I just want some peace.
I desire some rest.
I can't ever please
this thing I possess.
I feel so confined,
but I force a smile.
I want out of my mind.
just for a while...
Andrew gasped, breathing heavily. "What- Where am I?" Pulling down his arm, he clutched at his heart that he felt stop just moments ago, a bullet having dug its way into the organ and tearing it apart. But clearly he wasn't dead, right?
"... Huh?" His heart wasn't beating. Pausing, he sat up and put a finger to his wrist. Likewise, he had no pulse. "Right… I'm in some random field that seems to go on for miles, and I'm apparently a dead man walking. Great." Andrew stood up. As he looked ahead towards the rising sun, he caught a glimpse of something that looked vaguely like a city.
continuing chase's arc from where I left off and I finally get to write interactions between characters I thought I'd never do.
there's a few different types of non-existence in the syloverse. I may not be good at explaining them, but I'll try.
NE type 1: no physical matter in the space, but existence is still there.
NE type 2: existence itself isn't in the space, but it still takes up the space in existence.
NE type 3: overlaps existence, taking up no space, nor being able to interact with it (although similar, this is different from being in a different dimensional layer).
NE type 4: ehu vzuw orou slex o tloux. naochtren.
[ sylo ] finally, they let me use the blog. i don't get it... why make an account using my name, but not let me on for so long? eh, i'm sure they have their reasons. but for now...
let the story begin.
oh yeah, forgot to mention I made a third language for some story shit.
have fun translating, I guess.
fun fact about me: I don't usually classify my emotions as happy or sad; that's just to oversimplify what I feel.
my emotions are colors and shapes, with textures every once in a while. very rarely do they have tastes, though.
yes it gets very confusing. example: tried whole grain bread for the first time when I was around 13 years old and felt grey-ish lime green smooth almost non-euclidean trapezoid.
...i should share some of my characters, huh?
[ ??? ] the calm before the storm... I've always been fond of storms. they're strong, wild, and fleeting. the calm before the storm is soft and quiet, but fleeting all the same.
[ ??? ] will I be as fleeting as those rainy days I admire? or will another carry on my legacy?
[ ??? ] ...either way, it's not my job to wonder about stuff like that.
[ ??? ] my job is to run.
finally got around to drawing one of my characters.
"cracks started to form along my body. my face.
they creeped out from my being and ripped apart my captors, my cell, and their hideout. it all crumbled beneath my feet.
and I laughed.
I laughed a sorrowful laugh, mourning the death of the person I once was.
they had won.
I had been reborn anew.
I was their secret weapon."
-Jay's story.
check out my art blog @background-process for more stuff I draw in the future.
[ sylo ] alrighty then, let's talk about the structure of the syloverse.
[ sylo ] the syloverse is split up into 3 main verses: the syloverse, the jumbleverse, and the dyroverse, with the wall separating the dyroverse from everything else.
[ sylo ] so, let's talk about the syloverse first, for obvious reasons. it's a sort of "perfect timeline" situation, where everything is in chronological order of events.
[ sylo ] it's split up into segments, with each maker having their own section (you'll learn about the makers in section 4C of the syloverse guide).
[ sylo ] so far, there are 26 makers, and 24 sections—though, this is susceptible to change.
[ sylo ] now, each section has stories that the makers write. that's where the makers' creativity is located. stories operate in a strange fashion; whenever a story ends, the maker can either add onto it, reset it sending the story back to the beginning to play again, or leave it be and have it play out past its original ending.
[ sylo ] in-between these stories is where the inhabitants live, located in what they like to call "the hub." it's filled with shops, restaurants, etcetera. but the maker in the section has the final say about what goes on in their section.
[ sylo ] of course, there is one section that is unclaimed by any makers, leaving the inhabitants to do and build whatever they wish without anyone telling them they can't. well, except for themselves.
[ sylo ] anyways, back on topic. the next one is the jumbleverse. now, the jumbleverse is strikingly similar to the syloverse, except that it's chronology is all messed up. time doesn't really flow the same throughout it, so whatever I've made for the future of the syloverse can interact with the past of the syloverse, and vice versa. this applies to any points in time in the jumbleverse.
[ sylo ] it's essentially just a giant mess of all the ideas me and... hmm... he doesn't really have a name... well, let's just call them chuni for simplicity's sake. it's filled with ideas me and chuni came up with, with almost no regard to chronology. although the ideas that come from it are implemented into the syloverse after sorting them out, the jumbleverse is basically a crapshoot of anything we can think of that could be a good addition to the syloverse.
[ sylo ] not many people know about it, though. so far, only chuni, the snap, the entity, and myself know about and can travel to it. although rich—the butler of faces—does have dreams about it since he's based off of a creator.
[ sylo ] and now there's the dyroverse. the dyroverse is essentially a "what could've gone wrong did go wrong" kind of situation. there are no stories, as the makers haven't quite been established, so essentially, everywhere is a hub. although there are territories that some gangs and other organizations have.
[ sylo ] it's supposed to be a sort of "dark syloverse" but the only people that are in both the syloverse and the dyroverse are my family. the dyroverse doesn't have anyone else from the syloverse.
[ sylo ] and last, but certainly not least, is the wall. now, the wall is a very important structure, as it greatly reduces breaches in the syloverse, and keeps the dyroverse at bay. it's an omnipresent force that envelops the syloverse to ensure that it's protected, and that nobody can get in or out (although there are very few exceptions to this). inside the wall, however, things are a little less friendly. the wall is home to what we call the "thoughts." they're horrid creatures who twist and crawl and shimmy and dangle and fly and levitate and kill and maim and wring and tear and scrape and rend and-
HEY! get it together, man. you've got a job to do.
[ sylo ] *shudder* ah, sorry, I was getting a bit worked up.
[ sylo ] anyways, they're horrific abominations that come from inside the wall. they only escape because of breaches; cracks in the wall that allow them to slip out.
[ sylo ] you'd think that me being all-fucking-powerful that I'd be able to do something about this, but the wall is apparently out of my power's jurisdiction. and the snap doesn't wanna do anything about it. says "it's fun. it spices things up a bit." well I don't just want to sit by and watch my people die.
[ sylo ] *long sigh* well, that's pretty much all there is to know about the structure of the syloverse so far. I hope you enjoyed it. I'll rarely be getting into the jumbleverse (if at all), and the dyroverse will be talked about more, albeit scarcely. the syloverse is the main focus for my stories, so that's the one I'll be talking about the most.
[ sylo ] see y'all later.