest words possible whenever he can. If he can write a book that's mostly comprehensible without a cheat sheet, you can too.

If there is an English term for what you are trying to explain, just use that, for the love of god. The point of writing a story is not to show how smart and special you are: it is to tell a story. You need to remove as many barriers to access as possible.

Things that get a pass and can be made up most, if not all, of the time:

Place names (as in specific places, not categories of things)

Peoples' names

Languages

Species that don't exist in our world

Modes of transportation that don't exist in our world

Magic that can't be explained in any other way

Technology that can't be defined by our language

Look, if you have an animal that is basically a dragon, just call it a dragon. If you've got a wheeled carriage, call it a carriage. Call earth magic something based in earth terms, like "terravitae" or something, idk. There should be some connection to our world in your terminology because you are writing this in English for an English-speaking audience.

It doesn't make you a lazy writer, it makes you one that wants people to understand what you're talking about. Again, imagining yourself as a translator is a good way to keep yourself from going ham on the nouns.

Proper nouns that are way too complicated

Let's look at some well-known proper nouns from fantasy.

Middle Earth

Narnia

Earthsea

Discworld

Westeros

Ankh-Morpork

Bas-Lag

Wonderland

They're all ... simple. They're not a million syllables with weird intonations and accents and all that. If you showed this to a medieval peasant, they'd probably be able to pronounce them and would likely understand that they were place names.

Unless there's a good reason to have a weird name, don't use one. Come up with something simpler.

All of these I mentioned are three syllables or less, making them easier to remember. In fact, I'd argue that nearly every proper noun in your book should be no more than three syllables. Maybe one or two four-syllable ones.

Any very weird name should be balanced out by several easier ones so that it stands out.

40 million characters

Younger writers often want their world to feel very lived in, so they introduce dozens of characters with their own names, descriptions, backstories, etc etc etc. The problem is that this is a huge mental load on your reader, especially if a lot of the characters have very similar names. It makes reading your stuff into a chore rather than an enjoyable experience.

Now, some literary greats do have a lot of characters. But they get away with it because they're great.

I'm not great, so I don't do that.

I'd also suggest that you don't do that, regardless of how good you think you are.

To see if you have too many chracters, write out a dramatis personnae and rank it in terms of importance. Does your top tier have like 15 characters? Cut some. Figure out where they are in the story and if they don't exist for more than a few pages, delete them. Absorb them into someone else.

If a character is only in one scene, don't bother naming them. They don't matter enough. This reduces the cognitive load for your reader because they can see that character for what they are: a background person who exists only briefly.

Any time you name a character, they need to have deep plot relevance. The more unusual your character's name, the more important they should be. And they should have some sort of relationship to another character, preferably the main character. Otherwise, why are they there? Why do we care? Go away!

Way too much backstory

I am an adult and my brain is filled with 50 million other things. I have to remember stuff for my job, I have a to-do list, I have family I care about who needs me.

Your story is not the end-all be-all of my existence. Hell, my story is not the end-all be-all of my existence either. I want to be able to pick up your book, understand what's going on, and then delve a bit deeper or even make up my own headcanons.

I do not need the entirety of your story's world thrown at me right off the bat. It is overwhelming and tiring. Imagine if you visited a different country and someone immediately came up to you and started spewing the whole history of the country right after you stepped off the plane. That's what you're doing to your readers!

Think also about how you approach your everyday world. Do you reel off a million facts about your personal history the instant you meet someone? No, of course not. It'd be weird and creepy.

Are you constantly recalling facts about your city while walking down the street? Do you even know any major facts about your city? You probably know a few little trivia points and that's it. Because it's not relevant to you, and it's not relevant to your readers, either. I can't recall off the top of my head when Cleveland was settled, but I can tell you that we have the world's first Dunkleosteus fossil in our museum, because that is interesting to me. That's the kind of thing that makes a place feel lived-in, not four hundred thousand pages of exposition about the place's history.

Give your readers time to settle in, and reveal things slowly as they make sense. Maybe we hear a little bit about the country's government as they pass a parliament house, or because they have to visit the city center for a different reason. If it's not pertinent to the current scene, then don't put it there.

I've got tons of lore for my world. Some of it may be referenced one singular time, and some of it may be never referenced at all. That's okay, because it's just for me to get a better sense of the place I created. If a reader doesn't need it, then I don't bother putting it in, because it might detract from their enjoyment.

Overall: stop making your readers do homework!

We do not want our readers to feel like they are working when they are reading our stuff. Excellent writers can infuse deep themes and symbology into their stories without making it feel like work. These are the writers who are remembered forever, because not only have they made a good story that you can enjoy at a surface level, but they have also twined in deeper themes that you can dive into after you've digested the story.

I did my undergrad in British literature, so I read a lot of Shakespeare and contemporaneous authors. Shakespeare is considered complicated by modern standards because of the Elizabethan language, but if you translated it into modern terms, his stories are simple. People betray each other and stab each other, or fuck each other, or get transported to weird magical worlds.

You could watch a Shakespeare play and think absolutely nothing of the themes, but still enjoy the story. You could know absolutely nothing about Greek history and still get the gist.

This is because Shakespeare specifically wrote his plays to appeal to a mass audience. He was a god-tier author when it came to balancing symbology and plot. To be like Shakespeare, be simple. Remember that your reader does. not. really. care. all that much. They don't.

It's very unlikely that your writing is going to become someone's life's work and they're going to spend their whole existence studying. Cool if true, but unlikely.

Your job is to make a story that people like and want to read. Only when you've gotten people liking and reading do you get permission to go ham with the backstory and the characterization and the weird names, because they trust you to create a story that they will like. Otherwise, your primary objective is making people feel things so they want to feel more things and read more stories.

People care more about how a story makes them feel than the specifics

Yes, of course there are outliers to this who really want every single detail of the world, but those are few and far between. You should not tailor your story to these exceptions. Think about the average everyday person.

I have many books that I love, but I can't tell you everything about them now. I can, however, tell you how I felt when I was reading them: the plot twists that made me gasp, the thing that made me cry. I can give you a general, sweeping impression of whether I liked or disliked the story and what made me feel something. This is what people recommend books based on: how they felt.

Your story should focus on the plot and the emotion. People watch movies, listen to music, read books, or look at art to feel something, not to memorize factoids for later usage. Even if they do want to memorize factoids, they won't do that if they haven't built an emotional connection to the story.

While in life, we want facts over feelings, it's opposite in creative writing. We want feelings over facts. The emotional resonance, the mood, the characters, the plot: that is what is important, not showing off how smart you are and how much you have thought about your story.

10 months ago

50 Character Personality Traits + Meanings (For writers, worldbuilders, and artists) Part 1

Adventurous - Enjoys trying new experiences and exploring the unknown.

Ambitious - Driven to succeed and achieve their goals.

Analytical - Tends to think critically and examine things in-depth.

Artistic - Highly creative and expresses themselves through artistic mediums.

Assertive - Confident in expressing their thoughts and feelings.

Caring - Shows compassion and concern for the well-being of others.

Charismatic - Has a natural charm and appeal that draws people in.

Clever - Able to come up with creative solutions and make astute observations.

Compassionate - Displays empathy and a desire to help those in need.

Confident - Believes in their own abilities and is self-assured.

Conscientious - Reliable, responsible, and attentive to detail.

Curious - Eager to learn new things and explore the world around them.

Cynical - Tends to be skeptical and distrustful of others' motives.

Dependable - Can be counted on to follow through on their commitments.

Determined - Persistent in pursuing their goals and overcoming challenges.

Diplomatic - Skilled at navigating social situations and resolving conflicts.

Eccentric - Displays unconventional or unusual behaviors and interests.

Empathetic - Able to understand and share the feelings of others.

Ethical - Guided by a strong moral compass and a sense of right and wrong.

Extraverted - Enjoys being around people and draws energy from social interactions.

Flexible - Adaptable to changes and open to trying new approaches.

Forgiving - Willing to let go of past hurts and give people second chances.

Friendly - Approachable and enjoys building positive relationships with others.

Grounded - Practical, down-to-earth, and focused on the present.

Hardworking - Diligent and dedicated in their efforts to achieve their goals.

Honest - Values truthfulness and integrity in their words and actions.

Idealistic - Driven by a vision of how the world should be and a desire to make a difference.

Imaginative - Possesses a rich inner world and creative problem-solving abilities.

Independent - Prefers to think and act for themselves without relying on others.

Indecisive - Struggles with making decisions and often second-guesses themselves.

Introverted - Finds energy and fulfillment in solitary activities and introspection.

Jealous - Experiences feelings of resentment or insecurity towards others.

Kind - Gentle, considerate, and thoughtful in their treatment of others.

Leaders - Able to inspire and guide others towards a common goal.

Logical - Approaches problems and decisions through a rational, analytical lens.

Materialistic - Highly values the acquisition of possessions and wealth.

Organized - Maintains order and efficiency in their personal and professional life.

Perfectionistic - Strives for flawlessness and can be overly critical of themselves and others.

Pessimistic - Tends to focus on the negative aspects of situations and expect the worst.

Resilient - Able to bounce back from setbacks and adapt to changes.

Risk-taker - Willing to take chances and step outside of their comfort zone.

Sarcastic - Uses irony and witty remarks to convey their thoughts and feelings.

Sensitive - Deeply affected by the emotions and experiences of themselves and others.

Stubborn - Unwilling to change their mind or compromise on their beliefs and opinions.

Suspicious - Inclined to doubt the motives and intentions of others.

Thoughtful - Considerate of the impact their words and actions have on others.

Timid - Shy, reserved, and hesitant to take risks or assert themselves.

Trustworthy - Reliable, honest, and worthy of confidence.

Unpredictable - Displays an element of surprise and spontaneity in their behavior.

Witty - Possesses a quick, clever, and humorous way of expressing themselves.

Hey fellow writers! I'm super excited to share that I've just launched a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr! Can't wait to see your posts!

50 Character Personality Traits + Meanings (For Writers, Worldbuilders, And Artists) Part 1
Membership Form for Write Right Society  (Fill-Out Form!)
Google Docs
Welcome to Write Right Society! At Write Right Society, we are dedicated to nurturing the creative spirit and honing the skills of writers a
10 months ago

How to Make your Writing Less Stiff 4

Let’s keep this train rollin’! This time less down to line edits and more overall scope of your narrative

Part 3

1. Foreshadowing

Nothing quite like the catharsis of accurately predicting where something’s going to go. It doesn’t have to be a huge plot twist or a character death, it can (and should) be little things that reward your audience for paying attention. Double points if it adds to rewatch/re-readability.

Example: In The Dark Knight, this exchange happens:

Harvey: “You’ve known Rachel all her life.”

Alfred: “Oh, not yet, Sir.”

You won’t think anything of it on your first watch. Alfred is just making a witty joke that throws Harvey off. Watch the movie again, when Rachel dies, and it becomes some incredibly dark foreshadowing. Turns out Alfred has, actually, known Rachel all her life.

2. Chekhov’s Gun

Chekhov’s Gun is a narrative concept where a seemingly inconsequential element introduced at some point in the narrative (a gun) must “fire” by the end of the narrative. Sometimes this element leaves audiences uneasy or anxious, because they know something bad must come of it. Sometimes they think nothing of it until it’s about to fire and you get a one-two punch of the realization that it’s about to hit, and then the impact of the hit. It helps create tension, and tension is incredibly important (if you want a whole post of my take on it, lmk).

It also helps your narrative look more cohesive, where nothing is left on the table. Your set-ups and payoffs leave no threads dangling.

3. Repetition

The Rule of threes can apply on a micro and macro scale. I like doing lists of adjectives in threes, (e.g. My cat is soft, fluffy, and adorable) because the cadence and the flow of three is something we’re familiar with in spoken language. We like three supporting examples for an argument. Any less doesn’t feel strong enough, any more feels like you’re trying too hard. This is not a rule it’s a suggestion.

On a grander scale, you can look at the script of Curse of the Black Pearl for a masterclass in macro rules of three, like three parlays. Doing this helps your narrative look more cohesive and like every detail is thoroughly interwoven and nothing is coincidence. Your audience will get to the third instance and mimic that DiCaprio pointing meme—they will absolutely notice.

4. Motifs

Motifs as well, beyond threes, help. Colors are a huge one. For example every time you mention the color purple, you could attach it to an emotion, or a character, or an important plot beat, like how leitmotifs work for character themes in movies and TV shows.

Obvious examples in film are like lightsaber colors or dressing up the good guys in white and the bad guys in black. I did this whole post about color in fiction.

It’s a lot of other things too. Weather elements and times of day, or specific inconsequential objects popping up over and over again, like birds, or litter, fallen leaves, clothing items. Whenever the narrative mentions them, the author is trying to clue you in on some subtext within that scene.

My new novel is here!!! Do you like supernatural fantasy? How about queer vampires? How about acespec characters? Then Eternal Night of the Northern Sky is for you!

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the-story-of-erin-lee - The Story of Erin Lee
The Story of Erin Lee

Read the disclaimer. This is a work in progress, and I will post updates as I get them. Thanks for reading!

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